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  1. hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
  2. Zoner's Half-Life Compilation Tools -- Custom Build
  3. Based on code modifications by Sean 'Zoner' Cavanaugh
  4. Based on Valve's version, modified with permission.
  5. Submit detailed bug reports to (merlinis@bigpond.net.au)
  6. ----- BEGIN hlcsg -----
  7. Command line: hlcsg -nowadtextures Hercules
  8. Entering Hercules.map
  9.  
  10. Current hlcsg Settings
  11. Name | Setting | Default
  12. ---------------------|-----------|-------------------------
  13. threads [ 2 ] [ Varies ]
  14. verbose [ off ] [ off ]
  15. log [ on ] [ on ]
  16. developer [ 0 ] [ 0 ]
  17. chart [ off ] [ off ]
  18. estimate [ off ] [ off ]
  19. max texture memory [ 4194304 ] [ 4194304 ]
  20. priority [ Normal ] [ Normal ]
  21.  
  22. noclip [ off ] [ off ]
  23. null texture stripping[ on ] [ on ]
  24. clipnode economy mode [ on ] [ on ]
  25. onlyents [ off ] [ off ]
  26. wadtextures [ off ] [ on ]
  27. skyclip [ on ] [ on ]
  28. hullfile [ None ] [ None ]
  29. min surface area [ 0.500 ] [ 0.500 ]
  30. brush union threshold [ 0.000 ] [ 0.000 ]
  31.  
  32. Using mapfile wad configuration
  33. Wadinclude list :
  34. [zhlt.wad]
  35.  
  36. 0 brushes (totalling 0 sides) discarded from clipping hulls
  37. CreateBrush:
  38. (0.11 seconds)
  39. SetModelCenters:
  40. (0.00 seconds)
  41. CSGBrush:
  42. (0.94 seconds)
  43.  
  44. Using Wadfile: \program files\steam\steamapps\anita903\counter-strike\cstrike\as_steel.wad
  45. - Contains 0 used textures, 0.00 percent of map (86 textures in wad)
  46. Using Wadfile: \program files\steam\steamapps\anita903\counter-strike\cstrike\0soup0_simpsons.wad
  47. - Warning: Larger than expected texture (251052 bytes): 'CAR'
  48. - Warning: Larger than expected texture (270092 bytes): '{BURNSWINDOW'
  49. - Warning: Larger than expected texture (348972 bytes): 'NUKEOUTSIDE'
  50. - Warning: Larger than expected texture (348972 bytes): 'TRAILER'
  51. - Warning: Larger than expected texture (261932 bytes): '{PLEXFLASH'
  52. - Warning: Larger than expected texture (196652 bytes): 'COMICSTORE'
  53. - Warning: Larger than expected texture (261932 bytes): '{RADIO'
  54. - Contains 0 used textures, 0.00 percent of map (110 textures in wad)
  55. Using Wadfile: \program files\steam\steamapps\anita903\counter-strike\cstrike\azzetoon.wad
  56. - Contains 4 used textures, 40.00 percent of map (64 textures in wad)
  57. Using Wadfile: \program files\steam\steamapps\anita903\counter-strike\cstrike\deathrun_gamerfun_pooh.wad
  58. - Warning: Larger than expected texture (348972 bytes): 'SP_BALKON11'
  59. - Warning: Larger than expected texture (348972 bytes): 'SP_DOM_10'
  60. - Contains 2 used textures, 20.00 percent of map (67 textures in wad)
  61. Using Wadfile: \program files\steam\steamapps\anita903\counter-strike\cstrike\deathrun_gamerfun.wad
  62. - Warning: Larger than expected texture (348972 bytes): 'SP_BALKON11'
  63. - Warning: Larger than expected texture (348972 bytes): 'SP_DOM_10'
  64. - Contains 0 used textures, 0.00 percent of map (63 textures in wad)
  65. Using Wadfile: \program files\steam\steamapps\anita903\counter-strike\cstrike\de_vegas.wad
  66. - Contains 1 used texture, 10.00 percent of map (101 textures in wad)
  67. Using Wadfile: \program files\steam\steamapps\anita903\counter-strike\cstrike\de_dust_cartoon2.wad
  68. - Contains 1 used texture, 10.00 percent of map (28 textures in wad)
  69. Using Wadfile: \program files\steam\steamapps\anita903\counter-strike\cstrike\as_tundra.wad
  70. - Contains 2 used textures, 20.00 percent of map (18 textures in wad)
  71. Using Wadfile: \program files\steam\steamapps\anita903\counter-strike\cstrike\mywad.wad
  72. - Contains 0 used textures, 0.00 percent of map (9 textures in wad)
  73. Including Wadfile: \program files\steam\steamapps\anita903\counter-strike\cstrike\zhlt.wad
  74. - Contains 0 used textures, 0.00 percent of map (7 textures in wad)
  75. Including Wadfile: \downloads\zhlt.wad
  76. - Contains 0 used textures, 0.00 percent of map (7 textures in wad)
  77. Using Wadfile: \documents and settings\garry liao\my documents\cstrike.wad
  78. - Contains 0 used textures, 0.00 percent of map (123 textures in wad)
  79. Using Wadfile: \program files\steam\steamapps\anita903\counter-strike\cstrike\condeixaserver.wad
  80. - Contains 0 used textures, 0.00 percent of map (6 textures in wad)
  81. Using Wadfile: \program files\steam\steamapps\anita903\counter-strike\cstrike\lollerc.wad
  82. - Contains 0 used textures, 0.00 percent of map (10 textures in wad)
  83. Using Wadfile: \program files\steam\steamapps\anita903\counter-strike\cstrike\wall.wad
  84. - Contains 0 used textures, 0.00 percent of map (1 textures in wad)
  85. Using Wadfile: \documents and settings\garry liao\my documents\wads\liquids.wad
  86. - Contains 0 used textures, 0.00 percent of map (32 textures in wad)
  87. Including Wadfile: \documents and settings\garry liao\my documents\zhlt.wad
  88. - Contains 0 used textures, 0.00 percent of map (3 textures in wad)
  89.  
  90. Warning: More than 8 wadfiles are in use. (17)
  91. This may be harmless, and if no strange side effects are occurring, then
  92. it can safely be ignored. However, if your map starts exhibiting strange
  93. or obscure errors, consider this as suspect.
  94.  
  95.  
  96. added 2 additional animating textures.
  97. Texture usage is at 0.45 mb (of 4.00 mb MAX)
  98. 1.14 seconds elapsed
  99.  
  100. ----- END hlcsg -----
  101.  
  102.  
  103.  
  104. hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
  105. Zoner's Half-Life Compilation Tools -- Custom Build
  106. Based on code modifications by Sean 'Zoner' Cavanaugh
  107. Based on Valve's version, modified with permission.
  108. Submit detailed bug reports to (merlinis@bigpond.net.au)
  109. ----- BEGIN hlbsp -----
  110. Command line: hlbsp Hercules
  111.  
  112. Current hlbsp Settings
  113. Name | Setting | Default
  114. -------------------|-----------|-------------------------
  115. threads [ 2 ] [ Varies ]
  116. verbose [ off ] [ off ]
  117. log [ on ] [ on ]
  118. developer [ 0 ] [ 0 ]
  119. chart [ off ] [ off ]
  120. estimate [ off ] [ off ]
  121. max texture memory [ 4194304 ] [ 4194304 ]
  122. priority [ Normal ] [ Normal ]
  123.  
  124. noclip [ off ] [ off ]
  125. nofill [ off ] [ off ]
  126. null tex. stripping [ on ] [ on ]
  127. notjunc [ off ] [ off ]
  128. subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
  129. max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
  130.  
  131.  
  132. Warning: === LEAK in hull 0 ===
  133. Entity light @ (-957, -70, 320)
  134. Error:
  135. A LEAK is a hole in the map, where the inside of it is exposed to the
  136. (unwanted) outside region. The entity listed in the error is just a helpful
  137. indication of where the beginning of the leak pointfile starts, so the
  138. beginning of the line can be quickly found and traced to until reaching the
  139. outside. Unless this entity is accidentally on the outside of the map, it
  140. probably should not be deleted. Some complex rotating objects entities need
  141. their origins outside the map. To deal with these, just enclose the origin
  142. brush with a solid world brush
  143.  
  144. Leak pointfile generated
  145.  
  146. 1.69 seconds elapsed
  147.  
  148. ----- END hlbsp -----
  149.  
  150.  
  151.  
  152. hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
  153. Zoner's Half-Life Compilation Tools -- Custom Build
  154. Based on code modifications by Sean 'Zoner' Cavanaugh
  155. Based on Valve's version, modified with permission.
  156. Submit detailed bug reports to (merlinis@bigpond.net.au)
  157. ----- BEGIN hlvis -----
  158. Command line: hlvis Hercules
  159. >> There was a problem compiling the map.
  160. >> Check the file Hercules.log for the cause.
  161.  
  162. ----- END hlvis -----
  163.  
  164.  
  165.  
  166. hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
  167. Zoner's Half-Life Compilation Tools -- Custom Build
  168. Based on code modifications by Sean 'Zoner' Cavanaugh
  169. Based on Valve's version, modified with permission.
  170. Submit detailed bug reports to (merlinis@bigpond.net.au)
  171. ----- BEGIN hlrad -----
  172. Command line: hlrad Hercules
  173. >> There was a problem compiling the map.
  174. >> Check the file Hercules.log for the cause.
  175.  
  176. ----- END hlrad -----
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