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- hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to (merlinis@bigpond.net.au)
- ----- BEGIN hlcsg -----
- Command line: hlcsg -nowadtextures Hercules
- Entering Hercules.map
- Current hlcsg Settings
- Name | Setting | Default
- ---------------------|-----------|-------------------------
- threads [ 2 ] [ Varies ]
- verbose [ off ] [ off ]
- log [ on ] [ on ]
- developer [ 0 ] [ 0 ]
- chart [ off ] [ off ]
- estimate [ off ] [ off ]
- max texture memory [ 4194304 ] [ 4194304 ]
- priority [ Normal ] [ Normal ]
- noclip [ off ] [ off ]
- null texture stripping[ on ] [ on ]
- clipnode economy mode [ on ] [ on ]
- onlyents [ off ] [ off ]
- wadtextures [ off ] [ on ]
- skyclip [ on ] [ on ]
- hullfile [ None ] [ None ]
- min surface area [ 0.500 ] [ 0.500 ]
- brush union threshold [ 0.000 ] [ 0.000 ]
- Using mapfile wad configuration
- Wadinclude list :
- [zhlt.wad]
- 0 brushes (totalling 0 sides) discarded from clipping hulls
- CreateBrush:
- (0.11 seconds)
- SetModelCenters:
- (0.00 seconds)
- CSGBrush:
- (0.94 seconds)
- Using Wadfile: \program files\steam\steamapps\anita903\counter-strike\cstrike\as_steel.wad
- - Contains 0 used textures, 0.00 percent of map (86 textures in wad)
- Using Wadfile: \program files\steam\steamapps\anita903\counter-strike\cstrike\0soup0_simpsons.wad
- - Warning: Larger than expected texture (251052 bytes): 'CAR'
- - Warning: Larger than expected texture (270092 bytes): '{BURNSWINDOW'
- - Warning: Larger than expected texture (348972 bytes): 'NUKEOUTSIDE'
- - Warning: Larger than expected texture (348972 bytes): 'TRAILER'
- - Warning: Larger than expected texture (261932 bytes): '{PLEXFLASH'
- - Warning: Larger than expected texture (196652 bytes): 'COMICSTORE'
- - Warning: Larger than expected texture (261932 bytes): '{RADIO'
- - Contains 0 used textures, 0.00 percent of map (110 textures in wad)
- Using Wadfile: \program files\steam\steamapps\anita903\counter-strike\cstrike\azzetoon.wad
- - Contains 4 used textures, 40.00 percent of map (64 textures in wad)
- Using Wadfile: \program files\steam\steamapps\anita903\counter-strike\cstrike\deathrun_gamerfun_pooh.wad
- - Warning: Larger than expected texture (348972 bytes): 'SP_BALKON11'
- - Warning: Larger than expected texture (348972 bytes): 'SP_DOM_10'
- - Contains 2 used textures, 20.00 percent of map (67 textures in wad)
- Using Wadfile: \program files\steam\steamapps\anita903\counter-strike\cstrike\deathrun_gamerfun.wad
- - Warning: Larger than expected texture (348972 bytes): 'SP_BALKON11'
- - Warning: Larger than expected texture (348972 bytes): 'SP_DOM_10'
- - Contains 0 used textures, 0.00 percent of map (63 textures in wad)
- Using Wadfile: \program files\steam\steamapps\anita903\counter-strike\cstrike\de_vegas.wad
- - Contains 1 used texture, 10.00 percent of map (101 textures in wad)
- Using Wadfile: \program files\steam\steamapps\anita903\counter-strike\cstrike\de_dust_cartoon2.wad
- - Contains 1 used texture, 10.00 percent of map (28 textures in wad)
- Using Wadfile: \program files\steam\steamapps\anita903\counter-strike\cstrike\as_tundra.wad
- - Contains 2 used textures, 20.00 percent of map (18 textures in wad)
- Using Wadfile: \program files\steam\steamapps\anita903\counter-strike\cstrike\mywad.wad
- - Contains 0 used textures, 0.00 percent of map (9 textures in wad)
- Including Wadfile: \program files\steam\steamapps\anita903\counter-strike\cstrike\zhlt.wad
- - Contains 0 used textures, 0.00 percent of map (7 textures in wad)
- Including Wadfile: \downloads\zhlt.wad
- - Contains 0 used textures, 0.00 percent of map (7 textures in wad)
- Using Wadfile: \documents and settings\garry liao\my documents\cstrike.wad
- - Contains 0 used textures, 0.00 percent of map (123 textures in wad)
- Using Wadfile: \program files\steam\steamapps\anita903\counter-strike\cstrike\condeixaserver.wad
- - Contains 0 used textures, 0.00 percent of map (6 textures in wad)
- Using Wadfile: \program files\steam\steamapps\anita903\counter-strike\cstrike\lollerc.wad
- - Contains 0 used textures, 0.00 percent of map (10 textures in wad)
- Using Wadfile: \program files\steam\steamapps\anita903\counter-strike\cstrike\wall.wad
- - Contains 0 used textures, 0.00 percent of map (1 textures in wad)
- Using Wadfile: \documents and settings\garry liao\my documents\wads\liquids.wad
- - Contains 0 used textures, 0.00 percent of map (32 textures in wad)
- Including Wadfile: \documents and settings\garry liao\my documents\zhlt.wad
- - Contains 0 used textures, 0.00 percent of map (3 textures in wad)
- Warning: More than 8 wadfiles are in use. (17)
- This may be harmless, and if no strange side effects are occurring, then
- it can safely be ignored. However, if your map starts exhibiting strange
- or obscure errors, consider this as suspect.
- added 2 additional animating textures.
- Texture usage is at 0.45 mb (of 4.00 mb MAX)
- 1.14 seconds elapsed
- ----- END hlcsg -----
- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to (merlinis@bigpond.net.au)
- ----- BEGIN hlbsp -----
- Command line: hlbsp Hercules
- Current hlbsp Settings
- Name | Setting | Default
- -------------------|-----------|-------------------------
- threads [ 2 ] [ Varies ]
- verbose [ off ] [ off ]
- log [ on ] [ on ]
- developer [ 0 ] [ 0 ]
- chart [ off ] [ off ]
- estimate [ off ] [ off ]
- max texture memory [ 4194304 ] [ 4194304 ]
- priority [ Normal ] [ Normal ]
- noclip [ off ] [ off ]
- nofill [ off ] [ off ]
- null tex. stripping [ on ] [ on ]
- notjunc [ off ] [ off ]
- subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
- max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
- Warning: === LEAK in hull 0 ===
- Entity light @ (-957, -70, 320)
- Error:
- A LEAK is a hole in the map, where the inside of it is exposed to the
- (unwanted) outside region. The entity listed in the error is just a helpful
- indication of where the beginning of the leak pointfile starts, so the
- beginning of the line can be quickly found and traced to until reaching the
- outside. Unless this entity is accidentally on the outside of the map, it
- probably should not be deleted. Some complex rotating objects entities need
- their origins outside the map. To deal with these, just enclose the origin
- brush with a solid world brush
- Leak pointfile generated
- 1.69 seconds elapsed
- ----- END hlbsp -----
- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to (merlinis@bigpond.net.au)
- ----- BEGIN hlvis -----
- Command line: hlvis Hercules
- >> There was a problem compiling the map.
- >> Check the file Hercules.log for the cause.
- ----- END hlvis -----
- hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to (merlinis@bigpond.net.au)
- ----- BEGIN hlrad -----
- Command line: hlrad Hercules
- >> There was a problem compiling the map.
- >> Check the file Hercules.log for the cause.
- ----- END hlrad -----
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