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- // ==============================================================================
- // BattleGround System - Flavius TD - Flavius Team Deathmatch
- // ==============================================================================
- // By Suke / s4zuk3
- // ==============================================================================
- // Registration NPC's
- // *********************************************************************
- bat_room,151,159,4 script Registration::Fl1R_Guillaume 418,{
- end;
- OnInit:
- waitingroom "BG DeathMatch",5,"Flavius_BG1::OnGuillaumeJoin",1;
- end;
- OnEnterBG:
- set $@FlaviusBG1_id1, waitingroom2bg("bat_b01",390,10,"Flavius_BG1::OnGuillaumeQuit","");
- end;
- }
- bat_room,158,159,4 script Registration::Fl1R_Croix 414,{
- end;
- OnInit:
- waitingroom "BG DeathMatch",5,"Flavius_BG1::OnCroixJoin",1;
- end;
- OnEnterBG:
- set $@FlaviusBG1_id2, waitingroom2bg("bat_b01",10,290,"Flavius_BG1::OnCroixQuit","");
- end;
- }
- // Battleground Engine
- // *********************************************************************
- - script Flavius_BG1 -1,{
- end;
- OnInit:
- disablenpc "Guillaume Vintenar#fl1";
- disablenpc "Croix Vintenar#fl1";
- disablenpc "Therapist in battle#fl11";
- disablenpc "Therapist in battle#fl12";
- end;
- OnGuillaumeQuit:
- OnCroixQuit:
- if($@FlaviusBG1 != 1) {end;}
- if(Bat_Team == 2) {
- for(set .@i,0; .@i < getarraysize($@bg_red$); set .@i,.@i+1){
- if($@bg_red$[.@i] == strcharinfo(0)) {break;}
- }
- deletearray $@bg_red$[.@i],1;
- set $@td_a,$@td_a-1;
- end;
- } else if(Bat_Team == 1) {
- for(set .@i,0; .@i < getarraysize($@bg_blue$); set .@i,.@i+1){
- if($@bg_blue$[.@i] == strcharinfo(0)) {break;}
- }
- deletearray $@bg_blue$[.@i],1;
- set $@td_b,$@td_b-1;
- end;
- }
- else { end; }
- end;
- OnGuillaumeJoin:
- OnCroixJoin:
- if( $@FlaviusBG1 == 1 ){
- if( $@Guill < 30 && $@Croi < 30){
- set .@Guillaume, getwaitingroomstate(0,"Fl1R_Guillaume");
- set .@Croix, getwaitingroomstate(0,"Fl1R_Croix");
- if (.@Guillaume!=0 && .@Croix!=0){
- set $@Guill, ($@Guill + 1);
- set $@Croi, ($@Croi + 1);
- waitingroom2bg_single($@FlaviusBG1_id1,"bat_b01",311,224,"Fl1R_Guillaume");
- waitingroom2bg_single($@FlaviusBG1_id2,"bat_b01",87,75,"Fl1R_Croix");
- mapannounce "bat_room","Battleground -- Flavius Team Deathmatch [80-99] G: " + $@Guill + "/30, C: " + $@Croi + "/30 in Progress!!",1,0x006400;
- end;
- }
- }
- }
- if( $@FlaviusBG1 == 0 ){
- donpcevent "Flavius_BG1::OnReadyCheck";
- end;
- }
- OnReadyCheck:
- if( $@FlaviusBG1 )
- end;
- set .@Guillaume, getwaitingroomstate(0,"Fl1R_Guillaume");
- set .@Croix, getwaitingroomstate(0,"Fl1R_Croix");
- if( .@Guillaume < 1 || .@Croix < 1 ){
- if( .@Guillaume >=4 && .@Croix >=4 && !agitcheck() && $@FLTD_Flood < gettimetick(2) )
- {
- announce "Battleground -- Flavius Team Deathmatch [80-99] G: " + .@Guillaume + "/10, C: " + .@Croix + "/10",bc_all,0x006400;
- set $@FLTD_Flood, gettimetick(2) + 15;
- end;
- }
- mapannounce "bat_room","Battleground -- Flavius Team Deathmatch [80-99] G: " + .@Guillaume + "/10, C: " + .@Croix + "/10",1,0x006400;
- end;
- }
- //
- // BG Variables
- set $@FlaviusBG1, 1;
- set $@FlaviusBG1_Victory, 0;
- set .Guillaume_Score, 25;
- set .Croix_Score, 25;
- // Prepare NPC
- donpcevent "#gfl1_respawn::OnBGStart";
- donpcevent "#cfl1_respawn::OnBGStart";
- donpcevent "#fltd_regroup::OnBGStart";
- enablenpc "Therapist in battle#fl11";
- enablenpc "Therapist in battle#fl12";
- disablenpc "Guillaume Vintenar#fl1";
- disablenpc "Croix Vintenar#fl1";
- // Build and Warp Teams
- donpcevent "Fl1R_Guillaume::OnEnterBG";
- donpcevent "Fl1R_Croix::OnEnterBG";
- // Vamos contando :3
- set $@Guill, 10;
- set $@Croi, 10;
- announce "Battleground -- Flavius Team Deathmatch [80-99] has started!",0,0x006400;
- initnpctimer;
- // Death!!
- OnRoundStart:
- if( $@FlaviusBG1 != 1 ) end;
- bg_updatescore "bat_b01",.Guillaume_Score,.Croix_Score;
- areapercentheal "bat_b01",382,2,397,17,100,100;
- areapercentheal "bat_b01",2,282,17,297,100,100;
- bg_warp $@FlaviusBG1_id1,"bat_b01",311,224;
- bg_warp $@FlaviusBG1_id2,"bat_b01",87,75;
- sleep 2000;
- if( $@FlaviusBG1 != 1 ) end;
- mapannounce "bat_b01","The Battle of Flavius Team Deathmatch has begun!!",1,0x006400;
- bg_updatescore "bat_b01",.Guillaume_Score,.Croix_Score;
- end;
- OnPCDieEvent:
- if( $@FlaviusBG1 == 1 )
- {
- getmapxy (mapname$,.@mapx,.@mapy,0,strcharinfo(0));
- if ( mapname$ != "bat_b01") end;
- if( Bat_Team == 1) {
- set .Croix_Score, .Croix_Score -1;
- bg_updatescore "bat_b01",.Guillaume_Score,.Croix_Score;
- if (.Croix_Score < 1) donpcevent "Flavius_BG1::OnCroixTDWin";
- end;
- }
- if ( Bat_Team == 2) {
- set .Guillaume_Score, .Guillaume_Score -1;
- bg_updatescore "bat_b01",.Guillaume_Score,.Croix_Score;
- if (.Guillaume_Score < 1) donpcevent "Flavius_BG1::OnGuillaumeTDWin";
- end;
- }
- }
- end;
- OnGuillaumeTDWin:
- set $@FlaviusBG1, 2;
- set $@FlaviusBG1_Victory, 1;
- mapannounce "bat_b01","The Guillaume Army has won the battle of Flavius Team Deathmatch",1,0x0000FF;
- stopnpctimer;
- sleep 2000;
- donpcevent "Flavius_BG1::OnMatchEnd";
- end;
- OnCroixTDWin:
- set $@FlaviusBG1, 2;
- set $@FlaviusBG1_Victory, 2;
- mapannounce "bat_b01","The Croix Army has won the battle of Flavius Team Deathmatch",1,0xFF0000;
- stopnpctimer;
- sleep 2000;
- donpcevent "Flavius_BG1::OnMatchEnd";
- end;
- OnTimer900000:
- if ($@FlaviusBG1 != 1) end;
- mapannounce "bat_b01","Battle of Flavius Team Deathmatch will ends in 5 minutes",1,0x006400;
- end;
- OnTimer1140000:
- if ($@FlaviusBG1 != 1) end;
- mapannounce "bat_b01","Battle of Flavius Team Deathmatch will ends in 1 minute",1,0x006400;
- end;
- OnTimer1200000:
- if ($@FlaviusBG1 != 1) end;
- if( .Croix_Score > .Guillaume_Score )
- {
- mapannounce "bat_b01","The Croix army has won the Battle of Flavius Team Deathmatch!",1,0xFF0000;
- donpcevent "Flavius_BG1::OnCroixTDWin";
- }
- else if( .Croix_Score < .Guillaume_Score )
- {
- mapannounce "bat_b01","The Guillaume army has won the Battle of Flavius Team Deathmatch!",1,0x0000FF;
- donpcevent "Flavius_BG1::OnGuillaumeTDWin";
- }
- else
- {
- mapannounce "bat_b01","The Battle of Flavius Team Deathmatch is over. The time is out, this is a Tie",1,0x006400;
- set $@FlaviusBG1, 2;
- set $@FlaviusBG1_Victory, 3;
- stopnpctimer;
- sleep 2000;
- }
- OnMatchEnd:
- donpcevent "#gfl1_respawn::OnBGStop";
- donpcevent "#cfl1_respawn::OnBGStop";
- donpcevent "#fltd_regroup::OnBGStop";
- disablenpc "Therapist in battle#fl11";
- disablenpc "Therapist in battle#fl12";
- enablenpc "Guillaume Vintenar#fl1";
- enablenpc "Croix Vintenar#fl1";
- bg_warp $@FlaviusBG1_id1,"bat_b01",390,10;
- bg_warp $@FlaviusBG1_id2,"bat_b01",10,290;
- deletearray $@bg_red$;
- deletearray $@bg_blue$;
- set $@td_a,0;
- set $@td_b,0;
- sleep 3000;
- mapannounce "bat_b01","Battle of Flavius Team Deathmatch will close in 1 minute!",1,0x006400;
- initnpctimer;
- end;
- OnTimer30000:
- if( $@FlaviusBG1 == 2 )
- mapannounce "bat_b01","Battle of Flavius Team Deathmatch will close in 30 seconds!",1,0x006400;
- end;
- OnTimer50000:
- if( $@FlaviusBG1 == 2 )
- mapannounce "bat_b01","Battle of Flavius Team Deathmatch will close in 10 seconds!",1,0x006400;
- end;
- OnTimer60000:
- if( $@FlaviusBG1 != 2 ) end;
- OnReset:
- stopnpctimer;
- set .Guillaume_Score, 25;
- set .Croix_Score, 25;
- set $@FlaviusBG1_Victory, 0;
- // NPC's
- disablenpc "Guillaume Vintenar#fl1";
- disablenpc "Croix Vintenar#fl1";
- disablenpc "Therapist in battle#fl11";
- disablenpc "Therapist in battle#fl12";
- if( $@FlaviusBG1_id1 ) { bg_destroy $@FlaviusBG1_id1; set $@FlaviusBG1_id1, 0; }
- if( $@FlaviusBG1_id2 ) { bg_destroy $@FlaviusBG1_id2; set $@FlaviusBG1_id2, 0; }
- sleep 1000;
- mapwarp "bat_b01","bat_room",155,150;
- sleep 2000;
- bg_updatescore "bat_b01",.Guillaume_Score,.Croix_Score;
- set $@FlaviusBG1, 0;
- donpcevent "Flavius_BG1::OnReadyCheck";
- end;
- }
- // View oponentes en el mapa <3
- - script viewtd - ,{
- end;
- OnPCLoadMapEvent:
- if($@FlaviusBG1 != 1) {end;}
- if(Bat_Team == 2) {
- getmapxy .@MAPNAME$,.@X,.@Y,0,strcharinfo(0);
- while(.@MAPNAME$ == "bat_b01"){
- if($@FlaviusBG1 != 1) {end;}
- getmapxy .@MAPNAME$,.@X,.@Y,0,strcharinfo(0);
- if(.@MAPNAME$ != "bat_b01") { end;}
- for(set .@i,0; .@i < getarraysize($@bg_red$); set .@i,.@i+1){
- if($@bg_red$[.@i] == strcharinfo(0)) { set .@ontd,1; break;}
- }
- if(.@ontd != 1) {
- setarray $@bg_red$[$@td_a],strcharinfo(0);
- set $@td_a,$@td_a+1; }
- set .@j,0;
- for (set .@i,0; .@i < getarraysize($@bg_blue$); set .@i,.@i+1){
- set .@j,.@j+1;
- getmapxy(.mapES$, .xI, .yI,0,$@bg_blue$[.@i]);
- viewpoint 1,.xI,.yI,.@j,0x0000ff;
- } // cierre for
- sleep2 1000;
- } // cierre while
- } else if(Bat_Team == 1) {
- getmapxy .@MAPNAME$,.@X,.@Y,0,strcharinfo(0);
- while(.@MAPNAME$ == "bat_b01"){
- if($@FlaviusBG1 != 1) {end;}
- getmapxy .@MAPNAME$,.@X,.@Y,0,strcharinfo(0);
- if(.@MAPNAME$ != "bat_b01") { end;}
- for(set .@i,0; .@i < getarraysize($@bg_blue$); set .@i,.@i+1){
- if($@bg_blue$[.@i] == strcharinfo(0)) { set .@ontd,1; break;}
- }
- if(.@ontd != 1) {
- setarray $@bg_blue$[$@td_b],strcharinfo(0);
- set $@td_b,$@td_b+1; }
- set .@j,0;
- for (set .@i,0; .@i < getarraysize($@bg_red$); set .@i,.@i+1){
- set .@j,.@j+1;
- getmapxy(.mapES$, .xE, .yE,0,$@bg_red$[.@i]);
- viewpoint 1,.xE,.yE,.@j,0xff0000;
- } // cierre for
- sleep2 1000;
- } // cierre while
- }
- else { end; }
- }
- // Battleground rewards
- // *********************************************************************
- bat_b01,390,13,5 script Guillaume Vintenar#fl1 419,{
- if( $@FlaviusBG1_Victory )
- {
- if( $@FlaviusBG1_Victory == Bat_Team )
- { // Victory
- mes "[Swandery]";
- mes "Blessed Guillaume!!";
- mes "Let's enjoy our glorious victory!";
- mes "" + strcharinfo(0) + ", its a sign reflecting victory";
- close2;
- set .@Reward,18;
- }
- else
- { // Derrota
- mes "[Swandery]";
- mes "You lost, but you're dedicated to this battle.";
- mes "This is a reward for your great dedication by Guillaume Marollo!";
- mes "Just take this defeat a lesson, and later you would definitely learn.";
- close2;
- set .@Reward,6;
- }
- set Flavius_BG_Tick, gettimetick(2) + 300; //setquest 2070;
- getitem 7829, .@Reward;
- set .@ontd,0;
- bg_leave;
- warp "bat_room",155,150;
- end;
- }
- end;
- }
- bat_b01,10,293,5 script Croix Vintenar#fl1 415,{
- if( $@FlaviusBG1_Victory )
- {
- if( $@FlaviusBG1_Victory == Bat_Team )
- { // Victory
- mes "[Swandery]";
- mes "Blessed Croax!!";
- mes "Let's enjoy our glorious victory!";
- mes "" + strcharinfo(0) + ", its a sign reflecting victory";
- close2;
- set .@Reward, 18;
- }
- else
- { // Derrota
- mes "[Swandery]";
- mes "Oh, " + strcharinfo(0) + ". Don't be sad.";
- mes "Even though we didn't win, we did our best.";
- mes "This is a Royal gift from Croix, and please don't forget this battle. We can win the next.";
- close2;
- set .@Reward, 6;
- }
- set Flavius_BG_Tick, gettimetick(2) + 300; //setquest 2070;
- getitem 7829, .@Reward;
- set .@ontd,0;
- bg_leave;
- warp "bat_room",155,150;
- end;
- }
- end;
- }
- // Battleground Therapist
- // *********************************************************************
- bat_b01,390,13,5 script Therapist in battle#fl12 95,{
- mes "[Therapist in battle]";
- mes "Just close your eyes, and take a deep breathe.";
- mes "You can be free from pain.";
- specialeffect2 312;
- if (select("Close:Repairman")==1){
- close;
- }
- next;
- callfunc "repairmain","Repairman";
- end;
- }
- bat_b01,10,293,5 script Therapist in battle#fl11 95,{
- mes "[Therapist in battle]";
- mes "Just close your eyes, and take a deep breathe.";
- mes "You can be free from pain.";
- specialeffect2 312;
- if (select("Close:Repairman")==1){
- close;
- }
- next;
- callfunc "repairmain","Repairman";
- end;
- }
- // Battleground Respawn and Regroup
- // *********************************************************************
- - script #fltd_regroup -1,{
- end;
- OnBGStart:
- initnpctimer;
- end;
- OnBGStop:
- stopnpctimer;
- end;
- OnTimer150000:
- mapannounce "bat_b01","Regroup Team in 30 Seconds...",1,0x006400;
- end;
- OnTimer175000:
- mapannounce "bat_b01","Regroup Team in 5 Seconds...",1,0x006400;
- end;
- OnTimer180000:
- mapannounce "bat_b01","Regroup Team!!",1,0x006400;
- bg_warp $@FlaviusBG1_id1,"bat_b01",328,150;
- bg_warp $@FlaviusBG1_id2,"bat_b01",62,150;
- initnpctimer;
- end;
- }
- bat_b01,390,10,0 script #gfl1_respawn 139,{
- end;
- OnBGStart:
- initnpctimer;
- end;
- OnBGStop:
- stopnpctimer;
- end;
- OnTimer9000:
- misceffect 83;
- end;
- OnTimer10000:
- areapercentheal "bat_b01",382,2,397,17,100,100;
- set .@mapx,rand(309,327);
- set .@mapy,rand(141,159);
- areawarp "bat_b01",382,2,397,17,"bat_b01",.@mapx,.@mapy;
- initnpctimer;
- end;
- }
- bat_b01,10,290,0 script #cfl1_respawn 139,{
- end;
- OnBGStart:
- initnpctimer;
- end;
- OnBGStop:
- stopnpctimer;
- end;
- OnTimer9000:
- misceffect 83;
- end;
- OnTimer10000:
- areapercentheal "bat_b01",2,282,17,297,100,100;
- set .@mapx,rand(72,91);
- set .@mapy,rand(141,159);
- areawarp "bat_b01",2,282,17,297,"bat_b01",.@mapx,.@mapy;
- initnpctimer;
- end;
- }
- // Flags
- // *********************************************************************
- /*
- bat_b01,304,231,1 duplicate(Guillaume camp#bat) Guillaume camp#bat1 973
- bat_b01,319,231,1 duplicate(Guillaume camp#bat) Guillaume camp#bat2 973
- bat_b01,304,218,1 duplicate(Guillaume camp#bat) Guillaume camp#bat3 973
- bat_b01,319,218,1 duplicate(Guillaume camp#bat) Guillaume camp#bat4 973
- bat_b01,304,231,1 duplicate(Guillaume camp#bat) Guillaume camp#bat5 973
- bat_b01,304,231,1 duplicate(Guillaume camp#bat) Guillaume camp#bat6 973
- bat_b01,335,142,1 duplicate(Guillaume camp#bat) Guillaume camp#bat7 973
- bat_b01,335,157,1 duplicate(Guillaume camp#bat) Guillaume camp#bat8 973
- bat_b01,390,16,1 duplicate(Guillaume camp#bat) Guillaume camp#bat9 973
- bat_b01,292,163,1 duplicate(Guillaume camp#bat) Guillaume camp#bat19 973
- bat_b01,292,136,1 duplicate(Guillaume camp#bat) Guillaume camp#bat20 973
- bat_b01,241,185,1 duplicate(Guillaume camp#bat) Guillaume camp#bat21 973
- bat_b01,247,179,1 duplicate(Guillaume camp#bat) Guillaume camp#bat22 973
- bat_b01,96,81,1 duplicate(Croix camp#bat) Croix camp#bat1 974
- bat_b01,96,68,1 duplicate(Croix camp#bat) Croix camp#bat2 974
- bat_b01,79,81,1 duplicate(Croix camp#bat) Croix camp#bat3 974
- bat_b01,79,68,1 duplicate(Croix camp#bat) Croix camp#bat4 974
- bat_b01,96,81,1 duplicate(Croix camp#bat) Croix camp#bat5 974
- bat_b01,96,81,1 duplicate(Croix camp#bat) Croix camp#bat6 974
- bat_b01,59,164,1 duplicate(Croix camp#bat) Croix camp#bat7 974
- bat_b01,59,137,1 duplicate(Croix camp#bat) Croix camp#bat8 974
- bat_b01,10,296,1 duplicate(Croix camp#bat) Croix camp#bat9 974
- bat_b01,110,162,1 duplicate(Croix camp#bat) Croix camp#bat18 974
- bat_b01,110,137,1 duplicate(Croix camp#bat) Croix camp#bat19 974
- bat_b01,152,120,1 duplicate(Croix camp#bat) Croix camp#bat20 974
- bat_b01,158,114,1 duplicate(Croix camp#bat) Croix camp#bat21 974
- */
- // MapFlags
- // *********************************************************************
- bat_b01 mapflag battleground 2
- bat_b01 mapflag nomemo
- bat_b01 mapflag nosave SavePoint
- bat_b01 mapflag noteleport
- bat_b01 mapflag nowarp
- bat_b01 mapflag nowarpto
- bat_b01 mapflag noreturn
- bat_b01 mapflag nobranch
- bat_b01 mapflag nopenalty
- bat_b01 mapflag loadevent
- // ***********************************************************************
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