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  1. Found path: /home/jonekone/hdd2/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie.x86_64
  2. Mono path[0] = '/home/jonekone/hdd2/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed'
  3. Mono config path = '/home/jonekone/hdd2/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/etc'
  4. Preloaded 'ScreenSelector.so'
  5. Preloaded 'libMagick.so'
  6. Preloaded 'libMouseLib.so'
  7. Preloaded 'libeac_server.so'
  8. Preloaded 'libeasyanticheat.so'
  9. Preloaded 'libgetrss.so'
  10. Preloaded 'libsteam_api.so'
  11. Preloaded 'steamclient.so'
  12. Unable to preload the following plugins:
  13. ScreenSelector.so
  14. libMouseLib.so
  15. libeac_server.so
  16. libeasyanticheat.so
  17. libgetrss.so
  18. libsteam_api.so
  19. steamclient.so
  20. Display 0 'SMS24A450/460 24"': 1920x1080 (primary device).
  21. Display 1 'DELL P2312H 23"': 1920x1080 (secondary device).
  22. Desktop is 1920 x 1080 @ 60 Hz
  23. Initialize engine version: 2019.1.0f2 (292b93d75a2c)
  24. Forcing GfxDevice: OpenGL Core
  25. GfxDevice: creating device client; threaded=1
  26. Renderer: GeForce GTX 970/PCIe/SSE2
  27. Vendor: NVIDIA Corporation
  28. Version: 4.5.0 NVIDIA 440.59
  29. GLES: 0
  30. GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragmen
  31. t_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoki
  32. ng_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_A
  33. RB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_t
  34. ranspose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
  35. GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod G
  36. L_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_minmax_factor GL_NV_blend_squa
  37. re GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_d
  38. epth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vdpau_interop2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit
  39. GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NV_gpu_multicast GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
  40. OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level <OpenGL 4.5> ; Context handle 49310840
  41. Begin MonoManager ReloadAssembly
  42. - Completed reload, in 0.066 seconds
  43. Default vsync count 1
  44. requesting resize 1920 x 1080
  45. Using native desktop resolution 1920 x 1080
  46. requesting fullscreen 1920 x 1080 at 0 Hz
  47. Desktop is 1920 x 1080 @ 60 Hz
  48. UnloadTime: 0.475297 ms
  49. 2020-03-05T14:17:59 0.080 INF [Steamworks.NET] SteamAPI_Init() ok
  50. 2020-03-05T14:17:59 0.181 INF Localization language: english
  51. 2020-03-05T14:17:59 0.196 INF Texture quality is set to 1
  52. 2020-03-05T14:17:59 0.197 INF Precaching...
  53. 2020-03-05T14:17:59 0.197 INF Precaching file: 7DaysToDie_Data/resources.assets
  54. 2020-03-05T14:17:59 0.245 INF [EAC] Not loading, not started from launcher
  55. 2020-03-05T14:17:59 0.292 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets
  56. 2020-03-05T14:18:00 0.467 INF Precaching file: Data/Bundles/blocktextureatlases
  57. 2020-03-05T14:18:21 21.985 INF Precaching file: Data/Bundles/terraintextures
  58. 2020-03-05T14:18:27 28.326 INF Precaching done
  59. 2020-03-05T14:18:27 28.327 INF Loading main scene
  60. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  61. UnloadTime: 2.625345 ms
  62. 2020-03-05T14:18:28 28.740 INF Awake IsFocused: True
  63. 2020-03-05T14:18:28 28.740 INF Awake
  64. 2020-03-05T14:18:28 28.756 INF Version: Alpha 18.4 (b4) Compatibility Version: Alpha 18.4, Build: Linux 64 Bit
  65. 2020-03-05T14:18:28 28.756 INF System information:
  66. 2020-03-05T14:18:28 28.803 INF OS: Linux 5.3 Ubuntu 19.10 64bit
  67. 2020-03-05T14:18:28 28.804 INF CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (cores: 8)
  68. 2020-03-05T14:18:28 28.804 INF RAM: 32098 MB
  69. 2020-03-05T14:18:28 28.804 INF GPU: GeForce GTX 970/PCIe/SSE2 (4096 MB)
  70. 2020-03-05T14:18:28 28.804 INF Graphics API: OpenGL 4.5.0 NVIDIA 440.59 (shader level 5.0)
  71. 2020-03-05T14:18:28 28.804 INF Last played version: Alpha 18.2
  72. 2020-03-05T14:18:28 28.805 INF Local UTC offset: 2 hours
  73. 2020-03-05T14:18:28 28.813 INF Command line arguments: /home/jonekone/hdd2/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie.x86_64 -force-glcore -noeac -logfile /home/jonekone/hdd2/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/output_log__2020-03-05__14-16-27.txt
  74. 2020-03-05T14:18:28 28.815 INF Not running in Big Picture Mode, no on-screen keyboard available
  75. 2020-03-05T14:18:28 28.815 INF Starting PlayerInputManager...
  76. 2020-03-05T14:18:28 28.837 INF InControl (version 1.6.17 build 9143, native module = False, XInput = True)
  77. 2020-03-05T14:18:28 29.001 INF Starting UserProfileManager...
  78. 2020-03-05T14:18:28 29.144 INF Occlusion: Awake
  79. 2020-03-05T14:18:28 29.153 INF ApplyAllOptions streaming True, budget 3686.4 MB
  80. 2020-03-05T14:18:28 29.154 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
  81. 2020-03-05T14:18:28 29.154 INF Texture quality is set to 1
  82. 2020-03-05T14:18:28 29.154 INF ApplyTextureFilter 1, AF Enable
  83. 2020-03-05T14:18:28 29.157 INF ApplyTerrainOptions 3
  84. 2020-03-05T14:18:31 32.176 INF [MODS] No mods folder found
  85. 2020-03-05T14:18:31 32.185 INF Loading permissions file at '/home/jonekone/.local/share/7DaysToDie/Saves/serveradmin.xml'
  86. 2020-03-05T14:18:31 32.248 INF Loading permissions file done.
  87. 2020-03-05T14:18:31 32.301 INF Awake done in 3561 ms
  88.  
  89. Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 3970.
  90. Total: 34.014077 ms (FindLiveObjects: 0.373575 ms CreateObjectMapping: 0.115791 ms MarkObjects: 33.401061 ms DeleteObjects: 0.122975 ms)
  91.  
  92. 2020-03-05T14:18:32 32.585 INF User joined: JoneK
  93. requesting resize 1920 x 1080
  94. Using native desktop resolution 1920 x 1080
  95. requesting fullscreen 1920 x 1080 at 60 Hz
  96. Desktop is 1920 x 1080 @ 60 Hz
  97. 2020-03-05T14:18:32 32.762 INF Updated culture for display texts
  98. 2020-03-05T14:18:44 44.434 INF UMA Overlay loading took 9419 ms
  99. 2020-03-05T14:18:44 44.436 INF UMA Slot loading took 2 ms
  100. 2020-03-05T14:18:47 47.402 INF LoadTextureArraysForQuality quality -1 to 1, reload False
  101. 2020-03-05T14:18:47 47.923 INF WorldStaticData.Init() needed 3.228s
  102. 2020-03-05T14:18:48 49.216 INF [Steamworks.NET] Login ok.
  103. 2020-03-05T14:18:49 49.529 INF AchievementManager: Received stats and achievements from Steam
  104. 2020-03-05T14:19:04 65.024 INF SetResolution was screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
  105. 2020-03-05T14:19:04 65.024 INF SetResolution to window 1920 x 1080, fullscreen False
  106. 2020-03-05T14:19:04 65.027 INF Persistent GamePrefs saved
  107. 2020-03-05T14:19:04 65.027 INF ApplyAllOptions streaming True, budget 3686.4 MB
  108. 2020-03-05T14:19:04 65.027 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
  109. 2020-03-05T14:19:04 65.027 INF LoadTextureArraysForQuality quality 1 to 1, reload True
  110. 2020-03-05T14:19:04 65.027 INF Texture quality is set to 1
  111. 2020-03-05T14:19:04 65.027 INF SetTextureArraysFilter 1, AF 2
  112. 2020-03-05T14:19:04 65.027 INF ApplyTextureFilter 1, AF Enable
  113. 2020-03-05T14:19:04 65.028 INF ApplyTerrainOptions 3
  114. requesting resize 1920 x 1080
  115. resizing window to 1920 x 1080
  116. Desktop is 1920 x 1080 @ 60 Hz
  117. 2020-03-05T14:19:28 88.844 INF SetResolution was screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen False Windowed
  118. 2020-03-05T14:19:28 88.844 INF SetResolution to window 1920 x 1080, fullscreen True
  119. 2020-03-05T14:19:28 88.844 INF Persistent GamePrefs saved
  120. 2020-03-05T14:19:28 88.844 INF ApplyAllOptions streaming True, budget 3686.4 MB
  121. 2020-03-05T14:19:28 88.844 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen False Windowed
  122. 2020-03-05T14:19:28 88.844 INF LoadTextureArraysForQuality quality 1 to 1, reload True
  123. 2020-03-05T14:19:28 88.844 INF Texture quality is set to 1
  124. 2020-03-05T14:19:28 88.844 INF SetTextureArraysFilter 1, AF 2
  125. 2020-03-05T14:19:28 88.844 INF ApplyTextureFilter 1, AF Enable
  126. 2020-03-05T14:19:28 88.844 INF ApplyTerrainOptions 3
  127. requesting resize 1920 x 1080
  128. Using native desktop resolution 1920 x 1080
  129. requesting fullscreen 1920 x 1080 at 0 Hz
  130. Desktop is 1920 x 1080 @ 60 Hz
  131. 2020-03-05T14:19:50 110.968 INF Started thread ServerBrowserListUpdater
  132. 2020-03-05T14:19:59 120.098 INF Exited thread ServerBrowserListUpdater
  133. 2020-03-05T14:21:11 191.859 INF Started thread RWG
  134. 2020-03-05T14:21:11 191.861 INF WorldGenerator:Generating Zehayu Territory
  135. 2020-03-05T14:21:11 191.861 INF WorldGenerator:Generating Socket Data
  136. 2020-03-05T14:21:50 230.913 INF WorldGenerator:Generating Water Data: 28%
  137. 2020-03-05T14:21:52 232.913 INF WorldGenerator:Generating Water Data: 49%
  138. 2020-03-05T14:21:54 234.913 INF WorldGenerator:Generating Water Data: 68%
  139. 2020-03-05T14:21:56 236.913 INF WorldGenerator:Generating Water Data: 92%
  140. 2020-03-05T14:21:56 237.135 INF WorldGenerator:Socket data generation took 0 minutes 45 seconds
  141. 2020-03-05T14:21:56 237.135 INF WorldGenerator:Generating Towns
  142. 2020-03-05T14:22:20 261.102 INF Giyoyaville Population: 6720.973
  143. 2020-03-05T14:22:20 261.102 INF Giyoyaville SquareMeters: 746.7747
  144. 2020-03-05T14:22:24 264.417 INF West Lufaville Population: 4880.458
  145. 2020-03-05T14:22:24 264.417 INF West Lufaville SquareMeters: 542.2731
  146. 2020-03-05T14:22:26 267.343 INF Dumare Population: 6890.432
  147. 2020-03-05T14:22:26 267.343 INF Dumare SquareMeters: 765.6035
  148. 2020-03-05T14:22:27 268.140 INF North Lasujaville Population: 1733.764
  149. 2020-03-05T14:22:27 268.140 INF North Lasujaville SquareMeters: 192.6404
  150. 2020-03-05T14:22:28 268.706 INF West Mofiburg Population: 1352.75
  151. 2020-03-05T14:22:28 268.706 INF West Mofiburg SquareMeters: 150.3055
  152. 2020-03-05T14:22:29 269.433 INF West Mefi Pass Population: 2247.681
  153. 2020-03-05T14:22:29 269.434 INF West Mefi Pass SquareMeters: 249.7423
  154. 2020-03-05T14:22:29 270.143 INF Kavivoville Population: 1556.722
  155. 2020-03-05T14:22:29 270.143 INF Kavivoville SquareMeters: 172.9691
  156. 2020-03-05T14:22:30 270.707 INF North Lasuhoville Population: 1707.125
  157. 2020-03-05T14:22:30 270.707 INF North Lasuhoville SquareMeters: 189.6806
  158. 2020-03-05T14:22:30 270.707 INF WorldGenerator:Generating Country Roads
  159. 2020-03-05T14:22:36 277.035 INF WorldGenerator:Generating Wilderness POIs
  160. 2020-03-05T14:22:44 285.039 INF WorldGenerator:Socket data generation took 1 minutes 33 seconds
  161. 2020-03-05T14:22:44 285.039 INF Exited thread RWG
  162. 2020-03-05T14:22:46 287.045 INF WorldGenerator:Writing terrain data: 59%
  163. 2020-03-05T14:22:48 289.045 INF WorldGenerator:Writing biome data: 18%
  164. 2020-03-05T14:22:50 291.045 INF WorldGenerator:Writing biome data: 84%
  165. 2020-03-05T14:22:52 293.045 INF WorldGenerator:Writing radiation data: 99%
  166. 2020-03-05T14:23:09 309.440 INF WorldGenerator:Writing roadmap: 0%
  167. 2020-03-05T14:23:11 311.440 INF WorldGenerator:Writing roadmap: 10%
  168. 2020-03-05T14:23:13 313.440 INF WorldGenerator:Writing roadmap: 22%
  169. 2020-03-05T14:23:15 315.440 INF WorldGenerator:Writing roadmap: 34%
  170. 2020-03-05T14:23:17 317.440 INF WorldGenerator:Writing roadmap: 50%
  171. 2020-03-05T14:23:19 319.440 INF WorldGenerator:Writing roadmap: 61%
  172. 2020-03-05T14:23:21 321.440 INF WorldGenerator:Writing roadmap: 74%
  173. 2020-03-05T14:23:23 323.440 INF WorldGenerator:Writing roadmap: 88%
  174. 2020-03-05T14:23:25 325.440 INF WorldGenerator:Writing roadmap: 99%
  175. 2020-03-05T14:23:32 332.915 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0
  176. 2020-03-05T14:23:40 340.927 INF NET: Starting server protocols
  177. Fallback handler could not load library /home/jonekone/hdd2/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libKernel32
  178. Fallback handler could not load library /home/jonekone/hdd2/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libKernel32.so
  179. Fallback handler could not load library /home/jonekone/hdd2/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/Kernel32
  180. Fallback handler could not load library /home/jonekone/hdd2/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libKernel32
  181. Fallback handler could not load library /home/jonekone/hdd2/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libKernel32.so
  182. Fallback handler could not load library /home/jonekone/hdd2/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libKernel32
  183. SocketException: An address incompatible with the requested protocol was used
  184. at System.Net.Sockets.Socket..ctor (System.Net.Sockets.AddressFamily addressFamily, System.Net.Sockets.SocketType socketType, System.Net.Sockets.ProtocolType protocolType) [0x00069] in <c9226b2f33b7421e85bb391f94075e49>:0
  185. at LiteNetLib.NetSocket.Bind (System.Net.IPAddress addressIPv4, System.Net.IPAddress addressIPv6, System.Int32 port, System.Boolean reuseAddress) [0x000ae] in <bf26fd6e5db749c49693ec9f3cc610bb>:0
  186. at LiteNetLib.NetManager.Start (System.Net.IPAddress addressIPv4, System.Net.IPAddress addressIPv6, System.Int32 port) [0x0000a] in <bf26fd6e5db749c49693ec9f3cc610bb>:0
  187. at LiteNetLib.NetManager.Start (System.Int32 port) [0x00000] in <bf26fd6e5db749c49693ec9f3cc610bb>:0
  188. at NetworkServerLiteNetLib.StartServer (System.Int32 _basePort, System.String _password) [0x000a1] in <b15ac38b61444d6e9b97f5f160ce651f>:0
  189. at ProtocolManager.StartServers (System.String _password) [0x00031] in <b15ac38b61444d6e9b97f5f160ce651f>:0
  190. at ConnectionManager.StartServers (System.String _password) [0x00000] in <b15ac38b61444d6e9b97f5f160ce651f>:0
  191. at XUiC_NewContinueGame.startGame () [0x00027] in <b15ac38b61444d6e9b97f5f160ce651f>:0
  192. at XUiC_WorldGenerationWindowGroup+<startGeneration>d__35.MoveNext () [0x0017a] in <b15ac38b61444d6e9b97f5f160ce651f>:0
  193. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <316842062a1e4ad6b2fee7b9fe26257b>:0
  194.  
  195. (Filename: <c9226b2f33b7421e85bb391f94075e49> Line: 0)
  196.  
  197. 2020-03-05T14:25:23 443.658 INF Executing command 'dbs'
  198. 2020-03-05T14:26:22 502.780 INF Terminating threads
  199. 2020-03-05T14:26:22 502.780 INF OnApplicationQuit
  200. 2020-03-05T14:26:22 502.780 INF Terminating threads
  201. 2020-03-05T14:26:22 502.780 INF OnApplicationQuit
  202. Setting up 4 worker threads for Enlighten.
  203. Thread -> id: 7f7c0b7a9700 -> priority: 1
  204. Thread -> id: 7f7be490a700 -> priority: 1
  205. Thread -> id: 7f7b9bffd700 -> priority: 1
  206. Thread -> id: 7f7b9b7fc700 -> priority: 1
  207. eac_server.so [x64] :: OnLoad()
  208. eac_server.so [x64] :: OnUnload()
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