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  1. //
  2. // Notes:
  3. // The user settings found in players/config.ini will be applied on boot and will be overridden.
  4. // by the config.ini settings found in the user profile directory once the user is logged in
  5. // to Battle.Net. Any manual edition of the user settings in this file should be followed by
  6. // a copy of the config.ini file in the proper user profile directory.
  7. ///////////////////////////////////////////////////////////////////////////////////////////////////
  8.  
  9. //
  10. //Version info
  11. ///
  12. //This file's version
  13. config_version = "2" // 0 or bigger
  14.  
  15. //keep track of hardware configuration to detect hardware changes
  16. hardware_checksum = "-184565520" // integer
  17.  
  18. //
  19. //Gameplay
  20. //
  21.  
  22. //Frame rate cap (0 for none)
  23. max_fps = "0" // 0 to 1000
  24.  
  25. //Frame rate cap in the frontend (0 for none, should be smaller than com_maxfps)
  26. max_fps_menu = "60" // 0 to 1000
  27.  
  28. //Toggle framerate smoothing
  29. smooth_framerate = "0" // 0 or 1
  30.  
  31. //Horizontal field of view in degrees assuming 16:9 aspect ratio
  32. fov = "90" // 60 to 120
  33.  
  34. //Enable the ads fov to be relative to the cg_fov_default dvar
  35. relative_ads_fov = "1" // 0 or 1
  36.  
  37. splitscreen_orientation = "0" // 0 or 1
  38.  
  39. //Enable occlusion of sound behind solid surfaces
  40. sound_occlusion = "1" // 0 or 1
  41.  
  42. //Mouse smoothing amount
  43. mouse_filter = "0" // 0 to 10
  44.  
  45. mouse_acceleration = "0" // 0 to 1
  46.  
  47. mouse_sensitivity = "12" // 0.01 to 100
  48.  
  49. //Multiply yaw sensitivity by this factor when in ADS.
  50. mouse_ads_yaw_ads_multiplier = "1" // 0 to 30
  51.  
  52. //Multiply pitch sensitivity by this factor when in ADS.
  53. mouse_ads_pitch_ads_multiplier = "1" // 0 to 30
  54.  
  55. //Enables monitor distance ADS scaling based on the sensitivity coefficient.
  56. mouse_ads_use_monitor_distance = "1" // 0 or 1
  57.  
  58. //Sets the ADS scaling coefficient in the monitor distance calculations (1.33 = 75% and 0 = 0% for aspect ratio 16:9).
  59. mouse_ads_monitor_distance_coefficient = "1.33" // 0 to 5
  60.  
  61. //Mouse vertical sensitivity
  62. mouse_vertical_sensitivity = "0.022" // -1 to 1
  63.  
  64. //Enable vertical look with the mouse
  65. mouse_vertical_look = "1" // 0 or 1
  66.  
  67. //The Game manages it's process priority automatically.
  68. automatic_process_priority = "1" // 0 or 1
  69.  
  70. //Enable Shader Warming i.e. Precompiling the shaders during the loading. Increased load times, reduced in-game hitches.
  71. shader_warming = "On" // Off, On, or Allow in movies
  72.  
  73. //Play the intro movies at boot.
  74. play_intro_movies = "1" // 0 or 1
  75.  
  76. //
  77. //Display
  78. //
  79.  
  80. // 0 - Windowed, 1 - Fullscreen, 2 - Fullscreen Window, 3 - Fullscreen Extended Window
  81. fullscreen_mode = "0" // 0 to 3
  82.  
  83. //1 - Fullscreen, 2 - Fullscreen Window, 3 - Fullscreen Extended Window
  84. fullscreen_preferred_mode = "1" // 1 to 3
  85.  
  86. //Window X position
  87. window_x = "-8" // -8192 to 8192
  88.  
  89. //Window Y position
  90. window_y = "-8" // -8192 to 8192
  91.  
  92. //Window width
  93. window_width = "1920" // 0 to 16384
  94.  
  95. //Window height
  96. window_height = "1017" // 0 to 16384
  97.  
  98. //Window is maximized
  99. window_maximized = "0" // 0 or 1
  100.  
  101. //Fullscreen resolution
  102. fullscreen_resolution = "1920x1080" // any text
  103.  
  104. refresh_rate = "60" // 1 to 240
  105.  
  106. //Monitor index to use for fullscreen
  107. monitor = "1" // 0 to 8
  108.  
  109. //Vsync only applies in fullscreen
  110. vsync = "0" // 0 or 1
  111.  
  112. //Apply Vsync but only in the frontend
  113. vsync_menu = "0" // 0 or 1
  114.  
  115. //Percentage of window resolution that the 3D scene renders at
  116. resolution_percent = "66" // 30 to 200
  117.  
  118. //Color spaces for monitor output
  119. display_gamma = "sRGB" // sRGB, or rec.709
  120.  
  121. //Force specific aspect ratio independent of window aspect ratio
  122. aspect_ratio = "window" // window, 5:4, 4:3, 16:10, 16:9, 21:9, or 32:9
  123.  
  124. //
  125. //Graphics
  126. //
  127.  
  128. //LOD's to drop on models, lower numbers are higher quality
  129. mesh_quality = "2" // 0 to 2
  130.  
  131. //0 - Force 2x anisotropic filtering, 1 - Per material, 2 - Force 16x anisotropic filtering
  132. texture_filter = "0" // 0 to 2
  133.  
  134. //Number of mips to drop on streamed textures, lower numbers are higher quality
  135. texture_quality = "3" // 0 to 3
  136.  
  137. //Number of mips to drop on effects and dynamic decals, lower numbers are higher quality
  138. texture_quality_fx = "3" // 0 to 3
  139.  
  140. //Number of mips to drop on reflections, lower numbers are higher quality
  141. texture_quality_probes = "2" // 0 to 2
  142.  
  143. //Number of mips to drop on sun shadows, lower numbers are higher quality
  144. texture_quality_baked_sun_shadows = "0" // 0 to 1
  145.  
  146. disable_dynamic_light_shadows = "1" // 0 or 1
  147.  
  148. disable_dynamic_sun_shadows = "1" // 0 or 1
  149.  
  150. //Particle shadow support
  151. fx_shadows = "0" // 0 or 1
  152.  
  153. //Resolution of spot light shadows
  154. spot_shadow_texture_size = "512" // 128 to 8192
  155.  
  156. //Resolution of omni (point) light shadows
  157. omni_shadow_texture_size = "256" // 128 to 2048
  158.  
  159. //Enable multi-sampled soft shadows
  160. shadow_filtering = "0" // 0 or 1
  161.  
  162. //Enabled order-independent transparency
  163. oit = "0" // 0 or 1
  164.  
  165. //Maximum number of overlapping transparency layers
  166. oit_layers = "8" // 8, 9, 12, or 16
  167.  
  168. //Screen-space ambient occlusion method
  169. ssao_technique = "Disabled" // Disabled, GTAO Low Quality, GTAO Medium Quality, GTAO High Quality, or GTAO Ultra Quality
  170.  
  171. //Anti-aliasing technique
  172. aa_technique = "FXAA" // None, FXAA, SMAA 1x, Filmic SMAA 1x, SMAA T2x, or Filmic SMAA T2x
  173.  
  174. //Per-object motion blur
  175. motion_blur = "Off" // Off, Auto, or On
  176.  
  177. motion_blur_quality = "Low" // Low, Medium, or High
  178.  
  179. //Better lighting for skin
  180. subsurface_scattering = "0" // 0 or 1
  181.  
  182. //Set to 3 to enable triple buffering, useful to prevent large framerate drop when vsync is on
  183. backbuffer_count = "2" // 2 to 3
  184.  
  185. //HDR display mode
  186. hdr_display_mode = "-1" // -1 to 2
  187.  
  188. //Enable screenspace reflection
  189. ssr = "0" // 0 or 1
  190.  
  191. //Index of GPU to use (-1 for auto-detect)
  192. display_adapter = "-1" // -1 or bigger
  193.  
  194. //Enable viewmodel self shadowing
  195. shadow_viewmodel_self = "All" // Off, Sun Only, Spot Only, or All
  196.  
  197. dedicated_player_shadow = "Off" // Off, Sun Only, Spot Only, or All
  198.  
  199. //Number of pixel in screen required to be culled, lower numbers are higher quality
  200. auto_cull_radius = "1" // 0 to 10
  201.  
  202. //1 for low quality ambient lighting, 0 for normal
  203. local_ambient_lighting = "1" // 0 or 1
  204.  
  205. //
  206. //Audio
  207. //
  208.  
  209. //Adjusts the volume for character and announcer voices.
  210. voice_scale = "1" // 0 to 1
  211.  
  212. //Adjusts the volume of the music.
  213. music_scale = "1" // 0 to 1
  214.  
  215. //Adjusts the volume of the sound effects.
  216. sfx_scale = "1" // 0 to 1
  217.  
  218. //Adjusts the volume during cinematics.
  219. cinematic_scale = "1" // 0 to 1
  220.  
  221. //Adjusts overall volume.
  222. master_scale = "0.7" // 0 to 1
  223.  
  224. //Mutes all sound.
  225. mute_master = "0" // 0 or 1
  226.  
  227. //Mutes music only.
  228. mute_music = "0" // 0 or 1
  229.  
  230. //Mutes character and announcer voices only.
  231. mute_voice = "0" // 0 or 1
  232.  
  233. //
  234. //Voice Chat
  235. //
  236.  
  237. //Enable voice chat
  238. enable_voice = "1" // 0 or 1
  239.  
  240. //Chat input device
  241. voice_input_device = "Default System Device" // any text
  242.  
  243. //Chat input volume
  244. voice_input_volume = "80" // 0 to 100
  245.  
  246. //Chat output device
  247. voice_output_device = "Default System Device" // any text
  248.  
  249. //Chat output volume
  250. voice_output_volume = "100" // 0 to 100
  251.  
  252. //Using push to talk
  253. voice_push_to_talk = "1" // 0 or 1
  254.  
  255. //Sensitivity of voice activation
  256. voice_va_sensitivity = "57" // 0 to 100
  257.  
  258. //
  259. //Telemetry
  260. //
  261.  
  262. //Set to 1 or 2 to display an ingame overlay of the frame performance over time.
  263. show_performance_graph = "0" // 0 to 16
  264.  
  265. ///////////////////////////////////////////////////////////////////////////////////////////////////
  266. // SYSTEM SETTINGS
  267. //
  268. // Notes:
  269. // These settings are specific to this system's hardware, and are only applied at boot time.
  270. ///////////////////////////////////////////////////////////////////////////////////////////////////
  271.  
  272. //Set to zero to force auto-detect to run at startup
  273. auto_detect_has_run = "1" // 0 or 1
  274.  
  275. //Thread count for handling the job queue
  276. worker_threads = "2" // 2 to 16
  277.  
  278. //Enable multi-threaded rendering, should improve performance on 6-cores+ cpu using Nvidia graphics card
  279. threaded_rendering = "0" // 0 or 1
  280.  
  281. //Clear to check driver against recommended
  282. last_driver_nvidia = "41634" // 0 or bigger
  283.  
  284. //Clear to check driver against recommended
  285. last_driver_amd = "0" // 0 or bigger
  286.  
  287. //Fraction of video memory usage to target
  288. video_memory = "0.975" // 0.75 to 1
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