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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Fast Computer\Downloads\cp_standin_final_event_b11.vmf"
- Valve Software - vbsp.exe (Jun 14 2017)
- 4 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Users\Fast Computer\Downloads\cp_standin_final_event_b11.vmf
- Patching WVT material: maps/cp_standin_final_event_b11/nature/blendgroundtograss007_reducedetail_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- **** leaked ****
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 3584.0 -5938.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8704.0 4096.0 -5938.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7680.0 4096.0 -5938.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8399.0 2048.0 -7938.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8911.0 2048.0 -7922.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8911.0 2048.0 128.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8399.0 2048.0 2128.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8911.0 2048.0 2112.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_halloween weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_halloween to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_halloween weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_halloween to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (558965 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 2444 texinfos to 1674
- Reduced 91 texdatas to 77 (2252 bytes to 1786)
- Writing C:\Users\Fast Computer\Downloads\cp_standin_final_event_b11.bsp
- Wrote ZIP buffer, estimated size 2618, actual size 2002
- 2 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -fast "C:\Users\Fast Computer\Downloads\cp_standin_final_event_b11"
- Valve Software - vvis.exe (Jun 14 2017)
- fastvis = true
- 4 threads
- reading c:\users\fast computer\downloads\cp_standin_final_event_b11.bsp
- reading c:\users\fast computer\downloads\cp_standin_final_event_b11.prt
- LoadPortals: couldn't read c:\users\fast computer\downloads\cp_standin_final_event_b11.prt
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -noextra "C:\Users\Fast Computer\Downloads\cp_standin_final_event_b11"
- Valve Software - vrad.exe SSE (Jun 14 2017)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading c:\users\fast computer\downloads\cp_standin_final_event_b11.bsp
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (0.49 seconds)
- 19375 faces
- 15332304 square feet [2207851776.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 4 direct lights
- BuildFacelights: 0...1...2...3 warning - face vectors parallel to face normal. bad lighting will be produced
- no samples 6083
- warning - face vectors parallel to face normal. bad lighting will be produced
- no samples 6085
- ...4...5...6...7...8...9...10 (5)
- Build Patch/Sample Hash Table(s).....Done<0.5450 sec>
- FinalLightFace: 0...1...2...3 warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- SampleRadial: Punting, Waiting for fix
- warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- ...4...5...6...7...8...9...10 (6)
- FinalLightFace Done
- 0 of 4 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (25)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 1585/8192 19020/98304 (19.3%)
- brushsides 10956/65536 87648/524288 (16.7%)
- planes 3892/65536 77840/1310720 ( 5.9%)
- vertexes 25579/65536 306948/786432 (39.0%)
- nodes 8348/65536 267136/2097152 (12.7%)
- texinfos 1674/12288 120528/884736 (13.6%)
- texdata 77/2048 2464/65536 ( 3.8%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 19375/65536 1085000/3670016 (29.6%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 3571/65536 199976/3670016 ( 5.4%)
- leaves 8350/65536 267200/2097152 (12.7%)
- leaffaces 21039/65536 42078/131072 (32.1%)
- leafbrushes 4609/65536 9218/131072 ( 7.0%)
- areas 1/256 8/2048 ( 0.4%)
- surfedges 97802/512000 391208/2048000 (19.1%)
- edges 53807/256000 215228/1024000 (21.0%)
- LDR worldlights 4/8192 352/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 3/32768 36/393216 ( 0.0%)
- waterstrips 641/32768 6410/327680 ( 2.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 9723/65536 19446/131072 (14.8%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 34303836/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 436/393216 ( 0.1%)
- LDR ambient table 8350/65536 33400/262144 (12.7%)
- HDR ambient table 8350/65536 33400/262144 (12.7%)
- LDR leaf ambient 5334/65536 149352/1835008 ( 8.1%)
- HDR leaf ambient 8350/65536 233800/1835008 (12.7%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 2002/0 ( 0.0%)
- physics [variable] 558965/4194304 (13.3%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 44703
- Writing c:\users\fast computer\downloads\cp_standin_final_event_b11.bsp
- 37 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\Fast Computer\Downloads\cp_standin_final_event_b11.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\cp_standin_final_event_b11.bsp"
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