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  1. [Heroes Archive] (Data_54_summer03)
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  4. Heroes Message Name: Message
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  7. MID_MISSION_S201806DAISEIATU01_TITLE: Grand Conquests
  8. MID_MISSION_S201806DAISEIATU01_A1: GC: Earn Score
  9. MID_MISSION_H_S201806DAISEIATU01_A1: Earn points in Grand Conquests.
  10. MID_MISSION_S201806DAISEIATU01_A2: GC: Earn Score
  11. MID_MISSION_H_S201806DAISEIATU01_A2: Earn points in Grand Conquests.
  12. MID_MISSION_S201806DAISEIATU01_A3: GC: Earn Score
  13. MID_MISSION_H_S201806DAISEIATU01_A3: Earn points in Grand Conquests.
  14. MID_MISSION_S201806DAISEIATU01_A4: Tower: Second Stratum
  15. MID_MISSION_H_S201806DAISEIATU01_A4: Clear the Second Stratum of the Training\nTower.
  16. MID_MISSION_S201806DAISEIATU01_A5: Tower: Eighth Stratum
  17. MID_MISSION_H_S201806DAISEIATU01_A5: Clear the Eighth Stratum of the Training Tower.
  18. MID_MISSION_S201806DAISEIATU01_A6: Win Arena Duels
  19. MID_MISSION_H_S201806DAISEIATU01_A6: Win Arena Duels at any difficulty.
  20. MID_MISSION_S201806SENKA02_DAILY_TITLE: Tempest Trials
  21. MID_MISSION_S201806SENKA02_DAILY_A1: Clear Trial
  22. MID_MISSION_H_S201806SENKA02_DAILY_A1: Clear one of the final maps in Tempest Trials.
  23. MID_MISSION_S201806SENKA02_DAILY_A2: Clear Trial
  24. MID_MISSION_H_S201806SENKA02_DAILY_A2: Clear one of the final maps in Tempest Trials.
  25. MID_MISSION_S201806SENKA02_DAILY_A3: Clear Trial
  26. MID_MISSION_H_S201806SENKA02_DAILY_A3: Clear one of the final maps in Tempest Trials.
  27. MID_MISSION_S201806SENKA02_DAILY_A4: Clear Trial
  28. MID_MISSION_H_S201806SENKA02_DAILY_A4: Clear one of the final maps in Tempest Trials.
  29. MID_MISSION_S201806STORY02_TITLE: Summer's Arrival
  30. MID_MISSION_S201806STORY02_A1: Clear P21-1 on Lunatic
  31. MID_MISSION_H_S201806STORY02_A1: Clear Paralogue 21: Part 1 on Lunatic difficulty\nwith a sword user on your team. All four allies\nmust survive.
  32. MID_MISSION_S201806STORY02_A2: Clear P21-2 on Lunatic
  33. MID_MISSION_H_S201806STORY02_A2: Clear Paralogue 21: Part 2 on Lunatic difficulty\nwith a lance user on your team. All four allies\nmust survive.
  34. MID_MISSION_S201806STORY02_A3: Clear P21-3 on Lunatic
  35. MID_MISSION_H_S201806STORY02_A3: Clear Paralogue 21: Part 3 on Lunatic difficulty\nwith an axe user on your team. All four allies\nmust survive.
  36. MPID_水着ヒーニアス: Innes
  37. MPID_水着ターナ: Tana
  38. MPID_水着ティアモ: Cordelia
  39. MPID_水着ノワール: Noire
  40. MPID_HONOR_水着ヒーニアス: Flawless Form
  41. MPID_HONOR_水着ターナ: Noble and Nimble
  42. MPID_HONOR_水着ティアモ: Knight Paradise
  43. MPID_HONOR_水着ノワール: Shade Seeker
  44. MPID_H_水着ヒーニアス: The prince of Frelia. Tana's brother. Determined\nto use his vacation to hone his skills rather than\nplay around. Appears in Fire Emblem: The\nSacred Stones.
  45. MPID_H_水着ターナ: The princess of Frelia. Innes's sister. She's\nenjoying her break on a summer beach.\nAppears in Fire Emblem: The Sacred Stones.
  46. MPID_H_水着ティアモ: The sole survivor of Ylisse's pegasus knights.\nSupremely talented, but not so sure about\nswimwear. Appears in Fire Emblem Awakening.
  47. MPID_H_水着ノワール: Tharja's daughter. Turns into a terrifying\nalter ego when pushed too far. The summer\nsun has made her a bit dizzy. Appears in\nFire Emblem Awakening.
  48. MPID_VOICE_水着ヒーニアス: Xander Mobus
  49. MPID_VOICE_水着ターナ: Joie Marlowe
  50. MPID_VOICE_水着ティアモ: Julie Ann Taylor
  51. MPID_VOICE_水着ノワール: Michelle Ruff
  52. MPID_ILLUST_水着ヒーニアス: Asatani Tomoyo (麻谷知世)
  53. MPID_ILLUST_水着ターナ: cuboon
  54. MPID_ILLUST_水着ティアモ: Mayo (まよ)
  55. MPID_ILLUST_水着ノワール: Kusakihara Toshiyuki (草木原俊行) / INTELLIGENT SYSTEMS
  56. MSID_貝殻の槍: Shell Lance
  57. MSID_貝殻の槍+: Shell Lance+
  58. MSID_ビーチフラッグ: Beach Banner
  59. MSID_ビーチフラッグ+: Beach Banner+
  60. MSID_ヤシの実の弓: Cocobow
  61. MSID_ヤシの実の弓+: Cocobow+
  62. MSID_イズンの果実: Fruit of Iðunn
  63. MSID_攻撃速さの渾身1: Atk/Spd Push 1
  64. MSID_攻撃速さの渾身2: Atk/Spd Push 2
  65. MSID_攻撃速さの渾身3: Atk/Spd Push 3
  66. MSID_強化無効・近距離1: Dull Close 1
  67. MSID_強化無効・近距離2: Dull Close 2
  68. MSID_強化無効・近距離3: Dull Close 3
  69. MSID_守備の共謀1: Def Feint 1
  70. MSID_守備の共謀2: Def Feint 2
  71. MSID_守備の共謀3: Def Feint 3
  72. MSID_歩行の剛撃1: Infantry Rush 1
  73. MSID_歩行の剛撃2: Infantry Rush 2
  74. MSID_歩行の剛撃3: Infantry Rush 3
  75. MSID_H_貝殻の槍: If unit initiates combat, grants Atk/Spd/Def/\nRes+2 during combat.
  76. MSID_H_貝殻の槍+: If unit initiates combat, grants Atk/Spd/Def/\nRes+2 during combat.
  77. MSID_H_ビーチフラッグ: If unit initiates combat, grants Atk/Spd/Def/\nRes+2 during combat.
  78. MSID_H_ビーチフラッグ+: If unit initiates combat, grants Atk/Spd/Def/\nRes+2 during combat.
  79. MSID_H_ヤシの実の弓: Effective against flying foes. If unit initiates\ncombat, grants Atk/Spd/Def/Res+2 during\ncombat.
  80. MSID_H_ヤシの実の弓+: Effective against flying foes. If unit initiates\ncombat, grants Atk/Spd/Def/Res+2 during\ncombat.
  81. MSID_H_イズンの果実: Grants Spd+3. If unit's HP ≥ 50%, allies\nwithin 2 spaces can move to a space\nadjacent to unit.
  82. MSID_H_攻撃速さの渾身1: At start of combat, if unit's HP = 100%,\ngrants Atk/Spd+3, but if unit attacked, deals\n1 damage to unit after combat.
  83. MSID_H_攻撃速さの渾身2: At start of combat, if unit's HP = 100%,\ngrants Atk/Spd+4, but if unit attacked, deals\n1 damage to unit after combat.
  84. MSID_H_攻撃速さの渾身3: At start of combat, if unit's HP = 100%,\ngrants Atk/Spd+5, but if unit attacked, deals\n1 damage to unit after combat.
  85. MSID_H_強化無効・近距離1: At start of combat, if unit's HP = 100% and\nfoe uses sword, lance, axe, or dragonstone,\nneutralizes foe's bonuses (from skills like\nFortify, Rally, etc.) during combat.
  86. MSID_H_強化無効・近距離2: At start of combat, if unit's HP ≥ 50% and\nfoe uses sword, lance, axe, or dragonstone,\nneutralizes foe's bonuses (from skills like\nFortify, Rally, etc.) during combat.
  87. MSID_H_強化無効・近距離3: If foe uses sword, lance, axe, or\ndragonstone, neutralizes foe's bonuses\n(from skills like Fortify, Rally, etc.) during\ncombat.
  88. MSID_H_守備の共謀1: If a Rally Assist skill is used by unit or targets\nunit, inflicts Def-3 on foes in cardinal directions\nof unit through their next actions.
  89. MSID_H_守備の共謀2: If a Rally Assist skill is used by unit or targets\nunit, inflicts Def-5 on foes in cardinal directions\nof unit through their next actions.
  90. MSID_H_守備の共謀3: If a Rally Assist skill is used by unit or targets\nunit, inflicts Def-7 on foes in cardinal directions\nof unit through their next actions.
  91. MSID_H_歩行の剛撃1: Infantry allies within 2 spaces gain: "If unit's\nAtk ≥ foe's Atk+5, grants Special cooldown\ncharge +1 per attack. (Only highest value\napplied. Does not stack.)"
  92. MSID_H_歩行の剛撃2: Infantry allies within 2 spaces gain: "If unit's\nAtk ≥ foe's Atk+3, grants Special cooldown\ncharge +1 per attack. (Only highest value\napplied. Does not stack.)"
  93. MSID_H_歩行の剛撃3: Infantry allies within 2 spaces gain: "If unit's\nAtk ≥ foe's Atk+1, grants Special cooldown\ncharge +1 per attack. (Only highest value\napplied. Does not stack.)"
  94. MID_CHAPTER_TITLE_CX020: Paralogue 21
  95. MID_CHAPTER_CX020: Summer's Arrival
  96. MID_STAGE_TITLE_X0201: Paralogue 21-1
  97. MID_STAGE_TITLE_X0202: Paralogue 21-2
  98. MID_STAGE_TITLE_X0203: Paralogue 21-3
  99. MID_STAGE_X0201: A Fighting Family
  100. MID_STAGE_X0202: Shimmering in the Sun
  101. MID_STAGE_X0203: Sounds of the Ocean
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