Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- event onPlayerDamaged(victim, attacker, damage, cause, limb){
- attack = toPlayer(attacker);
- play = toPlayer(victim);
- if(isPlayer(attack)){
- if(attack.hasGroup("Security")){
- play.arrest();
- play.stance = "PRONE";
- }
- }
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement