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- VIVE PUCKS
- _Requirements:
- Oculus Headset
- 2x Oculus Touch
- 3x Oculus Sensors
- 3x Vive Trackers
- 2x Vive Lighthouse Sensor
- _Software
- OpenVR Input Emulator v1.3
- https://github.com/matzman666/OpenVR-InputEmulator/releases
- OpenVR-Space Calibrator (for auto calibrating trackers with rift)
- https://github.com/pushrax/OpenVR-SpaceCalibrator
- At first, the Oculus Touch/Headset and Vive trackers are kinda in their own little world, we're going to use this to offset the trackers to match them in our Oculus play space.
- Getting SteamVR to Cooperate
- Alright! Make sure all your hardware is plugged in and turned on! Keep in mind that during this process your hardware will not show in the SteamVR hardware list.
- _Pairing the trackers
- This went very smooth for me, however I heard that in some systems this may be an issue. Launch SteamVR then pair the trackers by selecting SteamVR > Devices > Pair Controller
- If your Oculus is turned on, they won't show in the hardware list.
- Setting up vive settings to work without the headset.
- Find your SteamVR settings here: steam\steamapps\common\SteamVR\resources\settings\default.vrsettings
- Find and change the following settings:
- "requireHmd": false,
- "activateMultipleDrivers": true,
- With this change we disable SteamVR's desire to find a Vive Headset and allow it to recognize both Oculus and Vive at the same time.Once this has been changed, save and restart SteamVR.
- If you do not see any Vive hardware:
- SteamVR > Settings > Developer > Reboot Vive Headset
- It will fail, just click cancel after it fails and it will start rebooting the software. Trackers/Lighthouse should now appear alongside the Oculus Hardware!
- Merging the Vive Trackers with your Oculus Playspace
- Wear your oculus headset and open your SteamVR dashboard, if you Installed OpenVR Input Emulator v1.3 you'll now see a new button at the bottom to enter it's settings. You should notice vive trackers floating somewhere in the area. Grab hold of one vive tracker and move it around to test out the orientation, it will most likely not be oriented in the same direction as your oculus. It's better to base your calibration off one tracker and keep it by hand so you can test how accurate it feels while you swing it around.
- Use the WorldFromDriver Offsets, I preferred to get the direction right with yaw first, then location with x/y/z. I found that things got a little messy if you start with x or y first considering the yaw changes the position quite a bit.
- https://i.imgur.com/Vne3NcC.png
- Once you're satisfied with the calibration, save your profile and apply the profile to each tracker! You'll have to restart steamVR if you accidentally apply it to your oculus headset.
- KINECT
- __Downloads
- https://github.com/sharkyh20/KinectToVR/releases
- Download this shit
- https://github.com/matzman666/OpenVR-InputEmulator/releases
- I also needed this so KinectToVR would register in SteamVR
- __Hardware
- Of course, most importantly you'll need a Kinect and the proper adapters based on which one you're using. I don't really know the specifications because I use a 360 and I bought my adapter online for like 10 bucks. If anyone can contribute just respond with the information that should be included.
- __Setting that shit up
- Once you have the input emulator installed you can open SteamVR. Before you start any games open up KinectToVR. Choose the version relating to your Kinect version. Under the trackers tab you can select lower body trackers and add them. Once you've done this go back to the main tab and initialize your trackers. Follow the instructions to align your tracking and fiddle around with all the settings as you please, I haven't bothered with them yet but I'm sure they're valuable, more info later/maybe/no guarantees. At this point once you have the trackers positioned and set you can start VRChat.
- __In game
- Whenever you start up VRChat or switch avatars you will need to reset your tracking. It kind of fucking sucks. In addition some models do not handle full-body tracking because bone-rotations and shit. It also kind of fucking sucks. But whatever, shits cheap so jank tracking is to be expected. Some people fiddle with their height in system settings before and after, it seems like you set your height high before you change avatars and then bring it back to where your viewpoint is at head-height once you set the t-pose. Just match your avatars t-pose as best you can, hit both your triggers/grips or whatever you hit on a vive-dildo and hope for the best until I figure out a consistent method. Until then you could also bug anyone else using a Kinect.
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