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  1. ** Executing...
  2. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
  3. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Fast Computer\Downloads\cp_standin_final_event_b11.vmf"
  4.  
  5. Valve Software - vbsp.exe (Jun 14 2017)
  6. 4 threads
  7. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  8. Loading C:\Users\Fast Computer\Downloads\cp_standin_final_event_b11.vmf
  9. Patching WVT material: maps/cp_standin_final_event_b11/nature/blendgroundtograss007_reducedetail_wvt_patch
  10. fixing up env_cubemap materials on brush sides...
  11. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  12. **** leaked ****
  13.  
  14. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 3584.0 -5938.0)
  15. Leaf 0 contents:
  16. Leaf 1 contents: CONTENTS_SOLID
  17. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  18. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  19. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  20. Candidate brush IDs:
  21.  
  22.  
  23. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8704.0 4096.0 -5938.0)
  24. Leaf 0 contents:
  25. Leaf 1 contents: CONTENTS_SOLID
  26. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  27. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  28. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  29. Candidate brush IDs:
  30.  
  31.  
  32. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7680.0 4096.0 -5938.0)
  33. Leaf 0 contents:
  34. Leaf 1 contents: CONTENTS_SOLID
  35. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  36. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  37. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  38. Candidate brush IDs:
  39.  
  40.  
  41. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8399.0 2048.0 -7938.0)
  42. Leaf 0 contents: CONTENTS_SOLID
  43. Leaf 1 contents:
  44. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  45. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  46. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  47. Candidate brush IDs:
  48.  
  49.  
  50. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8911.0 2048.0 -7922.0)
  51. Leaf 0 contents: CONTENTS_SOLID
  52. Leaf 1 contents:
  53. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  54. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  55. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  56. Candidate brush IDs:
  57.  
  58.  
  59. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8911.0 2048.0 128.0)
  60. Leaf 0 contents: CONTENTS_SOLID
  61. Leaf 1 contents:
  62. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  63. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  64. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  65. Candidate brush IDs:
  66.  
  67.  
  68. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8399.0 2048.0 2128.0)
  69. Leaf 0 contents: CONTENTS_SOLID
  70. Leaf 1 contents:
  71. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  72. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  73. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  74. Candidate brush IDs:
  75.  
  76.  
  77. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8911.0 2048.0 2112.0)
  78. Leaf 0 contents: CONTENTS_SOLID
  79. Leaf 1 contents:
  80. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  81. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  82. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  83. Candidate brush IDs:
  84.  
  85. *** Suppressing further FindPortalSide errors.... ***
  86. Processing areas...done (0)
  87. Building Faces...done (0)
  88. Chop Details...done (0)
  89. Find Visible Detail Sides...done (0)
  90. Merging details...done (0)
  91. FixTjuncs...
  92. PruneNodes...
  93. WriteBSP...
  94. done (0)
  95. *** Error: Skybox vtf files for skybox/sky_halloween weren't compiled with the same size texture and/or same flags!
  96. Can't load skybox file skybox/sky_halloween to build the default cubemap!
  97. *** Error: Skybox vtf files for skybox/sky_halloween weren't compiled with the same size texture and/or same flags!
  98. Can't load skybox file skybox/sky_halloween to build the default cubemap!
  99. Finding displacement neighbors...
  100. Finding lightmap sample positions...
  101. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  102. Building Physics collision data...
  103. done (1) (558965 bytes)
  104. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  105. Water found with no water_lod_control entity, creating a default one.
  106. Compacting texture/material tables...
  107. Reduced 2444 texinfos to 1674
  108. Reduced 91 texdatas to 77 (2252 bytes to 1786)
  109. Writing C:\Users\Fast Computer\Downloads\cp_standin_final_event_b11.bsp
  110. Wrote ZIP buffer, estimated size 2618, actual size 2002
  111. 2 seconds elapsed
  112.  
  113. ** Executing...
  114. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
  115. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -fast "C:\Users\Fast Computer\Downloads\cp_standin_final_event_b11"
  116.  
  117. Valve Software - vvis.exe (Jun 14 2017)
  118. fastvis = true
  119. 4 threads
  120. reading c:\users\fast computer\downloads\cp_standin_final_event_b11.bsp
  121. reading c:\users\fast computer\downloads\cp_standin_final_event_b11.prt
  122. LoadPortals: couldn't read c:\users\fast computer\downloads\cp_standin_final_event_b11.prt
  123.  
  124.  
  125. ** Executing...
  126. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
  127. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -noextra "C:\Users\Fast Computer\Downloads\cp_standin_final_event_b11"
  128.  
  129. Valve Software - vrad.exe SSE (Jun 14 2017)
  130.  
  131. Valve Radiosity Simulator
  132. 4 threads
  133. [Reading texlights from 'lights.rad']
  134. unknown light specifier type - lights
  135.  
  136. [56 texlights parsed from 'lights.rad']
  137.  
  138. Loading c:\users\fast computer\downloads\cp_standin_final_event_b11.bsp
  139. No vis information, direct lighting only.
  140. Setting up ray-trace acceleration structure... Done (0.49 seconds)
  141. 19375 faces
  142. 15332304 square feet [2207851776.00 square inches]
  143. 0 Displacements
  144. 0 Square Feet [0.00 Square Inches]
  145. 4 direct lights
  146. BuildFacelights: 0...1...2...3 warning - face vectors parallel to face normal. bad lighting will be produced
  147. no samples 6083
  148. warning - face vectors parallel to face normal. bad lighting will be produced
  149. no samples 6085
  150. ...4...5...6...7...8...9...10 (5)
  151. Build Patch/Sample Hash Table(s).....Done<0.5450 sec>
  152. FinalLightFace: 0...1...2...3 warning - face vectors parallel to face normal. bad lighting will be produced
  153. warning - face vectors parallel to face normal. bad lighting will be produced
  154. warning - face vectors parallel to face normal. bad lighting will be produced
  155. warning - face vectors parallel to face normal. bad lighting will be produced
  156. SampleRadial: Punting, Waiting for fix
  157. warning - face vectors parallel to face normal. bad lighting will be produced
  158. warning - face vectors parallel to face normal. bad lighting will be produced
  159. warning - face vectors parallel to face normal. bad lighting will be produced
  160. warning - face vectors parallel to face normal. bad lighting will be produced
  161. ...4...5...6...7...8...9...10 (6)
  162. FinalLightFace Done
  163. 0 of 4 (0% of) surface lights went in leaf ambient cubes.
  164. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (25)
  165. Writing leaf ambient...done
  166. Ready to Finish
  167.  
  168. Object names Objects/Maxobjs Memory / Maxmem Fullness
  169. ------------ --------------- --------------- --------
  170. models 1/1024 48/49152 ( 0.1%)
  171. brushes 1585/8192 19020/98304 (19.3%)
  172. brushsides 10956/65536 87648/524288 (16.7%)
  173. planes 3892/65536 77840/1310720 ( 5.9%)
  174. vertexes 25579/65536 306948/786432 (39.0%)
  175. nodes 8348/65536 267136/2097152 (12.7%)
  176. texinfos 1674/12288 120528/884736 (13.6%)
  177. texdata 77/2048 2464/65536 ( 3.8%)
  178. dispinfos 0/0 0/0 ( 0.0%)
  179. disp_verts 0/0 0/0 ( 0.0%)
  180. disp_tris 0/0 0/0 ( 0.0%)
  181. disp_lmsamples 0/0 0/0 ( 0.0%)
  182. faces 19375/65536 1085000/3670016 (29.6%)
  183. hdr faces 0/65536 0/3670016 ( 0.0%)
  184. origfaces 3571/65536 199976/3670016 ( 5.4%)
  185. leaves 8350/65536 267200/2097152 (12.7%)
  186. leaffaces 21039/65536 42078/131072 (32.1%)
  187. leafbrushes 4609/65536 9218/131072 ( 7.0%)
  188. areas 1/256 8/2048 ( 0.4%)
  189. surfedges 97802/512000 391208/2048000 (19.1%)
  190. edges 53807/256000 215228/1024000 (21.0%)
  191. LDR worldlights 4/8192 352/720896 ( 0.0%)
  192. HDR worldlights 0/8192 0/720896 ( 0.0%)
  193. leafwaterdata 3/32768 36/393216 ( 0.0%)
  194. waterstrips 641/32768 6410/327680 ( 2.0%)
  195. waterverts 0/65536 0/786432 ( 0.0%)
  196. waterindices 9723/65536 19446/131072 (14.8%)
  197. cubemapsamples 0/1024 0/16384 ( 0.0%)
  198. overlays 0/512 0/180224 ( 0.0%)
  199. LDR lightdata [variable] 34303836/0 ( 0.0%)
  200. HDR lightdata [variable] 0/0 ( 0.0%)
  201. visdata [variable] 0/16777216 ( 0.0%)
  202. entdata [variable] 436/393216 ( 0.1%)
  203. LDR ambient table 8350/65536 33400/262144 (12.7%)
  204. HDR ambient table 8350/65536 33400/262144 (12.7%)
  205. LDR leaf ambient 5334/65536 149352/1835008 ( 8.1%)
  206. HDR leaf ambient 8350/65536 233800/1835008 (12.7%)
  207. occluders 0/0 0/0 ( 0.0%)
  208. occluder polygons 0/0 0/0 ( 0.0%)
  209. occluder vert ind 0/0 0/0 ( 0.0%)
  210. detail props [variable] 1/12 ( 8.3%)
  211. static props [variable] 1/12 ( 8.3%)
  212. pakfile [variable] 2002/0 ( 0.0%)
  213. physics [variable] 558965/4194304 (13.3%)
  214. physics terrain [variable] 2/1048576 ( 0.0%)
  215.  
  216. Level flags = 0
  217.  
  218. Total triangle count: 44703
  219. Writing c:\users\fast computer\downloads\cp_standin_final_event_b11.bsp
  220. 37 seconds elapsed
  221.  
  222. ** Executing...
  223. ** Command: Copy File
  224. ** Parameters: "C:\Users\Fast Computer\Downloads\cp_standin_final_event_b11.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\cp_standin_final_event_b11.bsp"
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