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- {
- "name": "Bob",
- "type": "character",
- "img": "icons/weapons/guns/gun-pistol-brown.webp",
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- "value": "<p>Randal worked his way through the ranks of his hometown's guard, ultimately growing restless with city life and wandering off in search of adventure.</p><p>\n <em>\n Token artwork by\n <a href=\"https://www.forgotten-adventures.net/\" target=\"_blank\" rel=\"noopener\">Forgotten Adventures</a>.\n </em>\n </p><p><b>Age</b>: </p><p><b>Height</b>: </p><p><b>Weight</b>: </p><p><b>Eyes</b>: </p><p><b>Skin</b>: </p><p><b>Hair</b>: </p><p><b>Allies</b>: </p>",
- "public": ""
- },
- "alignment": "Neutral",
- "race": " Make a SelectionMake a SelectionMake a SelectionMake a Selection",
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- "trait": "I believe that anything worth doing is worth doing right. I can't help itβ I'm a perfectionist. I always want to know how things work and what makes people tick.",
- "ideal": "Generosity: My talents were given to me so that I could use them to benefit the world. (Good)",
- "bond": "I owe my guild a great debt for forging me into the person I am today.",
- "flaw": "I'll do anything to get my hands on something rare or priceless.",
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- "value": "<table>\n<tr><th>Level</th><th>Class Features</th></tr><tr><td>1</td><td>Magical Tinkering (TCE p9)<br>Optional Rule: Firearm Proficiency (TCE p9)<br>Spellcasting (TCE p9)<br>Artificer Specialist (UAArtificer p1)<br>Magic Item Analysis (UAArtificer p1)<br>Magical Tinkering (UAArtificerRevisited p1)<br>Spellcasting (UAArtificerRevisited p1)<br></td></tr>\n<tr><td>2</td><td>Infuse Item (TCE p9)<br>Infusions Known (TCE p9)<br>Tool Expertise (UAArtificer p1)<br>Wondrous Invention (UAArtificer p1)<br>Infuse Item (UAArtificerRevisited p1)<br></td></tr>\n<tr><td>3</td><td>Artificer Specialist (TCE p9)<br>The Right Tool for the Job (TCE p9)<br>Masterwork Feature (UAArtificer p1)<br>Spellcasting (UAArtificer p1)<br>Artificer Specialist (UAArtificerRevisited p1)<br>Tool Expertise (UAArtificerRevisited p1)<br></td></tr>\n<tr><td>4</td><td>Ability Score Improvement (TCE p9)<br>Proficiency Versatility (UAClassFeatureVariants p1)<br>Ability Score Improvement (UAArtificer p1)<br>Infuse Magic (UAArtificer p1)<br>Proficiency Versatility (UAClassFeatureVariants p1)<br>Ability Score Improvement (UAArtificerRevisited p1)<br>Proficiency Versatility (UAClassFeatureVariants p1)<br></td></tr>\n<tr><td>5</td><td>Artificer Specialist Feature (TCE p9)<br>Superior Attunement (UAArtificer p1)<br>Wondrous Invention (UAArtificer p1)<br>Arcane Armament (UAArtificerRevisited p1)<br></td></tr>\n<tr><td>6</td><td>Tool Expertise (TCE p9)<br>Mechanical Servant (UAArtificer p1)<br>Artificer Specialist Feature (UAArtificerRevisited p1)<br></td></tr>\n<tr><td>7</td><td>Flash of Genius (TCE p9)<br></td></tr>\n<tr><td>8</td><td>Ability Score Improvement (TCE p9)<br>Proficiency Versatility (UAClassFeatureVariants p1)<br>Ability Score Improvement (UAArtificer p1)<br>Proficiency Versatility (UAClassFeatureVariants p1)<br>Ability Score Improvement (UAArtificerRevisited p1)<br>Proficiency Versatility (UAClassFeatureVariants p1)<br></td></tr>\n<tr><td>9</td><td>Artificer Specialist Feature (TCE p9)<br>Masterwork Feature (UAArtificer p1)<br></td></tr>\n<tr><td>10</td><td>Magic Item Adept (TCE p9)<br>Wondrous Invention (UAArtificer p1)<br>The Right Cantrip for the Job (UAArtificerRevisited p1)<br></td></tr>\n<tr><td>11</td><td>Spell-Storing Item (TCE p9)<br></td></tr>\n<tr><td>12</td><td>Ability Score Improvement (TCE p9)<br>Proficiency Versatility (UAClassFeatureVariants p1)<br>Ability Score Improvement (UAArtificer p1)<br>Proficiency Versatility (UAClassFeatureVariants p1)<br>Ability Score Improvement (UAArtificerRevisited p1)<br>Proficiency Versatility (UAClassFeatureVariants p1)<br></td></tr>\n<tr><td>14</td><td>Magic Item Savant (TCE p9)<br>Masterwork Feature (UAArtificer p1)<br>Artificer Specialist Feature (UAArtificerRevisited p1)<br></td></tr>\n<tr><td>15</td><td>Artificer Specialist Feature (TCE p9)<br>Superior Attunement (UAArtificer p1)<br>Wondrous Invention (UAArtificer p1)<br></td></tr>\n<tr><td>16</td><td>Ability Score Improvement (TCE p9)<br>Proficiency Versatility (UAClassFeatureVariants p1)<br>Ability Score Improvement (UAArtificer p1)<br>Proficiency Versatility (UAClassFeatureVariants p1)<br>Ability Score Improvement (UAArtificerRevisited p1)<br>Proficiency Versatility (UAClassFeatureVariants p1)<br></td></tr>\n<tr><td>17</td><td>Masterwork Feature (UAArtificer p1)<br></td></tr>\n<tr><td>18</td><td>Magic Item Master (TCE p9)<br>Ability Score Improvement (UAArtificer p1)<br>Proficiency Versatility (UAClassFeatureVariants p1)<br>Spell-Storing Item (UAArtificerRevisited p1)<br></td></tr>\n<tr><td>19</td><td>Ability Score Improvement (TCE p9)<br>Proficiency Versatility (UAClassFeatureVariants p1)<br>Ability Score Improvement (UAArtificerRevisited p1)<br>Proficiency Versatility (UAClassFeatureVariants p1)<br></td></tr>\n<tr><td>20</td><td>Soul of Artifice (TCE p9)<br>Soul of Artifice (UAArtificer p1)<br>Soul of Artifice (UAArtificerRevisited p1)<br></td></tr>\n</table><h2>Subclasses</h2><ul><li> Alchemist (UAArtificer p5)</li>\n<li> Gunsmith (UAArtificer p6)</li>\n<li> Alchemist (UAArtificerRevisited p6)</li>\n<li> Archivist (UAArtificerRevisited p7)</li>\n<li> Artillerist (UAArtificerRevisited p9)</li>\n<li> Battle Smith (UAArtificerRevisited p11)</li>\n<li> Armorer (UA) (UA2020SubclassesPt3 p1)</li>\n<li> Alchemist (TCE p14)</li>\n<li> Armorer (TCE p15)</li>\n<li> Artillerist (TCE p17)</li>\n<li> Battle Smith (TCE p18)</li>\n</ul>",
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- "source": " E:RLW 55) [Intelligence modifier of active objects]",
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- },
- {
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- "name": "Class Feature: Spellcasting [2 cantrips known]",
- "type": "feat",
- "system": {
- "description": {
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- },
- "source": " E:RLW 55) [2 cantrips known]",
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- },
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- },
- {
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- },
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- },
- {
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- },
- {
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- },
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- },
- {
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- },
- "source": "Phb",
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- },
- {
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- "description": {
- "value": "A cloth or leather pouch can hold up to 20 sling bullets or 50 blowgun needles, among other things. A compartmentalized pouch for holding spell components is called a component pouch. A pouch can hold up to β cubic foot or 6 pounds of gear.",
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- },
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- "value": "<p><b>Casting Time:</b> 1 action <br><b>Range:</b> Point: 120 feet<br><b>Duration:</b> Instant<br></p><p>You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes [[/r 1d10]] fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.<br>This spell's damage increases by [[/r 1d10]] when you reach 5th level ([[/r 2d10]]), 11th level ([[/r 3d10]]), and 17th level ([[/r 4d10]]).<br></p><p></p>",
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- "value": "<p><b>Casting Time:</b> 1 action <br><b>Range:</b> Point: self<br><b>Duration:</b> Timed: 10 minute<br></p><p>For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its @book[school of magic|PHB|10|The Schools of Magic], if any.<br>The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.<br></p><p></p>",
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- },
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- },
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- "name": "Disguise Self",
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- "value": "<p><b>Casting Time:</b> 1 action <br><b>Range:</b> Point: self<br><b>Duration:</b> Timed: 1 hour<br></p><p>You make yourselfβincluding your clothing, armor, weapons, and other belongings on your personβlook different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.<br>The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.<br>To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (@skill[Investigation]) check against your spell save DC.<br></p><p></p>",
- "chat": null,
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- },
- "source": "PHB",
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- },
- "duration": {
- "value": 1,
- "units": "hour"
- },
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- "type": "self"
- },
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- },
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- },
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- },
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- },
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- },
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- },
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- "img": "icons/creatures/eyes/humanoid-single-blind.webp",
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- },
- {
- "id": null,
- "name": "Expeditious Retreat",
- "type": "spell",
- "system": {
- "description": {
- "value": "<p><b>Casting Time:</b> 1 bonus <br><b>Range:</b> Point: self<br><b>Duration:</b> Timed: 10 minute<br></p><p>This spell allows you to move at an incredible pace. When you cast this spell, and then as a bonus action on each of your turns until the spell ends, you can take the @action[Dash] action.<br></p><p></p>",
- "chat": null,
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- },
- "source": "PHB",
- "activation": {
- "type": "bonus",
- "cost": 1,
- "condition": ""
- },
- "duration": {
- "value": 10,
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- "value": "<p><b>Casting Time:</b> 1 minute <br><b>Range:</b> Point: 30 feet<br><b>Duration:</b> Timed: 8 hour<br><b>Material components:</b> A tiny bell and a piece of fine silver wire<br></p><p>You set an alarm against unwanted intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot cube. Until the spell ends, an alarm alerts you whenever a Tiny or larger creature touches or enters the warded area. When you cast the spell, you can designate creatures that won't set off the alarm. You also choose whether the alarm is mental or audible.<br>A mental alarm alerts you with a ping in your mind if you are within 1 mile of the warded area. This ping awakens you if you are sleeping.<br>An audible alarm produces the sound of a hand bell for 10 seconds within 60 feet.<br></p><p></p>",
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- "value": 8,
- "units": "hour"
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- "value": 20,
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- "units": "ft",
- "type": "cube"
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- "level": 1,
- "school": "abj",
- "components": {
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- "vocal": true,
- "somatic": true,
- "material": true,
- "ritual": true,
- "concentration": false
- },
- "materials": {
- "value": "A tiny bell and a piece of fine silver wire",
- "consumed": false,
- "cost": null,
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- },
- "preparation": {
- "mode": "prepared",
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- },
- "scaling": {
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- "img": "icons/magic/time/clock-spinning-gold-pink.webp",
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- },
- {
- "id": null,
- "name": "Catapult",
- "type": "spell",
- "system": {
- "description": {
- "value": "<p><b>Casting Time:</b> 1 action <br><b>Range:</b> Point: 60 feet<br><b>Duration:</b> Instant<br></p><p>Choose one object weighing 1 to 5 pounds within range that isn't being worn or carried. The object flies in a straight line up to 90 feet in a direction you choose before falling to the ground, stopping early if it impacts against a solid surface. If the object would strike a creature, that creature must make a Dexterity saving throw. On a failed save, the object strikes the target and stops moving. When the object strikes something, the object and what it strikes each take [[/r 3d8]] bludgeoning damage.<br></p><p><b>Higher Levels. </b>When you cast this spell using a spell slot of 2nd level or higher, the maximum weight of objects that you can target with this spell increases by 5 pounds, and the damage increases by [[/r 1d8]], for each slot level above 1st.<br></p>",
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- "source": "XGE",
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- "value": null,
- "units": "inst"
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- "target": {
- "value": 60,
- "width": null,
- "units": "ft",
- "type": "space"
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- "img": "icons/weapons/artillery/catapult-simple.webp",
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- },
- {
- "id": null,
- "name": "Cure Wounds",
- "type": "spell",
- "system": {
- "description": {
- "value": "<p><b>Casting Time:</b> 1 action <br><b>Range:</b> Point: touch<br><b>Duration:</b> Instant<br></p><p>A creature you touch regains a number of hit points equal to [[/r 1d8]] + your spellcasting ability modifier. This spell has no effect on undead or constructs.<br></p><p><b>Higher Levels. </b>When you cast this spell using a spell slot of 2nd level or higher, the healing increases by [[/r 1d8]] for each slot level above 1st.<br></p>",
- "chat": null,
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- },
- "source": "PHB",
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