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- fields
- 1b0 : (type: System.Single)
- 10 : (type: EFT.Player)
- 1b4 : (type: System.Boolean)
- 18 : (type: System.Func<>)
- 20 : (type: EFT.BifacialTransform)
- 28 : (type: )
- 30 : InteractionInfo (type: )
- 40 : OverridenState (type: EFT.MovementState)
- 48 : PickUpState (type: EFT.MovementState)
- 50 : PlantState (type: EFT.MovementState)
- 1b8 : BlindFire (type: System.Int32)
- 1bc : (type: System.Single)
- 1c0 : (type: System.Single)
- 1c4 : CanSlope (type: System.Boolean)
- 1c8 : (type: System.Single)
- 1cc : (type: System.Single) //CharacterMovementSpeed
- 1d0 : (type: System.Single)
- 1d4 : (type: System.Single)
- 1d8 : (type: System.Single)
- 1dc : (type: System.Single)
- 1e0 : (type: System.Int32)
- 1e4 : (type: UnityEngine.Vector2)
- 1ec : (type: UnityEngine.Vector2)
- 1f4 : (type: UnityEngine.Vector2)
- 58 : (type: )
- 60 : (type: UnityEngine.RaycastHit)
- 1fc : CheckGroundedRayDistance (type: System.Single)
- 90 : (type: System.Collections.Generic.List<UnityEngine.Collider>)
- 98 : (type: UnityEngine.Collider[])
- 200 : (type: System.Single)
- 204 : (type: System.Single)
- 208 : (type: UnityEngine.LayerMask)
- 20c : (type: UnityEngine.LayerMask)
- 210 : (type: System.Int32)
- 214 : (type: System.Boolean)
- 218 : (type: UnityEngine.Vector2)
- 220 : (type: UnityEngine.Vector2)
- 228 : (type: UnityEngine.Vector2)
- 230 : (type: UnityEngine.Vector3)
- 23c : (type: System.Single)
- 240 : (type: System.Single)
- 244 : (type: System.Single)
- 248 : (type: System.Single)
- 24c : LeftLegDamaged (type: System.Boolean)
- 24d : RightLegDamaged (type: System.Boolean)
- a0 : (type: UnityEngine.Collider[])
- a8 : OnMaxSpeedChangedEvent (type: System.Action<System.Single,System.Single,System.Single>)
- 24e : NextBreachResult (type: System.Boolean)
- 250 : (type: System.Single)
- 254 : LevelOnApproachStart (type: System.Single)
- 258 : SpeedOnApproachStart (type: System.Single)
- b0 : TiltBlender (type: EFT.Player.ValueBlender)
- 25c : (type: System.Boolean)
- b8 : (type: EFT.MovementState)
- c0 : (type: EFT.MovementState)
- c8 : (type: .)
- 25d : (type: EPlayerState)
- 25e : (type: EPlayerState)
- d0 : (type: .)
- 260 : (type: System.Int32)
- d8 : InteractionParameters (type: WorldInteractiveObject.)
- 264 : (type: System.Single)
- 268 : (type: System.Boolean)
- 26c : (type: System.Single)
- 270 : (type: System.Single)
- 274 : (type: System.Single)
- 108 : (type: UnityEngine.RaycastHit)
- 138 : (type: System.Collections.Generic.Dictionary<EFT.Player.ESpeedLimit,System.Single>)
- 278 : FreefallTime (type: System.Single)
- 140 : OnSmoothedPoseLevelChange (type: System.Action<System.Single>)
- 27c : (type: UnityEngine.Vector3)
- 288 : (type: System.Boolean)
- 28c : (type: UnityEngine.Quaternion)
- 29c : (type: System.Boolean)
- 2a0 : PreviousPosition (type: UnityEngine.Vector3)
- 148 : (type: System.Action<System.Single>)
- 2ac : (type: UnityEngine.Vector3)
- 2b8 : (type: System.Boolean)
- 2b9 : (type: System.Boolean)
- 2bc : (type: System.Single)
- 2c0 : (type: UnityEngine.Vector3)
- 150 : (type: )
- 158 : (type: System.Collections.Generic.List<UnityEngine.ControllerColliderHit>)
- 160 : (type: System.Collections.Generic.List<UnityEngine.ControllerColliderHit>)
- 2cc : (type: System.Single)
- 2d0 : (type: UnityEngine.Vector3)
- 168 : (type: )
- 170 : VerticalSpeed (type: )
- 178 : (type: System.Action)
- 180 : (type: System.Action<System.Boolean>)
- 2dc : (type: System.Single)
- 188 : OnGrounded (type: System.Action<System.Single>)
- 2e0 : (type: System.Single)
- 2e4 : (type: UnityEngine.Vector3)
- 2f0 : (type: UnityEngine.Vector3)
- 190 : (type: System.Collections.Generic.Dictionary<System.Int32,EFT.MovementState>)
- 198 : (type: System.Collections.Generic.List<System.Int32>)
- 1a0 : (type: System.Collections.Generic.Dictionary<System.Int32,System.Int32>)
- 2fc : (type: System.Int32)
- 300 : (type: System.Boolean)
- 1a8 : (type: System.Action<System.Boolean>)
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