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- Things to know before you start running:
- 1. This game is based “Execution and Memorization” so you can’t blame RNG on the game
- 2. The only RNG in this game is the activation of Passive Skills and Items
- 3. Items are always Capped at (5) so don’t be afraid to abuse them until Stage 4.
- 4. As I’ve stated in #1 the game is based on a set A.I so for example (If you expect an enemy to do a “Charge Attack” it’ll go enemy turn or amount of Enemies left on the field.
- FAQs:
- Q: You state “Optional” Items, Why?
- A: These are totally optional because it’s totally up to you to skip (but in reality they are kinda needed in a way.
- Q: I see you saving your Heal Repair 1000/1500/100% Items, Why not abuse like you do on previous Stages?
- A: 1000s are rarely used unless in Emergencies until around Stage 4 where it becomes a common item. Now 1500/100% are like rare HP Items that you don’t get much which are saved for Stage 6 End Game Bosses.
- Q: What are Body Coolers and MAX Charges even used for? And why don’t you use them that often?
- A: These items are pretty rare.
- Body Coolers are somewhat “rare” these are optional items to get in the route and this is pretty useful to save yourself from Overheat.
- Now MAX Charges are Super Rare; these never get used until Stage 6 Bosses (if you happen to get cap (5) on these you can use 1 on whatever you want) These are used on Emergency situations however
- Q: I see your skills you set as Charge Shot/ Stun Snipe / Blade Kill / Skill Boost? Why?
- A: Charge Shot and Skill Boost never move from its designated button. The other 2 skills depend on you; the only reason why Stun and Blade are together it cause its combo crit dmg.
- Q: I see you use Vulcannon, Tracer Gun, and Absolute0, Why not use them often in the route?
- A: Vulcannon is a good skill but a risky skill due to animation if you’re about to drop to 0 you can’t do anything. Tracer Gun is only used for Stage 4 Boss due to auto lock purposes (see 4-5) Absolute0 doesn’t get obtain until the end 5-4 but I discovered that you need to take risks to get less time so I took it off my route.
- Q: These bosses you speak of don’t make sense?
- A: Mini Bosses = Territory Seal Enemies (using Territory Seal every time just make things more complicated. Bosses are usually based at the very end of the Stage even if they are just a common enemy.
- Q: How come there are no strats for this “boss”
- A: The actual Final Boss of the “Stage” is pretty hard to predict the attack patterns tbh. Usually it goes by amount of HP and Enemy Turn per attack. Also your execution
- Q: I see you tanking a lot of hits, why not dodge or Guard?
- Tanking hits helps me recover from heat as long as I know I can tank it. Dodge generates heat and only used when I need too. Guard stops are Heat Recovery but minimizes the dmg which is used only for a clutch hopefully.
- For tutorial
- Agressor>Burst Shot then there are two methods you can go depending on the boss patterns
- 1. Boss uses laser: You use Vortex > Chaser Gun
- 2. Bosses teleports around: You use Chaser Gun>Vortex
- Around that time you should be able to defeat it by shooting it (Best Tutorial time is around -50 seconds
- 1-1:
- For the first battle: the enemies are lvl 1 so you should be able to 1shot them slowly moving to the next enemy left to right.
- Note: There are dialogues that you have to select with the L/R Keys. Sometimes doesn’t matter if you pick the wrong one if you can spam text. But lesser text is better still.
- (Left: Yes) Choice
- The strat for the (Eater) Purple enemy bots is shoot 1 shot then ½ a shot while moving towards the next enemy. This strat pretty much kills 2 enemies in 3 shots total while preserving your heat. This strat is repeated until you have to move towards the blue healing/save station once all purple bots are defeated in the area.
- 4th battle= Dodge Ablity
- Note: The Healing Process takes about 5secs while saving takes 10s+ for that stations.
- (You don’t save until around stage 4)
- (Hornet)Green Bots Spawn start from Right to Left in Encounter but In battle Left to Right they can be 1shot.
- Once the Green Bots are down the Boss of the stage appears:
- The strat here is to take the first 2 purple bots on the Left and try to defeat the red bot in the process. You won’t be able to get a 1cycle on this sadly. The best method here is to take the hits in the face so you can recover from the “Heat” Then processed to finish the remaining Bots.
- End Stage Results: None
- 1-2
- Area2: Avoid Encounters then fight the mini boss of the area (Jumbo Head)
- Strat here is pretty much defeat it in 2 cycles. It’ll walk towards you just before it attacks you dodge then finish it off in the 2nd cycle.
- Area3: Defeat the enemies in the area. Same strat as in Early 1-1. The only difference is that the last encounter you might not get 1 cycle and end up getting hit which is meh.
- Results: Earn Charge Shot Skill
- Quickly spam through text then hit Triangle and quick menu Charge Shot as your Triangle Key. It’ll stay there the whole time for the rest of the game.
- Area4:
- The strat here is: Defeat the Generator before the Purple Bots the reason why is cause they will respawn again due to the Generator.
- Charge Shot the Generator first; you can go either by 2 of the following methods:
- 1. Weaken the (Eater) Purple Bots then defeat the Generator
- 2. Defeat the Generator then Purple Bots
- You will pretty much tank all the hits; so feel free to use your healing items. Once the Generator is pretty low and you have Charge Shot up; Wait for the Purple Bots to get close together then use Charge Shot to deal dmg to all rather than a single enemy
- End Stage Result: Lvl 5
- Stage 1-3:
- Area1: Dodge Enemies
- Area2: Dodge Enemies then encounter Mini boss (Jumbo Head)
- Strat here is: Defeat as many before turn 3 enemy happens. (Once you get to turn 3 they will start doing Charge Atks) Weaken them as much as possible as soon as they get close together use “Charge Shot” so all get dmg but doing this method expect to tank the hits. During 2nd turn try to be quick to kill if not you’ll have to dodge the Charge Atk. (remember about heat management here)
- Area3: Nothing
- Area4: Dodge the Enemy than Encounter the Mini Boss of the Stage
- Strat: The (Big Mouth) Red Bot will do a Stun Atk first turn. Usually 2nd turn its possible he can stun again. Pretty much dodge its attack and defeat it. Nothing special on these types of bots
- End Stage Result: Lvl 6
- Stage 1-4:
- Area1: Beware Camera Angle
- Area2: Nothing
- Area3: Dodge Enemies
- Area4: Dodge Enemies towards the new route
- Area5: Defeat all the Wheel Enemies. Go in Left to Right Encountering. There will be 2 then 3 later on. Now the battle strat is just attack it a bit then it’ll come to you stack together. Use Charge Shot to dmg both or 3 of them then finish them off. You will be tanking all three hits so use your items. At the end of this you get the “Regen” Skill you don’t need to equip since it’s not used for the route or at all
- Area6: Before heading towards the mini boss here you detour to left side to do a “action” avoid the Green Bot but going around it from the left then quickly get the chest. The Chest contains a passive Skill “Aftercare” which will help throughout the route (however its rng to activate) Once you finish the passive skill tutorial spam head back to where you came from to avoid the enemy encounter.
- Now the mini boss strats: The Leg Enemy will do Charge Atks (dodge them) so focus the Green flying Bots first then focus the Leg Bot. You can’t tank the hits since you gtta deal with the Stage Boss after this
- Area7: Avoid the enemies
- Area8: The Stage Boss: The Leg Bot will jump towards you until you defeat the 2 Wheel Enemies.
- Weaken the Leg Boss as much as you can then focus on the Wheel Enemies. Use Charge Shot during the time the Wheels Stack on each other.
- Stage End Result: Lvl 7
- Dialogue Left (Yes)
- 1-5:
- 1st Connector located by the Save Station
- 2nd Connector on the building where you came from in 1-4
- The next area you aggro the enemy and run around it towards the left side to do a “action” to jump up the building. The 3rd Connector you should be able to see. The 4th connector is another building where an enemy runs around. Try to get to the Connector in case you aggro it. After finishing all connectors run across to the left then do an “action” to jump from the building and just head back towards the gate.
- After the cutscene head back to the area where the 3rd/4th connector were and encounter the Boss of Stage 1.
- Boss: Mii
- Attacks:
- Incoming Slash – A Dash Slash towards you - (Dodge/Guard)
- Slash Cuts from afar (3) - Shoots 3 Slash Beams at your current direction - (Dodge/Guard)
- Loudness – Boosts Attack
- Quatro Banish (4) – 4 Balls get summon - 3 Methods you can do depends (dodge/guard all 4 balls or 2-2 it
- Phase 2 Attacks
- Incoming Slash with another Combo Slash - Same as the first incoming slash but has a extra kick of dmg
- Dance of Death (8) - Special Skill where 8 Slashes will go in turn base left to right – The first one usual will miss depending where she is looking dodging is best here but watch your heat.
- Strat – You got items to abuse kinda in a way but don’t get cocky. You can actually tank the “Slash Cuts from afar” attack. The other attacks you’ll have to dodge/guard. If you have a Body Cooler is (optional) to use here. Nevertheless this boss is easy compare to (4-5)
- Stage 1 End Result: Lvl 8
- 2-1:
- (The first Casual Spdrun here)
- Strat: This’ll test how well you can mash and skip cutscenes. When you enter a convo you can skip the dialogue to move on.
- So there are 3 npcs you need to talk inside and 4 outside. After you get to the 7th NPC rather then go back the other way you came from. Take the right side first to grab the MAX Charge then move to the other side to grab the Rocket Start Passive Skill. Then head back to Rothcall for the next cutscene to give a helmet to Chris which is the first NPC outside. Then finish the stage talking to Rothcall again.
- 2-2: Go to the bike outside which is close to the 7th NPC (Skip Cutscene and just mash the first option which is “Yes” then skip again to enter the BK Mission.
- Note: All Bike Missions are Memory based
- Bike Mission 1: Easy Mode
- Upon entering the Area go for the closest Flare Spot which is on the left. The strat is to defeat the “Cubes” the flying bots first. You won’t obtain any new skills until 2-3 Then the Yellow bots usually you should try defeat the last enemy spawn close to the next Flare spot.
- The chest in this Area has a 800 HP Repair which is not needed)
- Fighting the cubes you can kill in 2 shots (so if its 3 of them) Charge Shot / 2 shots / 2 shots (The only reason Charge Shot first is because you have a chance to miss) Its quicker however to attempt shooting them due to animation on skill)
- Fighting the Boots Cat Havoc - Yellow bots; you shoot them a bit so they are weakened and then Charge Shot when they are kinda stacked together. (if one is left behind the enemy start doing Charge Atks)
- One of the 2nd set of Yellow Bot has a Enemy set Cube/Boot Cat/Cube try to weaken the Boot Cat First then defeat the cubes
- Once 2nd Set of Flares is done Result is Lvl 9
- The Boss of this Stage is the same as 1-3 just look out for the stun ½ turn
- End Result of 2-2: Atk Bonus
- Dialogue: Left Button
- Bike Mission 2: Moderate Mode
- Stage 2-3:
- Strat here is to get Vulcannon asap. So encounter the “Cube” first which is a Warrior/Cube/Warrior order. Defeat the Cube then Weaken both Warriors by defeating one by shooting and the other with a Charge Shot.
- The Warrior Encounters if there are 3: Defeat the 2 Warriors normally with shooting while the 3rd one you weaken then Charge Shot.
- After the last encounter go for the closet Flare. Cause after this phase you be moved closer to the bike.
- So with the 1st Flare Phase: Encounter the Cubes first and defeat them you should obtain Vulcannon after and equip it
- Defeat the Hands and move on to the next phase.
- The 4 Warrior Bots do this strat - 2 Methods
- 1: Vulcannon > Then defeat 1 enemy and weaken the other with normal shooting > Finish off the last one with Charge Shot
- 2: Defeat 2 Enemies and Weaken the Third a bit then Charge Shot
- 2nd Flare:
- Now you can defeat any enemy in any order since you already obtained Vulcannon.
- 3rd Flare: Defeat 1 Hand Encounter to obtain Skill Boost Equip Skill Boost
- Boss: Same as the previous Stage but use Charge Shot > Skill Boost > Vulcannon then defeat the boss.
- (Depending on the last enemy that left you can tank the hits.
- End of Stage Result: Vulcannon/ Skill Boost / ATK Bonus / Lvl 11
- Dialogue: Right
- BK3: Tricky Mode
- Stage 2-4:
- This stage is straightforward Charge attack.
- 1st Battle: (3) Weaken a bit the Boots Cats and wait till they are stacked Skill Boost / Charge Shot Combo then Vulcannon after. If one is still alive just defeat it with normal shooting.
- 2nd Battle: (2) Normal Shoot a bit (if the right one starts to walk straight to you use your dodge to change position then “Skill Boost/Charge Shot Combo) Then Vulcannon
- The Boss of this stage “The Wall” Pretty much doesn’t attack you. So use Skill Boost/Vulcannon Combo then Charge Shot. Now try not to go over 40% heat and let it recover and rinse repeat to defeat the Boss. This much preferred because you get more bullets to shoot then the above 40%. If you fail to defeat the boss; don’t worry theres a glitch or bug with this boss. It’s better to defeat the boss for the EXP
- Dialogue: Left (Yes)
- End Results Stage 2-4: Nothing
- Stage 2-5:
- Start from the left enemy to mid to right.
- The Warrior Bots Just Skill Boost>Vulcannon Combo then finish them off. Grab the chest that has a 1000 HP repair.
- Scale the building in the middle and encounter the Killer Bot. Just go with the same strat from 1-1 defeat and move on. (Note: Use your items to heal to avoid using the station to heal. (Unless you want to safety save)
- Grab the Body Cooler in the chest on the other side then scale the building and encounter the Boss.
- Mazuma:
- Shoots a Fire ball afar - Dodge
- Clone – The clone is weaker and easy to tell until Phase 2 does somewhat dmg
- Backdraft – Boost Atk
- Teleport Stab- He’ll stab you though its easy to dodge cause of delay
- Phase 2
- Mad Strike: Multiple Hits – (5hits) (Guard)
- Teleport Stab with Fire Combo – same as previous but with more combos
- To start the battle: Skill Boost/Charge Shot Combo off the Bat. Wait to see his next attack (If he shoots afar just dodge and use Vulcannon) you would want to get rid of the clone but up to you still. Focus the boss mainly but if the clone and Boss Stack Charge Shot them. Make sure to guard on “Mad Strike” if you fail to guard in time cause of Animation use your item menu to freeze the time and heal. The fight in general is just everywhere and just luck on your shots. (Note: Try to limit your Vulcannons on Phase 2 at least after “Mad Strike” has been used.
- Stage 2 Boss Result: Def Bonus
- Stage 3-1:
- To be Continued:
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