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DocFirebird

Environmental Station Alpha notes

Feb 14th, 2019
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  1. Basic Route
  2. Scrapper boss->Health tank->Underground
  3. Underground->Teleport->Queen Beetle health tank->Volcanic starting area
  4. Volcanic starting area->Sand land->water biome
  5. Water Biome Sanctuary->Upper Jungle area
  6. Overgrowth->Temple Health tank->rough map->Sand land (health tank)
  7. sand land generator->Temple->Volcanic area
  8. Use code 18466->Derelict ship
  9. V Dash->Health tank (west pool area in water biome, start of volcanic area, sand land swinging)
  10. 4 Alphabet doors->AI control room (normal end)
  11.  
  12. Post-game Route
  13. Plasma Shield->Triple shot->Multicore/Overcharge->Collect Diskettes
  14.  
  15. Diskette room - left of George MeloNS room
  16. 1. Some first biome place in the wall
  17. 2. Hidden wall in temple shaft (also a Message room)
  18. 3. Volcanic pit area
  19. 4. First area blue block part (giant mushroom room)
  20. 5. Lower sand area (from D class guardians teleporter)
  21. 6. Upper Jungle (Gold Card blocks, Mender unit)
  22. 7. Upper volcanic area (under temple, past garbage chute)
  23. 8. Upper alphabet door area
  24. 9. Upper left of Derelict ship
  25. 10. Far right Temple (super grappling hook swing area)
  26. 11. Under Derelict ship teleport, left into the Water biome
  27. 12. Area under sand land first teleport, the upper part of the grappling hook area
  28. Second Diskette room - Gold blocks in start of Volcanic area->X Dash
  29.  
  30. Pillars->Research Station->Keys->Planetary site/signs->NG+
  31.  
  32. Pillar rooms
  33. Diskette "Notes 1" and "Notes 2" show pillar location, Key 2 hint, The Resource location
  34. Pillar 2 unlock - Next to elevator shaft/AI room entrance
  35. Glowing Squares room (Pillar 1 unlocK) - First shaft you drop down form (right side)
  36. Glowing Squares room (Pillar 4 unlock) - Adjacent to final boss room, one with all the geemers
  37. Glowing Squares room (Solved: Pillar 3 unlock) - left of Queen Beetle room also a big corpse thing?
  38. Pillar room - Sun, moon, and stars room (Under goliath jelly, needs triple shot/gold keycard) (solved: Room explanation above scrapper boss)
  39.  
  40. Keys
  41. a key (key 4) - Spider room above entrance hall in temple
  42. Key 2 - Volcanic area save room with the 3 blue orbs above it. Enter room from right and dash back out
  43. Key 1 - Glowing squares room (Some kind of key? solved: it's a key) - Right of upper alphabet door area diskette, how to get to?
  44. Key 3 - Almost found it in the first episode
  45.  
  46. Endgame?
  47. Chamber of MWYAH - under the sandrock/water biome area
  48. Far upper right Temple (Planet surface teleporter, requires 4 keys/pillar unlocks?/code?)
  49.  
  50. Clock-like Room
  51. No upgrade - spinning hands
  52. Gray hand combinations - Death
  53. Jump - 6-6 - THE SECOND SIGN STANDS FRONT OF A CREATURE LONG FORGOTTEN
  54. Hookshot - 5-5 - THE THIRD SIGN IS ON METAL AT THE FIRST STEPS ON THE ROAD ONE CAN NEVER COMPLETE
  55. Teleport access - 10-10 - THE TWELFTH SIGN IS WHERE EAGLES DARE
  56. Propeller - 4-4 - THE FOURTH SIGN IS ON A LEDGE OVER WATER UNDER A GLASS DOME
  57. Charge shot - 3-3 - THE FIFTH SIGN IS HIDDEN AWAY ABOVE A VERTICAL POWER
  58. Dash - 2-2 - THE SIXTH SIGN IS IN A MASS OF SAND ON A PLANT UNDER SIEGE
  59. Heat resist - 1-1 - THE SEVENTH SIGN IS AT THE BOTTOM OF THE WORLD
  60. Gold keycard - 8-8 - THE FINAL SIGN IS AT ANCIENT RUINS COVERED BY GLASS
  61. V Dash - 13-13 - THE NINTH SIGN IS NEARBY ON A POINTED PILLAR NEXT TO ALMOST CERTAIN DEATH
  62. Map - 7-7 - THE FIRST SIGN IS AT THE CENTER OF A SUBMERGED ARENA
  63. Triple - 12-12 - THE TENTH SIGN IS AT THE CIRCULAR WINDOW TO THE VASTNESS OF SPACE
  64. Plasma - 13-1 - Special area
  65. Supercharge - 9-9 - THE THIRTEENTH SIGN IS ON AN OVERHANG ABOVE ADVICE TO BE PATIENT
  66. X Dash - 11-11 - THE ELEVENTH SIGN IS ON THE SPOT OF WHAT WAS STOLEN
  67.  
  68. In order:
  69. THE FIRST SIGN IS AT THE CENTER OF A SUBMERGED ARENA (Serpent 5 arena)
  70. THE SECOND SIGN STANDS FRONT OF A CREATURE LONG FORGOTTEN (corpse in volcanic area)
  71. THE THIRD SIGN IS ON METAL AT THE FIRST STEPS ON THE ROAD ONE CAN NEVER COMPLETE (second ending)
  72. THE FOURTH SIGN IS ON A LEDGE OVER WATER UNDER A GLASS DOME (under the derelict ship teleporter)
  73. THE FIFTH SIGN IS HIDDEN AWAY ABOVE A VERTICAL POWER (above the vertical dash upgrade)
  74. THE SIXTH SIGN IS IN A MASS OF SAND ON A PLANT UNDER SIEGE (underground sand area near George MeloNS rooms teleporter)
  75. THE SEVENTH SIGN IS AT THE BOTTOM OF THE WORLD (under security overmind boss arena)
  76. Eighth sign doesn't exist
  77. THE NINTH SIGN IS NEARBY ON A POINTED PILLAR NEXT TO ALMOST CERTAIN DEATH (crystal next to the death beam two rooms to the left)
  78. THE TENTH SIGN IS AT THE CIRCULAR WINDOW TO THE VASTNESS OF SPACE (upper left derelict ship)
  79. THE ELEVENTH SIGN IS ON THE SPOT OF WHAT WAS STOLEN (overcharge upgrade original location)
  80. THE TWELFTH SIGN IS WHERE EAGLES DARE (the eagle)
  81. THE THIRTEENTH SIGN IS ON AN OVERHANG ABOVE ADVICE TO BE PATIENT (above scrapper unit, next to boss rush)
  82. THE FINAL SIGN IS AT ANCIENT RUINS COVERED BY GLASS (broken glass dome in Temple)
  83.  
  84. Clock-like Plasma Shield room
  85. ONLY THE KNOWLEDGEABLE ONES MAY PROCEED
  86. HEAD TO THE STAND AND ENTER THE CODE
  87.  
  88. WRITE THE THREE INITIALS OF THE NAME AT THE TOLD SPOT
  89.  
  90. Mysteries to solve
  91. Big X in wall in Second Level Access room
  92. Crystal room with dotted red block - Above V Dash powerup (solved: Sign puzzle)
  93. Robed guardian corpse ("The Riddle" on map) - past the secret wall orb in temple (Solved?: Research station puzzle)
  94. Right wall of upper elevator ("The Resource" on map)
  95. Teleporter near Serpent 5 (solved: Research Outpost)
  96. Fishing man near Class D Guardians ("nowhere" on map) (solved?: 4th secret station creature? Never mind unsolved again)
  97. Entrance to outpost in Water sector - 8th row of the wall, also in Temple?
  98. Mega sad?
  99.  
  100. Coded Messages
  101. Lower Volcanic biome secret room
  102. HEAD TO THE STAND AND ENTER THE CODE (MWYA)
  103. THE CODE MAY BE FOUND ON THE VERY WALLS AND RELIEFS OF THE REALM
  104. IN THE ARTWORK (FIRST IS M)
  105. IN THE SANDSTONE (TWO W)
  106. IN THE TEMPLE (three dot symbol Y)
  107. IN THE SUBMERGED FORGOTTEN ROOM (4 A)
  108. ONLY THE KNOWLEDGEABLE ONES MAY PROCEED
  109.  
  110. Red Maw Creature (upper jungle)
  111. THE LOCATION OF THE FOURTH KEY
  112. A LONG, DARK CORRIDOR HOUSING THREE MONSTERS
  113. CLIMB THE SECOND LIT PILLAR
  114.  
  115. Blue Eye Creature (upper jungle)
  116. THE LOCATION OF THE SECOND KEY
  117. THE THREE BLUE CIRCLES FLOATING OVER SAFETY LEFT FROM A FIERY CHALLENGE
  118. HEAD QUICKLY RIGHT PAST THE VISIBLE DOORWAY
  119. PHASE THROUGH THE AIR
  120. (comments: even knowing this hint this was still really hard to figure out)
  121. (additional comments: and even knowing about Notes 2 it was still really hard to figure out)
  122.  
  123. Eagle
  124. Same thing as regular dialogue
  125.  
  126. Man, I don't know. Some kind of red guy (near Derelict ship entrance)
  127. THE LOCATION OF THE THIRD KEY
  128. A SMALL PIECE OF HIGHER GROUND RIGHT FROM A LARGE BODY OF WATER
  129. LEFT OF A YELLOW RUINED VERTICAL CORRIDOR
  130. WAIT ON TOP OF THE HIGHER GROUND TO GET THROUGH
  131.  
  132. Research station
  133. MWYAH
  134.  
  135. Dash Challenge
  136. IF THE PILLARS ARE ACTIVE
  137. THEY WILL BE LURED IN
  138. BUT THEIR TRUE RESIDENCE
  139. IS UNDER THE SAND
  140. TO WHICH THE ROAD IS BLUE
  141. PROVE YOURSELF
  142.  
  143. Post-MWYAH
  144. MWYAH RESIDES AT THEIR RUINS
  145. BUT ONLY ANSWERS TO THE THREE ARTIFACTS
  146. HEAD RIGHT OF THE WATERY ARENA
  147. THE ROAD IS BLUE
  148.  
  149. Under Sandrock biome
  150. CHAMBER OF MWYAH
  151.  
  152. Post-Signs
  153. THE GHOST RESTS AT THE SMILING FACE AND RETURNS HERE
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