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- Basic Route
- Scrapper boss->Health tank->Underground
- Underground->Teleport->Queen Beetle health tank->Volcanic starting area
- Volcanic starting area->Sand land->water biome
- Water Biome Sanctuary->Upper Jungle area
- Overgrowth->Temple Health tank->rough map->Sand land (health tank)
- sand land generator->Temple->Volcanic area
- Use code 18466->Derelict ship
- V Dash->Health tank (west pool area in water biome, start of volcanic area, sand land swinging)
- 4 Alphabet doors->AI control room (normal end)
- Post-game Route
- Plasma Shield->Triple shot->Multicore/Overcharge->Collect Diskettes
- Diskette room - left of George MeloNS room
- 1. Some first biome place in the wall
- 2. Hidden wall in temple shaft (also a Message room)
- 3. Volcanic pit area
- 4. First area blue block part (giant mushroom room)
- 5. Lower sand area (from D class guardians teleporter)
- 6. Upper Jungle (Gold Card blocks, Mender unit)
- 7. Upper volcanic area (under temple, past garbage chute)
- 8. Upper alphabet door area
- 9. Upper left of Derelict ship
- 10. Far right Temple (super grappling hook swing area)
- 11. Under Derelict ship teleport, left into the Water biome
- 12. Area under sand land first teleport, the upper part of the grappling hook area
- Second Diskette room - Gold blocks in start of Volcanic area->X Dash
- Pillars->Research Station->Keys->Planetary site/signs->NG+
- Pillar rooms
- Diskette "Notes 1" and "Notes 2" show pillar location, Key 2 hint, The Resource location
- Pillar 2 unlock - Next to elevator shaft/AI room entrance
- Glowing Squares room (Pillar 1 unlocK) - First shaft you drop down form (right side)
- Glowing Squares room (Pillar 4 unlock) - Adjacent to final boss room, one with all the geemers
- Glowing Squares room (Solved: Pillar 3 unlock) - left of Queen Beetle room also a big corpse thing?
- Pillar room - Sun, moon, and stars room (Under goliath jelly, needs triple shot/gold keycard) (solved: Room explanation above scrapper boss)
- Keys
- a key (key 4) - Spider room above entrance hall in temple
- Key 2 - Volcanic area save room with the 3 blue orbs above it. Enter room from right and dash back out
- Key 1 - Glowing squares room (Some kind of key? solved: it's a key) - Right of upper alphabet door area diskette, how to get to?
- Key 3 - Almost found it in the first episode
- Endgame?
- Chamber of MWYAH - under the sandrock/water biome area
- Far upper right Temple (Planet surface teleporter, requires 4 keys/pillar unlocks?/code?)
- Clock-like Room
- No upgrade - spinning hands
- Gray hand combinations - Death
- Jump - 6-6 - THE SECOND SIGN STANDS FRONT OF A CREATURE LONG FORGOTTEN
- Hookshot - 5-5 - THE THIRD SIGN IS ON METAL AT THE FIRST STEPS ON THE ROAD ONE CAN NEVER COMPLETE
- Teleport access - 10-10 - THE TWELFTH SIGN IS WHERE EAGLES DARE
- Propeller - 4-4 - THE FOURTH SIGN IS ON A LEDGE OVER WATER UNDER A GLASS DOME
- Charge shot - 3-3 - THE FIFTH SIGN IS HIDDEN AWAY ABOVE A VERTICAL POWER
- Dash - 2-2 - THE SIXTH SIGN IS IN A MASS OF SAND ON A PLANT UNDER SIEGE
- Heat resist - 1-1 - THE SEVENTH SIGN IS AT THE BOTTOM OF THE WORLD
- Gold keycard - 8-8 - THE FINAL SIGN IS AT ANCIENT RUINS COVERED BY GLASS
- V Dash - 13-13 - THE NINTH SIGN IS NEARBY ON A POINTED PILLAR NEXT TO ALMOST CERTAIN DEATH
- Map - 7-7 - THE FIRST SIGN IS AT THE CENTER OF A SUBMERGED ARENA
- Triple - 12-12 - THE TENTH SIGN IS AT THE CIRCULAR WINDOW TO THE VASTNESS OF SPACE
- Plasma - 13-1 - Special area
- Supercharge - 9-9 - THE THIRTEENTH SIGN IS ON AN OVERHANG ABOVE ADVICE TO BE PATIENT
- X Dash - 11-11 - THE ELEVENTH SIGN IS ON THE SPOT OF WHAT WAS STOLEN
- In order:
- THE FIRST SIGN IS AT THE CENTER OF A SUBMERGED ARENA (Serpent 5 arena)
- THE SECOND SIGN STANDS FRONT OF A CREATURE LONG FORGOTTEN (corpse in volcanic area)
- THE THIRD SIGN IS ON METAL AT THE FIRST STEPS ON THE ROAD ONE CAN NEVER COMPLETE (second ending)
- THE FOURTH SIGN IS ON A LEDGE OVER WATER UNDER A GLASS DOME (under the derelict ship teleporter)
- THE FIFTH SIGN IS HIDDEN AWAY ABOVE A VERTICAL POWER (above the vertical dash upgrade)
- THE SIXTH SIGN IS IN A MASS OF SAND ON A PLANT UNDER SIEGE (underground sand area near George MeloNS rooms teleporter)
- THE SEVENTH SIGN IS AT THE BOTTOM OF THE WORLD (under security overmind boss arena)
- Eighth sign doesn't exist
- THE NINTH SIGN IS NEARBY ON A POINTED PILLAR NEXT TO ALMOST CERTAIN DEATH (crystal next to the death beam two rooms to the left)
- THE TENTH SIGN IS AT THE CIRCULAR WINDOW TO THE VASTNESS OF SPACE (upper left derelict ship)
- THE ELEVENTH SIGN IS ON THE SPOT OF WHAT WAS STOLEN (overcharge upgrade original location)
- THE TWELFTH SIGN IS WHERE EAGLES DARE (the eagle)
- THE THIRTEENTH SIGN IS ON AN OVERHANG ABOVE ADVICE TO BE PATIENT (above scrapper unit, next to boss rush)
- THE FINAL SIGN IS AT ANCIENT RUINS COVERED BY GLASS (broken glass dome in Temple)
- Clock-like Plasma Shield room
- ONLY THE KNOWLEDGEABLE ONES MAY PROCEED
- HEAD TO THE STAND AND ENTER THE CODE
- WRITE THE THREE INITIALS OF THE NAME AT THE TOLD SPOT
- Mysteries to solve
- Big X in wall in Second Level Access room
- Crystal room with dotted red block - Above V Dash powerup (solved: Sign puzzle)
- Robed guardian corpse ("The Riddle" on map) - past the secret wall orb in temple (Solved?: Research station puzzle)
- Right wall of upper elevator ("The Resource" on map)
- Teleporter near Serpent 5 (solved: Research Outpost)
- Fishing man near Class D Guardians ("nowhere" on map) (solved?: 4th secret station creature? Never mind unsolved again)
- Entrance to outpost in Water sector - 8th row of the wall, also in Temple?
- Mega sad?
- Coded Messages
- Lower Volcanic biome secret room
- HEAD TO THE STAND AND ENTER THE CODE (MWYA)
- THE CODE MAY BE FOUND ON THE VERY WALLS AND RELIEFS OF THE REALM
- IN THE ARTWORK (FIRST IS M)
- IN THE SANDSTONE (TWO W)
- IN THE TEMPLE (three dot symbol Y)
- IN THE SUBMERGED FORGOTTEN ROOM (4 A)
- ONLY THE KNOWLEDGEABLE ONES MAY PROCEED
- Red Maw Creature (upper jungle)
- THE LOCATION OF THE FOURTH KEY
- A LONG, DARK CORRIDOR HOUSING THREE MONSTERS
- CLIMB THE SECOND LIT PILLAR
- Blue Eye Creature (upper jungle)
- THE LOCATION OF THE SECOND KEY
- THE THREE BLUE CIRCLES FLOATING OVER SAFETY LEFT FROM A FIERY CHALLENGE
- HEAD QUICKLY RIGHT PAST THE VISIBLE DOORWAY
- PHASE THROUGH THE AIR
- (comments: even knowing this hint this was still really hard to figure out)
- (additional comments: and even knowing about Notes 2 it was still really hard to figure out)
- Eagle
- Same thing as regular dialogue
- Man, I don't know. Some kind of red guy (near Derelict ship entrance)
- THE LOCATION OF THE THIRD KEY
- A SMALL PIECE OF HIGHER GROUND RIGHT FROM A LARGE BODY OF WATER
- LEFT OF A YELLOW RUINED VERTICAL CORRIDOR
- WAIT ON TOP OF THE HIGHER GROUND TO GET THROUGH
- Research station
- MWYAH
- Dash Challenge
- IF THE PILLARS ARE ACTIVE
- THEY WILL BE LURED IN
- BUT THEIR TRUE RESIDENCE
- IS UNDER THE SAND
- TO WHICH THE ROAD IS BLUE
- PROVE YOURSELF
- Post-MWYAH
- MWYAH RESIDES AT THEIR RUINS
- BUT ONLY ANSWERS TO THE THREE ARTIFACTS
- HEAD RIGHT OF THE WATERY ARENA
- THE ROAD IS BLUE
- Under Sandrock biome
- CHAMBER OF MWYAH
- Post-Signs
- THE GHOST RESTS AT THE SMILING FACE AND RETURNS HERE
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