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Sky Factory 2 Changelog

Dec 28th, 2014
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  1. Sky Factory Change Log!
  2. =======================
  3. This document is mostly for beta testers who are trying out upcoming versions to make sure they work.
  4.  
  5. SF2 2.1
  6. =======
  7. Updated:
  8. - Infinite Inventories to 1.0.11: This fixes an important bug! Player inventories would be deleted when coming back from the End!
  9. - Loot Bags to 1.3.3: Various bug fixes.
  10.  
  11. Config Changes:
  12. - Made Infinite Inventories and optional mod. There are still bugs with this mod and some people aren't adventurous enough for this. Remember if you want to play on a server that has this mod, you need to have it installed too.
  13. - Made Lucky Blocks an optional mod. Not a lot of care has been taken to make the drops from this balanced. Using will probably make you OP...and also kill you.
  14. - Restored the use of celebrity mobs from Headcrumbs.
  15. - Disabled the chat spam from Headcrumbs with CoFHCore.cfg.
  16.  
  17.  
  18.  
  19. -------------------
  20.  
  21.  
  22. RC1
  23. ===
  24. Added Infinite Inventories - https://drone.io/github.com/Funwayguy/InfiniteInvo/files
  25. - Adds unlockable increases to players inventory. Each one costs an additional 10 levels to unlock. Doesn't 100% play nice with Inventory Tweaks yet.
  26. Added Plugin Messages - a custom mod for displaying messages based on 1.8 code.
  27.  
  28. Updated Applied Energistics to rv2
  29. Updated Extra Cells to 2.2.23b43
  30. Updated Magical Crops to beta 12
  31. Updated Moo Fluids to 1.4.12.30a
  32. Updated ttCore to 1.0-53
  33. Updated Ender IO to 2.2.6.316
  34. Updated Loot Bags to 1.3.2
  35.  
  36. Changed spawn rate on cows to be more rare and set some cows to not hurt.
  37. Changed Iguana Tweaks to remove Auto-smelt from the pool of potential bonus effects. You're welcome.
  38. Changed Headcrumbs celebrity mobs to off to disable chat spam.
  39. Changed Ender IO farming stations to not consume durability on hoes because it's bugged and would stop using the hoe after one durability loss. Will revert when fixed.
  40. Changed some Applied Energistics that didn't ore-dictionary silicon properly.
  41. Changed balance for Magical crops. Made Zivicio-level infusion stone more expensive. Seeds no longer duplicate on their own and must each be crafted. Left easy-mode essence recipes in place.
  42. Added the Tinkers Full Guard pattern as a rare drop in Loot Bags.
  43.  
  44. Known issues:
  45. - Farming Stations are bugged and wont use hoes past one durability lost unless durability loss is turned off in config.
  46. - Moo Fluids cows don't seem to have enough variety in types spawned.
  47. - Some dupe glitches still exist. No, I'm not going to tell you what they are.
  48.  
  49. Beta 2.1
  50. ========
  51. Rolled back Iguana Tweaks to 2.0.6 because it broke Ex Nihilo tools and ignored the whitelist in the config.
  52.  
  53. Beta 2.0
  54. ========
  55. Added Auto Packager - http://www.curse.com/mc-mods/minecraft/221457-autopackager
  56. - Very simple mod that is perfect for crafting ore fragments coming from an Automatic Sieve
  57. Added Moo Fluids - http://moofluids.robrit.com/home/
  58. - Note that I haven't balanced the config file for Moo Fluids yet and it will be OP by default. Nerf coming later after bug testing.
  59.  
  60. Updated Tinkers Construct
  61. Updated Thermal Expansion
  62. Updated Thermal Foundation
  63. Updated CoFH Core
  64. Updated Forge - *might* improve Java 8 support. I need help testing that.
  65. Updated Headcrumbs - Monsters now can spawn based on the heads. You can kill the whole Build Guild!
  66.  
  67. Changed OpenBlocks to use LXP fluid - IMPORTANT NOTE: This adds cross-mod support but probably causes problems with existing worlds that had the old xp in them.
  68. ===============
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