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Jun 20th, 2019
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  1. {
  2. "npc": "Zulamar",
  3. "quest_components": [
  4. {
  5. "prerequisites": {
  6. "check_scores": {
  7. "Quest215": 0
  8. }
  9. },
  10. "actions": [
  11. {
  12. "dialog": {
  13. "text": "Oh, you've finally come! I seem to have waited forever for you, figuratively speaking, of course."
  14. }
  15. },
  16. {
  17. "dialog": {
  18. "clickable_text": [
  19. {
  20. "player_text": "Who are you and why were you waiting for me?",
  21. "actions": [
  22. {
  23. "dialog": {
  24. "text": "My name is Zulamar. My title won't tell you much. I'm here to make a deal between us."
  25. }
  26. },
  27. {
  28. "dialog": {
  29. "clickable_text": [
  30. {
  31. "player_text": "A deal? I'm interested...",
  32. "actions": [
  33. {
  34. "dialog": {
  35. "text": "Good. You don't ask inappropriate questions like the others, and you don't back up either. I like this. Well, let's get to the point."
  36. }
  37. },
  38. {
  39. "dialog": {
  40. "clickable_text": [
  41. {
  42. "player_text": "...",
  43. "actions": [
  44. {
  45. "dialog": {
  46. "text": [
  47. "According to ancient legends, there used to be a prosperous empire, whose king was very greedy for knowledge. As it turned out, the legend does not lie, but the only legacy left is ruins, proudly towering over the ocean.",
  48. "It is obvious that each kingdom keeps its secrets, and this was no exception for Viridian Empire. Ancient texts says that the king Salazar kept to himself two of the cursed artifacts, which, however, he was afraid to use."
  49. ]
  50. }
  51. },
  52. {
  53. "dialog": {
  54. "clickable_text": [
  55. {
  56. "player_text": "Sounds like a child's fable, trying to make a fool of me? I'm leaving.",
  57. "actions": [
  58. {
  59. "dialog": {
  60. "text": "You may leave now, but sooner or later you'll come back here. He always gets what he wants..."
  61. }
  62. },
  63. {
  64.  
  65. "dialog": {
  66. "clickable_text": [
  67. {
  68. "player_text": "He? Who is he?",
  69. "actions": [
  70. {
  71. "dialog": {
  72. "raw_text": "&7He looks right into your eyes and you feel shivers go down your spine. It's not like he's going to answer your questions. Without thinking twice, you decide to leave."
  73. }
  74. },
  75. {
  76. "set_scores": {
  77. "Quest215": 1
  78. }
  79. }
  80. ]
  81. }
  82. ]
  83. }
  84. }
  85. ]
  86. }
  87. ]
  88. }
  89. },
  90. {
  91. "dialog": {
  92. "clickable_text": [
  93. {
  94. "player_text": "That's interesting...",
  95. "actions": [
  96. {
  97. "dialog": {
  98. "text": "Of course. One of these artifacts is hidden deep underground, on the outskirts of the Empire east of Alnera. It used to be a temple, but now it's sunk. Most likely, you will be able to enter the cave through it. Good luck!"
  99. }
  100. },
  101. {
  102. "dialog": {
  103. "raw_text": [
  104. "&b&lQUEST : SPEAR OF JUSTICE",
  105. "&b Length : Long",
  106. "&b Difficulty : Medium",
  107. "&b&oFind underwater ruins east of Alnera."
  108. ]
  109. }
  110. },
  111. {
  112. "set_scores": {
  113. "Quest215": 2
  114. }
  115. }
  116. ]
  117. }
  118. ]
  119. }
  120. }
  121. ]
  122. }
  123. ]
  124. }
  125. },
  126. {
  127. "dialog": {
  128. "clickable_text": [
  129. {
  130. "player_text": "Wait! I changed my mind...I think I'll refrain from your offer.",
  131. "actions": [
  132. {
  133. "dialog": {
  134. "text": "You may leave now, but sooner or later you'll come back here. He always gets what he wants..."
  135. }
  136. },
  137. {
  138. "dialog": {
  139. "clickable_text": [
  140. {
  141. "player_text": "He? Who is he?",
  142. "actions": [
  143. {
  144. "dialog": {
  145. "raw_text": "&7He looks right into your eyes and you feel shivers go down your spine. It's not like he's going to answer your questions. Without thinking twice, you decide to leave."
  146. }
  147. },
  148. {
  149. "set_scores": {
  150. "Quest215": 1
  151. }
  152. }
  153. ]
  154. }
  155. ]
  156. }
  157. }
  158. ]
  159. }
  160. ]
  161. }
  162. }
  163. ]
  164. }
  165. ]
  166. }
  167. },
  168. {
  169. "dialog": {
  170. "clickable_text": [
  171. {
  172. "player_text": "All this looks very suspicious...I think I'll go...",
  173. "actions": [
  174. {
  175. "dialog": {
  176. "text": "You may leave now, but sooner or later you'll come back here. He always gets what he wants..."
  177. }
  178. },
  179. {
  180. "dialog": {
  181. "clickable_text": [
  182. {
  183. "player_text": "He? Who is he?",
  184. "actions": [
  185. {
  186. "dialog": {
  187. "raw_text": "&7He looks right into your eyes and you feel shivers go down your spine. It's not like he's going to answer your questions. Without thinking twice, you decide to leave."
  188. }
  189. },
  190. {
  191. "set_scores": {
  192. "Quest215": 1
  193. }
  194. }
  195. ]
  196. }
  197. ]
  198. }
  199. }
  200. ]
  201. }
  202. ]
  203. }
  204. }
  205. ]
  206. }
  207. ]
  208. }
  209. },
  210. {
  211. "dialog": {
  212. "clickable_text": [
  213. {
  214. "player_text": "I should probably go...",
  215. "actions": [
  216. {
  217. "dialog": {
  218. "text": "You may leave now, but sooner or later you'll come back here. He always gets what he wants.."
  219. }
  220. },
  221. {
  222. "dialog": {
  223. "clickable_text": [
  224. {
  225. "player_text": "He? Who is he?",
  226. "actions": [
  227. {
  228. "dialog": {
  229. "raw_text": "&7He looks you right in the eye. It's not like he's going to answer your questions. Without thinking twice, you decide to leave."
  230. }
  231. },
  232. {
  233. "set_scores": {
  234. "Quest215": 1
  235. }
  236. }
  237. ]
  238. }
  239. ]
  240. }
  241. }
  242. ]
  243. }
  244. ]
  245. }
  246. }
  247. ]
  248. },
  249. {
  250. "prerequisites": {
  251. "check_scores": {
  252. "Quest215": 1
  253. }
  254. },
  255. "actions": [
  256. {
  257. "dialog": {
  258. "text": "You ask too many inappropriate questions. &7He looks at you sternly. &fSometimes curiosity doesn't do any good and you know it better than I do, don't you?"
  259. }
  260. },
  261. {
  262. "dialog": {
  263. "clickable_text": [
  264. {
  265. "player_text": "...",
  266. "actions": [
  267. {
  268. "dialog": {
  269. "text": [
  270. "He forgives you this time, but know that it can't last forever.",
  271. ""
  272. ]
  273. }
  274. }
  275. ]
  276. }
  277. ]
  278. }
  279. }
  280. ]
  281. }
  282. ]
  283. }
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