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DoctorX13

XTaser

Oct 10th, 2019
138
0
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  1. event onPlayerDamaged(victim, attacker, damage, cause, limb){
  2. attack = toPlayer(attacker);
  3. play = toPlayer(victim);
  4. if(isPlayer(attack)){
  5. if(attack.hasGroup("Security")){
  6. play.arrest();
  7. play.stance = "PRONE";
  8. }
  9. }
  10. }
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