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- [Heroes Archive] (Data_54_summer03)
- Heroes Message Name: Message
- MID_MISSION_S201806DAISEIATU01_TITLE: Grand Conquests
- MID_MISSION_S201806DAISEIATU01_A1: GC: Earn Score
- MID_MISSION_H_S201806DAISEIATU01_A1: Earn points in Grand Conquests.
- MID_MISSION_S201806DAISEIATU01_A2: GC: Earn Score
- MID_MISSION_H_S201806DAISEIATU01_A2: Earn points in Grand Conquests.
- MID_MISSION_S201806DAISEIATU01_A3: GC: Earn Score
- MID_MISSION_H_S201806DAISEIATU01_A3: Earn points in Grand Conquests.
- MID_MISSION_S201806DAISEIATU01_A4: Tower: Second Stratum
- MID_MISSION_H_S201806DAISEIATU01_A4: Clear the Second Stratum of the Training\nTower.
- MID_MISSION_S201806DAISEIATU01_A5: Tower: Eighth Stratum
- MID_MISSION_H_S201806DAISEIATU01_A5: Clear the Eighth Stratum of the Training Tower.
- MID_MISSION_S201806DAISEIATU01_A6: Win Arena Duels
- MID_MISSION_H_S201806DAISEIATU01_A6: Win Arena Duels at any difficulty.
- MID_MISSION_S201806SENKA02_DAILY_TITLE: Tempest Trials
- MID_MISSION_S201806SENKA02_DAILY_A1: Clear Trial
- MID_MISSION_H_S201806SENKA02_DAILY_A1: Clear one of the final maps in Tempest Trials.
- MID_MISSION_S201806SENKA02_DAILY_A2: Clear Trial
- MID_MISSION_H_S201806SENKA02_DAILY_A2: Clear one of the final maps in Tempest Trials.
- MID_MISSION_S201806SENKA02_DAILY_A3: Clear Trial
- MID_MISSION_H_S201806SENKA02_DAILY_A3: Clear one of the final maps in Tempest Trials.
- MID_MISSION_S201806SENKA02_DAILY_A4: Clear Trial
- MID_MISSION_H_S201806SENKA02_DAILY_A4: Clear one of the final maps in Tempest Trials.
- MID_MISSION_S201806STORY02_TITLE: Summer's Arrival
- MID_MISSION_S201806STORY02_A1: Clear P21-1 on Lunatic
- MID_MISSION_H_S201806STORY02_A1: Clear Paralogue 21: Part 1 on Lunatic difficulty\nwith a sword user on your team. All four allies\nmust survive.
- MID_MISSION_S201806STORY02_A2: Clear P21-2 on Lunatic
- MID_MISSION_H_S201806STORY02_A2: Clear Paralogue 21: Part 2 on Lunatic difficulty\nwith a lance user on your team. All four allies\nmust survive.
- MID_MISSION_S201806STORY02_A3: Clear P21-3 on Lunatic
- MID_MISSION_H_S201806STORY02_A3: Clear Paralogue 21: Part 3 on Lunatic difficulty\nwith an axe user on your team. All four allies\nmust survive.
- MPID_水着ヒーニアス: Innes
- MPID_水着ターナ: Tana
- MPID_水着ティアモ: Cordelia
- MPID_水着ノワール: Noire
- MPID_HONOR_水着ヒーニアス: Flawless Form
- MPID_HONOR_水着ターナ: Noble and Nimble
- MPID_HONOR_水着ティアモ: Knight Paradise
- MPID_HONOR_水着ノワール: Shade Seeker
- MPID_H_水着ヒーニアス: The prince of Frelia. Tana's brother. Determined\nto use his vacation to hone his skills rather than\nplay around. Appears in Fire Emblem: The\nSacred Stones.
- MPID_H_水着ターナ: The princess of Frelia. Innes's sister. She's\nenjoying her break on a summer beach.\nAppears in Fire Emblem: The Sacred Stones.
- MPID_H_水着ティアモ: The sole survivor of Ylisse's pegasus knights.\nSupremely talented, but not so sure about\nswimwear. Appears in Fire Emblem Awakening.
- MPID_H_水着ノワール: Tharja's daughter. Turns into a terrifying\nalter ego when pushed too far. The summer\nsun has made her a bit dizzy. Appears in\nFire Emblem Awakening.
- MPID_VOICE_水着ヒーニアス: Xander Mobus
- MPID_VOICE_水着ターナ: Joie Marlowe
- MPID_VOICE_水着ティアモ: Julie Ann Taylor
- MPID_VOICE_水着ノワール: Michelle Ruff
- MPID_ILLUST_水着ヒーニアス: Asatani Tomoyo (麻谷知世)
- MPID_ILLUST_水着ターナ: cuboon
- MPID_ILLUST_水着ティアモ: Mayo (まよ)
- MPID_ILLUST_水着ノワール: Kusakihara Toshiyuki (草木原俊行) / INTELLIGENT SYSTEMS
- MSID_貝殻の槍: Shell Lance
- MSID_貝殻の槍+: Shell Lance+
- MSID_ビーチフラッグ: Beach Banner
- MSID_ビーチフラッグ+: Beach Banner+
- MSID_ヤシの実の弓: Cocobow
- MSID_ヤシの実の弓+: Cocobow+
- MSID_イズンの果実: Fruit of Iðunn
- MSID_攻撃速さの渾身1: Atk/Spd Push 1
- MSID_攻撃速さの渾身2: Atk/Spd Push 2
- MSID_攻撃速さの渾身3: Atk/Spd Push 3
- MSID_強化無効・近距離1: Dull Close 1
- MSID_強化無効・近距離2: Dull Close 2
- MSID_強化無効・近距離3: Dull Close 3
- MSID_守備の共謀1: Def Feint 1
- MSID_守備の共謀2: Def Feint 2
- MSID_守備の共謀3: Def Feint 3
- MSID_歩行の剛撃1: Infantry Rush 1
- MSID_歩行の剛撃2: Infantry Rush 2
- MSID_歩行の剛撃3: Infantry Rush 3
- MSID_H_貝殻の槍: If unit initiates combat, grants Atk/Spd/Def/\nRes+2 during combat.
- MSID_H_貝殻の槍+: If unit initiates combat, grants Atk/Spd/Def/\nRes+2 during combat.
- MSID_H_ビーチフラッグ: If unit initiates combat, grants Atk/Spd/Def/\nRes+2 during combat.
- MSID_H_ビーチフラッグ+: If unit initiates combat, grants Atk/Spd/Def/\nRes+2 during combat.
- MSID_H_ヤシの実の弓: Effective against flying foes. If unit initiates\ncombat, grants Atk/Spd/Def/Res+2 during\ncombat.
- MSID_H_ヤシの実の弓+: Effective against flying foes. If unit initiates\ncombat, grants Atk/Spd/Def/Res+2 during\ncombat.
- MSID_H_イズンの果実: Grants Spd+3. If unit's HP ≥ 50%, allies\nwithin 2 spaces can move to a space\nadjacent to unit.
- MSID_H_攻撃速さの渾身1: At start of combat, if unit's HP = 100%,\ngrants Atk/Spd+3, but if unit attacked, deals\n1 damage to unit after combat.
- MSID_H_攻撃速さの渾身2: At start of combat, if unit's HP = 100%,\ngrants Atk/Spd+4, but if unit attacked, deals\n1 damage to unit after combat.
- MSID_H_攻撃速さの渾身3: At start of combat, if unit's HP = 100%,\ngrants Atk/Spd+5, but if unit attacked, deals\n1 damage to unit after combat.
- MSID_H_強化無効・近距離1: At start of combat, if unit's HP = 100% and\nfoe uses sword, lance, axe, or dragonstone,\nneutralizes foe's bonuses (from skills like\nFortify, Rally, etc.) during combat.
- MSID_H_強化無効・近距離2: At start of combat, if unit's HP ≥ 50% and\nfoe uses sword, lance, axe, or dragonstone,\nneutralizes foe's bonuses (from skills like\nFortify, Rally, etc.) during combat.
- MSID_H_強化無効・近距離3: If foe uses sword, lance, axe, or\ndragonstone, neutralizes foe's bonuses\n(from skills like Fortify, Rally, etc.) during\ncombat.
- MSID_H_守備の共謀1: If a Rally Assist skill is used by unit or targets\nunit, inflicts Def-3 on foes in cardinal directions\nof unit through their next actions.
- MSID_H_守備の共謀2: If a Rally Assist skill is used by unit or targets\nunit, inflicts Def-5 on foes in cardinal directions\nof unit through their next actions.
- MSID_H_守備の共謀3: If a Rally Assist skill is used by unit or targets\nunit, inflicts Def-7 on foes in cardinal directions\nof unit through their next actions.
- MSID_H_歩行の剛撃1: Infantry allies within 2 spaces gain: "If unit's\nAtk ≥ foe's Atk+5, grants Special cooldown\ncharge +1 per attack. (Only highest value\napplied. Does not stack.)"
- MSID_H_歩行の剛撃2: Infantry allies within 2 spaces gain: "If unit's\nAtk ≥ foe's Atk+3, grants Special cooldown\ncharge +1 per attack. (Only highest value\napplied. Does not stack.)"
- MSID_H_歩行の剛撃3: Infantry allies within 2 spaces gain: "If unit's\nAtk ≥ foe's Atk+1, grants Special cooldown\ncharge +1 per attack. (Only highest value\napplied. Does not stack.)"
- MID_CHAPTER_TITLE_CX020: Paralogue 21
- MID_CHAPTER_CX020: Summer's Arrival
- MID_STAGE_TITLE_X0201: Paralogue 21-1
- MID_STAGE_TITLE_X0202: Paralogue 21-2
- MID_STAGE_TITLE_X0203: Paralogue 21-3
- MID_STAGE_X0201: A Fighting Family
- MID_STAGE_X0202: Shimmering in the Sun
- MID_STAGE_X0203: Sounds of the Ocean
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