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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 5000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 3
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71. # Config cache only
  72. # This will only use placeholders in the config
  73. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  74. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  75. config-cache: false
  76.  
  77. # Tweaks to increase performance (Use at own risk)
  78. tweaks:
  79. # This option does not send scoreboard remove packets
  80. # to the client on quit. This can increase performance on servers
  81. # where players quit a lot (hubs, ...)
  82. #
  83. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  84. # /data folder
  85. #
  86. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  87. keepScoreboardOnQuit: false
  88. # Some placeholders have a slow process behind them. Meaning they might contact a database
  89. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  90. # separate from the sending. But can slow down the animation because it has to wait
  91. # for the placeholder to be loaded. When having multiple lines like a text that shows
  92. # the information about the placeholders you put below it, this can cause problems.
  93. # Enabling this will output a message in the console and ingame to operators
  94. # saying when a placeholder is causing delays.
  95. detect-placeholderdelay: false
  96. # Putting this to true will SPAM your console with timings report per placeholder/animation
  97. # refresh. Used for debugging purposes.
  98. # This requires detect-placeholderdelay to true
  99. verbose-placeholder-timings: false
  100. # Ignore placeholder problems
  101. # When set to true, the placeholder will not be disabled
  102. # this also means that no ERRORS will be logged -> no troubleshooting
  103. ignore-placeholder-problems: false
  104.  
  105. # Toggling allows you to disable the scoreboard
  106. database:
  107. # If you want the toggle to stay even when your users
  108. # log off you can enable this. Keep in mind that this requires a
  109. # MySQL or SQLite database.
  110. # If you are configuring the plugin for the first time it is advised
  111. # to stay away from these settings until you managed the scoreboard
  112. # set up.
  113. persistent: false
  114. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  115. # with isolation, url, driver, ...
  116. # Database name
  117. database: "featherboard"
  118. # Database username
  119. username: bukkit
  120. # Database isolation type
  121. isolation: SERIALIZABLE
  122. # Database driver
  123. driver: org.sqlite.JDBC
  124. # Database password
  125. password: walrus
  126. # Database driver URL
  127. # {DIR} will be replaced with the plugin directory
  128. # {NAME} will be replaced wit the plugin name
  129. url: jdbc:sqlite:{DIR}{NAME}.db
  130. # Save interval in ticks
  131. save-interval: 6000
  132.  
  133. # Disabled worlds. Add your world name in this list to
  134. # disable it.
  135. disabled-worlds:
  136. - 'LobbySkyWars'
  137. - 'KBCandyLand'
  138. - 'TNTRunArena'
  139. - 'MMHype'
  140. - 'MMArena2'
  141. - 'Congo'
  142. - 'Desert'
  143. - 'Donuts'
  144. - 'forest'
  145. - 'Glade'
  146. - 'Nether'
  147. - 'Shire'
  148. - 'Siege'
  149. - 'SWBee'
  150. - 'SWAtlantis'
  151. - 'SWCandy'
  152. - 'SWCastle'
  153. - 'SWChristmas'
  154. - 'SWSkyroll'
  155. - 'SWWueste'
  156. - 'Winterfall'
  157. - 'clansworld'
  158.  
  159. # Show delay on join. Usefull if you wish to let the user
  160. # enjoy a Title MOTD without having the scoreboard obstructing
  161. # the view.
  162. show-delay: 0
  163.  
  164. # Anti Flicker will use a new engine that will allow you to use fast animations
  165. # without any flicker.
  166. # You can disable this feature if you do not have fast refresh rates.
  167. antiflicker: true
  168.  
  169. # Scoreboard assigning. The boards can be assigned by various ways.
  170. # default the scoreboards will be assigned by permissions.
  171. # You can only have one way of assigning the scoreboards
  172. #
  173. # PERMISSION - Assign scoreboards based on permissions
  174. # This is the default setting (since 2014)
  175. # featherboard.group.<scoreboard>
  176. #
  177. # GROUP - Assign scoreboards based on Vault groups
  178. # this means the scoreboard name has to
  179. # have the name of your Vault group.
  180. #
  181. # WORLD - Assign scoreboards based on the world
  182. # the player is in.
  183. #
  184. # NONE - Do no assign scoreboards and just rely on
  185. # manual assigning (triggers, etc...)
  186. scoreboard-assigning: "PERMISSION"
  187.  
  188. # GUI: This is a feature enabling a GUI to select a specific scoreboard
  189. # The GUI will show all scoreboards you have permission to. It is not very
  190. # configurable in the way you can't control the location or order of the scoreboards
  191. # For a more configurable GUI I recommend DeluxeMenus
  192. gui:
  193. # This is the title of the GUI
  194. title: "Scoreboards"
  195. # Size of the GUI (leave to -1 to make it dynamic)
  196. # Sizes: 9,27,54
  197. size: -1
  198.  
  199. # A list of different scoreboards
  200. boards:
  201. # Default FeatherBoard comes with a board called "default". All players have the permission
  202. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  203. # the permission is negated.
  204. #
  205. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  206. # names such as "vip-board", "mcmmo-levelup", ...
  207. default:
  208. # Every section here are different lines. The first section will be used as the title
  209. # the following sections will be used as the lines on the scoreboard (max 15)
  210. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  211. # things simple I will use logical names such as "title", "spacer", "header", ...
  212. title:
  213. # Every line has its own frames. The animation will loop through these frames on intervals
  214. # that you configure below.
  215. # Put all your frames under 'text:'. You can make as many lines as you want and use
  216. # placeholders and preset effects.
  217. # Keep in mind that there is a limit in line width!
  218. text:
  219. # To create cool looking animations you create yourself
  220. # you can use the graphical tool AnimationCreator
  221. # https://www.spigotmc.org/resources/animationcreator.6001/
  222. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  223. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  224. - '<single><delay times="10">&l><</delay></single>'
  225. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  226. - '<single>&f&lherB</single>'
  227. - '<single>&f&lherBo</single>'
  228. - '<single>&f&latherBoa</single>'
  229. - '<single>&f&leatherBoar</single>'
  230. - ' <delay times="10">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  231. - '<glow glowsize="5">FeatherBoard</glow>'
  232. # Interval is the animation interval in TICKS (20 ticks is one second).
  233. # Every X ticks the animation goes to the next frame (see above)
  234. # Once all frames are finished it will start over from the first one
  235. interval: 2
  236. # If you don't want a static order of the frames and want to show each frame at random
  237. # you can enable this option.
  238. random: false
  239. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  240. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  241. # These lines (usually a header or footer) are also good for decoration.
  242. header:
  243. text:
  244. - '<rainbow>&m+---------------------+</rainbow>'
  245. interval: 10
  246. random: true
  247. player-label:
  248. text:
  249. - '&b&l> &e&lInfo Pemain:'
  250. interval: 100
  251. random: false
  252. player-line1:
  253. text:
  254. - '&o<cmd repeatmiddle="20">{player}</cmd>'
  255. interval: 2
  256. random: false
  257. player-line2:
  258. text:
  259. - '&b&l> &e&lPing {ping} &7ms'
  260. interval: 2
  261. random: false
  262. # For empty lines just add another 'section' but just don't put any text
  263. # in it so it acts like an empty line.
  264. spacer1:
  265. text: []
  266. interval: 100
  267. random: false
  268. news-info:
  269. text:
  270. - '&b&l> &e&lInfo:'
  271. interval: 100
  272. random: false
  273. news:
  274. # Lets create some animated news
  275. # News is something you need to write quick
  276. # and usually you don't want to spend ages on creating
  277. # some cool effect. That is why FeatherBoard features
  278. # several presets you can use.
  279. text:
  280. - '<scroll width="29">&cUpdate Terbaru! &7TNT Run dan Murder Mystery</scroll>'
  281. interval: 2 # When using preset effects. The interval will apply to that effect
  282. # Do you want to randomize the animation frames?
  283. random: false
  284. # For empty lines just add another 'section' but just don't put any text
  285. # in it so it acts like an empty line.
  286. spacer2:
  287. text: []
  288. interval: 100
  289. random: false
  290. timesplayed-label: #Switch between site, times played and health
  291. text:
  292. - '&b&l> &e&lSite:'
  293. interval: 100
  294. random: false
  295. timesplayed: #Switch between site, times played and health
  296. text:
  297. - 'play.steelgames.ga'
  298. interval: 100
  299. random: false
  300. # For empty lines just add another 'section' but just don't put any text
  301. # in it so it acts like an empty line.
  302. spacer3:
  303. text: []
  304. interval: 100
  305. random: false
  306. server-label:
  307. text:
  308. - '&b&l> &e&lInfo Server:'
  309. interval: 100
  310. random: false
  311. server-line1:
  312. text:
  313. - '<repeat times=100>{tps_rounded} &7TPS &7&o(Avg {avgtps_rounded})</repeat>' #Refresh the tps 100 times
  314. interval: 1
  315. random: false
  316. server-line2:
  317. text:
  318. - '{onlineplayers} &aonline players'
  319. interval: 10
  320. random: false
  321. # This is the same as the header. It is not needed since you already use the header as the longest line
  322. # but it looks cleaner having a footer.
  323. footer:
  324. text:
  325. - '<rainbow>&m+---------------------+</rainbow>'
  326. interval: 10
  327. random: true
  328. # This is a combat scoreboard example showing
  329. # combat related information.
  330. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  331. # (Unless you want it to show all the time)
  332. # You still need to 'trigger' this scoreboard in the vanilla_combat
  333. combat-scoreboard-example:
  334. # Lets just use the title,header and footer from the example above
  335. # for in depth configuration look above.
  336. #
  337. # When designing a board that is used when triggered on an event. You have
  338. # to think (before looking at the placeholders) what is relevant.
  339. # For example: When I think of combat my first thoughts are:
  340. # - Health: To see how much you have left
  341. # - Possible cooldown timers
  342. # - With who am I in combat?
  343. # - Target health
  344. # - mcMMO attacking level?
  345. #
  346. # Next you have to think what is important during that event:
  347. # - Combat: not too much distraction (no animations, smaller scoreboard)
  348. #
  349. # Once you know those things start looking for placeholders. A lot of events such
  350. # as mcmmo have placeholders that can only be used in such events.
  351. title:
  352. text:
  353. # To create cool looking animations you create yourself
  354. # you can use the graphical tool AnimationCreator
  355. # https://www.spigotmc.org/resources/animationcreator.6001/
  356. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  357. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  358. - '<single><delay times="10">&l><</delay></single>'
  359. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  360. - '<single>&f&lherB</single>'
  361. - '<single>&f&lherBo</single>'
  362. - '<single>&f&latherBoa</single>'
  363. - '<single>&f&leatherBoar</single>'
  364. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  365. interval: 2
  366. random: false
  367. header:
  368. text:
  369. - '&a&m+-----------------+'
  370. interval: 10
  371. random: true
  372. combat-label:
  373. text:
  374. - '&8&l> &7&lCombat target:'
  375. interval: 100
  376. random: false
  377. combat-data:
  378. text:
  379. - '{vanilla-combat_opponent_name}'
  380. interval: 2
  381. random: false
  382. spacer1:
  383. text: []
  384. interval: 100
  385. health-label:
  386. text:
  387. - '&8&l> &7&lHealth stats:'
  388. interval: 100
  389. random: false
  390. health-data-1:
  391. text:
  392. - '&aYou: {healthbar}'
  393. interval: 1
  394. random: false
  395. health-data-2:
  396. text:
  397. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  398. interval: 1
  399. random: false
  400. footer:
  401. text:
  402. - '&a&m+-----------------+'
  403. interval: 10
  404. random: true
  405. # This is an example for mcMMO when you level up
  406. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  407. # (Unless you want it to show all the time)
  408. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  409. mcmmo-levelup:
  410. title:
  411. text:
  412. # To create cool looking animations you create yourself
  413. # you can use the graphical tool AnimationCreator
  414. # https://www.spigotmc.org/resources/animationcreator.6001/
  415. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  416. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  417. - '<single><delay times="10">&l><</delay></single>'
  418. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  419. - '<single>&f&lherB</single>'
  420. - '<single>&f&lherBo</single>'
  421. - '<single>&f&latherBoa</single>'
  422. - '<single>&f&leatherBoar</single>'
  423. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  424. interval: 2
  425. random: false
  426. header:
  427. text:
  428. - '&a&m+-----------------+'
  429. interval: 10
  430. random: true
  431. info-label:
  432. text:
  433. # mcMMO-levelup comes with several event specific placeholders
  434. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  435. interval: 10
  436. spacer1: # This is a spacer an empty line
  437. text:
  438. - ''
  439. interval: 10
  440. # Do you want to randomize the animation frames?
  441. random: false
  442. skill-label: # You can add elements to the group and name them like you want
  443. # Lets make a static label
  444. text:
  445. - '&9&l> &e&lSkill:'
  446. interval: 10 # The interval is not important since its just 1 static text.
  447. # Do you want to randomize the animation frames?
  448. random: false
  449. skill:
  450. # Lets make a static label
  451. text:
  452. - '{mcmmo-levelup_skill_name}'
  453. interval: 10 # The interval is not important since its just 1 static text.
  454. # Do you want to randomize the animation frames?
  455. random: false
  456. spacer2: # This is a spacer an empty line
  457. text:
  458. - ''
  459. interval: 100
  460. # Do you want to randomize the animation frames?
  461. random: false
  462. skilllevel-label: # You can add elements to the group and name them like you want
  463. # Lets make a static label
  464. text:
  465. - '&b&l> &e&lCurrent level:'
  466. interval: 10 # The interval is not important since its just 1 static text.
  467. # Do you want to randomize the animation frames?
  468. random: false
  469. skilllevel:
  470. # Lets make a static label
  471. text:
  472. - '{mcmmo-levelup_skilllevel}'
  473. interval: 10 # The interval is not important since its just 1 static text.
  474. # Do you want to randomize the animation frames?
  475. random: false
  476. footer:
  477. text:
  478. - '&a&m+-----------------+'
  479. interval: 10
  480. random: true
  481. # This is an example for Towny when you enter a town
  482. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  483. # (Unless you want it to show all the time)
  484. # You still need to 'trigger' this scoreboard in the 'towny-town'
  485. towny-town-example:
  486. # Lets just use the title,header and footer from the example above
  487. # for in depth configuration look above.
  488. title:
  489. text:
  490. # To create cool looking animations you create yourself
  491. # you can use the graphical tool AnimationCreator
  492. # https://www.spigotmc.org/resources/animationcreator.6001/
  493. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  494. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  495. - '<single><delay times="10">&l><</delay></single>'
  496. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  497. - '<single>&f&lherB</single>'
  498. - '<single>&f&lherBo</single>'
  499. - '<single>&f&latherBoa</single>'
  500. - '<single>&f&leatherBoar</single>'
  501. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  502. interval: 2
  503. random: false
  504. header:
  505. text:
  506. - '&a&m+-------------------+'
  507. interval: 10
  508. random: true
  509. town-label:
  510. text:
  511. - '&bYou are in town:'
  512. interval: 100
  513. town-data:
  514. text:
  515. - '{towny_currenttown_name}'
  516. interval: 100
  517. spacer1:
  518. text: []
  519. interval: 100
  520. townboard-label:
  521. text:
  522. - '&bTown board:'
  523. interval: 100
  524. townboard:
  525. text:
  526. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  527. interval: 3
  528. spacer2:
  529. text: []
  530. interval: 100
  531. population-label:
  532. text:
  533. - '&bPopulation:'
  534. interval: 100
  535. poplulation-data:
  536. text:
  537. - '{towny_currenttown_residents}'
  538. interval: 100
  539. footer:
  540. text:
  541. - '&a&m+-------------------+'
  542. interval: 10
  543. random: true
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