LiTTleDRAgo

[RGSS] Blizz-ABS BattleCry

Oct 21st, 2011
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  1. #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
  2. # Blizz ABS BattleCry
  3. # Version: 1.01
  4. # Author : LiTTleDRAgo
  5. #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
  6.  
  7. module LiTTleDRAgo
  8.  
  9.   DISABLE_VOICE_SWITCH = 50  # Switch To Disable Actor Voice
  10.   VOLUME_VOICE         = 130 # Volume Actor Voice  
  11.  
  12.  
  13. #==============================================================================#
  14. #............................[ACTOR SOUND EFFECTS].............................#  
  15. #==============================================================================#
  16. # FORMAT: A=>["B","B","B","B"]                                                 #
  17. #                                                                              #
  18. # A = SKILL ID                                                                 #
  19. # B = Sound Effect played when actor uses that skill                           #
  20. #==============================================================================#
  21.   ACTOR_SKILL_VOICE = []
  22.  
  23.   ACTOR_SKILL_VOICE[1] = {
  24.   1=>["Z-Healing"],      
  25.   2=>["A_HealWall"],      
  26.   3=>["A_Renew"]
  27.   }
  28.    
  29.   ACTOR_SKILL_VOICE[2] = {}
  30.   ACTOR_SKILL_VOICE[3] = {}
  31.   ACTOR_SKILL_VOICE[4] = {}
  32.  
  33.   ACTOR_SKILL_VOICE[8] = {
  34.   1=>["S-Healing"]  
  35.   }
  36.  
  37.  
  38. #==============================================================================#
  39. # FORMAT: A=>["B","B","B","B"]                                                 #
  40. #                                                                              #
  41. # A = ACTOR ID (as listed in the ACTORS tab in the DATABASE)                   #
  42. # B = Sound Effect played when actors …                                        #
  43. #==============================================================================#
  44.   #.... attacks
  45.   ACTOR_ATTACK_VOICE = {
  46.   1=>["Z-Attack1","Z-Attack2","Z-Attack3"],
  47.   8=>["S-Attack1","S-Attack2","S-Attack3"]
  48.   }
  49.  
  50.   #.... injured
  51.   ACTOR_DAMAGE_VOICE = {
  52.   1=>["Z-Damage1","Z-Damage2","Z-Damage3"],
  53.   8=>["S-Damage01","S-Damage02","S-Damage03"]  
  54.   }
  55.  
  56.   #.... defeated / death
  57.   ACTOR_DEFEAT_VOICE = {
  58.   1=>["scream"],
  59.   8=>["screamF"]  
  60.   }
  61.  
  62. end
  63.  
  64.  
  65. ($imported ||= {})[:drg_blizz_abs_battlecry] = 1.01
  66.  
  67. #==============================================================================#
  68. #...............................[CONFIG END]...................................#
  69. #==============================================================================#
  70.  
  71.  
  72. if $BlizzABS && BlizzABS::VERSION >= 2.7
  73.   class Map_Battler
  74.     VOICE_SWITCH = LiTTleDRAgo::DISABLE_VOICE_SWITCH
  75.     DAMAGE_VOICE = LiTTleDRAgo::ACTOR_DAMAGE_VOICE
  76.     DEFEAT_VOICE = LiTTleDRAgo::ACTOR_DEFEAT_VOICE
  77.     ATTACK_VOICE = LiTTleDRAgo::ACTOR_ATTACK_VOICE
  78.     SKILL_VOICE  = LiTTleDRAgo::ACTOR_SKILL_VOICE
  79.  
  80.     alias use_skill_voice_earlier use_skill
  81.     def use_skill(skill,*args)
  82.       result = use_skill_voice_earlier(skill,*args)
  83.       check_voice(skill.id) if result && @battler.is_a?(Game_Actor)
  84.       return result
  85.     end
  86.    
  87.     alias use_attack_voice_earlier use_attack
  88.     def use_attack(*args)
  89.       result = use_attack_voice_earlier(*args)
  90.       check_voice if result && @battler.is_a?(Game_Actor)
  91.       return result
  92.     end
  93.  
  94.     alias action_voice_earlier action_effect
  95.     def action_effect(*args)
  96.       action_voice_earlier(*args)
  97.       voice_displayer(*args)
  98.     end
  99.    
  100.     def voice_displayer(*args)
  101.       if self.damage_done?
  102.         if @battler.is_a?(Game_Actor)
  103.           voice = (actor = @battler).hp > 0 ? DAMAGE_VOICE : DEFEAT_VOICE
  104.           if voice[actor.id] != nil
  105.             file = "#{voice[actor.id][rand(voice[actor.id].size)]}"
  106.             file && play_battlecry(file)
  107.           end
  108.         end
  109.       end
  110.     end
  111.    
  112.     def check_voice(v = nil)
  113.       if v && (voice = SKILL_VOICE)[(actor = @battler).id][v]
  114.         file = "#{voice[actor.id][v][rand(voice[actor.id][v].size)]}"
  115.       elsif v.nil? && (voice = ATTACK_VOICE)[(actor = @battler).id]
  116.         file = "#{voice[actor.id][rand(voice[actor.id].size)]}"
  117.       end
  118.       file && play_battlecry(file)
  119.     end
  120.    
  121.     def play_battlecry(filename)
  122.       return if $game_switches[VOICE_SWITCH]
  123.       file = RPG::AudioFile.new(filename,LiTTleDRAgo::VOLUME_VOICE ,100)
  124.       $game_system.se_stop
  125.       $game_system.se_play(file) rescue nil
  126.     end
  127.   end
  128. end
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