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- [0147.79] Log: ###### OnlineEventMgr waited 0.00 seconds for saves to complete
- [0147.79] Log: LoadMap: Avenger_Root?Name=Player?Team=255?game=XComGame.XComHeadQuartersGame?LoadingSave
- [0147.82] Log: --- LOADING MOVIE START ---
- [0147.83] Log: Movie Started Event: 1080_Black
- [0163.13] Error: (AddNetObject) Objects Material Materials.Approved.M_HairCustomizable and Material Materials.Approved.Looting have duplicate NetIndex 29
- [0163.14] Error: (AddNetObject) Object MaterialFunction Zel_Dev_Materials.MF_DitherTemporal with invalid NetIndex 1228 (max: 687)
- [0164.27] Error: (AddNetObject) Objects RB_BodySetup Hair.Physics.LongBobM_Physics:RB_BodySetup_57 and RB_ConstraintInstance Hair.Physics.PonytailAndBangsF_Physics:PhysicsAssetInstance_7.RB_ConstraintInstance_66 have duplicate NetIndex 297
- [0164.27] Error: (AddNetObject) Objects RB_BodySetup Hair.Physics.LongBobM_Physics:RB_BodySetup_56 and RB_ConstraintInstance Hair.Physics.PonytailAndBangsF_Physics:PhysicsAssetInstance_7.RB_ConstraintInstance_65 have duplicate NetIndex 296
- [0164.27] Error: (AddNetObject) Objects RB_BodySetup Hair.Physics.LongBobM_Physics:RB_BodySetup_58 and RB_ConstraintInstance Hair.Physics.PonytailAndBangsF_Physics:PhysicsAssetInstance_7.RB_ConstraintInstance_67 have duplicate NetIndex 298
- [0164.27] Error: (AddNetObject) Objects RB_BodySetup Hair.Physics.LongBobM_Physics:RB_BodySetup_59 and RB_ConstraintInstance Hair.Physics.PonytailAndBangsF_Physics:PhysicsAssetInstance_7.RB_ConstraintInstance_68 have duplicate NetIndex 299
- [0164.27] Error: (AddNetObject) Objects RB_BodySetup Hair.Physics.LongBobM_Physics:RB_BodySetup_60 and RB_ConstraintInstance Hair.Physics.PonytailAndBangsF_Physics:PhysicsAssetInstance_7.RB_ConstraintInstance_69 have duplicate NetIndex 300
- [0164.27] Error: (AddNetObject) Objects RB_BodySetup Hair.Physics.LongBobM_Physics:RB_BodySetup_61 and RB_ConstraintInstance Hair.Physics.PonytailAndBangsF_Physics:PhysicsAssetInstance_7.RB_ConstraintInstance_70 have duplicate NetIndex 301
- [0164.27] Error: (AddNetObject) Objects RB_BodySetup Hair.Physics.LongBobM_Physics:RB_BodySetup_62 and RB_ConstraintInstance Hair.Physics.PonytailAndBangsF_Physics:PhysicsAssetInstance_7.RB_ConstraintInstance_71 have duplicate NetIndex 302
- [0164.27] Error: (AddNetObject) Objects RB_BodySetup Hair.Physics.LongBobM_Physics:RB_BodySetup_63 and RB_ConstraintInstance Hair.Physics.PonytailAndBangsF_Physics:PhysicsAssetInstance_7.RB_ConstraintInstance_72 have duplicate NetIndex 303
- [0164.27] Error: (AddNetObject) Objects RB_BodySetup Hair.Physics.LongBobM_Physics:RB_BodySetup_64 and RB_ConstraintInstance Hair.Physics.PonytailAndBangsF_Physics:PhysicsAssetInstance_7.RB_ConstraintInstance_73 have duplicate NetIndex 304
- [0164.27] Error: (AddNetObject) Objects RB_BodySetup Hair.Physics.LongBobM_Physics:RB_BodySetup_65 and RB_ConstraintInstance Hair.Physics.PonytailAndBangsF_Physics:PhysicsAssetInstance_7.RB_ConstraintInstance_74 have duplicate NetIndex 305
- [0164.32] Error: (AddNetObject) Objects RB_BodyInstance Hair.Physics.LongBobM_Physics:PhysicsAssetInstance_6.RB_BodyInstance_75 and RB_BodySetup Hair.Physics.MaleNoPhysics:RB_BodySetup_1 have duplicate NetIndex 205
- [0164.32] Error: (AddNetObject) Objects RB_BodyInstance Hair.Physics.LongBobM_Physics:PhysicsAssetInstance_6.RB_BodyInstance_76 and RB_BodySetup Hair.Physics.PonytailAndBangsF_Physics:RB_BodySetup_72 have duplicate NetIndex 206
- [0164.32] Error: (AddNetObject) Objects RB_BodyInstance Hair.Physics.LongBobM_Physics:PhysicsAssetInstance_6.RB_BodyInstance_77 and RB_BodySetup Hair.Physics.PonytailAndBangsF_Physics:RB_BodySetup_73 have duplicate NetIndex 207
- [0164.32] Error: (AddNetObject) Objects RB_BodyInstance Hair.Physics.LongBobM_Physics:PhysicsAssetInstance_6.RB_BodyInstance_78 and RB_BodySetup Hair.Physics.PonytailAndBangsF_Physics:RB_BodySetup_74 have duplicate NetIndex 208
- [0164.32] Error: (AddNetObject) Objects RB_BodyInstance Hair.Physics.LongBobM_Physics:PhysicsAssetInstance_6.RB_BodyInstance_79 and RB_BodySetup Hair.Physics.PonytailAndBangsF_Physics:RB_BodySetup_75 have duplicate NetIndex 209
- [0164.32] Error: (AddNetObject) Objects RB_BodyInstance Hair.Physics.LongBobM_Physics:PhysicsAssetInstance_6.RB_BodyInstance_80 and RB_BodySetup Hair.Physics.PonytailAndBangsF_Physics:RB_BodySetup_76 have duplicate NetIndex 210
- [0164.32] Error: (AddNetObject) Objects RB_BodyInstance Hair.Physics.LongBobM_Physics:PhysicsAssetInstance_6.RB_BodyInstance_81 and RB_BodySetup Hair.Physics.PonytailAndBangsF_Physics:RB_BodySetup_77 have duplicate NetIndex 211
- [0164.32] Error: (AddNetObject) Objects RB_BodyInstance Hair.Physics.LongBobM_Physics:PhysicsAssetInstance_6.RB_BodyInstance_82 and RB_BodySetup Hair.Physics.PonytailAndBangsF_Physics:RB_BodySetup_78 have duplicate NetIndex 212
- [0164.32] Error: (AddNetObject) Objects RB_BodyInstance Hair.Physics.LongBobM_Physics:PhysicsAssetInstance_6.RB_BodyInstance_83 and RB_BodySetup Hair.Physics.PonytailAndBangsF_Physics:RB_BodySetup_79 have duplicate NetIndex 213
- [0164.32] Error: (AddNetObject) Objects RB_BodyInstance Hair.Physics.LongBobM_Physics:PhysicsAssetInstance_6.RB_BodyInstance_84 and RB_BodySetup Hair.Physics.PonytailAndBangsF_Physics:RB_BodySetup_80 have duplicate NetIndex 214
- [0164.32] Error: (AddNetObject) Objects RB_ConstraintInstance Hair.Physics.LongBobM_Physics:PhysicsAssetInstance_6.RB_ConstraintInstance_49 and RB_ConstraintSetup Hair.Physics.PonytailAndBangsF_Physics:RB_ConstraintSetup_72 have duplicate NetIndex 387
- [0164.32] Error: (AddNetObject) Objects RB_ConstraintInstance Hair.Physics.LongBobM_Physics:PhysicsAssetInstance_6.RB_ConstraintInstance_50 and RB_ConstraintSetup Hair.Physics.PonytailAndBangsF_Physics:RB_ConstraintSetup_73 have duplicate NetIndex 388
- [0164.32] Error: (AddNetObject) Objects RB_ConstraintInstance Hair.Physics.LongBobM_Physics:PhysicsAssetInstance_6.RB_ConstraintInstance_51 and RB_ConstraintSetup Hair.Physics.PonytailAndBangsF_Physics:RB_ConstraintSetup_74 have duplicate NetIndex 389
- [0164.32] Error: (AddNetObject) Objects RB_ConstraintInstance Hair.Physics.LongBobM_Physics:PhysicsAssetInstance_6.RB_ConstraintInstance_62 and RB_ConstraintSetup Hair.Physics.PonytailF_Physics:RB_ConstraintSetup_75 have duplicate NetIndex 400
- [0164.32] Error: (AddNetObject) Objects RB_ConstraintInstance Hair.Physics.LongBobM_Physics:PhysicsAssetInstance_6.RB_ConstraintInstance_63 and RB_ConstraintSetup Hair.Physics.PonytailF_Physics:RB_ConstraintSetup_76 have duplicate NetIndex 401
- [0164.32] Error: (AddNetObject) Objects RB_ConstraintInstance Hair.Physics.LongBobM_Physics:PhysicsAssetInstance_6.RB_ConstraintInstance_64 and RB_ConstraintSetup Hair.Physics.PonytailF_Physics:RB_ConstraintSetup_77 have duplicate NetIndex 402
- [0164.78] Error: (AddNetObject) Objects RB_BodySetup Hair.Physics.BangsF_Physics:RB_BodySetup_50 and PhysicsAssetInstance Hair.Physics.LongBobM_Physics:PhysicsAssetInstance_6 have duplicate NetIndex 153
- [0164.78] Error: (AddNetObject) Objects SkeletalMesh Hair.SkeletalMeshes.SM_FemHairE and RB_ConstraintSetup Hair.Physics.LongBobM_Physics:RB_ConstraintSetup_57 have duplicate NetIndex 479
- [0164.78] Error: (AddNetObject) Objects SkeletalMesh Hair.SkeletalMeshes.SM_FemHairE_Hat and RB_ConstraintSetup Hair.Physics.LongBobM_Physics:RB_ConstraintSetup_58 have duplicate NetIndex 480
- [0164.78] Error: (AddNetObject) Objects SkeletalMesh Hair.SkeletalMeshes.SM_FemHairE_Powered and RB_ConstraintSetup Hair.Physics.LongBobM_Physics:RB_ConstraintSetup_59 have duplicate NetIndex 481
- [0164.78] Error: (AddNetObject) Objects SkeletalMesh Hair.SkeletalMeshes.SM_FemHairE_Skullcap and RB_ConstraintSetup Hair.Physics.LongBobM_Physics:RB_ConstraintSetup_60 have duplicate NetIndex 482
- [0164.98] Error: (AddNetObject) Objects RB_BodyInstance Hair.Physics.PonytailHighF_Physics:PhysicsAssetInstance_9.RB_BodyInstance_108 and PhysicsAsset Hair.Physics.LongBobM_Physics have duplicate NetIndex 140
- [0165.66] Log: Missing cached shader map for material M_Arc_Halo_Ball, compiling.
- [0165.66] Warning: Warning, Failed to compile Material LWArcthrower.Materials.M_Arc_Halo_Ball for platform PC-D3D-SM4, Default Material will be used in game.
- [0165.66] Log: Missing cached shader map for material M_Arc_Lightning, compiling.
- [0165.66] Warning: Redscreen: Compiling M_Arc_Lightning at run-time, please ensure this is part of the cooking process
- [0166.35] Log: Missing cached shader map for material M_Arcs_Hit_EnshroudTarget, compiling.
- [0166.35] Warning: Redscreen: Compiling M_Arcs_Hit_EnshroudTarget at run-time, please ensure this is part of the cooking process
- [0166.77] Log: Missing cached shader map for material M_Ball_Lightning, compiling.
- [0166.77] Warning: Warning, Failed to compile Material LWArcthrower.Materials.M_Ball_Lightning for platform PC-D3D-SM4, Default Material will be used in game.
- [0166.77] Log: Missing cached shader map for material M_Distortion_Glow, compiling.
- [0166.77] Warning: Warning, Failed to compile Material LWArcthrower.Materials.M_Distortion_Glow for platform PC-D3D-SM4, Default Material will be used in game.
- [0166.77] Log: Missing cached shader map for material M_EM_FlashBang, compiling.
- [0166.77] Warning: Warning, Failed to compile Material LWArcthrower.Materials.M_EM_FlashBang for platform PC-D3D-SM4, Default Material will be used in game.
- [0166.77] Log: Missing cached shader map for material M_Muzzle_Flash_for_AT, compiling.
- [0166.77] Warning: Warning, Failed to compile Material LWArcthrower.Materials.M_Muzzle_Flash_for_AT for platform PC-D3D-SM4, Default Material will be used in game.
- [0167.14] Error: (AddNetObject) Objects SkeletalMesh Hair.SkeletalMeshes.SM_FemHairD and RB_ConstraintSetup Hair.Physics.LongBobM_Physics:RB_ConstraintSetup_53 have duplicate NetIndex 475
- [0167.14] Error: (AddNetObject) Objects SkeletalMesh Hair.SkeletalMeshes.SM_FemHairD_Hat and RB_ConstraintSetup Hair.Physics.LongBobM_Physics:RB_ConstraintSetup_54 have duplicate NetIndex 476
- [0167.14] Error: (AddNetObject) Objects SkeletalMesh Hair.SkeletalMeshes.SM_FemHairD_Headband and RB_ConstraintSetup Hair.Physics.LongBobM_Physics:RB_ConstraintSetup_55 have duplicate NetIndex 477
- [0167.14] Error: (AddNetObject) Objects SkeletalMesh Hair.SkeletalMeshes.SM_FemHairD_Powered and RB_ConstraintSetup Hair.Physics.LongBobM_Physics:RB_ConstraintSetup_56 have duplicate NetIndex 478
- [0167.17] Error: (AddNetObject) Objects SkeletalMesh Hair.SkeletalMeshes.SM_FemHairC_Headband and RB_ConstraintSetup Hair.Physics.LongBobM_Physics:RB_ConstraintSetup_52 have duplicate NetIndex 474
- [0167.58] Error: (AddNetObject) Objects SkeletalMesh Hair.SkeletalMeshes.SM_FemHairF_Powered and RB_ConstraintSetup Hair.Physics.LongBobM_Physics:RB_ConstraintSetup_64 have duplicate NetIndex 486
- [0167.76] Log: Missing cached shader map for material M_Flash_Sparks, compiling.
- [0167.76] Warning: Redscreen: Compiling M_Flash_Sparks at run-time, please ensure this is part of the cooking process
- [0168.33] Log: No animation compression exists for sequence NO_SensorSweepA (AnimSet Bit.Anims.AS_BeamBit)
- [0168.33] Log: FAnimationUtils::CompressAnimSequence NO_SensorSweepA (AnimSet Bit.Anims.AS_BeamBit) SkelMesh not valid, won't be able to use RemoveLinearKeys.
- [0168.33] Log: Compression Requested for Empty Animation NO_SensorSweepA
- [0168.33] Log: No animation compression exists for sequence NO_MedicalProtocolA (AnimSet Bit.Anims.AS_BeamBit)
- [0168.33] Log: FAnimationUtils::CompressAnimSequence NO_MedicalProtocolA (AnimSet Bit.Anims.AS_BeamBit) SkelMesh not valid, won't be able to use RemoveLinearKeys.
- [0168.33] Log: Compression Requested for Empty Animation NO_MedicalProtocolA
- [0168.33] Log: No animation compression exists for sequence NO_DefenseProtocolA (AnimSet Bit.Anims.AS_BeamBit)
- [0168.33] Log: FAnimationUtils::CompressAnimSequence NO_DefenseProtocolA (AnimSet Bit.Anims.AS_BeamBit) SkelMesh not valid, won't be able to use RemoveLinearKeys.
- [0168.33] Log: Compression Requested for Empty Animation NO_DefenseProtocolA
- [0168.33] Log: No animation compression exists for sequence NO_RestorativeMistA (AnimSet Bit.Anims.AS_BeamBit)
- [0168.33] Log: FAnimationUtils::CompressAnimSequence NO_RestorativeMistA (AnimSet Bit.Anims.AS_BeamBit) SkelMesh not valid, won't be able to use RemoveLinearKeys.
- [0168.33] Log: Compression Requested for Empty Animation NO_RestorativeMistA
- [0168.33] Log: No animation compression exists for sequence HL_FlyDwnStopA (AnimSet Bit.Anims.AS_BeamBit)
- [0168.33] Log: FAnimationUtils::CompressAnimSequence HL_FlyDwnStopA (AnimSet Bit.Anims.AS_BeamBit) SkelMesh not valid, won't be able to use RemoveLinearKeys.
- [0168.33] Log: Compression Requested for Empty Animation HL_FlyDwnStopA
- [0168.33] Log: No animation compression exists for sequence HL_FlyDwnLoopA (AnimSet Bit.Anims.AS_BeamBit)
- [0168.33] Log: FAnimationUtils::CompressAnimSequence HL_FlyDwnLoopA (AnimSet Bit.Anims.AS_BeamBit) SkelMesh not valid, won't be able to use RemoveLinearKeys.
- [0168.33] Log: Compression Requested for Empty Animation HL_FlyDwnLoopA
- [0168.33] Log: No animation compression exists for sequence HL_FlyDwnStartA (AnimSet Bit.Anims.AS_BeamBit)
- [0168.33] Log: FAnimationUtils::CompressAnimSequence HL_FlyDwnStartA (AnimSet Bit.Anims.AS_BeamBit) SkelMesh not valid, won't be able to use RemoveLinearKeys.
- [0168.33] Log: Compression Requested for Empty Animation HL_FlyDwnStartA
- [0168.33] Log: No animation compression exists for sequence HL_FlyUpStopA (AnimSet Bit.Anims.AS_BeamBit)
- [0168.33] Log: FAnimationUtils::CompressAnimSequence HL_FlyUpStopA (AnimSet Bit.Anims.AS_BeamBit) SkelMesh not valid, won't be able to use RemoveLinearKeys.
- [0168.33] Log: Compression Requested for Empty Animation HL_FlyUpStopA
- [0168.33] Log: No animation compression exists for sequence HL_FlyUpLoopA (AnimSet Bit.Anims.AS_BeamBit)
- [0168.33] Log: FAnimationUtils::CompressAnimSequence HL_FlyUpLoopA (AnimSet Bit.Anims.AS_BeamBit) SkelMesh not valid, won't be able to use RemoveLinearKeys.
- [0168.33] Log: Compression Requested for Empty Animation HL_FlyUpLoopA
- [0168.33] Log: No animation compression exists for sequence HL_FlyUpStartA (AnimSet Bit.Anims.AS_BeamBit)
- [0168.33] Log: FAnimationUtils::CompressAnimSequence HL_FlyUpStartA (AnimSet Bit.Anims.AS_BeamBit) SkelMesh not valid, won't be able to use RemoveLinearKeys.
- [0168.33] Log: Compression Requested for Empty Animation HL_FlyUpStartA
- [0168.33] Log: No animation compression exists for sequence NO_CombatProtocolA (AnimSet Bit.Anims.AS_BeamBit)
- [0168.33] Log: FAnimationUtils::CompressAnimSequence NO_CombatProtocolA (AnimSet Bit.Anims.AS_BeamBit) SkelMesh not valid, won't be able to use RemoveLinearKeys.
- [0168.33] Log: Compression Requested for Empty Animation NO_CombatProtocolA
- [0168.33] Log: No animation compression exists for sequence NO_HarrassmentA (AnimSet Bit.Anims.AS_BeamBit)
- [0168.33] Log: FAnimationUtils::CompressAnimSequence NO_HarrassmentA (AnimSet Bit.Anims.AS_BeamBit) SkelMesh not valid, won't be able to use RemoveLinearKeys.
- [0168.33] Log: Compression Requested for Empty Animation NO_HarrassmentA
- [0168.33] Log: No animation compression exists for sequence NO_CapacitorDischargeA (AnimSet Bit.Anims.AS_BeamBit)
- [0168.33] Log: FAnimationUtils::CompressAnimSequence NO_CapacitorDischargeA (AnimSet Bit.Anims.AS_BeamBit) SkelMesh not valid, won't be able to use RemoveLinearKeys.
- [0168.33] Log: Compression Requested for Empty Animation NO_CapacitorDischargeA
- [0168.33] Log: No animation compression exists for sequence NO_RevivalProtocolA (AnimSet Bit.Anims.AS_BeamBit)
- [0168.33] Log: FAnimationUtils::CompressAnimSequence NO_RevivalProtocolA (AnimSet Bit.Anims.AS_BeamBit) SkelMesh not valid, won't be able to use RemoveLinearKeys.
- [0168.33] Log: Compression Requested for Empty Animation NO_RevivalProtocolA
- [0168.33] Log: No animation compression exists for sequence NO_ScanningProtocolA (AnimSet Bit.Anims.AS_BeamBit)
- [0168.33] Log: FAnimationUtils::CompressAnimSequence NO_ScanningProtocolA (AnimSet Bit.Anims.AS_BeamBit) SkelMesh not valid, won't be able to use RemoveLinearKeys.
- [0168.33] Log: Compression Requested for Empty Animation NO_ScanningProtocolA
- [0168.33] Log: No animation compression exists for sequence NO_SensorSweepA (AnimSet Bit.Anims.AS_Bit)
- [0168.33] Log: FAnimationUtils::CompressAnimSequence NO_SensorSweepA (AnimSet Bit.Anims.AS_Bit) SkelMesh not valid, won't be able to use RemoveLinearKeys.
- [0168.33] Log: Compression Requested for Empty Animation NO_SensorSweepA
- [0168.33] Log: No animation compression exists for sequence NO_MedicalProtocolA (AnimSet Bit.Anims.AS_Bit)
- [0168.33] Log: FAnimationUtils::CompressAnimSequence NO_MedicalProtocolA (AnimSet Bit.Anims.AS_Bit) SkelMesh not valid, won't be able to use RemoveLinearKeys.
- [0168.33] Log: Compression Requested for Empty Animation NO_MedicalProtocolA
- [0168.33] Log: No animation compression exists for sequence NO_RevivalProtocolA (AnimSet Bit.Anims.AS_Bit)
- [0168.33] Log: FAnimationUtils::CompressAnimSequence NO_RevivalProtocolA (AnimSet Bit.Anims.AS_Bit) SkelMesh not valid, won't be able to use RemoveLinearKeys.
- [0168.33] Log: Compression Requested for Empty Animation NO_RevivalProtocolA
- [0168.33] Log: No animation compression exists for sequence NO_ScanningProtocolA (AnimSet Bit.Anims.AS_Bit)
- [0168.33] Log: FAnimationUtils::CompressAnimSequence NO_ScanningProtocolA (AnimSet Bit.Anims.AS_Bit) SkelMesh not valid, won't be able to use RemoveLinearKeys.
- [0168.33] Log: Compression Requested for Empty Animation NO_ScanningProtocolA
- [0168.33] Log: No animation compression exists for sequence Zero (AnimSet Bit.Anims.AS_BeamBit)
- [0168.33] Log: FAnimationUtils::CompressAnimSequence Zero (AnimSet Bit.Anims.AS_BeamBit) SkelMesh not valid, won't be able to use RemoveLinearKeys.
- [0168.33] Log: Compression Requested for Empty Animation Zero
- [0168.33] Log: No animation compression exists for sequence ADD_Zero (AnimSet Bit.Anims.AS_BeamBit)
- [0168.33] Log: FAnimationUtils::CompressAnimSequence ADD_Zero (AnimSet Bit.Anims.AS_BeamBit) SkelMesh not valid, won't be able to use RemoveLinearKeys.
- [0168.33] Log: Compression Requested for Empty Animation ADD_Zero
- [0168.33] Log: No animation compression exists for sequence Zero (AnimSet Bit.Anims.AS_Bit)
- [0168.33] Log: FAnimationUtils::CompressAnimSequence Zero (AnimSet Bit.Anims.AS_Bit) SkelMesh not valid, won't be able to use RemoveLinearKeys.
- [0168.33] Log: Compression Requested for Empty Animation Zero
- [0168.33] Log: No animation compression exists for sequence ADD_Zero (AnimSet Bit.Anims.AS_Bit)
- [0168.33] Log: FAnimationUtils::CompressAnimSequence ADD_Zero (AnimSet Bit.Anims.AS_Bit) SkelMesh not valid, won't be able to use RemoveLinearKeys.
- [0168.33] Log: Compression Requested for Empty Animation ADD_Zero
- [0168.34] Error: (AddNetObject) Objects SkeletalMesh Hair.SkeletalMeshes.SM_FemHairC and RB_ConstraintSetup Hair.Physics.LongBobM_Physics:RB_ConstraintSetup_50 have duplicate NetIndex 472
- [0168.34] Error: (AddNetObject) Objects SkeletalMesh Hair.SkeletalMeshes.SM_FemHairC_Hat and RB_ConstraintSetup Hair.Physics.LongBobM_Physics:RB_ConstraintSetup_51 have duplicate NetIndex 473
- [0168.49] Error: (AddNetObject) Objects SkeletalMesh Hair.SkeletalMeshes.SM_FemHairF and RB_ConstraintSetup Hair.Physics.LongBobM_Physics:RB_ConstraintSetup_61 have duplicate NetIndex 483
- [0168.49] Error: (AddNetObject) Objects SkeletalMesh Hair.SkeletalMeshes.SM_FemHairF_Hat and RB_ConstraintSetup Hair.Physics.LongBobM_Physics:RB_ConstraintSetup_62 have duplicate NetIndex 484
- [0168.49] Error: (AddNetObject) Objects SkeletalMesh Hair.SkeletalMeshes.SM_FemHairF_Headband and RB_ConstraintSetup Hair.Physics.LongBobM_Physics:RB_ConstraintSetup_63 have duplicate NetIndex 485
- [0168.97] Log: Setting Game Info for World (0xa2d72100) 'Avenger_Root.TheWorld:PersistentLevel.WorldInfo_0'
- [0168.97] Log: Game class is 'XComHeadquartersGame'
- [0168.97] Log: Set Game Info as (0x9c1db200) 'Avenger_Root.TheWorld:PersistentLevel.XComHeadquartersGame_0'
- [0168.99] Log: Bringing World Avenger_Root.TheWorld up for play (0) at 2026.08.22-02.19.21
- [0169.01] Log: Bringing up level for play took: 0.038419
- [0169.05] Log: ########### Finished loading level: 21.260093 seconds
- [0174.64] Log: Crash Detected: Dumping C:\Users\J\Documents\My Games\XCOM2 War of the Chosen\Binaries\Win64\..\..\XComGame\Logs\XCom-BING-BONG-CL469133-2026.08.22-02.19.27-Crash\XCom-BING-BONG-CL469133-2026.08.22-02.19.27_Minidump.dmp
- [0174.64] Log: Crash: GettingNameData
- [0174.64] Log: Suspending Threads
- [0174.68] Log: Writing Minidmp
- [0175.07] Log: Crash: Saving Names Array
- [0175.07] Log: Crash: Saving Names Array Data
- [0175.07] Log: Dumping name table: (3599400)
- [0175.07] Log: Dumping name table: 0x3dff0000 (3599400)
- [0175.07] Log: Crash: Saving Names Array Blocks
- [0175.08] Log: Crash: Saving Objects Array
- [0175.08] Log: Crash: Saving Objects Array Data
- [0175.08] Log: Crash: Saving Objects
- [0179.92] Log: Waking Threads
- [0182.79] Log: GetQueryData - Timed out while waiting for GPU to catch up. (500 ms)
- [0182.79] Log: Crash: appSendCrashTelemetry
- [0184.37] Log: CRASH: Copying Log
- [0188.64] Exit: Exiting.
- [0188.68] Log: Log file closed, 08/22/26 02:19:41
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