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- 12:51 p.m. 19/09/2014
- HELI BRAWL A0.069 CHANGELOG
- + Massive performance upgrade after profiling code with advanced telemetry
- ~ Fixed bug in NativeJoystick code that was eating up the FPS
- ~ Fixed some of AS3-Box2D enormous amount of allocations
- ~ Fixed memory leaks in background rendering.
- + Match starts with an interactive "controller hint overlay" gfx to know who is who (useful for frequent rotation in parties)
- + Underwater wavy effect
- ~ Improved performance in collision contact handling code
- ~ Fixed blood sound panning
- ~ Increased tail strength (was too easily damaged)
- + Full rework of input code and binding UI (prepared for dummy controls for AI)
- + "Cant tie" mode: All underwater tied players get another round to resolve their score.
- ~ Fixed some colors (hud, end match face)
- + Impact sounds by material (glass, flesh, metal)
- + Show enter/hijack text when walter is near heli.
- + Improved hijacking (it was hard to keep in contact with heli and was a race condition)
- + Solved entities getting stuck when entering/repairing helis
- + Live grenades blinking
- ~ Fixed analog threshold issue
- 10:33 p.m. 27/08/2014
- HELI BRAWL A0.068 CHANGELOG
- + 2bam gameboy-like turn-on screen
- + Walters & weapons bigger for better readability (half-way upgrade: heads, arms and weapons)
- + Health bar overlay
- + Double analog control (RStick aims, LStick moves and aims if not using RStick, triggers enter/shoot)
- - Disabled voluntary throwing of weapon. Was confusing.
- Also xbox controller L/R triggers are a shared axis (can't be pressed at the same time).
- ~ Pistol now shoots on press, not release
- ~ As swords can't be thrown (was confusing) an has a single "bullet"
- ~ Reworked some colors of players
- ~ Fixed bullet feedback offset when inside heli
- - Now fist and sword don't show the aiming arrow
- ~ Now you can grab any powerup, even if not applied to you (e.g. wrench when not in heli)
- ~ Parachutes don't collide with weapons thrown (inc. grenades) and don't collide at all when disabled
- + Analog control for helicopter and walter movement
- ~ Bug fix: If a grenade exploded in your hand, next throw exploded instantly
- ~ Bug fix: H-flip of character made an annoying one frame aim glitch
- + Select state: Skip optional binds (e.g. aim) pressing ATTACK (for crappy controls)
- + Trapping of crashing errors (stack trace dumped to errors.txt) and reset state (for instalations/debugging weird errors)
- + Trace log
- + Underwater bubble particles
- + Start countdown (will be used to better identify which player is which)
- ~ Kills go to last damaging player, times out in 5 seconds.
- Was very chaotic ruling out kills as suicides. Exception: beheading.
- ~ When beheading bleeding out damage goes to the original instigator, but the kill can be stolen last second
- ~ Bug fix: Helis with out main rotor weren't falling
- ~ Bug fix: Resurfaced bug, When hit by rotor inside heli and with helmet, walter ejected in an incorrect place.
- ~ Same shooter bullets now don't collide with each other
- 02:36 a.m. 10/07/2014
- HELI BRAWL A0.067 CHANGELOG
- + Analog angle aiming for gamepad sticks (customizable analog threshold to avoid jitter via tweak panel) [T]
- + Underwater audio filter
- + Players get an offscreen bubble if they're outside screen bottom (but still alive)
- + Bottom water gets some offscreen bubble as alert.
- * Heli out of control (spiraling) falls down
- * Fixed glitch when holding attack with sword or fist inside heli the character dissapeared
- * Fixed arm offset in left-facing heli
- + Helicopter explosions do some damage (but if a player survives, it has some mercy invulnerability)
- * Fixed things "flashing" for a frame at world origin when spawning
- * Better explosion handling (capped damage and more realistic angular impulse)
- * As a solution to "constant escaping", now the camera moves/zooms slowly making the screen bounds constraint the helis/walters
- * For now (until I can implement somthing better), when hijacking both players get spinned off
- + Deathmatch or Last man modes
- * DEATHMATCH - every kill gives a point and the deceased respawns instantly. Suicide loses a point.
- + LAST MAN (standing) - Waits until rest are dead to give +1 point (+0 if die before respawns).
- Everybody health is restored.
- + New KNIFE weapon (stab/throw).
- * FIX: Walter solid red when damaged instead of flickering
- * FIX: Bug that all bullets changed to the weapon when it was thrown
- * Walters move at same max-speed than helicopters now.
- + Rotors do damage to player body when touched
- + New colored UI for scores (always present) in each corner instead of all on top.
- * Less acceleration in helicopter when aiming [T]
- * Changed syringe to medkit to make it clearer and beefed up other power up gfx
- * Back to throwing the weapon on empty clip
- - Aim angle doesn't get locked while holding ATTACK. Was very inconvenient.
- + Weaponless bare hand punching deals same damage as bullet but doesn't behead (and it's harder to hit)
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