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- Healing no longer scales on % of max HP.
- New Healing formula: Heal = (Healing Power x Skill Healing% scaling) + Bonus heal.
- New F1 status added to characters 'Healing Power'.
- Healing Power scales with SPR:INT with a 2:1 ratio.
- New Healing Power option added to equipment (identify), (new)boss cards, consumables.
- Example: 1000 Healing Power with a 350% Skill Healing% scaling = 3500 HP healed.
- Nak Muay changes-----------
- New Skill - Muay Thai
- This new skill: each time you use a Nak Muay skill, all Nak Muay Skill cooldowns are reduced by 1 second. The cooldown reduction does not work with basic attacks. (and cooldown reduction does not affect the Muay Thai skill)
- Ranger changes-------
- Steady aim duration buffed to 300 seconds.
- Steady aim's increase for [missile] damage changed from (skill level +5)% to (skill level)%.
- Two new attributes are added for steady aim:
- Ranger2 steady aim: bow attribute increases the [missile] damage boosting effect of steady aim by 50% when using a two-handed bow.
- Example: steady aim level 15 provides a 15% [missile] damage increase normally, and with the new circle 2 attribute this effect is boosted to 22.5% [missile] damage increase.
- Ranger 3 steady aim: professional ranger attribute increases ranger-skill damage by 50% during the steady aim buff.
- Critical Shot's chance% to deal a critical hit is buffed from 62% to 100%.
- This skill provides a stacking buff for the ranger. The buff stacks up to 5 times, with each stack boosting critical damage by 10%.
- High Anchoring's 1 second charging time is removed, changing this skill into instant-cast, and the AoE hitbox is buffed by 50%.
- Ranger 3's High Anchoring quickshot attribute: each 1 enemy hit by high anchoring reduces 1 second cooldown of the skills: time bomb arrow, spiral arrow, bounce shot.
- Time Bomb arrow receives 2 new attributes.
- Ranger 2 time bomb: remove knockback attribute, and ranger 3 time bomb: strong explosion attribute.
- The ranger 3 attribute increases the bomb('s explosion timer) duration to 4 seconds, and increases the damage dealt by 200%.
- Bounce Shot buffed from 2 to 3 overheat.
- Spiral arrow overheat nerfed to 1, and cooldown buffed from 36 seconds to 15 seconds.
- Spiral arrow ignores 20% of enemy's defence, and inflicts a [deadly-spiral/sure-kill] debuff.
- Spiral arrow deals increased amount of hits on [deadly-spiral/sure-kill]] debuffed enemies.
- Fletcher changes-----------
- Fletcher general: except for magic arrow, all fletcher skills receive a 20-50% increase in damage.
- Bodkin Point nerfed from 5 to 2 overheat, cooldown nerfed from 0s to 20s.
- In addition to the removal of wizard's magic shield, Bodkin Point is buffed to remove genbu armour (onmyoji skill), subzero (cryomancer skill), and shield effects (templar shield charger).
- Bodkin point debuff duration buffed from 6 to 15 seconds.
- Barbed arrow buffed vs leather and cloth enemies.
- Barbed arrow vs plate: 1 hit.
- Barbed arrow vs leather: buffed from 2 to 3 hits.
- Barbed arrow vs cloth: buffed from 3 to 5 hits.
- Magic arrow's use is adjusted. When an enemy leaves the area of effect, they receive a damage-over-time effect.
- Fletcher circle 3 new attribute added: range increase. Increases the range of fletcher skills, based on attribute level.
- Mergen changes-----------
- Down Pour damage nerfed to 2/3, and damage-over-time duration is halved. Enemies hit by downpour are staggered.
- Jump shot provides invincibility during its cast, and the hits are shot at the caster's initial take-off location.
- Wagu changes--------
- Needle Blow and Bewitch skills are deleted.
- Zhendu is changed to a self-buff.
- Zhendu provides additional poison damage to attacks. Also zhendu provides regular basic attacks a bonus poison damage hit, and zhendu changes basic attack's property to poison property. (similar to pyromancer's enchant fire)
- Zhendu's poison damage boost scales with STR.
- Buff duration is buffed to 300 seconds, with a 110 seconds cooldown.
- Zhendu is buffed to be shared by linker's spiritual chain.
- Throw Gu Pot moves from wagu 2 to wagu 1.
- Jincan Gu moved from wagu 3 to wagu 2.
- Detoxify changes from 15 levels max to 1 level max.
- Wagu 3 attribute added: detoxify is able to remove rank-3-poison debuffs when this attribute has been learned.
- Note: wagu and wagu skills are based on Chinese names. I cannot translate the new skill names accurately.
- One hundred Poisons (NEW) wagu 1 skill
- A new skill is added to inflict a potent toxin which lasts very long on the enemy.
- When one hundred poisons hits an enemy, it deals poison damage every second, with a 100 seconds duration, and the poison damage increases per tick.
- Poison Cloud (NEW) wagu 2 skill
- A new skill is added. Break a vial with poison to spread a poisonous cloud.
- Wagu 3 new attribute: stealth poisoner turns you invisible for several seconds when inside the cloud.
- Hemotoxin (NEW) wagu 3 skill
- A new skill which affects a poisoned enemy's blood is added. This new skill reduces the duration of all poisons on the enemy by 1/2, and increases the damage-rate of all poisons on the enemy by 2x.
- This skill applies to the caster's poisons, and to all other poisons currently on the enemy. (hemotoxin cannot apply twice on the same poison debuffs)
- Skill levels increase the AoE hitbox, and increases enemies affected up to 10 enemies.
- The new Hemotoxin: toxic poison damage attribute increases poison damage on poisoned enemies.
- -----------
- Added: druid changes
- Carnivory damage buffed, and cooldown buffed from 25s to 20s cooldown. AoE size increased by 50%.
- Chortasmata inflicts a Damage-over-time (likely poison) debuff for 10 seconds, which deals damage every 0.5 seconds on enemies touchin the grass. Party members touching the grass receive a flower-scent buff which restores HP every second.
- Seed bomb (NEW) druid 1 skill
- Cast a buff which plants seed bombs on you and your allies. Seeds explode automatically and deal AoE poison magic damage to nearby enemies. Multiple instances of damage will stack.
- Viny thorns (NEW) druid 2 skill
- Cast viny thorns which deal damage to enemies in front of you. An attribute will be added to inflict root on ground-type enemies.
- Hengestone
- Cooldown buffed from 27s to 23s, and duration changed to 18s.
- Provides a 10% damage boost for magic attacks.
- Lycan transform
- New werewolf mode changes:
- 3 seconds invulnerability during the transformation into a wolf
- all skills except wolf skills are disabled during wolf-mode
- all wolf-skills damage buffed by more than 2 times, and cooldowns decreased by 20-50%.
- critical rate increased by 40 per skill level
- +10% lycan skill damage increase per skill level
- +3 movespeed
- +100% HP
- Physical def and magical def +50%
- 2% HP recovery every 8 seconds
- dashing enabled
- duration 100s, cooldown 120s
- (NEW) Lycan attribute: hybrid wolf (demi wolf)
- Wolf-mode skills are disabled (but you may use all other class skills)
- Basic-attack is changed to a scratching attack with a 5% chance to inflict bleed.
- dash enabled
- 2% HP recovery every 8 seconds
- physical skill attack damage increased by 4% per skill level
- magical skill attack damage increased by 6% per skill level
- critical rate increased by 40 per skill level
- duration 60 seconds
- (remaining cleric skill changes, item consumption changes for classes, reset items give-away ---- do not feel like typing anymore)
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