Charles000

Lore info Cont.

Jul 26th, 2019 (edited)
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  1. Many sun's or moons. Ceremonial Cremation or burial. Legal System, Prejudice, Local Myth, Gender Roles, Military Structure, Crime & Media, Art, Education, Housing, Etiquette, Social Rituals, Industry, Economy
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  3. Mistake: Culture dictated by instinct and no advancement. Override natural selection, races change over time and geography, it's unrealistic for people to be unchanged. Races can be archetypal, but stereotypes are not wholly accurate. Individuals can be different from racial norms and archetype. Single biome world's are poor worldbuilding choices.
  4. Calendar/Pantheon/Social Class & Caste System/
  5. World Creation: How it came to be, originate from something? Gods representative of personality aspects and universe elements. Godhood, domains, planes. Gods acting as creators or rulers? Gods are personification of ideals. How life began and species of the world. Appearance of world, how inhabitants change it?.
  6. Monsters: How they interact with with races and if they are a threat or hunted for food and materials. Territories and civilization map. Races grow by gaining resources and spread by the path of least resistance. Afterlife-Perandisen(Neutral Plane). Language, take inspiration from past and anticipate events in timeline. War, how they are run, and why they are started. Natural disasters, invasion by foreign people's or forces. Deterioration by war, disaster, and famine and disease. Monarchy, Democracy, Dictatorship, Republic, Theocracy, Tribe, Confederation, Tyranny, Rigged Democracy, Aristocracy, Divine Right of Kings, God-King, Statelessness(anarchy), Chiefdom.
  7. Empire Fall: Peasant revolt, natural disasters, In-Fighting, rebel groups, starvation purred revolts, loyalist parties.
  8. Race: Realism, Biological pressures, culture. The unknown and horror can be more immersive. Races should not adhere entirely to a trope, be exactly alike. Culture is influenced by other cultures
  9. Feeding, Reproduction, and Not Dying: Water-Food sources, biological pressures, climate, predators, and terrain. Birth type and number, defense against predators and environment. Top races have more resources, top of food chain, and can survive environmental pressures, other species can be rivals.
  10. World Build purpose: inside out/outside in, how derivative of reality? Slow of faster aging, immortal? Is day shorter, year longer? 4 seasons, 2, 1 permanent season? People prefer interaction or solitude? Race, ethnicity, and nationality. Is food enjoyed or purely sustenance. Feared animals, preferred pets. Can communicate with animals? Are plants and creatures important? Is food hunted, bought at market, do people struggle to provide, existence of alcohol or just water? Location, settlement type and building design. Society, rich and poor, class system, relation between citizens, family structure and marriage. Class Mobility, single spouse or polygamy? Average number of children? People Values, sacred, right and wrong, old age, tabboo, norms, gender roles. Activities and pastimes? What people eat & drink, sport and exercise? Clothing type and reflection of values and class. Number of people who learn and what is taught..
  11. Religion affects world and characters, folklore. One guard, a Trinity, Pantheon? Religious values? Natural resources, climate, day and night? Diet, Education and etiquette. Fashion & Dress, General norms, customs, gestures, ethics and values? Population? Crime & Legal System? Weaponry, War, Politics, Government, Business, Medicine? Entertainment & Art? Altering Landscape, Origin, mythology, holidays, terminology, timekeeping?
  12. Ruling Family and division of power? Weakness and common prejudice? Mountains, Rivers, Forests, Roads? Timeline, Slavery, Alphabet, Who/What is worshipped? How worship is expressed? Life of lower class, how people earn living? Creation myth? Poisonous food/things? Clean water availability? Street/stall vendors? Restaurants and utensils? Police, taxation?
  13. Formal Army? Citizenship? Special Protection and Administration? Monetary System and Coinage? Varied Currency, Widespread Trade? Widespread conflict? Marriage for love, alliance, treaties, trade? Gladiator? Chariot Races? Apprenticeship, Journeyman? Literacy/Writing? Record Keeping? Guilds? Lowly & Honorable Jobs? Theatre? Happy or fearful populace? Vaules Strength or Compassion, Wealth or Charity? Titles & Formalities? Rude/Respectful Gestures? Trade Language? Tech Level? Where/When Civilization began?
  14. Realism and storytelling can clash. Hunter-Gathering societies are subsistance, how and what they trade? Tech based on local economy, no info dump. Planet Name? Floating Landmass, Continents, Countries, Kingdoms? Planes of Existence? Flora, Fauna, and Climate? Seasons? History, defining moments, laws, crime, and society? Gender norms & Expectations? Orientation? How children are raised and education? Romance, Relationship, Sex, Important Concepts & Beliefs? Science and Tech?
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  16. Aggro, Area of Effect, Area, Armor, Attacks Per Round, Bottleneck, Camp, Casting Time, Chokepoint, Concentration of Fire, Cooldown, Crowd Control, Damage over Time, Damage Type, Damage Per Second, Drop, Duration, Exploit, Fog of War, First Person Shooters, Grind, Hit Dice, Healing over Time, Homebrew, Hit Points, Heads-up Display, Kiting, Line of Sight, Meat Shield, Melee, Mezmerize, Massive Multiplayer Online, Mob, Mule, Non-Player Character, Overpowered, Overkill, Patch, Player Character, Portal, Power, Projectile Specs, Pull, Regeneration, Resistance, Rest, Real Life, Round, Real Time Strategy, Save, Simulation, Sleep, Spawn, Splash Damage, Saving Throw, Strafe, Tank, Taunt, Transition, Turn, Wild Surge, Experience Points
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  18. Acid/Adhesive/Aluminum/Antiseptic/Cork/Asbestos/Cloth/
  19. Ballistic Fiber/Bone/Ceramic/Circuitry/Concrete/Copper/
  20. Crystal/Fertilizer/Paint Brush/
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