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BrU32

JS Canvas Webcam The Annoying Freq FX With Rainbows

Feb 12th, 2017
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  1. <script>
  2. var audioCtx=new AudioContext();
  3. var oscillator = audioCtx.createOscillator();
  4. var gainNode = audioCtx.createGain();
  5. oscillator.connect(gainNode);
  6. gainNode.connect(audioCtx.destination);
  7. var WIDTH = window.innerWidth;
  8. var HEIGHT = window.innerHeight;
  9. var FreqMax = 30000;
  10. var VolMax = 10.0;
  11. var Freq = 1000;
  12. var Vol = 0.1;
  13. oscillator.type = 'sine';
  14. oscillator.frequency.value = Freq;
  15. oscillator.start();
  16. gainNode.gain.value = Vol;
  17. var CurX;
  18. var CurY;
  19. document.onmousemove = updatePage;
  20. function updatePage(e) {
  21. CurX = (window.Event) ? e.pageX : event.clientX + (document.documentElement.scrollLeft ? document.documentElement.scrollLeft : document.body.scrollLeft);
  22. CurY = (window.Event) ? e.pageY : event.clientY + (document.documentElement.scrollTop ? document.documentElement.scrollTop : document.body.scrollTop);
  23. oscillator.frequency.value = (event.x/WIDTH) * FreqMax;
  24. gainNode.gain.value = (event.y/HEIGHT) * FreqMax;
  25. canvasDraw();
  26. }
  27. </script>
  28.  
  29. <html>
  30. <body onmousemove="drawe();" onchange="drawe();">
  31. <canvas id="myCanvas" width="500" height="500" style="border:1px">
  32. Your browser does not support the canvas element.
  33. </canvas>
  34. <script>
  35. function drawe(){
  36. var canvas = document.getElementById("myCanvas");
  37. var ctx = canvas.getContext("2d");
  38. //ctx.moveTo(event.x,event.y);
  39. //ctx.lineThickness='100px';
  40. //.arc(event.x+5,event.y+5);
  41. ctx.stroke();
  42. }
  43. </script>
  44. </body>
  45. </html>
  46. <body bgcolor="black" onmousemove="drawe();" onmousedown="drawe" onchange="drawe" ondoubkeclick="drawe;">
  47. <video id="video" autoplay hidden>
  48. </video>
  49. <canvas id="canvas" onchange="drawe;" topmost=false onchange="drawe;" width="5000" height="5000" style="opacity:1.0;fillColor:none;">
  50. <script>
  51. var ii=1;
  52. var inn=50;
  53. var video = document.getElementById("video");
  54. var c = document.getElementById("canvas");
  55. var ctx = c.getContext("2d");
  56. var canvas = document.getElementById('canvas');
  57. var context = canvas.getContext('2d');
  58. var video = document.getElementById('video');
  59. var mediaConfig = { video: true,audio:false};
  60. function drawe(){
  61. var possible = "FABCGDE0123456789";
  62. var text = "";
  63. var canvas = document.getElementById("canvas");
  64. var ctx = canvas.getContext("2d");
  65. for(var i=0; i!=6; i++)
  66. text+=possible.charAt(Math.floor(Math.random()*possible.length))
  67. ctx.fillStyle="#"+text;
  68. document.body.bgcolor=text;
  69.  
  70. ctx.arc(event.x,event.x,event.y,event.y,Math.PI*180);
  71. ctx.fill();
  72. ctx.topmost=true;
  73. c.style.opacity=1.0
  74. ctx.drawImage(video,event.x,event.y,event.x,180)
  75. ctx.draw();
  76.  
  77. text='';
  78. }
  79. navigator.mediaDevices.getUserMedia(mediaConfig).then(function(stream) {
  80. if(ctx.width==500){event.mouseMove++;}
  81. video.src = this.window.URL.createObjectURL(stream);
  82. video.play();
  83. video.addEventListener("play", function() {i = window.setInterval(function() {
  84. canvas.style.opacity=1.0;
  85. canvas.style.opacity++;
  86. ctx.topmost=true;
  87. ctx.drawImage(video,event.x,event.y,event.x,event.y)},.9);
  88. ctx.draw();
  89. }, false);
  90. });
  91. </script>
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