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- #include "RS\Core.hpp"
- #include "RS\Graphics.hpp"
- #include "RS\Scene.hpp"
- using namespace rs;
- int main() {
- Window* window = new Window();
- Renderer* renderer = new Renderer();
- Scene* scene = new Scene();
- Sprite* sprite = new Sprite();
- sprite->SetTexture(Texture::LoadFromFile("content\\textures\\redbrick.png"));
- scene->Add(sprite);
- Camera* camera = new OrthographicCamera(1280, 720, 0.1, 100);
- camera->position.z = 5;
- while (!window->ShutdownRequested()) {
- renderer->Clear();
- renderer->Draw(scene, camera);
- window->SwapBuffers();
- }
- delete camera;
- delete scene;
- delete renderer;
- delete window;
- return 0;
- }
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