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- public:
- // Sets default values for this actor's properties
- ARoom();
- UPROPERTY(Category = "Components", VisibleAnywhere, BlueprintReadOnly)
- UStaticMeshComponent* RoomRootSM;
- UPROPERTY(Category = "Doorways", EditAnywhere, BlueprintReadOnly)
- int32 DoorwayCount;
- UPROPERTY(Category = "Doorways", EditAnywhere, BlueprintReadOnly)
- TArray<UBoxComponent*> DoorWays;
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