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Jul 22nd, 2025
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  1. {
  2. Tools = ordered() {
  3. Blinn = MtlBlinn {
  4. NameSet = true,
  5. CustomData = { Path = { Map = { ["Setting:"] = "Macros:/" } } },
  6. Inputs = {
  7. ["Diffuse.Color.Red"] = Input { Value = 0, },
  8. ["Diffuse.Color.Green"] = Input { Value = 0.611764705882353, },
  9. ["Diffuse.Color.Blue"] = Input { Value = 0.941176470588235, },
  10. ["Diffuse.Opacity"] = Input { Value = 0.25, },
  11. ["Specular.Nest"] = Input { Value = 1, },
  12. ["Specular.Intensity"] = Input { Value = 0.725, },
  13. ["Transmittance.Color.Red"] = Input { Value = 0.5, },
  14. ["Transmittance.Color.Green"] = Input { Value = 0.733288473265971, },
  15. ["Transmittance.Color.Blue"] = Input { Value = 1, },
  16. ["Transmittance.ColorDetail"] = Input { Value = 1, },
  17. MaterialID = Input { Value = 7, },
  18. },
  19. ViewInfo = OperatorInfo { Pos = { -165, -16.5 } },
  20. },
  21. Falloff = FalloffOperator {
  22. NameSet = true,
  23. CustomData = { Path = { Map = { ["Setting:"] = "Macros:/" } } },
  24. Inputs = {
  25. ["FaceOn.Red"] = Input { Value = 0.537254901960784, },
  26. ["FaceOn.Green"] = Input { Value = 0.447058823529412, },
  27. ["FaceOn.Blue"] = Input { Value = 0.96078431372549, },
  28. ["FaceOn.Opacity"] = Input { Value = 1, },
  29. ["Glancing.Red"] = Input { Value = 0.247058823529412, },
  30. ["Glancing.Green"] = Input { Value = 0.929411764705882, },
  31. ["Glancing.Blue"] = Input { Value = 0.941176470588235, },
  32. Gradient = Input {
  33. Value = Gradient {
  34. Colors = {
  35. [0] = { 0, 0.039443967745417, 1, 1 },
  36. [1] = { 0, 0.659061437278699, 1, 1 }
  37. }
  38. },
  39. },
  40. Falloff = Input { Value = 0.5, },
  41. FaceOnMaterial = Input {
  42. SourceOp = "Blinn",
  43. Source = "MaterialOutput",
  44. },
  45. MaterialID = Input { Value = 14, },
  46. },
  47. ViewInfo = OperatorInfo { Pos = { 0, -16.5 } },
  48. },
  49. SphereMap = SphereMap {
  50. NameSet = true,
  51. CustomData = { Path = { Map = { ["Setting:"] = "Macros:/" } } },
  52. Inputs = {
  53. Image = Input {
  54. SourceOp = "Blur1_1",
  55. Source = "Output",
  56. },
  57. MaterialID = Input { Value = 9, },
  58. },
  59. ViewInfo = OperatorInfo { Pos = { -55, 16.5 } },
  60. },
  61. ColorCorrector1 = ColorCorrector {
  62. Inputs = {
  63. WheelHue1 = Input { Value = -0.44, },
  64. ColorRanges = Input {
  65. Value = ColorCurves {
  66. Curves = {
  67. {
  68. Points = {
  69. { 0, 1 },
  70. { 0.4, 0.2 },
  71. { 0.6, 0 },
  72. { 1, 0 }
  73. }
  74. },
  75. {
  76. Points = {
  77. { 0, 0 },
  78. { 0.4, 0 },
  79. { 0.6, 0.2 },
  80. { 1, 1 }
  81. }
  82. }
  83. }
  84. },
  85. },
  86. HistogramIgnoreTransparent = Input { Value = 1, },
  87. Input = Input {
  88. SourceOp = "Background1",
  89. Source = "Output",
  90. },
  91. },
  92. ViewInfo = OperatorInfo { Pos = { 110, 49.5 } },
  93. },
  94. Blur1_1 = Blur {
  95. CustomData = { Path = { Map = { ["Setting:"] = "Macros:/" } } },
  96. Inputs = {
  97. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  98. XBlurSize = Input { Value = 11.8, },
  99. Input = Input {
  100. SourceOp = "ColorCorrector1",
  101. Source = "Output",
  102. },
  103. },
  104. ViewInfo = OperatorInfo { Pos = { -55, 49.5 } },
  105. },
  106. ErodeDilate1 = ErodeDilate {
  107. Inputs = {
  108. Filter = Input { Value = 2, },
  109. XAmount = Input { Value = 0.1, },
  110. ClippingMode = Input { Value = FuID { "None" }, },
  111. Input = Input {
  112. SourceOp = "FastNoise1",
  113. Source = "Output",
  114. },
  115. },
  116. ViewInfo = OperatorInfo { Pos = { 55, 115.5 } },
  117. },
  118. FastNoise1 = FastNoise {
  119. Inputs = {
  120. GlobalOut = Input { Value = 256, },
  121. Width = Input { Value = 1920, },
  122. Height = Input { Value = 1920, },
  123. UseFrameFormatSettings = Input { Value = 1, },
  124. Depth = Input { Value = 4, },
  125. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  126. Detail = Input { Value = 1.1, },
  127. Contrast = Input { Value = 5, },
  128. Brightness = Input { Value = -2, },
  129. XScale = Input { Value = 10, },
  130. SeetheRate = Input { Value = 0.104, },
  131. },
  132. ViewInfo = OperatorInfo { Pos = { -165, 115.5 } },
  133. },
  134. Background1 = Background {
  135. CustomData = { Path = { Map = { ["Setting:"] = "Macros:/" } } },
  136. Inputs = {
  137. GlobalOut = Input { Value = 256, },
  138. Width = Input { Value = 1920, },
  139. Height = Input { Value = 1920, },
  140. UseFrameFormatSettings = Input { Value = 1, },
  141. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  142. Type = Input { Value = FuID { "Gradient" }, },
  143. TopLeftRed = Input { Value = 0.686274509803922, },
  144. TopLeftGreen = Input { Value = 0.686274509803922, },
  145. TopLeftBlue = Input { Value = 0.686274509803922, },
  146. GradientType = Input { Value = FuID { "Radial" }, },
  147. Start = Input { Value = { 0.553030303030303, 0.516835016835017 }, },
  148. End = Input { Value = { 0.694369973190349, 0.49047619047619 }, },
  149. Gradient = Input {
  150. Value = Gradient {
  151. Colors = {
  152. [0.0696517412935323] = { 0.575, 0, 0, 1 },
  153. [0.378109452736318] = { 1, 0.77363184079602, 0, 1 },
  154. [0.671641791044776] = { 0.74, 0, 0.472, 1 },
  155. [1] = { 1, 1, 1, 1 }
  156. }
  157. },
  158. },
  159. Offset = Input {
  160. SourceOp = "Background1Offset",
  161. Source = "Value",
  162. },
  163. Repeat = Input { Value = FuID { "Repeat" }, },
  164. },
  165. ViewInfo = OperatorInfo { Pos = { 220, 49.5 } },
  166. },
  167. Background1Offset = BezierSpline {
  168. SplineColor = { Red = 234, Green = 92, Blue = 75 },
  169. CtrlWZoom = false,
  170. KeyFrames = {
  171. [0] = { 0, RH = { 39.6666666666667, 1.66666666666667 }, Flags = { Linear = true } },
  172. [119] = { 5, LH = { 79.3333333333333, 3.33333333333333 }, Flags = { Linear = true } }
  173. }
  174. },
  175. Blur1 = Blur {
  176. Inputs = {
  177. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  178. XBlurSize = Input { Value = 6.5, },
  179. Input = Input {
  180. SourceOp = "ChannelBooleans1",
  181. Source = "Output",
  182. },
  183. },
  184. ViewInfo = OperatorInfo { Pos = { 165, 181.5 } },
  185. },
  186. ChannelBooleans1 = ChannelBoolean {
  187. Inputs = {
  188. Operation = Input { Value = 10, },
  189. ToAlpha = Input { Value = 15, },
  190. Background = Input {
  191. SourceOp = "ErodeDilate1",
  192. Source = "Output",
  193. },
  194. },
  195. ViewInfo = OperatorInfo { Pos = { 165, 148.5 } },
  196. },
  197. Reflect = MtlReflect {
  198. NameSet = true,
  199. CustomData = { Path = { Map = { ["Setting:"] = "Macros:/" } } },
  200. Inputs = {
  201. BackgroundMaterial = Input {
  202. SourceOp = "Falloff",
  203. Source = "MaterialOutput",
  204. },
  205. ["Reflection.GlancingStrength"] = Input { Value = 1, },
  206. ["Reflection.Falloff"] = Input { Value = 1.701, },
  207. ["Reflection.Color.Material"] = Input {
  208. SourceOp = "SphereMap",
  209. Source = "MaterialOutput",
  210. },
  211. ["Refraction.RefractiveIndex.RGB"] = Input { Value = 0.7583, },
  212. ["Refraction.Tint.Red"] = Input { Value = 0.189, },
  213. ["Refraction.Tint.Green"] = Input { Value = 0.18, },
  214. ["Refraction.Tint.Blue"] = Input { Value = 0.2, },
  215. MaterialID = Input { Value = 8, },
  216. },
  217. ViewInfo = OperatorInfo { Pos = { 385, -16.5 } },
  218. },
  219. Waviness1 = ofx.com.blackmagicdesign.resolvefx.Waviness {
  220. Inputs = {
  221. Source = Input {
  222. SourceOp = "Blur1",
  223. Source = "Output",
  224. },
  225. wavinessType = Input { Value = FuID { "WAVINESS_TYPE_VERTICAL" }, },
  226. scale = Input { Value = 49.6, },
  227. strength = Input { Value = 100, },
  228. phase = Input { Value = 1, },
  229. animate = Input { Value = 1, },
  230. speed = Input { Value = 0.2, },
  231. blendGroup = Input { Value = 0, },
  232. blendIn = Input { Value = 1, },
  233. blend = Input { Value = 0, },
  234. ignoreContentShape = Input { Value = 0, },
  235. legacyIsProcessRGBOnly = Input { Value = 0, },
  236. IsNoTemporalFramesReqd = Input { Value = 0, },
  237. refreshTrigger = Input { Value = 1, },
  238. resolvefxVersion = Input { Value = "1.2", },
  239. },
  240. ViewInfo = OperatorInfo { Pos = { 165, 280.5 } },
  241. },
  242. CoordinateSpace1 = CoordSpace {
  243. Inputs = {
  244. Shape = Input { Value = 1, },
  245. Input = Input {
  246. SourceOp = "Waviness1",
  247. Source = "Output",
  248. },
  249. },
  250. ViewInfo = OperatorInfo { Pos = { 165, 346.5 } },
  251. },
  252. Shape3D1 = Shape3D {
  253. Inputs = {
  254. ["Transform3DOp.Scale.X"] = Input { Value = 1.182, },
  255. MaterialInput = Input {
  256. SourceOp = "Reflect",
  257. Source = "MaterialOutput",
  258. },
  259. ["MtlStdInputs.MaterialID"] = Input { Value = 1, },
  260. ["SurfacePlaneInputs.SubdivisionWidth"] = Input { Value = 700, },
  261. ["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 1, }
  262. },
  263. ViewInfo = OperatorInfo { Pos = { 330, 445.5 } },
  264. },
  265. Vortex1 = ofx.com.blackmagicdesign.resolvefx.Vortex {
  266. Inputs = {
  267. Source = Input {
  268. SourceOp = "CoordinateSpace1",
  269. Source = "Output",
  270. },
  271. xyPosition = Input { Value = { 0.5, 0.5 }, },
  272. size = Input { Value = 2, },
  273. angle = Input { Value = -90, },
  274. power = Input { Value = 10, },
  275. swirl = Input { Value = 1, },
  276. edgeBehaviour = Input { Value = FuID { "EDGE_BEHAVIOUR_WRAP" }, },
  277. xPosition = Input { Value = 0.5, },
  278. yPosition = Input { Value = 0.5, },
  279. blendGroup = Input { Value = 0, },
  280. blendIn = Input { Value = 1, },
  281. blend = Input { Value = 0, },
  282. ignoreContentShape = Input { Value = 0, },
  283. legacyIsProcessRGBOnly = Input { Value = 0, },
  284. IsNoTemporalFramesReqd = Input { Value = 0, },
  285. refreshTrigger = Input { Value = 1, },
  286. resolvefxVersion = Input { Value = "1.3", },
  287. },
  288. ViewInfo = OperatorInfo { Pos = { 165, 511.5 } },
  289. },
  290. Displace3D1 = Displace3D {
  291. Inputs = {
  292. SceneInput = Input {
  293. SourceOp = "Shape3D1",
  294. Source = "Output",
  295. },
  296. Scale = Input { Value = 0.072, },
  297. Input = Input {
  298. SourceOp = "Vortex1",
  299. Source = "Output",
  300. },
  301. },
  302. ViewInfo = OperatorInfo { Pos = { 330, 511.5 } },
  303. },
  304. Merge3D1 = Merge3D {
  305. Inputs = {
  306. SceneInput1 = Input {
  307. SourceOp = "Displace3D1",
  308. Source = "Output",
  309. },
  310. SceneInput2 = Input {
  311. SourceOp = "Camera3D1",
  312. Source = "Output",
  313. },
  314. },
  315. ViewInfo = OperatorInfo { Pos = { 330, 577.5 } },
  316. },
  317. Camera3D1 = Camera3D {
  318. Inputs = {
  319. ["Transform3DOp.Translate.Y"] = Input { Value = -1.557, },
  320. ["Transform3DOp.Translate.Z"] = Input { Value = 1.44, },
  321. ["Transform3DOp.Rotate.X"] = Input { Value = 47, },
  322. AoV = Input { Value = 19.2642683071402, },
  323. ["Stereo.Mode"] = Input { Value = FuID { "Mono" }, },
  324. FilmGate = Input { Value = FuID { "BMD_URSA_4K_16x9" }, },
  325. ApertureW = Input { Value = 0.831496062992126, },
  326. ApertureH = Input { Value = 0.467716535433071, },
  327. ["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 2, },
  328. ["MtlStdInputs.MaterialID"] = Input { Value = 2, },
  329. },
  330. ViewInfo = OperatorInfo { Pos = { 495, 577.5 } },
  331. },
  332. Renderer3D1 = Renderer3D {
  333. CustomData = { ToolVersion = 2, },
  334. Inputs = {
  335. GlobalOut = Input { Value = 256, },
  336. Width = Input { Value = 1920, },
  337. Height = Input { Value = 1920, },
  338. UseFrameFormatSettings = Input { Value = 1, },
  339. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  340. SceneInput = Input {
  341. SourceOp = "Merge3D1",
  342. Source = "Output",
  343. },
  344. },
  345. ViewInfo = OperatorInfo { Pos = { 330, 676.5 } },
  346. },
  347. ColorCorrector2 = ColorCorrector {
  348. Inputs = {
  349. WheelHue1 = Input { Value = 0.13, },
  350. MasterRGBGain = Input { Value = 1.19, },
  351. ColorRanges = Input {
  352. Value = ColorCurves {
  353. Curves = {
  354. {
  355. Points = {
  356. { 0, 1 },
  357. { 0.4, 0.2 },
  358. { 0.6, 0 },
  359. { 1, 0 }
  360. }
  361. },
  362. {
  363. Points = {
  364. { 0, 0 },
  365. { 0.4, 0 },
  366. { 0.6, 0.2 },
  367. { 1, 1 }
  368. }
  369. }
  370. }
  371. },
  372. },
  373. HistogramIgnoreTransparent = Input { Value = 1, },
  374. Input = Input {
  375. SourceOp = "Renderer3D1",
  376. Source = "Output",
  377. },
  378. },
  379. ViewInfo = OperatorInfo { Pos = { 330, 709.5 } },
  380. }
  381. }
  382. }
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