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- local AnticheatDisabler = COB("Blatant", {
- Name = "ACDisabler",
- Function = function(callback)
- if callback then
- if (matchState == 0 or lplr.Character:FindFirstChildWhichIsA("ForceField")) then
- task.spawn(function()
- entity.character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, true)
- entity.character.Humanoid:ChangeState(Enum.HumanoidStateType.Dead)
- repeat task.wait() until entity.character.Humanoid.MoveDirection ~= Vector3.zero
- task.wait(0.2)
- entity.character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
- entity.character.Humanoid:ChangeState(Enum.HumanoidStateType.Running)
- workspace.Gravity = 192.6
- createwarning("AnticheatDisabler", "Disabled Anticheat!", 10)
- end)
- else
- createwarning("AnticheatDisabler", "Failed to disable", 10)
- end
- Disabler["ToggleButton"](false)
- end
- end,
- Default = false,
- HoverText = "Anticheat Disabler"
- })
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