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  1. > RoadRage-PS4-DebugGame.self!UT6MapWidget::RegisterInput::__unnamed_type_1::operator()(float Value) Line 59 C++
  2. RoadRage-PS4-DebugGame.self!UE4Function_Private::TFunctionRefCaller<(anon_class),void()(float)>::Call(void* Obj, float& Params) Line 245 C++
  3. RoadRage-PS4-DebugGame.self!UE4Function_Private::TFunctionRefBase<TFunction<void()(float)>,void()(float)>::operator()(float Params) Line 283 + 29 bytes C++
  4. RoadRage-PS4-DebugGame.self!UT6InputComponent::BindAxis::__unnamed_type_1::operator()(float Value) Line 42 C++
  5. RoadRage-PS4-DebugGame.self!UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int>>::ApplyAfter<(anon_class)const&,float&>(const UT6InputComponent::BindAxis::__unnamed_type_1& Func, float& Args) Line 422 + 9 bytes C++
  6. RoadRage-PS4-DebugGame.self!TBaseSafeFunctorDelegateInstance<UObject,TTypeWrapper<void>()(float),(anon_class)>::Execute(float Params) Line 1298 + 22 bytes C++
  7. RoadRage-PS4-DebugGame.self![Inline Function] TBaseDelegate<TTypeWrapper<void>,float>::Execute(float Params, float __formal0) Line 553 + 6 bytes C++
  8. RoadRage-PS4-DebugGame.self![Inline Function] FInputAxisUnifiedDelegate::Execute(const float AxisValue, const float __formal0) Line 342 C++
  9. RoadRage-PS4-DebugGame.self!UPlayerInput::ProcessInputStack(const TArray<UInputComponent*,FDefaultAllocator>& InputComponentStack, const float DeltaTime, const bool bGamePaused) Line 1259 C++
  10. RoadRage-PS4-DebugGame.self!APlayerController::ProcessPlayerInput(const float DeltaTime, const bool bGamePaused) Line 2464 C++
  11. RoadRage-PS4-DebugGame.self!APlayerController::TickPlayerInput(const float DeltaSeconds, const bool bGamePaused) Line 4214 C++
  12. RoadRage-PS4-DebugGame.self!APlayerController::PlayerTick(float DeltaTime) Line 2126 C++
  13. RoadRage-PS4-DebugGame.self!APlayerController::TickActor(float DeltaSeconds, enum ELevelTick TickType, FActorTickFunction& ThisTickFunction) Line 4307 C++
  14. RoadRage-PS4-DebugGame.self!FActorTickFunction::ExecuteTick(float DeltaTime, enum ELevelTick TickType, enum ENamedThreads::Type CurrentThread, const FGraphEventRef& MyCompletionGraphEvent) Line 131 C++
  15. RoadRage-PS4-DebugGame.self!FTickFunctionTask::DoTask(enum ENamedThreads::Type CurrentThread, const FGraphEventRef& MyCompletionGraphEvent) Line 267 + 11 bytes C++
  16. RoadRage-PS4-DebugGame.self!TGraphTask<FTickFunctionTask>::ExecuteTask(TArray<FBaseGraphTask*,FDefaultAllocator>& NewTasks, enum ENamedThreads::Type CurrentThread) Line 787 C++
  17. RoadRage-PS4-DebugGame.self!FNamedTaskThread::ProcessTasksNamedThread(int32 QueueIndex, bool bAllowStall) Line 650 C++
  18. RoadRage-PS4-DebugGame.self!FNamedTaskThread::ProcessTasksUntilQuit(int32 QueueIndex) Line 559 C++
  19. RoadRage-PS4-DebugGame.self!FTaskGraphImplementation::WaitUntilTasksComplete(const FGraphEventArray& Tasks, enum ENamedThreads::Type CurrentThreadIfKnown) Line 1325 + 11 bytes C++
  20. RoadRage-PS4-DebugGame.self!FTickTaskSequencer::ReleaseTickGroup(enum ETickingGroup WorldTickGroup, bool bBlockTillComplete) Line 538 C++
  21. RoadRage-PS4-DebugGame.self!FTickTaskManager::RunTickGroup(enum ETickingGroup Group, bool bBlockTillComplete) Line 1450 C++
  22. RoadRage-PS4-DebugGame.self!UWorld::RunTickGroup(enum ETickingGroup Group, bool bBlockTillComplete) Line 758 C++
  23. RoadRage-PS4-DebugGame.self!UWorld::Tick(enum ELevelTick TickType, float DeltaSeconds) Line 1384 C++
  24. RoadRage-PS4-DebugGame.self!UGameEngine::Tick(float DeltaSeconds, bool bIdleMode) Line 1146 C++
  25. RoadRage-PS4-DebugGame.self!FEngineLoop::Tick() Line 3215 C++
  26. RoadRage-PS4-DebugGame.self!tchar_main(int32 ArgC, TCHAR** ArgV) Line 200 C++
  27. RoadRage-PS4-DebugGame.self!main(int32 ArgC, ANSICHAR** Utf8ArgV) Line 89 + 29 bytes C++
  28. RoadRage-PS4-DebugGame.self!_start + 63 bytes C++
  29.  
  30. [2017.08.22-10.06.51:315][338]RRLog: Warning: AttackSpeed: 1.00, AttackTime: 0.40
  31. [2017.08.22-10.06.52:817][383]RRLog: Warning: AttackSpeed: 1.00, AttackTime: 0.40
  32. Segmentation violation encountered at 0x0000000000CD72A4 in RoadRage-PS4-DebugGame.self.
  33. The instruction at 0x0000000000CD72A4 referenced memory at 0x00000002E0182CF8.
  34. The memory could not be read.
  35.  
  36. Additional information:
  37. Access type : read
  38. Origin : user space
  39. Page presence : not present
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