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- Acrobat
- [Class] [+Def] [+Speed]
- Prerequisites: Novice Acrobatics
- Static
- Effect: You gain the Acrobat Edge and Dive Feature, even if you do not meet the prerequisites. If you already have Acrobat, you may select a new Edge for which you qualify; similarly if you have Dive, you may select a Feature for which you qualify.
- Roll With The Punches
- [+Def] [+Speed]
- Prerequisites: Acrobat
- Scene x2 - Free Action
- Trigger: You are hit by a Physical Attack
- Effect: Make an Acrobatics Check. You become Tripped, and gain Damage Reduction against the triggering attack equal to the result.
- Acrobatic Training
- [+Def] [+Speed]
- Prerequisites: Acrobat, Adept Acrobatics
- Static
- Effect: You learn the Moves Aerial Ace and Splash
- Acrobatic Mastery
- [+Def] [+Speed]
- Prerequisites: Acrobatic Training, Expert Acrobatics
- Static
- Effect: You learn the Moves Acrobatics and Bounce.
- Burst of Speed
- [+Def] [+Speed]
- Prerequisites: Tumble Rank 2, Master Acrobatics
- Scene x2 - Swift Action
- Effect: You gain another Shift Action.
- Tumble
- [Ranked 2] [+Def] [+Speed]
- Rank 1 Prerequisites: Acrobat
- Rank 2 Prerequisites: Acrobat, Expert Acrobatics
- Static
- Effect: Each rank, pick two of the Tumbling Tricks listed below.
- Kip Up
- At-Will - Swift Action
- Effect: You stand up from being Tripped. You may choose to activate this Feature as a Free Action upon becoming Tripped by spending 1 AP.
- Brace
- Prerequisites:
- 1 AP - Free Action
- Trigger: You take Falling Damage
- Effect: Ignore 1 meter when determining falling damage and injuries applied.
- Spring Away
- Prerequisites:
- 1 AP - Free Action
- Trigger: You make an Acrobatic Check to Jump or Fall anywhere; or you stand up from being Tripped; or you use a Move learned with Acrobatic Training or Acrobatic Mastery
- Effect: You immediately Shift 2 Meters.
- Freedom of Movement
- Prerequisites:
- 1 AP - Swift Action
- Effect: If you are Stuck due to a Glue Cannon, or the Moves Spider Web, String Shot, or Block, you free yourself and are no longer Stuck. If you are Grappled, you may make an Acrobatics Check (with no penalty) opposed by your opponent's Combat; if you win, you are no longer Grappled.
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