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- -- FOR MOTHER RUSSIA
- --[[
- Russian knuckles
- By: KYLETHORNTON
- --]]
- local p = game.Players.LocalPlayer.Character
- local weld = Instance.new("Weld",p.Head)
- weld.Part0 = p.Head
- --[[head]]------------------------------------------------
- local Uganda = Instance.new("Part",p.Head)
- Uganda.Orientation = Vector3.new(0, -100, 0)
- Uganda.Anchored = false
- Uganda.CanCollide = false
- Uganda.Size = Vector3.new(1,1,1)
- Uganda.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
- weld.Part1 = Uganda
- weld.C1 = CFrame.new(0,-0.3,0.09) * CFrame.Angles(0,math.rad(-360),0)
- Uganda.Anchored = false
- local UgandaMesh = Instance.new("SpecialMesh",Uganda)
- UgandaMesh.MeshType = Enum.MeshType.FileMesh
- UgandaMesh.Scale = Vector3.new(0.007, 0.007, 0.007)
- UgandaMesh.MeshId = "rbxassetid://1367813669"
- UgandaMesh.TextureId = "rbxassetid://1367929197"
- ---------------------------------------------------------------------------
- --[[hair]]------------------------------------------------
- local weld2 = Instance.new("Weld",p.Head)
- weld2.Part0 = p.Head
- local Knuckles = Instance.new("Part",p.Head)
- Knuckles.Orientation = Vector3.new(0, -100, 0)
- Knuckles.Anchored = false
- Knuckles.CanCollide = false
- Knuckles.Size = Vector3.new(1,1,1)
- Knuckles.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
- weld2.Part1 = Knuckles
- weld2.C1 = CFrame.new(0,-0.1,0.46)-- * CFrame.Angles(0,math.rad(180),0)
- Knuckles.Anchored = false
- local KnucklesMesh = Instance.new("SpecialMesh",Knuckles)
- KnucklesMesh.MeshType = Enum.MeshType.FileMesh
- KnucklesMesh.Scale = Vector3.new(0.007, 0.007, 0.007)
- KnucklesMesh.MeshId = "rbxassetid://1367814033"
- KnucklesMesh.TextureId = "rbxassetid://1367815988"
- ---------------------------------------------------------------------------
- --[[hair2]]-----------------------------------------------------------------
- local weld3 = Instance.new("Weld",p.Head)
- weld3.Part0 = p.Head
- local Flag = Instance.new("Part",p.Head)
- Flag.Orientation = Vector3.new(0, 50, 0)
- Flag.Anchored = false
- Flag.CanCollide = false
- Flag.Size = Vector3.new(1,1,1)
- Flag.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
- weld3.Part1 = Flag
- weld3.C1 = CFrame.new(0,-0.32,-0.21)-- * CFrame.Angles(0,math.rad(180),0)
- Flag.Anchored = false
- local FlagMesh = Instance.new("SpecialMesh",Flag)
- FlagMesh.MeshType = Enum.MeshType.FileMesh
- FlagMesh.Scale = Vector3.new(0.007, 0.007, 0.007)
- FlagMesh.MeshId = "rbxassetid://1367907782"
- FlagMesh.TextureId = "rbxassetid://1367815988"
- ---------------------------------------------------------------------------
- --[[hair3]]-----------------------------------------------------------------
- local weld4 = Instance.new("Weld",p.Head)
- weld4.Part0 = p.Head
- local Pole = Instance.new("Part",p.Head)
- Pole.Orientation = Vector3.new(0, 50, 0)
- Pole.Anchored = false
- Pole.CanCollide = false
- Pole.Size = Vector3.new(1,1,1)
- Pole.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
- weld4.Part1 = Pole
- weld4.C1 = CFrame.new(0,2.9,-0.81)-- * CFrame.Angles(0,math.rad(180),0)
- Pole.Anchored = false
- local PoleMesh = Instance.new("SpecialMesh",Pole)
- PoleMesh.MeshType = Enum.MeshType.FileMesh
- PoleMesh.Scale = Vector3.new(0.007, 0.007, 0.007)
- PoleMesh.MeshId = "rbxassetid://1367943128"
- PoleMesh.TextureId = "rbxassetid://1367815988"
- ---------------------------------------------------------------------------
- --[[horn]]-----------------------------------------------------------------
- local weld5 = Instance.new("Weld",p.Head)
- weld5.Part0 = p.Head
- local Sombrero = Instance.new("Part",p.Head)
- Sombrero.Orientation = Vector3.new(0, 50, 0)
- Sombrero.Anchored = false
- Sombrero.CanCollide = false
- Sombrero.Size = Vector3.new(1,1,1)
- Sombrero.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
- weld5.Part1 = Sombrero
- weld5.C1 = CFrame.new(0,-0.72,-0.30)-- * CFrame.Angles(0,math.rad(180),0)
- Sombrero.Anchored = false
- local SombreroMesh = Instance.new("SpecialMesh",Sombrero)
- SombreroMesh.MeshType = Enum.MeshType.FileMesh
- SombreroMesh.Scale = Vector3.new(0.007, 0.007, 0.007)
- SombreroMesh.MeshId = "rbxassetid://1367838800"
- SombreroMesh.TextureId = "rbxassetid://1367815988"
- ---------------------------------------------------------------------------
- --[[this was supposed to be a bottle but im to lazy to find a mesh so it's a taco now]]--
- --[[neck]]-----------------------------------------------------------------
- local weld6 = Instance.new("Weld",p.Head)
- weld6.Part0 = p.Head
- local Bottle1 = Instance.new("Part",p.Head)
- Bottle1.Anchored = false
- Bottle1.CanCollide = false
- Bottle1.BrickColor = BrickColor.new("Camo")
- Bottle1.Size = Vector3.new(1,1,1)
- Bottle1.Material = ("Neon")
- Bottle1.Orientation = Vector3.new(0, 90, 90)
- Bottle1.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
- weld6.Part1 = Bottle1
- weld6.C1 = CFrame.new(0,0.5,0.09)-- * CFrame.Angles(0,math.rad(180),0)
- Bottle1.Anchored = false
- local Bottle1Mesh = Instance.new("SpecialMesh",Bottle1)
- Bottle1Mesh.MeshType = Enum.MeshType.FileMesh
- Bottle1Mesh.Scale = Vector3.new(0.007, 0.007, 0.007)
- Bottle1Mesh.MeshId = "rbxassetid://1367929091"
- Bottle1Mesh.TextureId = "rbxassetid://1367929197"
- ---------------------------------------------------------------------------
- --[[shine]]-----------------------------------------------------------------
- local weld7 = Instance.new("Weld",p.Head)
- weld7.Part0 = p.Head
- local Taco2 = Instance.new("Part",p.Head)
- Taco2.Anchored = false
- Taco2.CanCollide = false
- Taco2.BrickColor = BrickColor.new("Institutional white")
- Taco2.Size = Vector3.new(1,1,1)
- Taco2.Material = ("Neon")
- Taco2.Orientation = Vector3.new(0, 90, 90)
- Taco2.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
- weld7.Part1 = Taco2
- weld7.C1 = CFrame.new(0,-0.07,0.67)-- * CFrame.Angles(0,math.rad(180),0)
- Taco2.Anchored = false
- local Taco2Mesh = Instance.new("SpecialMesh",Taco2)
- Taco2Mesh.MeshType = Enum.MeshType.FileMesh
- Taco2Mesh.Scale = Vector3.new(0.007, 0.007, 0.007)
- Taco2Mesh.MeshId = "rbxassetid://1367922966"
- Taco2Mesh.TextureId = ""
- ---------------------------------------------------------------------------
- --[[something]]-----------------------------------------------------------------
- local weld8 = Instance.new("Weld",p.Head)
- weld8.Part0 = p.Head
- local Tank = Instance.new("Part",p.Head)
- Tank.Anchored = false
- Tank.CanCollide = false
- Tank.BrickColor = BrickColor.new("Camo")
- Tank.Size = Vector3.new(1,1,1)
- Tank.Material = ("Neon")
- Tank.Orientation = Vector3.new(0, 90, 90)
- Tank.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
- weld8.Part1 = Tank
- weld8.C1 = CFrame.new(0,1.34,-0.71)-- * CFrame.Angles(0,math.rad(180),0)
- Tank.Anchored = false
- local TankMesh = Instance.new("SpecialMesh",Tank)
- TankMesh.MeshType = Enum.MeshType.FileMesh
- TankMesh.Scale = Vector3.new(0.007, 0.007, 0.007)
- TankMesh.MeshId = "rbxassetid://1367937615"
- TankMesh.TextureId = "rbxassetid://1367815988"
- ---------------------------------------------------------------------------
- --[[eyes]]-----------------------------------------------------------------
- local weld9 = Instance.new("Weld",p.Head)
- weld9.Part0 = p.Head
- local TankBody = Instance.new("Part",p.Head)
- TankBody.Anchored = false
- TankBody.CanCollide = false
- TankBody.BrickColor = BrickColor.new("Camo")
- TankBody.Material = ("Neon")
- TankBody.Size = Vector3.new(1,1,1)
- TankBody.Orientation = Vector3.new(0, 90, 90)
- TankBody.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
- weld9.Part1 = TankBody
- weld9.C1 = CFrame.new(0,-0.07,0.65)-- * CFrame.Angles(0,math.rad(180),0)
- TankBody.Anchored = false
- local TankBodyMesh = Instance.new("SpecialMesh",TankBody)
- TankBodyMesh.MeshType = Enum.MeshType.FileMesh
- TankBodyMesh.Scale = Vector3.new(0.007, 0.007, 0.007)
- TankBodyMesh.MeshId = "rbxassetid://1367814754"
- TankBodyMesh.TextureId = "rbxassetid://1367816271"
- ---------------------------------------------------------------------------
- --[[eyelide2]]-----------------------------------------------------------------
- local weld10 = Instance.new("Weld",p.Head)
- weld10.Part0 = p.Head
- local Body = Instance.new("Part",p.Head)
- Body.Anchored = false
- Body.CanCollide = false
- Body.BrickColor = BrickColor.new("Camo")
- Body.Size = Vector3.new(1,1,1)
- Body.Material = ("Neon")
- Body.Orientation = Vector3.new(0, 90, 90)
- Body.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
- weld10.Part1 = Body
- weld10.C1 = CFrame.new(0,-0.1,0.75)-- * CFrame.Angles(0,math.rad(180),0)
- Body.Anchored = false
- local BodyMesh = Instance.new("SpecialMesh",Body)
- BodyMesh.MeshType = Enum.MeshType.FileMesh
- BodyMesh.Scale = Vector3.new(0.007, 0.007, 0.007)
- BodyMesh.MeshId = "rbxassetid://1367912749"
- BodyMesh.TextureId = "rbxassetid://1367912864"
- ---------------------------------------------------------------------------
- --[[eyelide]]-----------------------------------------------------------------
- local weld11 = Instance.new("Weld",p.Head)
- weld11.Part0 = p.Head
- local eyelide = Instance.new("Part",p.Head)
- eyelide.Anchored = false
- eyelide.CanCollide = false
- eyelide.BrickColor = BrickColor.new("Camo")
- eyelide.Size = Vector3.new(1,1,1)
- eyelide.Material = ("Neon")
- eyelide.Orientation = Vector3.new(0, 90, 90)
- eyelide.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
- weld11.Part1 = eyelide
- weld11.C1 = CFrame.new(0,-0.05,0.70)-- * CFrame.Angles(0,math.rad(180),0)
- Body.Anchored = false
- local eyelideMesh = Instance.new("SpecialMesh",eyelide)
- eyelideMesh.MeshType = Enum.MeshType.FileMesh
- eyelideMesh.Scale = Vector3.new(0.007, 0.007, 0.007)
- eyelideMesh.MeshId = "rbxassetid://1367878768"
- eyelideMesh.TextureId = "rbxassetid://1367900825"
- ---------------------------------------------------------------------------
- --[[eye2]]-----------------------------------------------------------------
- local weld12 = Instance.new("Weld",p.Head)
- weld12.Part0 = p.Head
- local eye2 = Instance.new("Part",p.Head)
- eye2.Anchored = false
- eye2.CanCollide = false
- eye2.BrickColor = BrickColor.new("Institutional white")
- eye2.Size = Vector3.new(1,1,1)
- eye2.Material = ("Neon")
- eye2.Orientation = Vector3.new(0, 90, 90)
- eye2.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
- weld12.Part1 = eye2
- weld12.C1 = CFrame.new(0,-0.1,0.53)-- * CFrame.Angles(0,math.rad(180),0)
- Body.Anchored = false
- local eye2Mesh = Instance.new("SpecialMesh",eye2)
- eye2Mesh.MeshType = Enum.MeshType.FileMesh
- eye2Mesh.Scale = Vector3.new(0.007, 0.007, 0.007)
- eye2Mesh.MeshId = "rbxassetid://1367823757"
- eye2Mesh.TextureId = ""
- ---------------------------------------------------------------------------
- --[[ears]]-----------------------------------------------------------------
- local weld13 = Instance.new("Weld",p.Head)
- weld13.Part0 = p.Head
- local ears = Instance.new("Part",p.Head)
- ears.Anchored = false
- ears.CanCollide = false
- ears.BrickColor = BrickColor.new("Camo")
- ears.Size = Vector3.new(1,1,1)
- ears.Material = ("Neon")
- ears.Orientation = Vector3.new(0, 90, 90)
- ears.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
- weld13.Part1 = ears
- weld13.C1 = CFrame.new(0,0.02,-0.01)-- * CFrame.Angles(0,math.rad(180),0)
- Body.Anchored = false
- local earsMesh = Instance.new("SpecialMesh",ears)
- earsMesh.MeshType = Enum.MeshType.FileMesh
- earsMesh.Scale = Vector3.new(0.007, 0.007, 0.007)
- earsMesh.MeshId = "rbxassetid://1367917574"
- earsMesh.TextureId = "rbxassetid://1367912864"
- ---------------------------------------------------------------------------
- --[[tail]]-----------------------------------------------------------------
- local weld14 = Instance.new("Weld",p.Torso)
- weld14.Part0 = p.Torso
- local tail = Instance.new("Part",p.Torso)
- tail.Anchored = false
- tail.CanCollide = false
- tail.BrickColor = BrickColor.new("Camo")
- tail.Size = Vector3.new(1,1,1)
- tail.Material = ("Neon")
- tail.Orientation = Vector3.new(0, 90, 90)
- tail.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
- weld14.Part1 = tail
- weld14.C1 = CFrame.new(0,1,-0.81)-- * CFrame.Angles(0,math.rad(180),0)
- tail.Anchored = false
- local tailMesh = Instance.new("SpecialMesh",tail)
- tailMesh.MeshType = Enum.MeshType.FileMesh
- tailMesh.Scale = Vector3.new(0.007, 0.007, 0.007)
- tailMesh.MeshId = "rbxassetid://1368001579"
- tailMesh.TextureId = "rbxassetid://1368005073"
- ---------------------------------------------------------------------------
- --[[thing]]-----------------------------------------------------------------
- local weld15 = Instance.new("Weld",p.Head)
- weld15.Part0 = p.Head
- local thing = Instance.new("Part",p.Head)
- thing.Anchored = false
- thing.CanCollide = false
- thing.BrickColor = BrickColor.new("Camo")
- thing.Size = Vector3.new(1,1,1)
- thing.Material = ("Neon")
- thing.Orientation = Vector3.new(0, 90, 90)
- thing.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
- weld15.Part1 = thing
- weld15.C1 = CFrame.new(0,-0.733,0.20)-- * CFrame.Angles(0,math.rad(180),0)
- Body.Anchored = false
- local thingMesh = Instance.new("SpecialMesh",thing)
- thingMesh.MeshType = Enum.MeshType.FileMesh
- thingMesh.Scale = Vector3.new(0.007, 0.007, 0.007)
- thingMesh.MeshId = "rbxassetid://1367844701"
- thingMesh.TextureId = "rbxassetid://1367815988"
- ---------------------------------------------------------------------------
- --[[WalkSpeed Setting's]]--
- p.Humanoid.WalkSpeed = 10;
- ---------------------------
- --[[Remove's Hat And EveryThing Else]]--
- for i,v in pairs(p:GetChildren()) do
- if v:IsA("Hat") then
- v:Destroy()
- elseif v:IsA("Model") then
- v:Destroy()
- end
- end
- ------------------------------------------
- wait(0.2)
- --[[BackUp]]-------------------------------------------------------------------------------------------------------
- wait(0.1)
- local Player = game.Players.localPlayer
- local Character = Player.Character
- local Humanoid = Character.Humanoid
- local Mouse = Player:GetMouse()
- local LeftArm = Character["Left Arm"]
- local RightArm = Character["Right Arm"]
- local LeftLeg = Character["Left Leg"]
- local RightLeg = Character["Right Leg"]
- local Head = Character.Head
- local Torso = Character.Torso
- local Camera = game.Workspace.CurrentCamera
- local RootPart = Character.HumanoidRootPart
- local RootJoint = RootPart.RootJoint
- local attack = false
- local Anim = 'Idle'
- local attacktype = 1
- local delays = false
- local play = true
- local targetted = nil
- local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- local velocity = RootPart.Velocity.y
- local sine = 0
- local change = 1
- local doe = 0
- local Create = LoadLibrary("RbxUtility").Create
- Humanoid.WalkSpeed = 16
- local Orin = "rbxassetid://0"
- Head.face.Texture = Orin
- local Orin2 = "1"
- Head.Transparency = Orin2
- spawn(function()
- while wait() do
- end
- end)
- for i,v in pairs(Character:children()) do
- if v:IsA("Hat") then
- v:Destroy()
- end
- end
- for i,v in pairs(Character:children()) do
- if v:IsA("Accessory") then
- v:Destroy()
- end
- end
- for i,v in pairs(Character:children()) do
- if v:IsA("Hair") then
- v:Destroy()
- end
- end
- for i,v in pairs(Character:children()) do
- if v:IsA("Graphic Shirt") then
- v:Destroy()
- end
- end
- ------------------------------------------------------------------------------------------------------------------
- wait(0.1)
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- ForceField0 = Instance.new("ForceField")
- ForceField1 = Instance.new("ForceField")
- ForceField2 = Instance.new("ForceField")
- ForceField3 = Instance.new("ForceField")
- ForceField0.Parent = mas
- ForceField0.Visible = false
- ForceField1.Parent = mas
- ForceField1.Visible = false
- ForceField2.Parent = mas
- ForceField2.Visible = false
- ForceField3.Parent = mas
- ForceField3.Visible = false
- Script0 = Instance.new("Script")
- Sound1 = Instance.new("Sound")
- Sound2 = Instance.new("Sound")
- Sound3 = Instance.new("Sound")
- Sound4 = Instance.new("Sound")
- Sound5 = Instance.new("Sound")
- Script0.Name = "sound's"
- Script0.Parent = mas
- table.insert(cors,sandbox(Script0,function()
- --Uganda sound--
- function onKeyPress(inputObject, gameProcessedEvent)
- if inputObject.KeyCode == Enum.KeyCode.F10 then
- script.Sound:Play()
- end
- end
- game:GetService("UserInputService").InputBegan:connect(onKeyPress)
- function onKeyPress(inputObject, gameProcessedEvent)
- if inputObject.KeyCode == Enum.KeyCode.F8 then
- script.Sound2:Play()
- end
- end
- game:GetService("UserInputService").InputBegan:connect(onKeyPress)
- function onKeyPress(inputObject, gameProcessedEvent)
- if inputObject.KeyCode == Enum.KeyCode.F1 then
- script.Sound3:Play()
- end
- end
- game:GetService("UserInputService").InputBegan:connect(onKeyPress)
- function onKeyPress(inputObject, gameProcessedEvent)
- if inputObject.KeyCode == Enum.KeyCode.F1 then
- script.Sound4:Play()
- end
- end
- game:GetService("UserInputService").InputBegan:connect(onKeyPress)
- function onKeyPress(inputObject, gameProcessedEvent)
- if inputObject.KeyCode == Enum.KeyCode.F1 then
- script.Sound5:Play()
- end
- end
- game:GetService("UserInputService").InputBegan:connect(onKeyPress)
- end))
- Sound1.Parent = Script0
- Sound1.SoundId = "rbxassetid://1328292161"
- Sound1.Volume = 10
- Sound2.Name = "Sound2"
- Sound2.Parent = Script0
- Sound2.SoundId = "rbxassetid://1320628188"
- Sound2.Volume = 10
- Sound3.Name = "Sound3"
- Sound3.Parent = Script0
- Sound3.SoundId = "rbxassetid://1322795266"
- Sound3.Volume = 10
- Sound4.Name = "Sound4"
- Sound4.Parent = Script0
- Sound4.SoundId = "rbxassetid://1311432465"
- Sound4.Volume = 10
- Sound5.Name = "Sound5"
- Sound5.Parent = Script0
- Sound5.SoundId = "rbxassetid://1316278479"
- Sound5.Volume = 10
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = game:GetService("Players").LocalPlayer.Character
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- wait(0.1)
- p = game.Players.LocalPlayer
- char = p.Character
- local txt = Instance.new("BillboardGui", char)
- txt.Adornee = char .Head
- txt.Name = "_status"
- txt.Size = UDim2.new(2, 0, 1.2, 0)
- txt.StudsOffset = Vector3.new(-9, 8, 0)
- local text = Instance.new("TextLabel", txt)
- text.Size = UDim2.new(10, 0, 7, 0)
- text.FontSize = "Size24"
- text.TextScaled = true
- text.TextTransparency = 0
- text.BackgroundTransparency = 1
- text.TextTransparency = 0
- text.TextStrokeTransparency = 0
- text.Font = "Arcade"
- text.TextStrokeColor3 = Color3.new(0,0,0)
- text.TextColor3 = Color3.new(0, 0, 255)
- text.Text = "Trap mode activated"
- wait(0.1)
- Player = game.Players.LocalPlayer
- local count = 0
- local countspeed = 1
- local sine = 0
- local sinespeed = 1
- local angle = nil
- local global_wait = 0
- local showtag = false
- --dance booleans--
- local jerk = false
- local party = false
- local canttouch = false
- local happy = false
- local spin = false
- local thriller = false
- local barrel = false
- local sax = false
- local spooky = false
- local stride = false
- local shuffle = false
- local rock = false
- local gagnam = false
- local snoop = false
- local darude = false
- local taco = false
- ------------------
- --dance accessory--
- local barrelbrick = nil
- local saxtool = nil
- -------------------
- --custom animate--
- local walk = false
- local jump = false
- local sit = false
- local run = false
- ------------------
- --walk keys--
- local W = false
- local A = false
- local S = false
- local D = false
- -------------
- local m = Instance.new("Model",game.Players.LocalPlayer.Character) m.Name = "ModelParts"
- local miniweld = nil
- local rootpart = nil
- local Mouse = nil
- local Animate = nil
- local Music = nil
- local Asset = "http://www.roblox.com/asset/?id="
- local Animating = nil
- local humanoid = nil
- local face = nil
- local Head = nil
- local torso = nil
- local ra = nil
- local la = nil
- local rl = nil
- local ll = nil
- local rs = nil
- local ls = nil
- local rh = nil
- local lh = nil
- local neck = nil
- local rj = nil
- local char = nil
- local Hat1 = nil
- local Hat2 = nil
- local a,b = nil
- ----------musics-----------------
- local M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16 = nil
- ---------------------------------
- local mesh,meshids,textureids,w
- function fm(parent,meshid,x,y,z,meshtexture)
- if meshid == "cylinder" then
- mesh = Instance.new("CylinderMesh",parent)
- mesh.Scale = Vector3.new(x,y,z)
- return mesh
- else
- mesh = Instance.new("SpecialMesh",parent)
- if meshid ~= "sphere" then
- if type(meshid) == "number" then mesh.MeshId = "rbxassetid://"..meshid else
- mesh.MeshId = "rbxassetid://"..meshids[meshid]
- end
- else mesh.MeshType = 3 end
- mesh.Scale = Vector3.new(x,y,z)
- if meshtexture ~= nil then
- if type(meshtexture) == "number" then
- mesh.TextureId = "rbxassetid://"..meshtexture
- else
- mesh.TextureId = "rbxassetid://"..textureids[meshtexture] end
- end
- return mesh
- end
- end
- function P(x,y,z,color,transparency,cancollide,anchored,parent,typee)
- if typee ~= nil then
- c = Instance.new("WedgePart",m)
- else
- c = Instance.new("Part",m)
- end
- c.TopSurface,c.BottomSurface = 0,0
- c.Locked = true
- c.formFactor = "Custom"
- c.Size = Vector3.new(x,y,z)
- if color ~= "random" then
- c.BrickColor = BrickColor.new(color)
- else
- c.BrickColor = BrickColor:random()
- end
- c.Transparency = transparency
- c.CanCollide = cancollide
- if anchored ~= nil then
- c.Anchored = anchored
- end
- if parent ~= nil then
- c.Parent = parent
- end
- return c
- end
- function We(part0,part1,x,y,z,rx,ry,rz,parent)
- w = Instance.new("Motor",m)
- if parent ~= nil then w.Parent = parent end
- w.Part0,w.Part1 = part0,part1
- w.C1 = CFrame.new(x,y,z) * CFrame.Angles(rx,ry,rz)
- return w
- end
- function SetAnimation(id,humanoid)
- if Animating ~= nil then
- Animating:Stop()
- end
- Animate.AnimationId = Asset .. id
- Animating = humanoid:LoadAnimation(Animate)
- Animating:Play()
- end
- function AnimationStop()
- jerk = false
- party = false
- canttouch = false
- happy = false
- spin = false
- thriller = false
- barrel = false
- sax = false
- spooky = false
- stride = false
- shuffle = false
- rock = false
- gagnam = false
- snoop = false
- darude = false
- taco = false
- if barrelbrick ~= nil then
- barrelbrick:Remove()
- barrelbrick = nil
- end
- if saxtool ~= nil then
- saxtool:Remove()
- saxtool = nil
- end
- if sandstorm ~= nil then
- sandstorm:Remove()
- sandstorm = nil
- end
- end
- local Musical
- function SetMusic(id,volume)
- Musical = Instance.new("Sound",char.Head)
- if volume == nil then
- Musical.Volume = 1
- else
- Musical.Volume = volume
- end
- Musical.Looped = true
- Musical.SoundId = Asset .. id
- return Musical
- end
- function GenerateGui()
- a=Instance.new("ScreenGui")
- a.Name = "KrystalDance By KrystalTeam"
- b=Instance.new("ImageLabel",a)
- b.BackgroundTransparency = 1
- b.Size = UDim2.new(0,250,0,100)
- b.Position = UDim2.new(0,0,1,0)
- b.Image = Asset .. "269467798"
- b.Name = "Logo"
- c=Instance.new("Sound",a)
- c.Name = "Intro"
- c.Volume = 1
- c.SoundId = Asset .. "236146895"
- c.Looped = false
- return a
- end
- function Generate(player)
- char = player.Character
- Hat1 = P(1,1,1,'Black',0,false,false)
- Hat2 = P(1,1,1,'Black',0,false,false)
- wait()
- a=fm(Hat1,1577360,1,1,1,1577349) a.VertexColor = Vector3.new(1,1,1)
- b=fm(Hat2,13640868,1,1,1,18987684) b.VertexColor = Vector3.new(1,1,1)
- wait()
- if char:FindFirstChild("Head") then
- We(Hat1,char.Head,0,0.25,-0.135,0,0,0)
- We(Hat2,char.Head,0,1.4,0,0,0,0)
- if char.Head:FindFirstChild("face") ~= nil then
- face = char.Head:FindFirstChild("face")
- face.Texture = "rbxasset://textures/face.png"
- end
- c=char.Head:clone()
- c.Name = "FalseHead"
- c.CanCollide = false
- c.Parent = char
- We(c,char.Head,0,0,0,0,0,0)
- char.Head.Transparency = 1
- for i,v in pairs(char:GetChildren()) do
- if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "Hat" or v.ClassName == "CharacterMesh" or v.ClassName == "Shirt Graphic" then
- v:Remove()
- end
- if v.ClassName == "BodyColors" then
- v.HeadColor = BrickColor.new("White")
- v.LeftArmColor = BrickColor.new("Really black")
- v.LeftLegColor = BrickColor.new("Really black")
- v.RightArmColor = BrickColor.new("Really black")
- v.RightLegColor = BrickColor.new("Really black")
- v.TorsoColor = BrickColor.new("Really black")
- end
- if v.ClassName == "Part" then
- if v.Name == "Head" or v.Name == "FalseHead" then
- v.BrickColor = BrickColor.new("White")
- else
- v.BrickColor = BrickColor.new("Really black")
- end
- end
- end
- ----------musics---------------
- M1=SetMusic(168007346)
- M2=SetMusic(144901116)
- M3=SetMusic(168570436)
- M4=SetMusic(142435409)
- M5=SetMusic(131525189)
- M6=SetMusic(133196268)
- M7=SetMusic(130791919)
- M8=SetMusic(130794684)
- M9=SetMusic(155313239)
- M10=SetMusic(138184666)
- M11=SetMusic(145262991)
- M12=SetMusic(151430448)
- M13=SetMusic(130844430)
- M14=SetMusic(172388329)
- M15=SetMusic(179534184)
- M16=SetMusic(142295308)
- -------------------------------
- if char:FindFirstChild("HumanoidRootPart") ~= nil then
- rootpart = char:FindFirstChild("HumanoidRootPart")
- end
- if showtag == true then
- local bbg = Instance.new("BillboardGui",c)
- bbg.Adornee = c
- bbg.Name = "satuttava"
- bbg.Size = UDim2.new(6,0,2,0)
- bbg.StudsOffset = Vector3.new(0,2,0)
- local box = Instance.new("TextLabel",bbg)
- box.Size = UDim2.new(1,0,1,0)
- box.BackgroundColor = BrickColor.new("White")
- box.TextColor3 = Color3.new(255,0,0)
- box.TextStrokeTransparency = 0.5
- box.Font = 3
- box.Text = Player.Name
- box.BackgroundTransparency = 1
- box.Position = UDim2.new(0,0,0,0)
- box.TextScaled = true
- end
- if char:FindFirstChild("Humanoid") ~= nil then
- char:FindFirstChild("Humanoid").MaxHealth = (100*100*100*100)*100
- wait()
- char:FindFirstChild("Humanoid").Health = char:FindFirstChild("Humanoid").MaxHealth
- --char:FindFirstChild("Humanoid").Name = game.Players.LocalPlayer.Name
- humanoid = char:FindFirstChild("Humanoid")
- if humanoid:FindFirstChild("Animator") ~= nil then
- humanoid:FindFirstChild("Animator"):Remove()
- --Instance.new("Animator",humanoid)
- end
- if char:FindFirstChild("Animate") ~= nil then
- char:FindFirstChild("Animate"):Remove()
- end
- end
- Mouse = player:GetMouse()
- Music = Instance.new("Sound",char.Head)
- Music.Volume = 1
- Music.Looped = true
- Music.SoundId = Asset
- Animate = Instance.new("Animation",char.Head)
- Animate.AnimationId = Asset
- Head = char:FindFirstChild("Head")
- torso = char:FindFirstChild("Torso")
- ra = char:findFirstChild("Right Arm")
- la = char:findFirstChild("Left Arm")
- rl = char:findFirstChild("Right Leg")
- ll = char:findFirstChild("Left Leg")
- rs = torso:findFirstChild("Right Shoulder")
- ls = torso:findFirstChild("Left Shoulder")
- rh = torso:findFirstChild("Right Hip")
- lh = torso:findFirstChild("Left Hip")
- neck = torso:findFirstChild("Neck")
- rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
- state = humanoid:GetState()
- local ca = nil
- ca=GenerateGui()
- ca.Parent = player.PlayerGui
- if ca:FindFirstChild("Logo") ~= nil then
- ca:FindFirstChild("Logo"):TweenPosition(UDim2.new(0, 0, 1, -100), "Out", "Quad", 3, true)
- if ca:FindFirstChild("Intro") ~= nil then
- ca:FindFirstChild("Intro"):Play()
- coroutine.resume(coroutine.create(function()
- for i=0,30 do
- ca:FindFirstChild("Intro").Volume = 1/(i/2)
- wait(0.5)
- if i >= 30 then
- break
- end
- end
- end))
- end
- end
- if humanoid ~= nil then
- humanoid.Changed:connect(function(pro)
- if pro == "MoveDirection" or pro == "Jump" then
- if Music.IsPlaying == true then
- AnimationStop()
- end
- end
- end)
- humanoid.Died:connect(function()
- AnimationStop()
- end)
- Mouse.KeyUp:connect(function(key)
- if key == "w" then
- W = false
- end
- if key == "a" then
- A = false
- end
- if key == "s" then
- S = false
- end
- if key == "d" then
- D = false
- end
- if string.byte(key) == 48 then
- run = false
- end
- end)
- Mouse.KeyDown:connect(function(key)
- if key == "w" then
- W = true
- AnimationStop()
- end
- if key == "a" then
- A = true
- AnimationStop()
- end
- if key == "s" then
- S = true
- AnimationStop()
- end
- if key == "d" then
- D = true
- AnimationStop()
- end
- end)
- Mouse.KeyDown:connect(function(key)
- KeyUsed(key)
- end)
- end
- end
- print'KrystalDance By: KrystalTeam as fully Loaded!'
- end
- function KeyUsed(key)
- if humanoid ~= nil then
- if humanoid.Health > 0 then
- if string.byte(key) == 32 then
- jump = true
- AnimationStop()
- --sit = false
- end
- if string.byte(key) == 50 then
- AnimationStop()
- if sit == true then
- sit = false
- else
- sit = true
- end
- end
- if string.byte(key) == 48 then
- run = true
- end
- if W == false and A == false and S == false and D == false and jump == false and sit == false then
- if key == "Q" or key == "q" then
- AnimationStop()
- canttouch = true
- M1:Play()
- end
- if key == "E" or key == "e" then
- AnimationStop()
- party = true
- M2:Play()
- end
- if key == "R" or key == "r" then
- AnimationStop()
- jerk = true
- M3:Play()
- end
- if key == "T" or key == "t" then
- AnimationStop()
- happy = true
- M4:Play()
- end
- if key == "Y" or key == "y" then
- AnimationStop()
- spin = true
- M5:Play()
- end
- if key == "U" or key == "u" then
- AnimationStop()
- thriller = true
- M6:Play()
- end
- if key == "F" or key == "f" then
- AnimationStop()
- barrel = true
- M7:Play()
- if barrelbrick == nil and barrel == true then
- barrelbrick = P(2,2,1,'Black',0,false,false)
- a=fm(barrelbrick,29873142,1.1,0.8,1.1,31082268) a.VertexColor = Vector3.new(1,1,1)
- We(barrelbrick,char.Torso,0,-0.2,0,0,0,0)
- end
- end
- if key == "P" or key == "p" then
- AnimationStop()
- sax = true
- M8:Play()
- if saxtool == nil and sax == true then
- saxtool = P(1,2,2,'Black',0,false,false)
- a=fm(saxtool,44410178,1.5,1.5,1.5,44410320) a.VertexColor = Vector3.new(1,1,1)
- b=We(saxtool,char:FindFirstChild("Left Arm"),0,-1,0,0,0,0)
- b.C1 = CFrame.new(0.5, -0.9, -0.3) * CFrame.Angles(math.pi/1.5, -math.pi/2, -math.pi/8)
- end
- end
- if key == "G" or key == "g" then
- AnimationStop()
- spooky = true
- M9:Play()
- end
- if key == "H" or key == "h" then
- AnimationStop()
- stride = true
- M10:Play()
- end
- if key == "J" or key == "j" then
- AnimationStop()
- shuffle = true
- M11:Play()
- end
- if key == "K" or key == "k" then
- AnimationStop()
- rock = true
- M12:Play()
- end
- if key == "L" or key == "l" then
- AnimationStop()
- gagnam = true
- M13:Play()
- end
- if key == "Z" or key == "z" then
- AnimationStop()
- snoop = true
- M14:Play()
- end
- if key == "X" or key == "x" then
- AnimationStop()
- darude = true
- M15:Play()
- if sandstorm == nil and darude == true then
- sandstorm = P(1,1,1,'Black',0,false,false)
- sandstorm.Transparency = 1
- a=Instance.new("Smoke",sandstorm)
- a.Color = Color3.new(255/255,255/255,175/255)
- a.Size = 0.4
- a.RiseVelocity = 3
- a.Opacity = 0.75
- b=We(sandstorm,char:FindFirstChild("Torso"),0,0,0,0,0,0)
- b.C1 = CFrame.new(0, -2, 0)
- end
- end
- if key == "C" or key == "c" then
- AnimationStop()
- taco = true
- M16:Play()
- end
- end
- end
- end
- end
- Generate(Player)
- game:service'RunService'.Stepped:connect(function()
- count = (count % 100) + countspeed
- angle = math.pi * math.sin(math.pi*2/100*count)
- countspeed = 1
- state = humanoid:GetState()
- if state ~= Enum.HumanoidStateType.Freefall then
- jump = false
- else
- jump = true
- sit = false
- AnimationStop()
- end
- local mesh1anan = Instance.new("SpecialMesh")
- mesh1anan.MeshType = Enum.MeshType.FileMesh
- mesh1anan.Scale = Vector3.new(3,3,3)
- mesh1anan.MeshId = "http://www.roblox.com/asset/?id="
- mesh1anan.TextureId = "http://www.roblox.com/asset/?id=14846834"
- if taco == true then
- if char ~= nil then
- local locationanan = char:GetModelCFrame()
- local tacoa = Instance.new("Part")
- tacoa.CanCollide = false
- tacoa.RotVelocity = Vector3.new(math.random()*math.pi,math.random()*math.pi,math.random()*math.pi)
- local meshanananan = mesh1anan:clone()
- meshanananan.Parent = tacoa
- meshanananan.Scale = Vector3.new(math.random()*20,math.random()*20,math.random()*20)
- tacoa.CFrame = locationanan * CFrame.new(math.random()*500 - 250,math.random(100,200),math.random()*500 - 250)
- tacoa.Parent = workspace
- game:GetService("Debris"):AddItem(tacoa,4)
- end
- end
- if canttouch == false then
- M1:Stop()
- end
- if party == false then
- M2:Stop()
- end
- if jerk == false then
- M3:Stop()
- end
- if happy == false then
- M4:Stop()
- end
- if spin == false then
- M5:Stop()
- end
- if thriller == false then
- M6:Stop()
- end
- if barrel == false then
- M7:Stop()
- end
- if sax == false then
- M8:Stop()
- end
- if spooky == false then
- M9:Stop()
- end
- if stride == false then
- M10:Stop()
- end
- if shuffle == false then
- M11:Stop()
- end
- if rock == false then
- M12:Stop()
- end
- if gagnam == false then
- M13:Stop()
- end
- if snoop == false then
- M14:Stop()
- end
- if darude == false then
- M15:Stop()
- end
- if taco == false then
- M16:Stop()
- end
- if run == true and sit == false then
- humanoid.WalkSpeed = 25
- elseif sit == true then
- humanoid.WalkSpeed = 0
- else
- humanoid.WalkSpeed = 16
- end
- if global_wait == 380 then global_wait = 0 end
- if (W == false or A == false or S == false or D == false) and jump == false and sit == false then
- ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/75)
- rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/75)
- lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/75)
- rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/75)
- neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/75, math.pi, 0)
- rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
- end
- if (W == false or A == false or S == false or D == false) and jump == false and sit == true then
- local ray = Ray.new(torso.Position, Vector3.new(0, -3, 0))
- local hitz,enz = workspace:FindPartOnRay(ray, char)
- if hitz then
- if rootpart:FindFirstChild("Weld") == nil then
- miniweld = Instance.new("Weld", rootpart)
- miniweld.C0 = hitz.CFrame:toObjectSpace(rootpart.CFrame)
- miniweld.Part0 = hitz
- miniweld.Part1 = rootpart
- humanoid.PlatformStand = true
- end
- end
- else
- if rootpart:FindFirstChild("Weld") ~= nil then
- rootpart:FindFirstChild("Weld"):Destroy()
- humanoid.PlatformStand = false
- end
- end
- if (W == false or A == false or S == false or D == false) and jump == false and sit == true then
- ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - math.pi/15)
- rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + math.pi/15)
- lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + math.pi/8, 0, math.pi/2 - math.pi/15)
- rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + math.pi/8, 0, -math.pi/2 + math.pi/15)
- neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + math.pi/15, math.pi, 0)
- rj.C0 = CFrame.new(0, -2, 0) * CFrame.Angles(math.pi/2 + math.pi/15, math.pi, 0)
- end
- if jump == true and sit == false then
- countspeed = 2
- ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi + angle/12)
- rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi + angle/12)
- lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/12)
- rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/12)
- neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
- rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2+ angle/50, math.pi, 0)
- end
- if (W == true or A == true or S == true or D == true) and jump == false and sit == false then
- if run == true then
- countspeed = 4
- ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/3)
- rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/3)
- lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/5)
- rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/5)
- neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/20, math.pi, 0)
- rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/40, math.pi, 0)
- else
- countspeed = 2
- ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/4)
- rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/4)
- lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/6)
- rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/6)
- neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
- rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2+ angle/50, math.pi, 0)
- end
- end
- if W == false and A == false and S == false and D == false and jump == false and sit == false then
- if jerk == true and jump == false and sit == false then
- countspeed = 2
- ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/5, 0, angle/4)
- rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/5, 0, -angle/4)
- lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/10, 0, angle/5)-- * CFrame.Angles(angle*0.5, 0, -math.abs(angle*0.15))
- rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/10, 0, angle/5)-- * CFrame.Angles(-angle*0.5, 0, math.abs(angle*0.15))
- neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/5, math.pi, 0)
- rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/5, math.pi, 0)
- elseif party == true and jump == false and sit == false then
- countspeed = 4
- lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/15, 0, angle/15)
- rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/15, 0, angle/15)
- ls.C1 = CFrame.new(0.25,0.5 + 1 * angle/10,0.5) * CFrame.Angles(math.pi + angle/10, 0, 0 + angle/10)
- rs.C1 = CFrame.new(-0.25,0.5 + 1 * angle/10,0.5) * CFrame.Angles(math.pi + angle/10, 0, 0 + angle/10)
- neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/10, math.pi, 0)
- rj.C0 = CFrame.new(0, 0.5 + angle/5, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
- elseif canttouch == true and jump == false and sit == false then
- countspeed = 2
- ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0 + angle/8, 0, math.pi/12 + angle/12)
- rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0 + angle/8, 0, -math.pi/12 - angle/12)
- lh.C1 = CFrame.new(0.35,0.7,0.5) * CFrame.Angles(0 + angle/10, 0, -math.pi/8)
- rh.C1 = CFrame.new(-0.35,0.7,0.5) * CFrame.Angles(0 + angle/10, 0, math.pi/8)
- neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi, 0)
- rj.C0 = CFrame.new(angle/4, -0.3 + angle/20, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
- elseif happy == true and jump == false and sit == false then
- countspeed = 4
- ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/4, math.pi/8 + angle/8, math.pi/4 + angle/8)
- rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/4, -math.pi/8 + angle/8, -math.pi/4 + angle/8)
- lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0, 0 + angle/10)
- rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0, 0 + angle/10)
- neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi + angle/15, 0 + angle/15)
- rj.C0 = CFrame.new(0, 0 + angle/20, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
- elseif spin == true and jump == false and sit == false then
- global_wait = (global_wait % 360) + 4
- countspeed = 4
- ls.C1 = CFrame.new(0,1,0) * CFrame.Angles(math.pi/2, 0 + angle/10, 0 + angle/10)
- rs.C1 = CFrame.new(0,1,0) * CFrame.Angles(math.pi/2, 0 - angle/10, 0 + angle/10)
- lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0 + angle/10, 0 + angle/10)
- rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0 + angle/10, 0 + angle/10)
- neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
- rj.C0 = CFrame.new(0 + angle/25, 0, 0 - angle/25) * CFrame.Angles(math.pi/2, math.pi, math.rad(global_wait*4))
- elseif thriller == true and jump == false and sit == false then
- countspeed = 2
- ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2 + angle/15)
- rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2 + angle/15)
- lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/60 - angle/45, 0, 0 + angle/15)
- rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/60 + angle/45, 0, 0 + angle/15)
- neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi + angle/10, 0)
- rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/50 , math.pi + angle/50, 0 + angle/50)
- elseif barrel == true and jump == false and sit == false then
- ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi)
- rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi)
- lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0)
- rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0)
- neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
- rj.C0 = CFrame.new(0 + angle, -1.8, 0) * CFrame.Angles(0, math.pi, 0 + angle)
- elseif sax == true and jump == false and sit == false then
- countspeed = 2
- ls.C1 = CFrame.new(0,0.75,-0.25) * CFrame.Angles(-math.pi/5, 0, math.pi/2 - math.abs(angle/30))
- rs.C1 = CFrame.new(0,0.75,-0.25) * CFrame.Angles(-math.pi/5, 0, -math.pi/2 + math.abs(angle/30))
- lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - math.abs(angle/30))
- rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + math.abs(angle/30))
- neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
- rj.C0 = CFrame.new(0, -math.abs(angle*0.05), math.abs(angle*0.025)) * CFrame.Angles(math.pi/2 + math.abs(angle/20), math.pi, 0)
- elseif spooky == true and jump == false and sit == false then
- countspeed = 3
- ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2 - angle/1.5)
- rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2 + angle/1.5)
- lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/16)
- rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/16)
- neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/12, math.pi, 0)
- rj.C0 = CFrame.new(0, 0 + angle / 35, 0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
- elseif stride == true and jump == false and sit == false then
- countspeed = 2.5
- ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/16, angle/16,math.pi/3.5 + angle/8)
- rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/16, -angle/16,-math.pi/1.5 + -angle/8)
- lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, angle/16, angle/16)
- rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, angle/16, angle/16)
- neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
- rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2-angle/16, math.pi, 0)
- elseif shuffle == true and jump == false and sit == false then
- countspeed = 2
- ls.C1 = CFrame.new(0,0.75,-0.35) * CFrame.Angles(math.pi/8, 0, math.pi/2 + angle/3.5)
- rs.C1 = CFrame.new(0,0.75,-0.35) * CFrame.Angles(math.pi/8, 0, -math.pi/2 + angle/3.5)
- lh.C1 = CFrame.new(0 + angle/50,1,0.5) * CFrame.Angles(0, 0 + angle/35, 0 + angle/15)
- rh.C1 = CFrame.new(0 + angle/50,1,0.5) * CFrame.Angles(0, 0 + angle/35, 0 + angle/15)
- neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi, 0)
- rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 - angle/35, math.pi - angle/35, 0)
- elseif rock == true and jump == false and sit == false then
- countspeed = 4
- ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2+angle/2)
- rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2+angle/2)
- lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0+angle/32, 0, 0+angle/32)
- rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0+angle/32, 0, 0-angle/32)
- neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
- rj.C0 = CFrame.new(0, 0 - angle/50, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
- elseif gagnam == true and jump == false and sit == false then
- countspeed = 4
- ls.C1 = CFrame.new(0,0.75,-0.15) * CFrame.Angles(-math.pi/4, 0, (math.pi/2 + angle/14) - math.pi/20)
- rs.C1 = CFrame.new(0,0.75,-0.15) * CFrame.Angles(-math.pi/4, 0, (-math.pi/2 - angle/14) + math.pi/20)
- lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/16, 0, 0)
- rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/16, 0, 0)
- neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/20, math.pi, 0)
- rj.C0 = CFrame.new(0, 0 + angle/40, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
- elseif snoop == true and jump == false and sit == false then
- countspeed = 2
- ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/12, 0, math.pi/4 + angle/4)
- rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/12, 0, -math.pi/4 + angle/4)
- lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/24, 0, 0 + angle/4)
- rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/24, 0, 0 + angle/4)
- neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 - angle/8, math.pi, 0)
- rj.C0 = CFrame.new(0, 0 + angle/48, 0) * CFrame.Angles(math.pi/2 + angle/24, math.pi, 0)
- elseif darude == true and jump == false and sit == false then
- countspeed = 3
- ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + angle/1.5)
- rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + angle/3)
- lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/3)
- rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/1.5)
- neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
- rj.C0 = CFrame.new(0, 0+ angle/45, 0) * CFrame.Angles(math.pi/2 - angle/6, math.pi, 0)
- elseif taco == true and jump == false and sit == false then
- countspeed = 4
- global_wait = (global_wait % 360) + 4
- ls.C1 = CFrame.new(0,1,-0.25) * CFrame.Angles(math.pi/6 + angle/12, 0, math.pi)
- rs.C1 = CFrame.new(0,1,-0.25) * CFrame.Angles(math.pi/6 + angle/12, 0, math.pi)
- lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, math.pi/8 + angle/16)
- rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, math.pi/8 + angle/16)
- neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 - math.pi/8 + angle/16, math.pi, 0)
- rj.C0 = CFrame.new(0, 0.25 + angle/12, 0) * CFrame.Angles(math.pi/2, math.pi, math.rad(global_wait*4))
- end
- end
- end)
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