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MadKingDiamond

Console.Madkingdiamond.log

Jul 21st, 2023
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  1. [11:35:04]
  2. [11:35:04] Preparing to enable console logging.
  3. [11:35:04]
  4. [11:35:04] Preparing to enable console logging.
  5. [11:35:04] Now logging to C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\console.MadKingDiamond.log
  6. [11:35:04] Time is Fri Jul 21 11:35:04 EDT 2023
  7. [11:35:04] Running client version 4.3.51
  8. [11:35:04] client build# 8dcb727b075349cbbfa99df127015c22a3a5e9b8
  9. [11:35:04] client build time 2023-07-18 11:50
  10. [11:35:04]
  11. [11:35:04] === System information ===
  12. [11:35:04] Executing from C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\
  13. [11:35:04] Operating system: Windows 10 (arch: amd64, version: 10.0)
  14. [11:35:04] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
  15. [11:35:04] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
  16. [11:35:04] Available CPUs: 16
  17. [11:35:04]
  18. [11:35:04]
  19. [11:35:04] === Wurm options ===
  20. [11:35:04] animation_playback_self = 0
  21. [11:35:04] ao_level = 1
  22. [11:35:04] auto_mipmaps_enabled = 1
  23. [11:35:04] auto_run_source = 0
  24. [11:35:04] cartography_indicator_distance = 8
  25. [11:35:04] cartography_on_compass = false
  26. [11:35:04] cavedetail = 2
  27. [11:35:04] censor_chat = true
  28. [11:35:04] collada_animations = 3
  29. [11:35:04] colorItemsDamage = true
  30. [11:35:04] color_Item_Grey = 0.9,0.9,0.9,1.0
  31. [11:35:04] color_PM = 0.5686275,1.0,0.61960787,1.0
  32. [11:35:04] color_black = 0.0,0.0,0.0,1.0
  33. [11:35:04] color_cyan = 0.0,1.0,1.0,1.0
  34. [11:35:04] color_enchant_desc = 0.5,0.5,1.0,1.0
  35. [11:35:04] color_enchant_name = 0.0,0.5,0.5,1.0
  36. [11:35:04] color_enchant_power = 0.0,1.0,1.0,1.0
  37. [11:35:04] color_error = 1.0,0.3,0.3,1.0
  38. [11:35:04] color_fuchsia = 1.0,0.0,1.0,1.0
  39. [11:35:04] color_green = 0.4,0.72,0.47,1.0
  40. [11:35:04] color_grey = 0.5,0.75,1.0,1.0
  41. [11:35:04] color_lime = 0.5,1.0,0.5,1.0
  42. [11:35:04] color_maroon = 0.5,0.0,0.0,1.0
  43. [11:35:04] color_navy_blue = 0.23,0.39,1.0,1.0
  44. [11:35:04] color_orange = 1.0,0.58,0.04,1.0
  45. [11:35:04] color_outline_ally = 0.5,1.0,0.5,1.0
  46. [11:35:04] color_outline_friend = 0.5,0.75,1.0,1.0
  47. [11:35:04] color_outline_hostile = 1.0,0.0,0.0,1.0
  48. [11:35:04] color_outline_neutral = 0.5,0.5,1.0,1.0
  49. [11:35:04] color_purple = 0.5,0.0,0.5,1.0
  50. [11:35:04] color_red = 1.0,0.0,0.0,1.0
  51. [11:35:04] color_royal_blue = 0.5,0.5,1.0,1.0
  52. [11:35:04] color_salve_acid = 1.0,1.0,0.0,1.0
  53. [11:35:04] color_salve_fire = 1.0,0.0,0.0,1.0
  54. [11:35:04] color_salve_frost = 0.0,0.0,1.0,1.0
  55. [11:35:04] color_silver = 0.75,0.75,0.75,1.0
  56. [11:35:04] color_system = 0.5,1.0,0.5,1.0
  57. [11:35:04] color_teal = 0.0,0.5,0.5,1.0
  58. [11:35:04] color_white = 1.0,1.0,1.0,1.0
  59. [11:35:04] color_yellow = 1.0,1.0,0.0,1.0
  60. [11:35:04] combat_world_text = true
  61. [11:35:04] compressed_textures = false
  62. [11:35:04] compressed_textures_S3TC = true
  63. [11:35:04] contribution_culling = 200
  64. [11:35:04] custim_timer_source = 1
  65. [11:35:04] customTimer1 = -1|-1
  66. [11:35:04] customTimer2 = -1|-1
  67. [11:35:04] customTimer3 = -1|-1
  68. [11:35:04] customTimer4 = -1|-1
  69. [11:35:04] customTimer5 = -1|-1
  70. [11:35:04] debug_mode = false
  71. [11:35:04] defaultActions_source = 0
  72. [11:35:04] depth_clamp_enabled = 2
  73. [11:35:04] disable_select_all_shortcut = false
  74. [11:35:04] display_settings = false:false:0:1920:1080:32:-1:false:true
  75. [11:35:04] enable_contribution_culling = false
  76. [11:35:04] enable_debugs = false
  77. [11:35:04] enable_ingame_wurmpedia = true
  78. [11:35:04] enable_lod = true
  79. [11:35:04] enable_seasonal_mappings = true
  80. [11:35:04] enable_shift_drag = false
  81. [11:35:04] enable_volumetric_fog = true
  82. [11:35:04] enable_vsync = true
  83. [11:35:04] enable_world_drag = true
  84. [11:35:04] event_log_rotation = 2
  85. [11:35:04] exec_source = 0
  86. [11:35:04] fast_yield = false
  87. [11:35:04] fbo_enabled = 2
  88. [11:35:04] flashAssist_climbing = true
  89. [11:35:04] flashAssist_inventory = true
  90. [11:35:04] flashAssist_stamina_low = true
  91. [11:35:04] flashAssist_stamina_water = true
  92. [11:35:04] fog_coord_src = 0
  93. [11:35:04] font_antialias = 2
  94. [11:35:04] font_bold = 11
  95. [11:35:04] font_default = 11
  96. [11:35:04] font_header = 24
  97. [11:35:04] font_italian = 11
  98. [11:35:04] font_monospaced = 11
  99. [11:35:04] font_static = 11
  100. [11:35:04] fov_horizontal = 80
  101. [11:35:04] fps_limit = 60
  102. [11:35:04] fps_limit_background = 30
  103. [11:35:04] fps_limit_enabled = true
  104. [11:35:04] fps_ui_buffer = 30
  105. [11:35:04] fps_uilimit_enabled = false
  106. [11:35:04] free_look_mode_disable_on_close_component = false
  107. [11:35:04] free_look_mode_disable_on_combat = false
  108. [11:35:04] free_look_mode_disable_on_open_component = false
  109. [11:35:04] free_look_mode_sensitivity = 10
  110. [11:35:04] game_client_thread_priority = 2
  111. [11:35:04] glsl_debug_loading = false
  112. [11:35:04] glsl_enabled = 2
  113. [11:35:04] gpu_skinning = true
  114. [11:35:04] graphics_profile = 4
  115. [11:35:04] gui_opacity = 3
  116. [11:35:04] gui_skin = 1
  117. [11:35:04] hard_mode = false
  118. [11:35:04] has_read_eula = true
  119. [11:35:04] head_bob = false
  120. [11:35:04] hiddenServerControlledTimers =
  121. [11:35:04] hide_cursor_with_ui = false
  122. [11:35:04] hide_inactive_friends = false
  123. [11:35:04] hide_menu_examine = false
  124. [11:35:04] hide_menu_no_target = false
  125. [11:35:04] hide_menu_spam_mode = true
  126. [11:35:04] hide_menu_stop = false
  127. [11:35:04] hide_onscreen_fail_messages = false
  128. [11:35:04] hide_onscreen_hostile_messages = false
  129. [11:35:04] hide_onscreen_info_messages = false
  130. [11:35:04] hide_personal_goal = false
  131. [11:35:04] high_res_binoculars = true
  132. [11:35:04] hint_texture_scaling = 2
  133. [11:35:04] impColumn = true
  134. [11:35:04] inverse_mouse = false
  135. [11:35:04] irc_log_rotation = 2
  136. [11:35:04] irc_notif = 0
  137. [11:35:04] item_creature_render_distance = 3
  138. [11:35:04] itemtag_color = true
  139. [11:35:04] itemtag_keybind = 0
  140. [11:35:04] keep_fightwindow_hidden = false
  141. [11:35:04] key_bindings_source = 0
  142. [11:35:04] keyboard_layout = 0
  143. [11:35:04] limit_dynamic_lights = true
  144. [11:35:04] loadInventoryStartup = true
  145. [11:35:04] local_list_in_event = false
  146. [11:35:04] lod = 1
  147. [11:35:04] log_extra_errors = false
  148. [11:35:04] log_gl_errors = false
  149. [11:35:04] mark_text_read = true
  150. [11:35:04] material_as_suffix = true
  151. [11:35:04] max_dynamic_lights = 8
  152. [11:35:04] max_shader_lights = 8
  153. [11:35:04] max_texture_size = 2
  154. [11:35:04] mega_texture_size = 5
  155. [11:35:04] model_loader_thread_priority = 2
  156. [11:35:04] model_loading_threads = 3
  157. [11:35:04] mount_control_mode = 0
  158. [11:35:04] mount_rotation = false
  159. [11:35:04] mouse_camera_sensitivity = 10.0
  160. [11:35:04] mouse_smoothing = 0.0
  161. [11:35:04] multicolor_usage = 1
  162. [11:35:04] multidraw_enabled = 1
  163. [11:35:04] no_brightness = false
  164. [11:35:04] no_terrain_render = false
  165. [11:35:04] no_world_render = false
  166. [11:35:04] non_power_of_two = 1
  167. [11:35:04] normal_maps = true
  168. [11:35:04] occlusion_queries_enabled = 2
  169. [11:35:04] offscreen_texture_size = 2
  170. [11:35:04] other_log_rotation = 2
  171. [11:35:04] outline_picking = true
  172. [11:35:04] placement_rotation = 0
  173. [11:35:04] player_texture_size = 2
  174. [11:35:04] quick_keybinds = true
  175. [11:35:04] reflection_texture_size = 2
  176. [11:35:04] reflections = 2
  177. [11:35:04] remember_password = true
  178. [11:35:04] render_bloom = false
  179. [11:35:04] render_distant_terrain = true
  180. [11:35:04] render_fxaa = true
  181. [11:35:04] render_sun_glare = true
  182. [11:35:04] render_vignette = false
  183. [11:35:04] renderer_type = 1
  184. [11:35:04] resident_models = false
  185. [11:35:04] save_skills_on_quit = false
  186. [11:35:04] screen_brightness = 0.0
  187. [11:35:04] screen_shake = true
  188. [11:35:04] screenshot_file_format = 1
  189. [11:35:04] season_override = 0
  190. [11:35:04] send_extra_tile_data = false
  191. [11:35:04] setting_timestamps = true
  192. [11:35:04] settings_version = 15
  193. [11:35:04] shadow_level = 2
  194. [11:35:04] shadow_mapsize = 1
  195. [11:35:04] shift_drag_default = 10
  196. [11:35:04] showKChat = true
  197. [11:35:04] show_body_in_inventory = false
  198. [11:35:04] show_creature_overlay = true
  199. [11:35:04] show_detailed_hover = true
  200. [11:35:04] show_examine_world_text = true
  201. [11:35:04] show_hit_direction_indicator = true
  202. [11:35:04] show_inventory_filters = true
  203. [11:35:04] show_local_world_text = true
  204. [11:35:04] show_old_menu = false
  205. [11:35:04] show_old_quickbar = false
  206. [11:35:04] show_tab_blinking = true
  207. [11:35:04] silent_friends_update = false
  208. [11:35:04] skillgain_minimum = 2
  209. [11:35:04] skillgain_no_alignment = true
  210. [11:35:04] skillgain_no_favor = true
  211. [11:35:04] skydetail = 1
  212. [11:35:04] sound_al_gain = 5
  213. [11:35:04] sound_buzzlevel = 2
  214. [11:35:04] sound_cache_enabled = true
  215. [11:35:04] sound_doppler_enabled = false
  216. [11:35:04] sound_engine = 2
  217. [11:35:04] sound_footstepslevel = 10
  218. [11:35:04] sound_music_level = 0
  219. [11:35:04] sound_play_PMAlert = false
  220. [11:35:04] sound_play_UIsounds = true
  221. [11:35:04] sound_play_ambients = true
  222. [11:35:04] sound_play_buzz = true
  223. [11:35:04] sound_play_combat = true
  224. [11:35:04] sound_play_door = true
  225. [11:35:04] sound_play_emotes = true
  226. [11:35:04] sound_play_footsteps = true
  227. [11:35:04] sound_play_music = false
  228. [11:35:04] sound_play_weather = true
  229. [11:35:04] sound_play_work = true
  230. [11:35:04] structure_render_distance = 3
  231. [11:35:04] submit_client_data = 2
  232. [11:35:04] supersampling = 0
  233. [11:35:04] swap_mouse_buttons = false
  234. [11:35:04] terrain_res = 2
  235. [11:35:04] test_attach_equipment = false
  236. [11:35:04] test_mode = 0
  237. [11:35:04] thirdPerson = false
  238. [11:35:04] tile_transitions = true
  239. [11:35:04] tiledecorations = 2
  240. [11:35:04] togglePushToTalk = true
  241. [11:35:04] treelist_outline = true
  242. [11:35:04] trees = 3
  243. [11:35:04] ui_dir_indicator_scale = 100
  244. [11:35:04] ui_font_scale = 120
  245. [11:35:04] ui_scale = 80
  246. [11:35:04] update_optional = true
  247. [11:35:04] use_alpha_particles = true
  248. [11:35:04] use_anisotropic_filtering = 4
  249. [11:35:04] use_antialiasing = 1
  250. [11:35:04] use_default_action = true
  251. [11:35:04] use_fast_clock_work_around = true
  252. [11:35:04] use_nano_timer = false
  253. [11:35:04] use_non_alpha_particles = true
  254. [11:35:04] use_phobia_models = false
  255. [11:35:04] use_tree_models = true
  256. [11:35:04] use_weather_particles = true
  257. [11:35:04] vbo_enabled = 1
  258. [11:35:04] vg_ui_theme = 1
  259. [11:35:04] viewport_bob = true
  260. [11:35:04] water_detail = 2
  261. [11:35:04] water_transparency = true
  262. [11:35:04]
  263. [11:35:04] CachedOption: use_antialiasing : 4
  264. [11:35:04] CachedOption: model_loading_threads : 4
  265. [11:35:04] Setting up WurmModel Model Loader
  266. [11:35:04] Executing C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\configs\default\keybindings.txt
  267. [11:35:04] Translating legacy key NUMPAD7 to KP_7
  268. [11:35:04] Translating legacy key NUMPAD9 to KP_9
  269. [11:35:04] Translating legacy key SUBTRACT to KP_SUBTRACT
  270. [11:35:04] Translating legacy key EQUALS to EQUAL
  271. [11:35:04] Translating legacy key ADD to KP_ADD
  272. [11:35:04] Translating legacy key NUMPAD8 to KP_8
  273. [11:35:04] Translating legacy key NUMPAD5 to KP_5
  274. [11:35:04] Translating legacy key MULTIPLY to KP_MULTIPLY
  275. [11:35:04] Translating legacy key NUMPAD1 to KP_1
  276. [11:35:04] Translating legacy key NUMPAD0 to KP_0
  277. [11:35:04] Translating legacy key NUMPAD3 to KP_3
  278. [11:35:04] Translating legacy key NUMPAD2 to KP_2
  279. [11:35:04] Translating legacy key DECIMAL to KP_DECIMAL
  280. [11:35:04] Translating legacy key DIVIDE to KP_DIVIDE
  281. [11:35:04] Translating legacy key NUMPAD6 to KP_6
  282. [11:35:04] Translating legacy key NUMPAD4 to KP_4
  283. [11:35:04] Setting up OpenAL Sound Engine
  284. [11:35:04] OpenAL version: 1.1 ALSOFT 1.21.1
  285. [11:35:04] OpenAL renderer: OpenAL Soft
  286. [11:35:04] OpenAL vendor: OpenAL Community
  287. [11:35:04] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_bformat_ex AL_SOFTX_bformat_hoa AL_SOFT_block_alignment AL_SOFTX_callback_buffer AL_SOFTX_convolution_reverb AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_direct_channels_remix AL_SOFT_effect_target AL_SOFT_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
  288. [11:35:04] Generating: 128 source channels.
  289. [11:35:05]
  290. [11:35:05] === OpenGL information ===
  291. [11:35:05] LWJGL version: 3.3.1 1.2.0
  292. [11:35:05] OpenGL vendor: NVIDIA Corporation
  293. [11:35:05] OpenGL renderer: NVIDIA GeForce RTX 4070 Ti/PCIe/SSE2
  294. [11:35:05] OpenGL version: 4.6.0 NVIDIA 536.67
  295. [11:35:05] OpenGL extensions:
  296. [11:35:05] GL_AMD_multi_draw_indirect
  297. [11:35:05] GL_AMD_seamless_cubemap_per_texture
  298. [11:35:05] GL_AMD_vertex_shader_viewport_index
  299. [11:35:05] GL_AMD_vertex_shader_layer
  300. [11:35:05] GL_ARB_arrays_of_arrays
  301. [11:35:05] GL_ARB_base_instance
  302. [11:35:05] GL_ARB_bindless_texture
  303. [11:35:05] GL_ARB_blend_func_extended
  304. [11:35:05] GL_ARB_buffer_storage
  305. [11:35:05] GL_ARB_clear_buffer_object
  306. [11:35:05] GL_ARB_clear_texture
  307. [11:35:05] GL_ARB_clip_control
  308. [11:35:05] GL_ARB_color_buffer_float
  309. [11:35:05] GL_ARB_compatibility
  310. [11:35:05] GL_ARB_compressed_texture_pixel_storage
  311. [11:35:05] GL_ARB_conservative_depth
  312. [11:35:05] GL_ARB_compute_shader
  313. [11:35:05] GL_ARB_compute_variable_group_size
  314. [11:35:05] GL_ARB_conditional_render_inverted
  315. [11:35:05] GL_ARB_copy_buffer
  316. [11:35:05] GL_ARB_copy_image
  317. [11:35:05] GL_ARB_cull_distance
  318. [11:35:05] GL_ARB_debug_output
  319. [11:35:05] GL_ARB_depth_buffer_float
  320. [11:35:05] GL_ARB_depth_clamp
  321. [11:35:05] GL_ARB_depth_texture
  322. [11:35:05] GL_ARB_derivative_control
  323. [11:35:05] GL_ARB_direct_state_access
  324. [11:35:05] GL_ARB_draw_buffers
  325. [11:35:05] GL_ARB_draw_buffers_blend
  326. [11:35:05] GL_ARB_draw_indirect
  327. [11:35:05] GL_ARB_draw_elements_base_vertex
  328. [11:35:05] GL_ARB_draw_instanced
  329. [11:35:05] GL_ARB_enhanced_layouts
  330. [11:35:05] GL_ARB_ES2_compatibility
  331. [11:35:05] GL_ARB_ES3_compatibility
  332. [11:35:05] GL_ARB_ES3_1_compatibility
  333. [11:35:05] GL_ARB_ES3_2_compatibility
  334. [11:35:05] GL_ARB_explicit_attrib_location
  335. [11:35:05] GL_ARB_explicit_uniform_location
  336. [11:35:05] GL_ARB_fragment_coord_conventions
  337. [11:35:05] GL_ARB_fragment_layer_viewport
  338. [11:35:05] GL_ARB_fragment_program
  339. [11:35:05] GL_ARB_fragment_program_shadow
  340. [11:35:05] GL_ARB_fragment_shader
  341. [11:35:05] GL_ARB_fragment_shader_interlock
  342. [11:35:05] GL_ARB_framebuffer_no_attachments
  343. [11:35:05] GL_ARB_framebuffer_object
  344. [11:35:05] GL_ARB_framebuffer_sRGB
  345. [11:35:05] GL_ARB_geometry_shader4
  346. [11:35:05] GL_ARB_get_program_binary
  347. [11:35:05] GL_ARB_get_texture_sub_image
  348. [11:35:05] GL_ARB_gl_spirv
  349. [11:35:05] GL_ARB_gpu_shader5
  350. [11:35:05] GL_ARB_gpu_shader_fp64
  351. [11:35:05] GL_ARB_gpu_shader_int64
  352. [11:35:05] GL_ARB_half_float_pixel
  353. [11:35:05] GL_ARB_half_float_vertex
  354. [11:35:05] GL_ARB_imaging
  355. [11:35:05] GL_ARB_indirect_parameters
  356. [11:35:05] GL_ARB_instanced_arrays
  357. [11:35:05] GL_ARB_internalformat_query
  358. [11:35:05] GL_ARB_internalformat_query2
  359. [11:35:05] GL_ARB_invalidate_subdata
  360. [11:35:05] GL_ARB_map_buffer_alignment
  361. [11:35:05] GL_ARB_map_buffer_range
  362. [11:35:05] GL_ARB_multi_bind
  363. [11:35:05] GL_ARB_multi_draw_indirect
  364. [11:35:05] GL_ARB_multisample
  365. [11:35:05] GL_ARB_multitexture
  366. [11:35:05] GL_ARB_occlusion_query
  367. [11:35:05] GL_ARB_occlusion_query2
  368. [11:35:05] GL_ARB_parallel_shader_compile
  369. [11:35:05] GL_ARB_pipeline_statistics_query
  370. [11:35:05] GL_ARB_pixel_buffer_object
  371. [11:35:05] GL_ARB_point_parameters
  372. [11:35:05] GL_ARB_point_sprite
  373. [11:35:05] GL_ARB_polygon_offset_clamp
  374. [11:35:05] GL_ARB_post_depth_coverage
  375. [11:35:05] GL_ARB_program_interface_query
  376. [11:35:05] GL_ARB_provoking_vertex
  377. [11:35:05] GL_ARB_query_buffer_object
  378. [11:35:05] GL_ARB_robust_buffer_access_behavior
  379. [11:35:05] GL_ARB_robustness
  380. [11:35:05] GL_ARB_sample_locations
  381. [11:35:05] GL_ARB_sample_shading
  382. [11:35:05] GL_ARB_sampler_objects
  383. [11:35:05] GL_ARB_seamless_cube_map
  384. [11:35:05] GL_ARB_seamless_cubemap_per_texture
  385. [11:35:05] GL_ARB_separate_shader_objects
  386. [11:35:05] GL_ARB_shader_atomic_counter_ops
  387. [11:35:05] GL_ARB_shader_atomic_counters
  388. [11:35:05] GL_ARB_shader_ballot
  389. [11:35:05] GL_ARB_shader_bit_encoding
  390. [11:35:05] GL_ARB_shader_clock
  391. [11:35:05] GL_ARB_shader_draw_parameters
  392. [11:35:05] GL_ARB_shader_group_vote
  393. [11:35:05] GL_ARB_shader_image_load_store
  394. [11:35:05] GL_ARB_shader_image_size
  395. [11:35:05] GL_ARB_shader_objects
  396. [11:35:05] GL_ARB_shader_precision
  397. [11:35:05] GL_ARB_shader_storage_buffer_object
  398. [11:35:05] GL_ARB_shader_subroutine
  399. [11:35:05] GL_ARB_shader_texture_image_samples
  400. [11:35:05] GL_ARB_shader_texture_lod
  401. [11:35:05] GL_ARB_shading_language_100
  402. [11:35:05] GL_ARB_shader_viewport_layer_array
  403. [11:35:05] GL_ARB_shading_language_420pack
  404. [11:35:05] GL_ARB_shading_language_include
  405. [11:35:05] GL_ARB_shading_language_packing
  406. [11:35:05] GL_ARB_shadow
  407. [11:35:05] GL_ARB_sparse_buffer
  408. [11:35:05] GL_ARB_sparse_texture
  409. [11:35:05] GL_ARB_sparse_texture2
  410. [11:35:05] GL_ARB_sparse_texture_clamp
  411. [11:35:05] GL_ARB_spirv_extensions
  412. [11:35:05] GL_ARB_stencil_texturing
  413. [11:35:05] GL_ARB_sync
  414. [11:35:05] GL_ARB_tessellation_shader
  415. [11:35:05] GL_ARB_texture_barrier
  416. [11:35:05] GL_ARB_texture_border_clamp
  417. [11:35:05] GL_ARB_texture_buffer_object
  418. [11:35:05] GL_ARB_texture_buffer_object_rgb32
  419. [11:35:05] GL_ARB_texture_buffer_range
  420. [11:35:05] GL_ARB_texture_compression
  421. [11:35:05] GL_ARB_texture_compression_bptc
  422. [11:35:05] GL_ARB_texture_compression_rgtc
  423. [11:35:05] GL_ARB_texture_cube_map
  424. [11:35:05] GL_ARB_texture_cube_map_array
  425. [11:35:05] GL_ARB_texture_env_add
  426. [11:35:05] GL_ARB_texture_env_combine
  427. [11:35:05] GL_ARB_texture_env_crossbar
  428. [11:35:05] GL_ARB_texture_env_dot3
  429. [11:35:05] GL_ARB_texture_filter_anisotropic
  430. [11:35:05] GL_ARB_texture_filter_minmax
  431. [11:35:05] GL_ARB_texture_float
  432. [11:35:05] GL_ARB_texture_gather
  433. [11:35:05] GL_ARB_texture_mirror_clamp_to_edge
  434. [11:35:05] GL_ARB_texture_mirrored_repeat
  435. [11:35:05] GL_ARB_texture_multisample
  436. [11:35:05] GL_ARB_texture_non_power_of_two
  437. [11:35:05] GL_ARB_texture_query_levels
  438. [11:35:05] GL_ARB_texture_query_lod
  439. [11:35:05] GL_ARB_texture_rectangle
  440. [11:35:05] GL_ARB_texture_rg
  441. [11:35:05] GL_ARB_texture_rgb10_a2ui
  442. [11:35:05] GL_ARB_texture_stencil8
  443. [11:35:05] GL_ARB_texture_storage
  444. [11:35:05] GL_ARB_texture_storage_multisample
  445. [11:35:05] GL_ARB_texture_swizzle
  446. [11:35:05] GL_ARB_texture_view
  447. [11:35:05] GL_ARB_timer_query
  448. [11:35:05] GL_ARB_transform_feedback2
  449. [11:35:05] GL_ARB_transform_feedback3
  450. [11:35:05] GL_ARB_transform_feedback_instanced
  451. [11:35:05] GL_ARB_transform_feedback_overflow_query
  452. [11:35:05] GL_ARB_transpose_matrix
  453. [11:35:05] GL_ARB_uniform_buffer_object
  454. [11:35:05] GL_ARB_vertex_array_bgra
  455. [11:35:05] GL_ARB_vertex_array_object
  456. [11:35:05] GL_ARB_vertex_attrib_64bit
  457. [11:35:05] GL_ARB_vertex_attrib_binding
  458. [11:35:05] GL_ARB_vertex_buffer_object
  459. [11:35:05] GL_ARB_vertex_program
  460. [11:35:05] GL_ARB_vertex_shader
  461. [11:35:05] GL_ARB_vertex_type_10f_11f_11f_rev
  462. [11:35:05] GL_ARB_vertex_type_2_10_10_10_rev
  463. [11:35:05] GL_ARB_viewport_array
  464. [11:35:05] GL_ARB_window_pos
  465. [11:35:05] GL_ATI_draw_buffers
  466. [11:35:05] GL_ATI_texture_float
  467. [11:35:05] GL_ATI_texture_mirror_once
  468. [11:35:05] GL_S3_s3tc
  469. [11:35:05] GL_EXT_texture_env_add
  470. [11:35:05] GL_EXT_abgr
  471. [11:35:05] GL_EXT_bgra
  472. [11:35:05] GL_EXT_bindable_uniform
  473. [11:35:05] GL_EXT_blend_color
  474. [11:35:05] GL_EXT_blend_equation_separate
  475. [11:35:05] GL_EXT_blend_func_separate
  476. [11:35:05] GL_EXT_blend_minmax
  477. [11:35:05] GL_EXT_blend_subtract
  478. [11:35:05] GL_EXT_compiled_vertex_array
  479. [11:35:05] GL_EXT_Cg_shader
  480. [11:35:05] GL_EXT_depth_bounds_test
  481. [11:35:05] GL_EXT_direct_state_access
  482. [11:35:05] GL_EXT_draw_buffers2
  483. [11:35:05] GL_EXT_draw_instanced
  484. [11:35:05] GL_EXT_draw_range_elements
  485. [11:35:05] GL_EXT_fog_coord
  486. [11:35:05] GL_EXT_framebuffer_blit
  487. [11:35:05] GL_EXT_framebuffer_multisample
  488. [11:35:05] GL_EXTX_framebuffer_mixed_formats
  489. [11:35:05] GL_EXT_framebuffer_multisample_blit_scaled
  490. [11:35:05] GL_EXT_framebuffer_object
  491. [11:35:05] GL_EXT_framebuffer_sRGB
  492. [11:35:05] GL_EXT_geometry_shader4
  493. [11:35:05] GL_EXT_gpu_program_parameters
  494. [11:35:05] GL_EXT_gpu_shader4
  495. [11:35:05] GL_EXT_multi_draw_arrays
  496. [11:35:05] GL_EXT_multiview_texture_multisample
  497. [11:35:05] GL_EXT_multiview_timer_query
  498. [11:35:05] GL_EXT_packed_depth_stencil
  499. [11:35:05] GL_EXT_packed_float
  500. [11:35:05] GL_EXT_packed_pixels
  501. [11:35:05] GL_EXT_pixel_buffer_object
  502. [11:35:05] GL_EXT_point_parameters
  503. [11:35:05] GL_EXT_polygon_offset_clamp
  504. [11:35:05] GL_EXT_post_depth_coverage
  505. [11:35:05] GL_EXT_provoking_vertex
  506. [11:35:05] GL_EXT_raster_multisample
  507. [11:35:05] GL_EXT_rescale_normal
  508. [11:35:05] GL_EXT_secondary_color
  509. [11:35:05] GL_EXT_separate_shader_objects
  510. [11:35:05] GL_EXT_separate_specular_color
  511. [11:35:05] GL_EXT_shader_image_load_formatted
  512. [11:35:05] GL_EXT_shader_image_load_store
  513. [11:35:05] GL_EXT_shader_integer_mix
  514. [11:35:05] GL_EXT_shadow_funcs
  515. [11:35:05] GL_EXT_sparse_texture2
  516. [11:35:05] GL_EXT_stencil_two_side
  517. [11:35:05] GL_EXT_stencil_wrap
  518. [11:35:05] GL_EXT_texture3D
  519. [11:35:05] GL_EXT_texture_array
  520. [11:35:05] GL_EXT_texture_buffer_object
  521. [11:35:05] GL_EXT_texture_compression_dxt1
  522. [11:35:05] GL_EXT_texture_compression_latc
  523. [11:35:05] GL_EXT_texture_compression_rgtc
  524. [11:35:05] GL_EXT_texture_compression_s3tc
  525. [11:35:05] GL_EXT_texture_cube_map
  526. [11:35:05] GL_EXT_texture_edge_clamp
  527. [11:35:05] GL_EXT_texture_env_combine
  528. [11:35:05] GL_EXT_texture_env_dot3
  529. [11:35:05] GL_EXT_texture_filter_anisotropic
  530. [11:35:05] GL_EXT_texture_filter_minmax
  531. [11:35:05] GL_EXT_texture_integer
  532. [11:35:05] GL_EXT_texture_lod
  533. [11:35:05] GL_EXT_texture_lod_bias
  534. [11:35:05] GL_EXT_texture_mirror_clamp
  535. [11:35:05] GL_EXT_texture_object
  536. [11:35:05] GL_EXT_texture_shadow_lod
  537. [11:35:05] GL_EXT_texture_shared_exponent
  538. [11:35:05] GL_EXT_texture_sRGB
  539. [11:35:05] GL_EXT_texture_sRGB_R8
  540. [11:35:05] GL_EXT_texture_sRGB_decode
  541. [11:35:05] GL_EXT_texture_storage
  542. [11:35:05] GL_EXT_texture_swizzle
  543. [11:35:05] GL_EXT_timer_query
  544. [11:35:05] GL_EXT_transform_feedback2
  545. [11:35:05] GL_EXT_vertex_array
  546. [11:35:05] GL_EXT_vertex_array_bgra
  547. [11:35:05] GL_EXT_vertex_attrib_64bit
  548. [11:35:05] GL_EXT_window_rectangles
  549. [11:35:05] GL_EXT_import_sync_object
  550. [11:35:05] GL_IBM_rasterpos_clip
  551. [11:35:05] GL_IBM_texture_mirrored_repeat
  552. [11:35:05] GL_KHR_context_flush_control
  553. [11:35:05] GL_KHR_debug
  554. [11:35:05] GL_EXT_memory_object
  555. [11:35:05] GL_EXT_memory_object_win32
  556. [11:35:05] GL_NV_memory_object_sparse
  557. [11:35:05] GL_EXT_win32_keyed_mutex
  558. [11:35:05] GL_KHR_parallel_shader_compile
  559. [11:35:05] GL_KHR_no_error
  560. [11:35:05] GL_KHR_robust_buffer_access_behavior
  561. [11:35:05] GL_KHR_robustness
  562. [11:35:05] GL_EXT_semaphore
  563. [11:35:05] GL_EXT_semaphore_win32
  564. [11:35:05] GL_NV_timeline_semaphore
  565. [11:35:05] GL_KHR_shader_subgroup
  566. [11:35:05] GL_KTX_buffer_region
  567. [11:35:05] GL_NV_alpha_to_coverage_dither_control
  568. [11:35:05] GL_NV_bindless_multi_draw_indirect
  569. [11:35:05] GL_NV_bindless_multi_draw_indirect_count
  570. [11:35:05] GL_NV_bindless_texture
  571. [11:35:05] GL_NV_blend_equation_advanced
  572. [11:35:05] GL_NV_blend_equation_advanced_coherent
  573. [11:35:05] GL_NVX_blend_equation_advanced_multi_draw_buffers
  574. [11:35:05] GL_NV_blend_minmax_factor
  575. [11:35:05] GL_NV_blend_square
  576. [11:35:05] GL_NV_clip_space_w_scaling
  577. [11:35:05] GL_NV_command_list
  578. [11:35:05] GL_NV_compute_program5
  579. [11:35:05] GL_NV_compute_shader_derivatives
  580. [11:35:05] GL_NV_conditional_render
  581. [11:35:05] GL_NV_conservative_raster
  582. [11:35:05] GL_NV_conservative_raster_dilate
  583. [11:35:05] GL_NV_conservative_raster_pre_snap
  584. [11:35:05] GL_NV_conservative_raster_pre_snap_triangles
  585. [11:35:05] GL_NV_conservative_raster_underestimation
  586. [11:35:05] GL_NV_copy_depth_to_color
  587. [11:35:05] GL_NV_copy_image
  588. [11:35:05] GL_NV_depth_buffer_float
  589. [11:35:05] GL_NV_depth_clamp
  590. [11:35:05] GL_NV_draw_texture
  591. [11:35:05] GL_NV_draw_vulkan_image
  592. [11:35:05] GL_NV_ES1_1_compatibility
  593. [11:35:05] GL_NV_ES3_1_compatibility
  594. [11:35:05] GL_NV_explicit_multisample
  595. [11:35:05] GL_NV_feature_query
  596. [11:35:05] GL_NV_fence
  597. [11:35:05] GL_NV_fill_rectangle
  598. [11:35:05] GL_NV_float_buffer
  599. [11:35:05] GL_NV_fog_distance
  600. [11:35:05] GL_NV_fragment_coverage_to_color
  601. [11:35:05] GL_NV_fragment_program
  602. [11:35:05] GL_NV_fragment_program_option
  603. [11:35:05] GL_NV_fragment_program2
  604. [11:35:05] GL_NV_fragment_shader_barycentric
  605. [11:35:05] GL_NV_fragment_shader_interlock
  606. [11:35:05] GL_NV_framebuffer_mixed_samples
  607. [11:35:05] GL_NV_framebuffer_multisample_coverage
  608. [11:35:05] GL_NV_geometry_shader4
  609. [11:35:05] GL_NV_geometry_shader_passthrough
  610. [11:35:05] GL_NV_gpu_program4
  611. [11:35:05] GL_NV_internalformat_sample_query
  612. [11:35:05] GL_NV_gpu_program4_1
  613. [11:35:05] GL_NV_gpu_program5
  614. [11:35:05] GL_NV_gpu_program5_mem_extended
  615. [11:35:05] GL_NV_gpu_program_fp64
  616. [11:35:05] GL_NV_gpu_shader5
  617. [11:35:05] GL_NV_half_float
  618. [11:35:05] GL_NV_light_max_exponent
  619. [11:35:05] GL_NV_memory_attachment
  620. [11:35:05] GL_NV_mesh_shader
  621. [11:35:05] GL_NV_multisample_coverage
  622. [11:35:05] GL_NV_multisample_filter_hint
  623. [11:35:05] GL_NV_occlusion_query
  624. [11:35:05] GL_NV_packed_depth_stencil
  625. [11:35:05] GL_NV_parameter_buffer_object
  626. [11:35:05] GL_NV_parameter_buffer_object2
  627. [11:35:05] GL_NV_path_rendering
  628. [11:35:05] GL_NV_path_rendering_shared_edge
  629. [11:35:05] GL_NV_pixel_data_range
  630. [11:35:05] GL_NV_point_sprite
  631. [11:35:05] GL_NV_primitive_restart
  632. [11:35:05] GL_NV_primitive_shading_rate
  633. [11:35:05] GL_NV_query_resource
  634. [11:35:05] GL_NV_query_resource_tag
  635. [11:35:05] GL_NV_register_combiners
  636. [11:35:05] GL_NV_register_combiners2
  637. [11:35:05] GL_NV_representative_fragment_test
  638. [11:35:05] GL_NV_sample_locations
  639. [11:35:05] GL_NV_sample_mask_override_coverage
  640. [11:35:05] GL_NV_scissor_exclusive
  641. [11:35:05] GL_NV_shader_atomic_counters
  642. [11:35:05] GL_NV_shader_atomic_float
  643. [11:35:05] GL_NV_shader_atomic_float64
  644. [11:35:05] GL_NV_shader_atomic_fp16_vector
  645. [11:35:05] GL_NV_shader_atomic_int64
  646. [11:35:05] GL_NV_shader_buffer_load
  647. [11:35:05] GL_NV_shader_storage_buffer_object
  648. [11:35:05] GL_NV_shader_subgroup_partitioned
  649. [11:35:05] GL_NV_shader_texture_footprint
  650. [11:35:05] GL_NV_shading_rate_image
  651. [11:35:05] GL_NV_stereo_view_rendering
  652. [11:35:05] GL_NV_texgen_reflection
  653. [11:35:05] GL_NV_texture_barrier
  654. [11:35:05] GL_NV_texture_compression_vtc
  655. [11:35:05] GL_NV_texture_dirty_tile_map
  656. [11:35:05] GL_NV_texture_env_combine4
  657. [11:35:05] GL_NV_texture_multisample
  658. [11:35:05] GL_NV_texture_rectangle
  659. [11:35:05] GL_NV_texture_rectangle_compressed
  660. [11:35:05] GL_NV_texture_shader
  661. [11:35:05] GL_NV_texture_shader2
  662. [11:35:05] GL_NV_texture_shader3
  663. [11:35:05] GL_NV_transform_feedback
  664. [11:35:05] GL_NV_transform_feedback2
  665. [11:35:05] GL_NV_uniform_buffer_unified_memory
  666. [11:35:05] GL_NV_uniform_buffer_std430_layout
  667. [11:35:05] GL_NV_vertex_array_range
  668. [11:35:05] GL_NV_vertex_array_range2
  669. [11:35:05] GL_NV_vertex_attrib_integer_64bit
  670. [11:35:05] GL_NV_vertex_buffer_unified_memory
  671. [11:35:05] GL_NV_vertex_program
  672. [11:35:05] GL_NV_vertex_program1_1
  673. [11:35:05] GL_NV_vertex_program2
  674. [11:35:05] GL_NV_vertex_program2_option
  675. [11:35:05] GL_NV_vertex_program3
  676. [11:35:05] GL_NV_viewport_array2
  677. [11:35:05] GL_NV_viewport_swizzle
  678. [11:35:05] GL_NVX_conditional_render
  679. [11:35:05] GL_NVX_linked_gpu_multicast
  680. [11:35:05] GL_NV_gpu_multicast
  681. [11:35:05] GL_NVX_gpu_multicast2
  682. [11:35:05] GL_NVX_progress_fence
  683. [11:35:05] GL_NVX_gpu_memory_info
  684. [11:35:05] GL_NVX_multigpu_info
  685. [11:35:05] GL_NVX_nvenc_interop
  686. [11:35:05] GL_NV_shader_thread_group
  687. [11:35:05] GL_NV_shader_thread_shuffle
  688. [11:35:05] GL_KHR_blend_equation_advanced
  689. [11:35:05] GL_KHR_blend_equation_advanced_coherent
  690. [11:35:05] GL_OVR_multiview
  691. [11:35:05] GL_OVR_multiview2
  692. [11:35:05] GL_SGIS_generate_mipmap
  693. [11:35:05] GL_SGIS_texture_lod
  694. [11:35:05] GL_SGIX_depth_texture
  695. [11:35:05] GL_SGIX_shadow
  696. [11:35:05] GL_SUN_slice_accum
  697. [11:35:05] GL_WIN_swap_hint
  698. [11:35:05] WGL_EXT_swap_control
  699. [11:35:05] OpenGL pixel format: 8:8:8:8
  700. [11:35:05] OpenGL depth format: 24:8
  701. [11:35:05]
  702. [11:35:05] CachedOption: mega_texture_size : 4
  703. [11:35:05] GLSL version: 4.60 NVIDIA
  704. [11:35:05] GLSL max vertex uniforms: 4096 (4096)
  705. [11:35:05] GLSL max fragment uniforms: 4096 (4096)
  706. [11:35:05] GLSL max varyings: 124 (124)
  707. [11:35:05] CachedOption: max_shader_lights : 4
  708. [11:35:05] GLSL max lights: 8 (8)
  709. [11:35:05] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
  710. [11:35:05]
  711. [11:35:05] Vertex/index buffer memory limit: 6141MiB
  712. [11:35:05] Word filter loaded: 23
  713. [11:35:06] Starting global frame job manager with 16 worker threads
  714. [11:35:06] Starting global lazy job manager with 8 worker threads
  715. [11:35:06] Starting workaround for fast running clocks
  716. [11:35:06] Using LWJGL timer.
  717. [11:35:06] Could not load splash image, using fallback.
  718. [11:35:06] Startup Phase - Initializing..
  719. [11:35:06] Preloading builtin materials
  720. [11:35:06] Preloading builtin materials done
  721. [11:35:06] Setting up Collada Model Loader
  722. [11:35:06] Launching Collada Model Loader threads
  723. [11:35:06] Launching WOM Loader threads
  724. [11:35:06] Startup Phase - Setting up..
  725. [11:35:07] Loading window positions from C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\players\MadKingDiamond\windows_2560x1417.txt
  726. [11:35:07] Loading props file C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\players\MadKingDiamond\windows_2560x1417.txt
  727. [11:35:07] Gui initialized
  728. [11:35:07] Startup Phase - Preparing terrain...
  729. [11:35:07] CachedOption: skydetail : 4
  730. [11:35:07] CachedOption: tiledecorations : 4
  731. [11:35:07] Startup Phase - Connecting ..
  732. [11:35:08] Disabling Nagles
  733. [11:35:08] Writing to C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\players\MadKingDiamond\logs\_Event.2023-07.txt
  734. [11:35:09] CachedOption: collada_animations : 4
  735. [11:35:09] Disabling Nagles
  736. [11:35:10] Writing to C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\players\MadKingDiamond\logs\_Friends.2023-07.txt
  737. [11:35:10] Writing to C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\players\MadKingDiamond\logs\CA_HELP.2023-07.txt
  738. [11:35:10] Writing to C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\players\MadKingDiamond\logs\GL-Freedom.2023-07.txt
  739. [11:35:10] Writing to C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\players\MadKingDiamond\logs\Freedom.2023-07.txt
  740. [11:35:10] Writing to C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\players\MadKingDiamond\logs\Trade.2023-07.txt
  741. [11:35:10] Login successful
  742. [11:35:10] Executing C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\configs\default\autorun.txt
  743. [11:35:10] Starting update of login splash image...
  744. [11:35:10] Finished loading new login splash image!
  745. [11:35:11] Water reflection offscreen size 1280x708
  746. [11:35:12] Initializing font texture for Cry Uncial (64). Texture Size: 2048
  747. [11:39:33] Saving window positions to C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\players\MadKingDiamond\windows_2560x1417.txt
  748. [11:39:33] Saving props file C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\players\MadKingDiamond\windows_2560x1417.txt
  749. [11:39:39] Writing to C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\players\MadKingDiamond\logs\_Skills.2023-07.txt
  750. [11:45:18] Saving window positions to C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\players\MadKingDiamond\windows_2560x1417.txt
  751. [11:45:18] Saving props file C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\players\MadKingDiamond\windows_2560x1417.txt
  752.  
Tags: console log
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