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RidwanRF

linee

Nov 28th, 2023
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Lua 2.54 KB | None | 0 0
  1. local points, sticks = {}, {}
  2. local gravity = 0.1
  3.  
  4. function point(x, y, z, pinned)
  5.     return {
  6.         pos = Vector3(x, y, z),
  7.         oldPos = Vector3(x, y, z),
  8.         pinned = (pinned or false)
  9.     }
  10. end
  11.  
  12. function stick(a, b)
  13.     return {
  14.         p0 = points[a],
  15.         p1 = points[b],
  16.         length = getDistanceBetweenPoints3D(points[a].pos, points[b].pos)*2
  17.     }
  18. end
  19.  
  20. function updatePoints(dt)
  21.     for k,v in pairs(points) do
  22.         if not v.pinned then
  23.             if isLineOfSightClear(v.pos, Vector3(v.pos.x, v.pos.y, v.pos.z - gravity*dt), true, false, false, true) then
  24.                 v.pos.z = v.pos.z - gravity*dt
  25.             end
  26.             while not isLineOfSightClear(v.pos, Vector3(v.pos.x, v.pos.y, v.pos.z + 0.1), true, false, false, true) do
  27.                 v.pos.z = v.pos.z + 0.1
  28.             end
  29.         end
  30.     end
  31. end
  32.  
  33. function updateSticks(dt)
  34.     for k,v in pairs(sticks) do
  35.         local dx = v.p1.pos.x - v.p0.pos.x
  36.         local dy = v.p1.pos.y - v.p0.pos.y
  37.         local dz = v.p1.pos.z - v.p0.pos.z
  38.         local dist = math.sqrt(dx * dx + dy * dy + dz * dz)
  39.         local diff = v.length - dist
  40.  
  41.         local percent = diff / dist / 2
  42.         local offsetX = dx * percent
  43.         local offsetY = dy * percent
  44.         local offsetZ = dz * percent
  45.  
  46.         if not v.p0.pinned then
  47.             v.p0.pos.x = v.p0.pos.x - offsetX
  48.             v.p0.pos.y = v.p0.pos.y - offsetY
  49.             v.p0.pos.z = v.p0.pos.z - offsetZ
  50.         end
  51.  
  52.         if not v.p1.pinned then
  53.             v.p1.pos.x = v.p1.pos.x + offsetX
  54.             v.p1.pos.y = v.p1.pos.y + offsetY
  55.             v.p1.pos.z = v.p1.pos.z + offsetZ
  56.         end
  57.     end
  58. end
  59.  
  60. function renderPoints()
  61.     for k,v in pairs(points) do
  62.         local x, y = getScreenFromWorldPosition(v.pos)
  63.         if x and y then
  64.             dxDrawRectangle(x-2, y-2, 4, 4, white)
  65.         end
  66.     end
  67. end
  68.  
  69. function renderSticks()
  70.     for k,v in pairs(sticks) do
  71.         dxDrawLine3D(v.p0.pos, v.p1.pos, tocolor(0, 0, 0), 3)
  72.     end
  73. end
  74.  
  75. function init()
  76.     table.insert(points, point(0, 0, 6, true))
  77.     for i = 1, 20 do
  78.         table.insert(points, point(0, 0, 6 - 0.1*i))
  79.         table.insert(sticks, stick(i, i+1))
  80.     end
  81. end
  82. init()
  83.  
  84. addEventHandler("onClientPreRender", root, function(dt)
  85.     updatePoints(dt/100)
  86.     updateSticks(dt/10)
  87.     --renderPoints()
  88.     renderSticks()
  89. end)
  90.  
  91.  
  92.  
  93. -- debug
  94.  
  95. addEventHandler("onClientRender", root, function(dt)
  96.     points[1].pos = Vector3(getElementPosition(localPlayer))
  97. end)
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