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  1. Anemone
  2. Daemon-spawn tiefling arcanist (blade adept) 2/magus (eldritch archer) 2/gestalt 2 (Pathfinder Player Companion: Blood of Fiends 19, Pathfinder Player Companion: Heroes of the Street 11, Pathfinder RPG Advanced Class Guide 8, 76, Pathfinder RPG Bestiary 264, Pathfinder RPG Ultimate Magic 9)
  3. N Medium outsider (native)
  4. Init +5; Senses darkvision 60 ft.; Perception +5
  5. --------------------
  6. Defense
  7. --------------------
  8. AC 15, touch 15, flat-footed 10 (+5 Dex)
  9. hp 20 (2d8+4)
  10. Sanity 47, threshhold 5, edge 23
  11. Fort +4, Ref +5, Will +3
  12. Resist cold 5, electricity 5, fire 5
  13. --------------------
  14. Offense
  15. --------------------
  16. Speed 30 ft.
  17. Melee (L) longsword +6 (2d6/19-20)
  18. Ranged (L) mosin-nagant m1891 rifle +6 (2d8/×4)
  19. Special Attacks arcane pool (+1, 6 points), arcane reservoir (1/5), consume spells, powerful build, spell combat, spellstrike
  20. Arcanist (Blade Adept) Spells Prepared (CL 2nd; concentration +7)
  21. Magus (Eldritch Archer) Spells Prepared (CL 2nd; concentration +7)
  22.    1st—kreighton's perusal, mount, secluded grimoire, snowball[UW]
  23.    0 (at will)—detect magic, light, prestidigitation, ray of frost
  24. --------------------
  25. Statistics
  26. --------------------
  27. Str 10, Dex 20, Con 12, Int 21, Wis 11, Cha 15
  28. Base Atk +1; CMB +1; CMD 16
  29. Feats Weapon Finesse
  30. Traits charming, magical lineage
  31. Skills Bluff +2 (+3 vs. characters who could be attracted to you), Diplomacy +4 (+5 vs. characters who could be attracted to you), Intimidate +7, Knowledge (arcana) +10, Knowledge (engineering) +10, Perception +5, Spellcraft +10, Use Magic Device +7
  32. Languages Abyssal, Common, Draconic, Dwarven, Elven, Gnome, Halfling
  33. SQ ranged spell combat, ranged spellstrike, ranged weapon bond, sword bond
  34. Other Gear longsword, mosin-nagant m1891 rifle, arcanist starting spellbook, magus starting spellbook, 1,000 gp
  35. --------------------
  36. Special Abilities
  37. --------------------
  38. Arcane Pool +1 (6/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
  39. Arcane Reservoir +1 DC or CL (5/day) (Su) Pool of points fuel exploits, or can expend to add +1 CL or DC while cast spell.
  40. Consume Spells (2/day) (Su) As a move action, expend a spell slot to add its spell levels to arcane reservoir.
  41. Darkvision (60 feet) You can see in the dark (black and white only).
  42. Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
  43. Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
  44. Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
  45. Powerful Build Can function as one size larger where advantageous.
  46. Ranged Spell Combat (Ex) Must use ranged weapon for spell combat.
  47. Ranged Spellstrike (Su) As a full rd action, ranged spells can be combined with ranged attacks.
  48. Ranged Weapon Bond (Rifle, mosin-nagant m1891) (Ex) Must have bonded object to cast spells, doesn't interfere with somatic components.
  49. Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
  50. Spellstrike (Su) Deliver touch spells as part of a melee attack.
  51. Sword Bond (Buckler gun, 1/day) Arcane bond with proto-black blade.
  52.  
  53. Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
  54. Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
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