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- [quote=Digitalfear117]Hi, let's discuss a little bit about this map!
- I think the rhythm choice leaves the map feeling very unrepresented.
- There are lots of opportunities to play off of the rhythms this song presents, but a lot of the time it seems like you simplify the rhythms, which feels odd to me on an Insane. Let's take a note like this 02:02:284 (1) - if we are following the vocals, it would sound better to put a slider from 02:02:284 - 02:02:518 and 02:02:753 - 02:02:987. Then following up, we have these three sliders 02:03:456 (3,4,5), which contribute to this entire section feeling bland. Having something to break up these repeated sliders would go a long way. Even something simple like changing 02:03:456 (3) - to be a circle at 02:03:456 and 02:03:690. I understand this is a slower section of the song, but there's simply other ways to represent that (lower distance, slower sv, etc). Then the part that confuses me the most in this little section. If we were simply just following the vocals, there would be no need for 02:05:565 (7) - to be mapped, it's not on a vocal. if we are following just whatever loud sound exists on white ticks you when then think that there would be something here at 02:05:800, this sound is really prominent to just ignore imo (unless you are only mapping vocals). Idk just kind of odd. I think your kiai hits a lot better than your slow sections.
- 03:05:566 (10) - This hurts my soul, why is the loud sound at 03:05:800 passive :(
- 03:11:776 - a circle would go really hard here! Play into the sounds you do have, don't simplify!
- I'm not crazy about the break, just map it imo.
- Omg there is so many more active rhythms mapped after the last kiai, where were these in the other none kiai sections! You know what to do don't hold back! This is an insane after all!
- Your hitsounding is obviously very work in progress, however I did find these clap sounds cute in the first kiai like 01:20:331 (6) - I hope you continue to do more stuff like this.
- [quote=Satori] 01:10:487 (1,2,3) - for patterns like these, i'm unsure about, i personally dislike them, but i wanna hear from other people how they feel[/quote] In my opinion, patterns like this are actually extremely fitting for an insane difficulty in a song like this, and offer great aim feedback.
- On the more technical side, Titanic highly discourages and often marks maps as unrankable with Perfect Curve sliders. These are the default type of the slider clients after October 2012 use when you create 3 point sliders (without red anchors). The reason being that this curve type doesn't exist on older clients. You can use my modded client to convert these easily to bezier and retain the basic shape of them :D. You can select all the sliders in my client and hit CONTROL + SHIFT + C to open up the Slider Converter tool.
- I think this map offers a lot of promise, you are not a bad mapper by any means. Keep cooking and exploring your concepts. I think your kiai was executed a lot better than most of the slow sections, and if done again I think you should offer better aim contrast, sv contrast, or something other than nuking your rhythm choices.[/quote]
- that is very big mod! thanks, i changed my beatmap following your mod (with converting sliders).
- [quote=Satori]checked the map, i'm not really a fan personally, though i see potential still, so i'll give some feedback
- rhythm and visuals seem good for the most part, but i feel like movement is bad and spacing feels random so i never know when to hit notes
- heres some specifics:
- - 00:18:925 (2,3,4,5,1,2,3,4,5,6,7) - example with this pattern, spacing between 00:18:925 (2,3) - is very large as opposed to what it previously was like, and you'd expect 00:19:862 (3,4) - to be just as large or similar in size, yet the spacing becomes super small suddenly, throwing the player off, then the player adjusts to the small spacing between that and 00:20:800 (4,5) - it suddenly increases in spacing between 00:22:675 (5,1) - and it's a 1/2 rhythm so a player is completely thrown off
- - there are a couple of instances in the map where a player gets thrown off due to weird spacing like 00:33:690 (4,5,6) - 01:02:987 (3,4,5) - 01:34:862 (4,5,6,7,8) - and more
- - 01:10:487 (1,2,3) - for patterns like these, i'm unsure about, i personally dislike them, but i wanna hear from other people how they feel
- that's all i'll say, i wish i could comment more, but i don't have time xp[/quote]
- yes, i agree, some patterns may be slightly hard to sightread, so i changed patterns that you have mentioned. thanks for mod!
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