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  1. [0147.79] Log: ###### OnlineEventMgr waited 0.00 seconds for saves to complete
  2. [0147.79] Log: LoadMap: Avenger_Root?Name=Player?Team=255?game=XComGame.XComHeadQuartersGame?LoadingSave
  3. [0147.82] Log: --- LOADING MOVIE START ---
  4. [0147.83] Log: Movie Started Event: 1080_Black
  5. [0163.13] Error: (AddNetObject) Objects Material Materials.Approved.M_HairCustomizable and Material Materials.Approved.Looting have duplicate NetIndex 29
  6. [0163.14] Error: (AddNetObject) Object MaterialFunction Zel_Dev_Materials.MF_DitherTemporal with invalid NetIndex 1228 (max: 687)
  7. [0164.27] Error: (AddNetObject) Objects RB_BodySetup Hair.Physics.LongBobM_Physics:RB_BodySetup_57 and RB_ConstraintInstance Hair.Physics.PonytailAndBangsF_Physics:PhysicsAssetInstance_7.RB_ConstraintInstance_66 have duplicate NetIndex 297
  8. [0164.27] Error: (AddNetObject) Objects RB_BodySetup Hair.Physics.LongBobM_Physics:RB_BodySetup_56 and RB_ConstraintInstance Hair.Physics.PonytailAndBangsF_Physics:PhysicsAssetInstance_7.RB_ConstraintInstance_65 have duplicate NetIndex 296
  9. [0164.27] Error: (AddNetObject) Objects RB_BodySetup Hair.Physics.LongBobM_Physics:RB_BodySetup_58 and RB_ConstraintInstance Hair.Physics.PonytailAndBangsF_Physics:PhysicsAssetInstance_7.RB_ConstraintInstance_67 have duplicate NetIndex 298
  10. [0164.27] Error: (AddNetObject) Objects RB_BodySetup Hair.Physics.LongBobM_Physics:RB_BodySetup_59 and RB_ConstraintInstance Hair.Physics.PonytailAndBangsF_Physics:PhysicsAssetInstance_7.RB_ConstraintInstance_68 have duplicate NetIndex 299
  11. [0164.27] Error: (AddNetObject) Objects RB_BodySetup Hair.Physics.LongBobM_Physics:RB_BodySetup_60 and RB_ConstraintInstance Hair.Physics.PonytailAndBangsF_Physics:PhysicsAssetInstance_7.RB_ConstraintInstance_69 have duplicate NetIndex 300
  12. [0164.27] Error: (AddNetObject) Objects RB_BodySetup Hair.Physics.LongBobM_Physics:RB_BodySetup_61 and RB_ConstraintInstance Hair.Physics.PonytailAndBangsF_Physics:PhysicsAssetInstance_7.RB_ConstraintInstance_70 have duplicate NetIndex 301
  13. [0164.27] Error: (AddNetObject) Objects RB_BodySetup Hair.Physics.LongBobM_Physics:RB_BodySetup_62 and RB_ConstraintInstance Hair.Physics.PonytailAndBangsF_Physics:PhysicsAssetInstance_7.RB_ConstraintInstance_71 have duplicate NetIndex 302
  14. [0164.27] Error: (AddNetObject) Objects RB_BodySetup Hair.Physics.LongBobM_Physics:RB_BodySetup_63 and RB_ConstraintInstance Hair.Physics.PonytailAndBangsF_Physics:PhysicsAssetInstance_7.RB_ConstraintInstance_72 have duplicate NetIndex 303
  15. [0164.27] Error: (AddNetObject) Objects RB_BodySetup Hair.Physics.LongBobM_Physics:RB_BodySetup_64 and RB_ConstraintInstance Hair.Physics.PonytailAndBangsF_Physics:PhysicsAssetInstance_7.RB_ConstraintInstance_73 have duplicate NetIndex 304
  16. [0164.27] Error: (AddNetObject) Objects RB_BodySetup Hair.Physics.LongBobM_Physics:RB_BodySetup_65 and RB_ConstraintInstance Hair.Physics.PonytailAndBangsF_Physics:PhysicsAssetInstance_7.RB_ConstraintInstance_74 have duplicate NetIndex 305
  17. [0164.32] Error: (AddNetObject) Objects RB_BodyInstance Hair.Physics.LongBobM_Physics:PhysicsAssetInstance_6.RB_BodyInstance_75 and RB_BodySetup Hair.Physics.MaleNoPhysics:RB_BodySetup_1 have duplicate NetIndex 205
  18. [0164.32] Error: (AddNetObject) Objects RB_BodyInstance Hair.Physics.LongBobM_Physics:PhysicsAssetInstance_6.RB_BodyInstance_76 and RB_BodySetup Hair.Physics.PonytailAndBangsF_Physics:RB_BodySetup_72 have duplicate NetIndex 206
  19. [0164.32] Error: (AddNetObject) Objects RB_BodyInstance Hair.Physics.LongBobM_Physics:PhysicsAssetInstance_6.RB_BodyInstance_77 and RB_BodySetup Hair.Physics.PonytailAndBangsF_Physics:RB_BodySetup_73 have duplicate NetIndex 207
  20. [0164.32] Error: (AddNetObject) Objects RB_BodyInstance Hair.Physics.LongBobM_Physics:PhysicsAssetInstance_6.RB_BodyInstance_78 and RB_BodySetup Hair.Physics.PonytailAndBangsF_Physics:RB_BodySetup_74 have duplicate NetIndex 208
  21. [0164.32] Error: (AddNetObject) Objects RB_BodyInstance Hair.Physics.LongBobM_Physics:PhysicsAssetInstance_6.RB_BodyInstance_79 and RB_BodySetup Hair.Physics.PonytailAndBangsF_Physics:RB_BodySetup_75 have duplicate NetIndex 209
  22. [0164.32] Error: (AddNetObject) Objects RB_BodyInstance Hair.Physics.LongBobM_Physics:PhysicsAssetInstance_6.RB_BodyInstance_80 and RB_BodySetup Hair.Physics.PonytailAndBangsF_Physics:RB_BodySetup_76 have duplicate NetIndex 210
  23. [0164.32] Error: (AddNetObject) Objects RB_BodyInstance Hair.Physics.LongBobM_Physics:PhysicsAssetInstance_6.RB_BodyInstance_81 and RB_BodySetup Hair.Physics.PonytailAndBangsF_Physics:RB_BodySetup_77 have duplicate NetIndex 211
  24. [0164.32] Error: (AddNetObject) Objects RB_BodyInstance Hair.Physics.LongBobM_Physics:PhysicsAssetInstance_6.RB_BodyInstance_82 and RB_BodySetup Hair.Physics.PonytailAndBangsF_Physics:RB_BodySetup_78 have duplicate NetIndex 212
  25. [0164.32] Error: (AddNetObject) Objects RB_BodyInstance Hair.Physics.LongBobM_Physics:PhysicsAssetInstance_6.RB_BodyInstance_83 and RB_BodySetup Hair.Physics.PonytailAndBangsF_Physics:RB_BodySetup_79 have duplicate NetIndex 213
  26. [0164.32] Error: (AddNetObject) Objects RB_BodyInstance Hair.Physics.LongBobM_Physics:PhysicsAssetInstance_6.RB_BodyInstance_84 and RB_BodySetup Hair.Physics.PonytailAndBangsF_Physics:RB_BodySetup_80 have duplicate NetIndex 214
  27. [0164.32] Error: (AddNetObject) Objects RB_ConstraintInstance Hair.Physics.LongBobM_Physics:PhysicsAssetInstance_6.RB_ConstraintInstance_49 and RB_ConstraintSetup Hair.Physics.PonytailAndBangsF_Physics:RB_ConstraintSetup_72 have duplicate NetIndex 387
  28. [0164.32] Error: (AddNetObject) Objects RB_ConstraintInstance Hair.Physics.LongBobM_Physics:PhysicsAssetInstance_6.RB_ConstraintInstance_50 and RB_ConstraintSetup Hair.Physics.PonytailAndBangsF_Physics:RB_ConstraintSetup_73 have duplicate NetIndex 388
  29. [0164.32] Error: (AddNetObject) Objects RB_ConstraintInstance Hair.Physics.LongBobM_Physics:PhysicsAssetInstance_6.RB_ConstraintInstance_51 and RB_ConstraintSetup Hair.Physics.PonytailAndBangsF_Physics:RB_ConstraintSetup_74 have duplicate NetIndex 389
  30. [0164.32] Error: (AddNetObject) Objects RB_ConstraintInstance Hair.Physics.LongBobM_Physics:PhysicsAssetInstance_6.RB_ConstraintInstance_62 and RB_ConstraintSetup Hair.Physics.PonytailF_Physics:RB_ConstraintSetup_75 have duplicate NetIndex 400
  31. [0164.32] Error: (AddNetObject) Objects RB_ConstraintInstance Hair.Physics.LongBobM_Physics:PhysicsAssetInstance_6.RB_ConstraintInstance_63 and RB_ConstraintSetup Hair.Physics.PonytailF_Physics:RB_ConstraintSetup_76 have duplicate NetIndex 401
  32. [0164.32] Error: (AddNetObject) Objects RB_ConstraintInstance Hair.Physics.LongBobM_Physics:PhysicsAssetInstance_6.RB_ConstraintInstance_64 and RB_ConstraintSetup Hair.Physics.PonytailF_Physics:RB_ConstraintSetup_77 have duplicate NetIndex 402
  33. [0164.78] Error: (AddNetObject) Objects RB_BodySetup Hair.Physics.BangsF_Physics:RB_BodySetup_50 and PhysicsAssetInstance Hair.Physics.LongBobM_Physics:PhysicsAssetInstance_6 have duplicate NetIndex 153
  34. [0164.78] Error: (AddNetObject) Objects SkeletalMesh Hair.SkeletalMeshes.SM_FemHairE and RB_ConstraintSetup Hair.Physics.LongBobM_Physics:RB_ConstraintSetup_57 have duplicate NetIndex 479
  35. [0164.78] Error: (AddNetObject) Objects SkeletalMesh Hair.SkeletalMeshes.SM_FemHairE_Hat and RB_ConstraintSetup Hair.Physics.LongBobM_Physics:RB_ConstraintSetup_58 have duplicate NetIndex 480
  36. [0164.78] Error: (AddNetObject) Objects SkeletalMesh Hair.SkeletalMeshes.SM_FemHairE_Powered and RB_ConstraintSetup Hair.Physics.LongBobM_Physics:RB_ConstraintSetup_59 have duplicate NetIndex 481
  37. [0164.78] Error: (AddNetObject) Objects SkeletalMesh Hair.SkeletalMeshes.SM_FemHairE_Skullcap and RB_ConstraintSetup Hair.Physics.LongBobM_Physics:RB_ConstraintSetup_60 have duplicate NetIndex 482
  38. [0164.98] Error: (AddNetObject) Objects RB_BodyInstance Hair.Physics.PonytailHighF_Physics:PhysicsAssetInstance_9.RB_BodyInstance_108 and PhysicsAsset Hair.Physics.LongBobM_Physics have duplicate NetIndex 140
  39. [0165.66] Log: Missing cached shader map for material M_Arc_Halo_Ball, compiling.
  40. [0165.66] Warning: Warning, Failed to compile Material LWArcthrower.Materials.M_Arc_Halo_Ball for platform PC-D3D-SM4, Default Material will be used in game.
  41. [0165.66] Log: Missing cached shader map for material M_Arc_Lightning, compiling.
  42. [0165.66] Warning: Redscreen: Compiling M_Arc_Lightning at run-time, please ensure this is part of the cooking process
  43. [0166.35] Log: Missing cached shader map for material M_Arcs_Hit_EnshroudTarget, compiling.
  44. [0166.35] Warning: Redscreen: Compiling M_Arcs_Hit_EnshroudTarget at run-time, please ensure this is part of the cooking process
  45. [0166.77] Log: Missing cached shader map for material M_Ball_Lightning, compiling.
  46. [0166.77] Warning: Warning, Failed to compile Material LWArcthrower.Materials.M_Ball_Lightning for platform PC-D3D-SM4, Default Material will be used in game.
  47. [0166.77] Log: Missing cached shader map for material M_Distortion_Glow, compiling.
  48. [0166.77] Warning: Warning, Failed to compile Material LWArcthrower.Materials.M_Distortion_Glow for platform PC-D3D-SM4, Default Material will be used in game.
  49. [0166.77] Log: Missing cached shader map for material M_EM_FlashBang, compiling.
  50. [0166.77] Warning: Warning, Failed to compile Material LWArcthrower.Materials.M_EM_FlashBang for platform PC-D3D-SM4, Default Material will be used in game.
  51. [0166.77] Log: Missing cached shader map for material M_Muzzle_Flash_for_AT, compiling.
  52. [0166.77] Warning: Warning, Failed to compile Material LWArcthrower.Materials.M_Muzzle_Flash_for_AT for platform PC-D3D-SM4, Default Material will be used in game.
  53. [0167.14] Error: (AddNetObject) Objects SkeletalMesh Hair.SkeletalMeshes.SM_FemHairD and RB_ConstraintSetup Hair.Physics.LongBobM_Physics:RB_ConstraintSetup_53 have duplicate NetIndex 475
  54. [0167.14] Error: (AddNetObject) Objects SkeletalMesh Hair.SkeletalMeshes.SM_FemHairD_Hat and RB_ConstraintSetup Hair.Physics.LongBobM_Physics:RB_ConstraintSetup_54 have duplicate NetIndex 476
  55. [0167.14] Error: (AddNetObject) Objects SkeletalMesh Hair.SkeletalMeshes.SM_FemHairD_Headband and RB_ConstraintSetup Hair.Physics.LongBobM_Physics:RB_ConstraintSetup_55 have duplicate NetIndex 477
  56. [0167.14] Error: (AddNetObject) Objects SkeletalMesh Hair.SkeletalMeshes.SM_FemHairD_Powered and RB_ConstraintSetup Hair.Physics.LongBobM_Physics:RB_ConstraintSetup_56 have duplicate NetIndex 478
  57. [0167.17] Error: (AddNetObject) Objects SkeletalMesh Hair.SkeletalMeshes.SM_FemHairC_Headband and RB_ConstraintSetup Hair.Physics.LongBobM_Physics:RB_ConstraintSetup_52 have duplicate NetIndex 474
  58. [0167.58] Error: (AddNetObject) Objects SkeletalMesh Hair.SkeletalMeshes.SM_FemHairF_Powered and RB_ConstraintSetup Hair.Physics.LongBobM_Physics:RB_ConstraintSetup_64 have duplicate NetIndex 486
  59. [0167.76] Log: Missing cached shader map for material M_Flash_Sparks, compiling.
  60. [0167.76] Warning: Redscreen: Compiling M_Flash_Sparks at run-time, please ensure this is part of the cooking process
  61. [0168.33] Log: No animation compression exists for sequence NO_SensorSweepA (AnimSet Bit.Anims.AS_BeamBit)
  62. [0168.33] Log: FAnimationUtils::CompressAnimSequence NO_SensorSweepA (AnimSet Bit.Anims.AS_BeamBit) SkelMesh not valid, won't be able to use RemoveLinearKeys.
  63. [0168.33] Log: Compression Requested for Empty Animation NO_SensorSweepA
  64. [0168.33] Log: No animation compression exists for sequence NO_MedicalProtocolA (AnimSet Bit.Anims.AS_BeamBit)
  65. [0168.33] Log: FAnimationUtils::CompressAnimSequence NO_MedicalProtocolA (AnimSet Bit.Anims.AS_BeamBit) SkelMesh not valid, won't be able to use RemoveLinearKeys.
  66. [0168.33] Log: Compression Requested for Empty Animation NO_MedicalProtocolA
  67. [0168.33] Log: No animation compression exists for sequence NO_DefenseProtocolA (AnimSet Bit.Anims.AS_BeamBit)
  68. [0168.33] Log: FAnimationUtils::CompressAnimSequence NO_DefenseProtocolA (AnimSet Bit.Anims.AS_BeamBit) SkelMesh not valid, won't be able to use RemoveLinearKeys.
  69. [0168.33] Log: Compression Requested for Empty Animation NO_DefenseProtocolA
  70. [0168.33] Log: No animation compression exists for sequence NO_RestorativeMistA (AnimSet Bit.Anims.AS_BeamBit)
  71. [0168.33] Log: FAnimationUtils::CompressAnimSequence NO_RestorativeMistA (AnimSet Bit.Anims.AS_BeamBit) SkelMesh not valid, won't be able to use RemoveLinearKeys.
  72. [0168.33] Log: Compression Requested for Empty Animation NO_RestorativeMistA
  73. [0168.33] Log: No animation compression exists for sequence HL_FlyDwnStopA (AnimSet Bit.Anims.AS_BeamBit)
  74. [0168.33] Log: FAnimationUtils::CompressAnimSequence HL_FlyDwnStopA (AnimSet Bit.Anims.AS_BeamBit) SkelMesh not valid, won't be able to use RemoveLinearKeys.
  75. [0168.33] Log: Compression Requested for Empty Animation HL_FlyDwnStopA
  76. [0168.33] Log: No animation compression exists for sequence HL_FlyDwnLoopA (AnimSet Bit.Anims.AS_BeamBit)
  77. [0168.33] Log: FAnimationUtils::CompressAnimSequence HL_FlyDwnLoopA (AnimSet Bit.Anims.AS_BeamBit) SkelMesh not valid, won't be able to use RemoveLinearKeys.
  78. [0168.33] Log: Compression Requested for Empty Animation HL_FlyDwnLoopA
  79. [0168.33] Log: No animation compression exists for sequence HL_FlyDwnStartA (AnimSet Bit.Anims.AS_BeamBit)
  80. [0168.33] Log: FAnimationUtils::CompressAnimSequence HL_FlyDwnStartA (AnimSet Bit.Anims.AS_BeamBit) SkelMesh not valid, won't be able to use RemoveLinearKeys.
  81. [0168.33] Log: Compression Requested for Empty Animation HL_FlyDwnStartA
  82. [0168.33] Log: No animation compression exists for sequence HL_FlyUpStopA (AnimSet Bit.Anims.AS_BeamBit)
  83. [0168.33] Log: FAnimationUtils::CompressAnimSequence HL_FlyUpStopA (AnimSet Bit.Anims.AS_BeamBit) SkelMesh not valid, won't be able to use RemoveLinearKeys.
  84. [0168.33] Log: Compression Requested for Empty Animation HL_FlyUpStopA
  85. [0168.33] Log: No animation compression exists for sequence HL_FlyUpLoopA (AnimSet Bit.Anims.AS_BeamBit)
  86. [0168.33] Log: FAnimationUtils::CompressAnimSequence HL_FlyUpLoopA (AnimSet Bit.Anims.AS_BeamBit) SkelMesh not valid, won't be able to use RemoveLinearKeys.
  87. [0168.33] Log: Compression Requested for Empty Animation HL_FlyUpLoopA
  88. [0168.33] Log: No animation compression exists for sequence HL_FlyUpStartA (AnimSet Bit.Anims.AS_BeamBit)
  89. [0168.33] Log: FAnimationUtils::CompressAnimSequence HL_FlyUpStartA (AnimSet Bit.Anims.AS_BeamBit) SkelMesh not valid, won't be able to use RemoveLinearKeys.
  90. [0168.33] Log: Compression Requested for Empty Animation HL_FlyUpStartA
  91. [0168.33] Log: No animation compression exists for sequence NO_CombatProtocolA (AnimSet Bit.Anims.AS_BeamBit)
  92. [0168.33] Log: FAnimationUtils::CompressAnimSequence NO_CombatProtocolA (AnimSet Bit.Anims.AS_BeamBit) SkelMesh not valid, won't be able to use RemoveLinearKeys.
  93. [0168.33] Log: Compression Requested for Empty Animation NO_CombatProtocolA
  94. [0168.33] Log: No animation compression exists for sequence NO_HarrassmentA (AnimSet Bit.Anims.AS_BeamBit)
  95. [0168.33] Log: FAnimationUtils::CompressAnimSequence NO_HarrassmentA (AnimSet Bit.Anims.AS_BeamBit) SkelMesh not valid, won't be able to use RemoveLinearKeys.
  96. [0168.33] Log: Compression Requested for Empty Animation NO_HarrassmentA
  97. [0168.33] Log: No animation compression exists for sequence NO_CapacitorDischargeA (AnimSet Bit.Anims.AS_BeamBit)
  98. [0168.33] Log: FAnimationUtils::CompressAnimSequence NO_CapacitorDischargeA (AnimSet Bit.Anims.AS_BeamBit) SkelMesh not valid, won't be able to use RemoveLinearKeys.
  99. [0168.33] Log: Compression Requested for Empty Animation NO_CapacitorDischargeA
  100. [0168.33] Log: No animation compression exists for sequence NO_RevivalProtocolA (AnimSet Bit.Anims.AS_BeamBit)
  101. [0168.33] Log: FAnimationUtils::CompressAnimSequence NO_RevivalProtocolA (AnimSet Bit.Anims.AS_BeamBit) SkelMesh not valid, won't be able to use RemoveLinearKeys.
  102. [0168.33] Log: Compression Requested for Empty Animation NO_RevivalProtocolA
  103. [0168.33] Log: No animation compression exists for sequence NO_ScanningProtocolA (AnimSet Bit.Anims.AS_BeamBit)
  104. [0168.33] Log: FAnimationUtils::CompressAnimSequence NO_ScanningProtocolA (AnimSet Bit.Anims.AS_BeamBit) SkelMesh not valid, won't be able to use RemoveLinearKeys.
  105. [0168.33] Log: Compression Requested for Empty Animation NO_ScanningProtocolA
  106. [0168.33] Log: No animation compression exists for sequence NO_SensorSweepA (AnimSet Bit.Anims.AS_Bit)
  107. [0168.33] Log: FAnimationUtils::CompressAnimSequence NO_SensorSweepA (AnimSet Bit.Anims.AS_Bit) SkelMesh not valid, won't be able to use RemoveLinearKeys.
  108. [0168.33] Log: Compression Requested for Empty Animation NO_SensorSweepA
  109. [0168.33] Log: No animation compression exists for sequence NO_MedicalProtocolA (AnimSet Bit.Anims.AS_Bit)
  110. [0168.33] Log: FAnimationUtils::CompressAnimSequence NO_MedicalProtocolA (AnimSet Bit.Anims.AS_Bit) SkelMesh not valid, won't be able to use RemoveLinearKeys.
  111. [0168.33] Log: Compression Requested for Empty Animation NO_MedicalProtocolA
  112. [0168.33] Log: No animation compression exists for sequence NO_RevivalProtocolA (AnimSet Bit.Anims.AS_Bit)
  113. [0168.33] Log: FAnimationUtils::CompressAnimSequence NO_RevivalProtocolA (AnimSet Bit.Anims.AS_Bit) SkelMesh not valid, won't be able to use RemoveLinearKeys.
  114. [0168.33] Log: Compression Requested for Empty Animation NO_RevivalProtocolA
  115. [0168.33] Log: No animation compression exists for sequence NO_ScanningProtocolA (AnimSet Bit.Anims.AS_Bit)
  116. [0168.33] Log: FAnimationUtils::CompressAnimSequence NO_ScanningProtocolA (AnimSet Bit.Anims.AS_Bit) SkelMesh not valid, won't be able to use RemoveLinearKeys.
  117. [0168.33] Log: Compression Requested for Empty Animation NO_ScanningProtocolA
  118. [0168.33] Log: No animation compression exists for sequence Zero (AnimSet Bit.Anims.AS_BeamBit)
  119. [0168.33] Log: FAnimationUtils::CompressAnimSequence Zero (AnimSet Bit.Anims.AS_BeamBit) SkelMesh not valid, won't be able to use RemoveLinearKeys.
  120. [0168.33] Log: Compression Requested for Empty Animation Zero
  121. [0168.33] Log: No animation compression exists for sequence ADD_Zero (AnimSet Bit.Anims.AS_BeamBit)
  122. [0168.33] Log: FAnimationUtils::CompressAnimSequence ADD_Zero (AnimSet Bit.Anims.AS_BeamBit) SkelMesh not valid, won't be able to use RemoveLinearKeys.
  123. [0168.33] Log: Compression Requested for Empty Animation ADD_Zero
  124. [0168.33] Log: No animation compression exists for sequence Zero (AnimSet Bit.Anims.AS_Bit)
  125. [0168.33] Log: FAnimationUtils::CompressAnimSequence Zero (AnimSet Bit.Anims.AS_Bit) SkelMesh not valid, won't be able to use RemoveLinearKeys.
  126. [0168.33] Log: Compression Requested for Empty Animation Zero
  127. [0168.33] Log: No animation compression exists for sequence ADD_Zero (AnimSet Bit.Anims.AS_Bit)
  128. [0168.33] Log: FAnimationUtils::CompressAnimSequence ADD_Zero (AnimSet Bit.Anims.AS_Bit) SkelMesh not valid, won't be able to use RemoveLinearKeys.
  129. [0168.33] Log: Compression Requested for Empty Animation ADD_Zero
  130. [0168.34] Error: (AddNetObject) Objects SkeletalMesh Hair.SkeletalMeshes.SM_FemHairC and RB_ConstraintSetup Hair.Physics.LongBobM_Physics:RB_ConstraintSetup_50 have duplicate NetIndex 472
  131. [0168.34] Error: (AddNetObject) Objects SkeletalMesh Hair.SkeletalMeshes.SM_FemHairC_Hat and RB_ConstraintSetup Hair.Physics.LongBobM_Physics:RB_ConstraintSetup_51 have duplicate NetIndex 473
  132. [0168.49] Error: (AddNetObject) Objects SkeletalMesh Hair.SkeletalMeshes.SM_FemHairF and RB_ConstraintSetup Hair.Physics.LongBobM_Physics:RB_ConstraintSetup_61 have duplicate NetIndex 483
  133. [0168.49] Error: (AddNetObject) Objects SkeletalMesh Hair.SkeletalMeshes.SM_FemHairF_Hat and RB_ConstraintSetup Hair.Physics.LongBobM_Physics:RB_ConstraintSetup_62 have duplicate NetIndex 484
  134. [0168.49] Error: (AddNetObject) Objects SkeletalMesh Hair.SkeletalMeshes.SM_FemHairF_Headband and RB_ConstraintSetup Hair.Physics.LongBobM_Physics:RB_ConstraintSetup_63 have duplicate NetIndex 485
  135. [0168.97] Log: Setting Game Info for World (0xa2d72100) 'Avenger_Root.TheWorld:PersistentLevel.WorldInfo_0'
  136. [0168.97] Log: Game class is 'XComHeadquartersGame'
  137. [0168.97] Log: Set Game Info as (0x9c1db200) 'Avenger_Root.TheWorld:PersistentLevel.XComHeadquartersGame_0'
  138. [0168.99] Log: Bringing World Avenger_Root.TheWorld up for play (0) at 2026.08.22-02.19.21
  139. [0169.01] Log: Bringing up level for play took: 0.038419
  140. [0169.05] Log: ########### Finished loading level: 21.260093 seconds
  141. [0174.64] Log: Crash Detected: Dumping C:\Users\J\Documents\My Games\XCOM2 War of the Chosen\Binaries\Win64\..\..\XComGame\Logs\XCom-BING-BONG-CL469133-2026.08.22-02.19.27-Crash\XCom-BING-BONG-CL469133-2026.08.22-02.19.27_Minidump.dmp
  142. [0174.64] Log: Crash: GettingNameData
  143. [0174.64] Log: Suspending Threads
  144. [0174.68] Log: Writing Minidmp
  145. [0175.07] Log: Crash: Saving Names Array
  146. [0175.07] Log: Crash: Saving Names Array Data
  147. [0175.07] Log: Dumping name table: (3599400)
  148. [0175.07] Log: Dumping name table: 0x3dff0000 (3599400)
  149. [0175.07] Log: Crash: Saving Names Array Blocks
  150. [0175.08] Log: Crash: Saving Objects Array
  151. [0175.08] Log: Crash: Saving Objects Array Data
  152. [0175.08] Log: Crash: Saving Objects
  153. [0179.92] Log: Waking Threads
  154. [0182.79] Log: GetQueryData - Timed out while waiting for GPU to catch up. (500 ms)
  155. [0182.79] Log: Crash: appSendCrashTelemetry
  156. [0184.37] Log: CRASH: Copying Log
  157. [0188.64] Exit: Exiting.
  158. [0188.68] Log: Log file closed, 08/22/26 02:19:41
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