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- Ever17: Out of Infinity: FAQ/Walkthrough by Denethor0
- Version: 1.3 | Last Updated: 2008-04-16 | View/Download Original File Hosted by
- Return to Ever17: Out of Infinity (PC) FAQs & Guides
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- ____ _ _ ____ ____ ___ _____
- / ___) | | / / / ___) / _ \ / / (__ /
- / / | | / / / / / /_/ | / / __/ /
- / __) | | / / / __) / __/ / / (_ __)
- / /__ | |/ / / /__ / /\ \ / / / /
- (_____) |___/ (_____) (_/ \_) /_/ /_/
- EVER 17 - The out of Infinity
- ------------------------------
- Authors: Denethor0
- Began: 2006-07-05
- Completed:to be seen
- Email: [email protected]
- ------------------------------
- Ever 17: the out of Infinity is an interactive novel that was
- developed by KID and Published by HIRAMEKI INTERNATIONAL GROUP INC All
- rights reserved. For more information on this game, please visit
- http://www.hirameki-int.com/
- Table of content
- ----------------
- 1. Introduction
- 2. Characters
- 2.1 Tanaka Yubiseiharukan.
- 2.2 Komachi Tsugumi.
- 2.3 Akanegasaki Sora.
- 2.4 Matsunaga Sara.
- 2.5 Yagami Coco.
- 2.6 Kuranari Takeshi.
- 2.7 "The Kid"
- 3. Story
- 4. Walkthrough
- 4.1 Tsugumi's good ending
- 4.2 Sora's good ending
- 4.3 You's (Yubiseiharukan) good ending
- 4.4 Sara's good ending
- 4.5 Coco's ending - True ending
- 5. Endings
- 5.1 Takeshi's Endings
- 5.2 "The Kid's" endings
- 5.3 True Ending
- 6. Legal & Copyright
- 7. Credits & thanks
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- 1. Introduction
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- This walkthrough is version 1.2
- Version history | Date |Details
- ----------------|------------|-----------------------------------
- | |
- Version 0.6 |2006-07-05 |Work on layout of walkthrough
- | |
- Version 0.7 |2006-07-08 |Complete Tsugumi's happy ending path
- | |added
- | |
- Version 0.8 |2006-07-09 |Endings details added, work on Sora's
- | |& You's happy ending started.
- | |
- Version 0.9 |2006-07-12 |Corrections to Tsugumi's path added,
- | |completed Sora's path.
- | |Some minor changes in table of
- | |content.
- | |
- Version 1.0 |2006-07-13 |Work on You's & Sara's path started.
- | |
- Version 1.1 |2006-07-17 |Work on You's path complete.
- | |
- Version 1.2 |2006-07-18 |The "?f" that appeared in the guide
- | |due to .doc to .txt has been removed
- | |and replaced with "'".
- | |Sara's path completed.
- | |Additional sites has been permited to
- | |host this Guide.
- Planned changes and Additions
- -----------------------------
- 1. Add all 3 bad endings
- 2. Add ingame time & date in each path
- 3. Explore & show which decissions affects each endings
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- 2. Characters
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- 2.1 Tanaka Yubiseiharukan(You)
- -------------------------------
- A freshman at Kyumeikan Women's University intending to major in
- archeology, and a part-time worker at LeMU. Her father gave her this
- unique first name because Tanaka was a common surname but very rare as
- a first name. She also possesses a wealth of occult-related knowledge
- and skills to survive in an emergency. More than anything, she loves
- to talk. Her nickname is "You."
- 2.2 Komachi Tsugumi
- --------------------
- A girl of few words, shrouded in mystery. Why has she come to LeMU?
- Who, or what, is she? Her cold eyes seem as though they can peer right
- into the hearts of people and she regularly has harsh words for
- others. Just when it appears that she might open up, she lets loose
- with a flood of anger. What is the secret that this strange girl
- possesses?
- 2.3 Akanegasaki Sora
- ---------------------
- A system Engineer in LeMU's Development Division, Sora is always calm
- and collected, never moved to act by passion or emotion. She stores
- everything in her memory and analyzes it like a computer. Rationality
- is the standard that underpines her every action.
- 2.4 Matsunaga Sara
- -------------------
- A student at Kyumeikan Girls High School, Sara is following in the
- footsteps of her friend You. Her personality can be twisted and
- cheeky, but she is actually very lonely.
- 2.5 Yagami Coco
- ----------------
- Coco regularly breaks out in behavior that would be too crazy to be
- broadcast on TV. Her words and action rock the brains of those that
- see and hear her. Coco is not especially good at anything and has no
- special skills or qualities to speak of...but she is proud of her
- ability to bend spoons. But for all of these reasons, Coco is loved by
- those around her, impossible to dislike, that may in fact may be her
- special skill.
- 2.6 Kuranari Takeshi
- ---------------------
- A college student that has come to LeMU with friends for a day of
- leisure. He's separated from his friends...and entangled in a
- horrifying string of events. His personality is usually outgoing,
- optimistic and sometimes emotional.
- 2.7.1 "The Kid"
- ----------------
- Age: Unknown (estimated by appearance to be around 15-years-old).
- "Kid" is a mysterious character who can't remember who he is or why
- he's at LeMU. He is introverted, shy, scared, but willing to sacrifice
- himself for others. Since they don't know his name, the others refer
- to him as "Kid."
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- 3. Story
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- It is May 1, 2017, 12:51 p.m. Without warning or explanation, seven
- people are suddenly trapped at a depth of 167 feet in the Marine Sea
- Park "LeMU." Water, air and food are in short supply, and LeMU's
- protective bulkhead can only withstand the pressure of the water for
- 119 hours. To top it off, there's a mysterious virius in the sea
- outside. Time is running out!
- The bonds among the seven people trapped under the ocean grow stronger
- as they fight to find a way to escape and survive the danger that
- threatens them. These are bonds of friendship, and bonds of love.
- But time waits for no one and the zero hour slowly, steadily
- approaches. With a climax that packs the ultimate in surprises, what
- could happen?
- Who will survive the crisis?
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- 4. Walkthrough
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- First a few words about the walkthrought and some advice to those who
- want to complete the game as much as possible on their own.
- Tips how to beat the game without this guide
- ---------------------------------------------
- If you want to avoid using this walkthrought as much as
- possible then my advice is to focus on one girl and try to be as nice
- as possible to her all along while ignoring the other. This is usualy
- not very hard with conversations, but when you gets to choose where to
- go around in LeMU on a few occassions it can be hard as you dont know
- where each person is. So use Quicksave and quickload before each
- choice and just reload the last save if you don't go to the area where
- your choosen person for romance is. The same way is applied to avoid
- the second possible romance which you should avoid meeting then.
- General
- -------
- If a choice is shown like this
- ____________________________________________
- | |
- | 26. Central control room/Elevator Hall |
- |___________________________________________|
- then it simply means that I been able to confirm myself that either of
- these 2 choices works for that path. If two identical of these is
- following each others then that simply means that you can choose
- whichever of these first, but that you have to choose the other one in
- the next choice. This only appears when you got to choose where to go
- in the game.
- Another thing to note is that this is the path I took when
- completing the game, so to getting one particularly good ending
- doesn't mean you must do everything I done, only that this path will
- guarantee you to get this particular good ending.
- 4.1 Tsugumi's good ending
- ------------------------
- Tsugumi's happy ending is according to many people I talked to the
- most tricky one to get and just happened to be the first one I
- archived. Once you rescued Chami you are set on Tsugumi's path.
- 1.Listen to joke
- 2.Ignore
- 3.Appologize
- 4.I've got to find my friends
- 5.Its not important now
- 6.Thank Tsugumi for help
- 7.?cI thought that was someone else/Assitant Chief, Huh?
- 8.The Dolphine merry-go-round/The Souvenir shop
- 9.The Dolphine merry-go-round/The Souvenir shop
- 10.Security office
- 11.The visitors Elevator
- 12.The warehouse/the Infirmary
- 13.The warehouse/the Infirmary
- 14.Satisfied with the explanation
- 15.Hey, everybody makes mistakes
- 16.Where did she go?
- 17.Talk to her
- 18.Look for Tsugumi
- 19.Help Tsugumi
- 20.Thought maybe I'd Wash my hair
- 21.I don't know
- 22.About the air pressure of the generator room
- 23.I've never heard of it
- 24.So what about it?
- 25.I'll pass
- 26.Central control room/Elevator Hall
- 27.Central control room/Elevator Hall
- 28.Lemurian ruins
- 29.Rest area
- 30.Do you want another one
- 31.Counterclockwise
- 32.Clockwise
- 33.Don't go
- 34.I'm sorry. I apologize
- 35.I went to see Tsugumi
- 36.Voice disagreement
- 37.Don't push the button
- 38.I know
- 39.The Infirmary
- 40.Don't hit him
- 41.Ask Tsugumi
- 42.Ask You
- 43.Alright, we're going!
- Congratulations, you have just finished Tsugumi's good path.
- Now its just to sit back and read on until the ending credit.
- 4.2 Sora's good ending
- -----------------------
- Sora's happy ending is the most easy one as most if not all choices
- on how to focus on her is very clear. It is howerer the path with
- the most choices to get too from my experience.
- 1.Listen to the staffer's explanation
- 2.It was the tanuki...
- 3.Stay silent
- 4.I've got to find my friends
- 5.It's not your fault
- 6.What are you mad about?
- 7.I thought that was someone else/Assitant Chief, Huh?
- 8.The Security office
- 9.The Dolphine merry-go-round/The Souvenir shop
- 10.The Dolphine merry-go-round/The Souvenir shop
- 11.The warehouse/the Infirmary
- 12.The warehouse/the Infirmary
- 13.The visitor Elevator
- 14.Satisfied with the explanation
- 15.It's not your fault, Sora
- 16.When was Sora going to sleep?
- 17.Wait and see what she says
- 18.Go see Sora in the Control Room
- 19.Look for Sora first
- 29.Decide to escape
- 21.I know it
- 22.Why do you know so much about LeMU?
- 23.Of course I know it
- 24.I know! Don't sat anything else!
- 25.Im in
- 26.Central Control Room
- 27.Chicken Sandwich stand
- 28.Lemurian Ruins
- 29.Where'd you go this morning?
- 30.Counterclockwise
- 31.Clockwise
- 32.Go
- 33.Yes
- 34.Hear more
- 35.I do know
- 36.I didn't say anything
- 37.No
- 38.I can't explain it
- 39.I was meeting Sora
- 40.Right, happily ever after
- 41.Let's both say it at the same time
- 42.Push the button
- 43.I don't know
- 44.The Control Room?
- 45.The security office?
- 46.Don't hit him
- 47.Yes
- 48.You have
- 49.Ask Sora
- 50.Ask You
- 51.Alright, we're going!
- Congratulations, you have just finished Sora's good ending.
- Now its just to sit back and read on until the ending credit.
- 4.3 You's (Yubiseiharukan) good ending
- ---------------------------------------
- 1.Listen to the Joke
- 2.It was the tanuki...
- 3.Stay silent
- 4.Who am I
- 5.Thanks
- 6.Ask
- 7.Try to contact the outside
- 8.Don't worry
- 9.Choose any name here-
- 10.Why are you so angry?
- 11.I get it
- 12.Even that would be impossible
- 13.Dolphins merry-go-round
- 14.To the Control Room
- 15.To the Security office
- 16.To the Jellyfish Gondola
- 17.To the Warehouse
- 18.You
- 19I got it
- 20.I'll help You
- 21.Keep arguing
- 22.I don't think so
- 23.Naturally, I knows the hacker
- 24.I see
- 25.Go with You
- 26.Lemurian Ruins
- 27.The rest area
- 28.The Central Control room
- 29.I get it
- 30.I got it
- 31.What if I tilt it
- 32.Tilt it almost completely vertical
- 33.8 ways
- 34.It was becouse it was an umlaut.
- 35.You don't look it
- 36.The Third eye
- 37.Talk to You
- Congratulations, you just finish You's good ending
- 4.4 Sara's good ending
- -----------------------
- Sara's good ending is the one with the least number
- of choices to get to.
- 1.Listen to the staffer's explanation
- 2.It was the tanuki...
- 3.Stay silent
- 4.Who am I
- 5.No thanks
- 6.Don't ask
- 7.Try to contact the outside...
- 8.Worry
- 9.-Choose any name here-
- 10.Why are you so angry?
- 11.I get it
- 12.I might be able to handle that
- 13.To the warehouse
- 14.To the Control Room
- 15.To the Jellyfish Gondola
- 16.To the Security office
- 17.to the Merry-go-round
- 18A spoiled baby
- 19.I got it
- 20.I'll wait here
- 21.no problem
- 22.Naturally, I know the hacker
- 23.I see
- 24.Go with Sara and sora
- 25.The rest area
- 26.Lemurian Ruins
- 27.The Central Control room
- 28.I get it
- 29.Repairs with Sara
- 30.I suppose
- 31.Start with zweite stock
- Congratulations, you just finish Sara's good ending
- 4.5 Coco's ending
- -----------------
- (Can only be done when all other 4 good endings have been completed)
- Once Coco's path has been unlocked, a number of new choices can be
- made that determines if you will be able to go 1 of the 4 main
- paths or Coco's path.
- Also, it does'n matter if you choose to play as "the Kid" or Takeshi
- to get into Coco's path as they will become the same on day 3.
- I howerever will go along "the kids" path to get Coco's path.
- Once you entered Coco's path you can choose whatever you want as Coco
- Don't have a bad ending. When you start switching back and forth between
- Takeshi and "the Kid" on the 3 day you are on Coco's path.
- 1.Listen to the joke
- 2.It was the tanuki...
- 3.Appologize
- 4.Who am I
- 5.Thanks
- 6.Ask
- 7.Ask You (Vital answer for Coco's path)
- 8.Really?
- 9.Yeah
- 10.Try to contact the outside...
- 11.Worry
- 12.-Choose any name here-
- 13.Why are you so angry?
- 14.I get it
- 15.5
- 16.To the Jelly fish Gondola
- 17.To the Warehouse
- 18.To the Merry-go-round
- 19.To the Control Room
- 20.Microorganisms
- 21.To the Security office
- 22.Take the girl out
- 23.I got it
- 24.Why don't we go together?
- 25.Tell them about Coco
- 26.Keep Arguing
- 27.Try it
- 28.I see
- 29.Go with Sara and Sora
- 30.Lemurian Ruins
- 31.Rest area
- 32.Control Room
- <Your now on Coco's path and will start switching between Takeshi>
- <and "the Kid". From this point you can only get Coco's ending >
- <But I will continue for the sake of the walkthrough >
- 33.Go the the warehouse with Sara
- 34.I know about it
- 35.No
- Congratulations, you have finished Coco's path, also known as the True ending.
- Just sit back and watch the true ending unfold.
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- 5. Endings
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- 5.1 Takeshi's Endings
- ---------------------
- Takeshi has 2 good endings for each of his possible romances and the
- same bad ending for both of them. He also has one epilogue that only
- can be reached after all the good endings have been archived,
- including Coco's ending. To reach this epilogue, just use a shortcut
- to the last day for either Tsugumi's or Sora's romance and it will
- appear once you after the ending credit.
- Tsugumi Good End -> Tsugumi-Sora Epilogue
- Sora Good End -> Tsugumi-Sora Epilogue
- Tsugumi-Sora Bad End
- 5.2 The Kid's Endings
- ---------------------
- The Kid has 2 good endings, 2 bad endings and 2 epilogues.
- Unlike Takeshi’s endings, both of the Kid's epilogues is available
- once the good path for the chosen romance is completed.
- You Good Ending -> You Epilogue
- You Bad Ending
- Sara Good Ending -> Sara Epilogue
- Sara Bad Ending
- 5.3 True Ending
- ----------------
- Coco’s ending which is the true ending can only be archived when you
- gotten all 4 good endings with the Kid and Takeshi after which a
- message should appear to tell that Coco's path is now unlocked.
- Cocco Ver. End
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- 6. Legal & Copyright
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- As I am currently too busy in real life to have much time to
- Update this guide so I am removing all copyright on this guide.
- Thus I am allowing anyone to copy from it, if their intention is
- to create an improved version of this guide and that this guide
- is intended to be distributed freely to gamers on the internet.
- Also, any site that offers walkthroughs freely without taking any
- fee(Payment) for their service such as
- -------------------------
- http://www.gamefaqs.com.
- http://www.neoseeker.com
- -------------------------
- May post this guide on their site to aid fellow gamers.
- Also, any mails sent to the email above will be replied when
- time allows it as I don’t visit that mail very often nowdays.
- Be prepared that it might take time for me to answer thu due
- to the reason mentioned above.
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- 7. Credits & thanks
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Well, since this game is pretty easy with only a few paths I
- finished it on my own without any needed or arrived tips so
- far so no credit to anyone at this time.
- But I want to thank KID for a nice game and a very good
- plot around it all. I also want to thank HIRAMEKI INTERNATIONAL
- GROUP INC for translating and publishing it outside Japan.
- My next planned walkthrough project is for Aoi Yori Aoshi which I
- gonna order in the next few days. C ya all until then :).
- Ever17: Out of Infinity: FAQ/Walkthrough by Denethor0
- Version: 1.3 | Last Updated: 2008-04-16 | View/Download Original File Hosted by
- Return to Ever17: Out of Infinity (PC) FAQs & Guides
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