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Mar 22nd, 2018
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  1. fields
  2. 1b0 : (type: System.Single)
  3. 10 : (type: EFT.Player)
  4. 1b4 : (type: System.Boolean)
  5. 18 : (type: System.Func<>)
  6. 20 : (type: EFT.BifacialTransform)
  7. 28 : (type: )
  8. 30 : InteractionInfo (type: )
  9. 40 : OverridenState (type: EFT.MovementState)
  10. 48 : PickUpState (type: EFT.MovementState)
  11. 50 : PlantState (type: EFT.MovementState)
  12. 1b8 : BlindFire (type: System.Int32)
  13. 1bc : (type: System.Single)
  14. 1c0 : (type: System.Single)
  15. 1c4 : CanSlope (type: System.Boolean)
  16. 1c8 : (type: System.Single)
  17. 1cc : (type: System.Single) //CharacterMovementSpeed
  18. 1d0 : (type: System.Single)
  19. 1d4 : (type: System.Single)
  20. 1d8 : (type: System.Single)
  21. 1dc : (type: System.Single)
  22. 1e0 : (type: System.Int32)
  23. 1e4 : (type: UnityEngine.Vector2)
  24. 1ec : (type: UnityEngine.Vector2)
  25. 1f4 : (type: UnityEngine.Vector2)
  26. 58 : (type: )
  27. 60 : (type: UnityEngine.RaycastHit)
  28. 1fc : CheckGroundedRayDistance (type: System.Single)
  29. 90 : (type: System.Collections.Generic.List<UnityEngine.Collider>)
  30. 98 : (type: UnityEngine.Collider[])
  31. 200 : (type: System.Single)
  32. 204 : (type: System.Single)
  33. 208 : (type: UnityEngine.LayerMask)
  34. 20c : (type: UnityEngine.LayerMask)
  35. 210 : (type: System.Int32)
  36. 214 : (type: System.Boolean)
  37. 218 : (type: UnityEngine.Vector2)
  38. 220 : (type: UnityEngine.Vector2)
  39. 228 : (type: UnityEngine.Vector2)
  40. 230 : (type: UnityEngine.Vector3)
  41. 23c : (type: System.Single)
  42. 240 : (type: System.Single)
  43. 244 : (type: System.Single)
  44. 248 : (type: System.Single)
  45. 24c : LeftLegDamaged (type: System.Boolean)
  46. 24d : RightLegDamaged (type: System.Boolean)
  47. a0 : (type: UnityEngine.Collider[])
  48. a8 : OnMaxSpeedChangedEvent (type: System.Action<System.Single,System.Single,System.Single>)
  49. 24e : NextBreachResult (type: System.Boolean)
  50. 250 : (type: System.Single)
  51. 254 : LevelOnApproachStart (type: System.Single)
  52. 258 : SpeedOnApproachStart (type: System.Single)
  53. b0 : TiltBlender (type: EFT.Player.ValueBlender)
  54. 25c : (type: System.Boolean)
  55. b8 : (type: EFT.MovementState)
  56. c0 : (type: EFT.MovementState)
  57. c8 : (type: .)
  58. 25d : (type: EPlayerState)
  59. 25e : (type: EPlayerState)
  60. d0 : (type: .)
  61. 260 : (type: System.Int32)
  62. d8 : InteractionParameters (type: WorldInteractiveObject.)
  63. 264 : (type: System.Single)
  64. 268 : (type: System.Boolean)
  65. 26c : (type: System.Single)
  66. 270 : (type: System.Single)
  67. 274 : (type: System.Single)
  68. 108 : (type: UnityEngine.RaycastHit)
  69. 138 : (type: System.Collections.Generic.Dictionary<EFT.Player.ESpeedLimit,System.Single>)
  70. 278 : FreefallTime (type: System.Single)
  71. 140 : OnSmoothedPoseLevelChange (type: System.Action<System.Single>)
  72. 27c : (type: UnityEngine.Vector3)
  73. 288 : (type: System.Boolean)
  74. 28c : (type: UnityEngine.Quaternion)
  75. 29c : (type: System.Boolean)
  76. 2a0 : PreviousPosition (type: UnityEngine.Vector3)
  77. 148 : (type: System.Action<System.Single>)
  78. 2ac : (type: UnityEngine.Vector3)
  79. 2b8 : (type: System.Boolean)
  80. 2b9 : (type: System.Boolean)
  81. 2bc : (type: System.Single)
  82. 2c0 : (type: UnityEngine.Vector3)
  83. 150 : (type: )
  84. 158 : (type: System.Collections.Generic.List<UnityEngine.ControllerColliderHit>)
  85. 160 : (type: System.Collections.Generic.List<UnityEngine.ControllerColliderHit>)
  86. 2cc : (type: System.Single)
  87. 2d0 : (type: UnityEngine.Vector3)
  88. 168 : (type: )
  89. 170 : VerticalSpeed (type: )
  90. 178 : (type: System.Action)
  91. 180 : (type: System.Action<System.Boolean>)
  92. 2dc : (type: System.Single)
  93. 188 : OnGrounded (type: System.Action<System.Single>)
  94. 2e0 : (type: System.Single)
  95. 2e4 : (type: UnityEngine.Vector3)
  96. 2f0 : (type: UnityEngine.Vector3)
  97. 190 : (type: System.Collections.Generic.Dictionary<System.Int32,EFT.MovementState>)
  98. 198 : (type: System.Collections.Generic.List<System.Int32>)
  99. 1a0 : (type: System.Collections.Generic.Dictionary<System.Int32,System.Int32>)
  100. 2fc : (type: System.Int32)
  101. 300 : (type: System.Boolean)
  102. 1a8 : (type: System.Action<System.Boolean>)
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