OWB_Devs

OWB 4.2.5 Patch Notes

May 29th, 2023 (edited)
318
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 21.63 KB | None | 0 0
  1. -- Update 4.2.5 --
  2.  
  3. ### Major Features
  4. - Restored Lone Star’s Hand Warband path’s previously incomplete Legion events and decisions. The additions from this include access to a small number of wargoals, a modest branching chain of new events and decisions for marching to Castra Sol Rubrum, the alternate ability to join Lanius’s Horde should Lanius form the Eastern Legion and the choice to serve as a subject rather than being annexed into Lanius or the Legion proper should Lanius be alive and loyal to Caesar.
  5. - Made a round of touch ups to tech balance. More significant changes include melee equipment buffs, Knight and Scribe changes, small adjustments to many industry techs. The full details can be found here: https://pastebin.com/aUdD7DPU
  6.  
  7. ### Added
  8. - Added several new character bios to Baudelio Ranchers, Guardians, Iron Alliance and Slags
  9. - Added unique pictures to some downfall events
  10. - Added 2 achievements “Judgement Day” and “Through the Fire and Flames”
  11. - Added Mojave Territories back to the West Coast bookmark
  12. - Added a leader description to Jack Vickers in Baudelio Ranchers
  13. - Added 2 additional crossings between Rapids and Tohono Nation
  14. - Added starting coastal forts, outposts and bunkers to parts of southern NCR and western Legion states
  15. - Added a line of forts to NCR’s focus “The Crimson Caravan Routes” and two different lines to “Protecting the Boneyard”
  16. - Added a line of forts to the Legion’s focus “Uniting the Wastes”
  17. - Added a starting debuff to Washington BoS and The Cause lost when one annexes the other
  18. - Added an army buff spirit to Hand Warband’s “The Masters of Texas” focus
  19. - Added a spirit to the Legion’s “Legionary Training”
  20. - Added a tech reducing Infantry Combat Width to the Legion’s “The Tip of the Spear”
  21. - Added a starting timed debuff for Vault City tied to the 2275 Selection
  22. - Added 10% starting stability to Vault City to partially offset the above
  23. - Added a starting idea debuff for Shi which is gradually lessened by and related to the debates
  24. - Added a temporary idea given to Shi by their early Navarro news event
  25. - Added war support to the options for Shi’s Navarro Intervention event
  26. - Added starting -10% Construction Speed to the NCR Economy modifier in exchange for -1% Consumer Goods
  27. - Added 5% starting war support to TV Town
  28. - Added 5% starting stability to Nuevo Aztlán
  29. - Added 5% starting stability and war support to Tlaloc
  30. - Added 5% starting stability in exchange for 10% war support to Shi
  31. - Added 15% starting war support in exchange for 5% stability to Petro Chico
  32. - Added starting Tool Procurement, Resource Production and 5% war support to Stormmongers
  33. - Added more building slots and resources to a handful of Legion states
  34. - Added a starting radar station to Weather Monitoring Station
  35. - Added starting ports to: Ocotillo in Rapids; Needles in Mojave Territories; Dry Wells, Kingsman and Poston in the Legion; Tacna in Tohono Nation; and Santa Rosa plus both islands in Valle Bandits
  36. - Added Reservation to the Legion research group at gamestart
  37. - Added 1 military and civilian factory; 5% war support; and slightly more resources, infrastructure and building slots to Baudelio Ranchers at gamestart
  38. - Added 1 starting civilian factory and slightly more resources, infrastructure and building slots to Cowboy Country and Tohono Nation
  39. - Added 1 starting dockyard to Cowboy Country
  40. - Added 1 starting anti-air and radar station to Rusty Hooks
  41. - Added 1 more level of Air Base to Flagstaff, North/South Phoenix and San Antonio
  42. - Added 1 starting outpost to New Canaan and New Jerusalem
  43. - Added 1 starting outpost to Arroyo’s victory points
  44. - Added more starting forts to Monterrey
  45. - Added starting Scout Kit and Anti-Tank Rifle tech, 5% war support, +10% trade opinion,
  46. Wasteland Militias law and 250 manpower to Arroyo
  47. - Added additional influence and coercion for Arroyo as AI
  48. - Added starting Anti-Tank Rifle tech and 3 more Naval Module techs to Gente Del Sol
  49. - Added Asymmetric Warfare tech, Assault Canoes and a Spec Ops template to Navajo at gamestart
  50. - Added Industry Planning, Construction Basics, Crowd Gear, the Wasteland Survival Training law, slightly more building slots and 10% stability to Iron Alliance at gamestart
  51. - Added Mobile Maintenance Crews and more fuel to Two Sun at gamestart
  52. - Added starting Power Armour Frame Hardening tech to Heaven’s Gate
  53. - Added starting Lightweight Metals tech and more energy to Eagle Rock
  54. - Added starting Caravan tech to Standing Rock
  55. - Added 1 military factory, 10% war support and 450 manpower in exchange for 8% stability to Mad Trains at gamestart
  56. - Added 1 starting military factory to Two Sun and Withered Dogs
  57. - Added 1 division, full division equipment and the Funding the Army law to Scorpion’s Bite at gamestart
  58. - Added starting Slashing Melee to Cypher’s Warband
  59. - Added a scientific tech research bonus to NCR Hayes’s first expansion focus
  60. - Added starting production to Californian Way and Baudelio Ranchers
  61. - Added descriptions to Ejército Mexicano’s Cartel and Militia Blues spirits
  62. - Added positive AI strategies for Arroyo and the choice in their 3rd event
  63. - Added AI scripting for Mojave Territories to prepare for the First Dam Battle better
  64. - Added localization for “Anti Air Weaponry Research Speed”
  65.  
  66. ### Changed
  67. - Changed the icons for vehicle techs Mobile Assault Weaponry and Improved Turrets
  68. - Changed the localisation and icon for Wasteland APC’s to Great War APC’s
  69. - Changed the localisation and icon for Wasteland Bus to Wasteland APC’s
  70. - Changed maximum and minimum opinion from +/-100 to +/-200
  71. - Changed high stability factory and dockyard output from up to +12% to up to +15% and mobilization speed from up to -20% to up to -15%
  72. - Changed high war support mobilization speed from up to +100% to up to +50% and Core Attack and Defense from up to +8% to up to +10%
  73. - Changed base monthly population gain from 0.016 to 0.015
  74. - Changed base suppression needed per 1% resistance from 0.38 to 0.35
  75. - Changed the wartime building destruction cooldown from 25 to 20 days
  76. - Changed the scale of land unit experience gain from 0.07 to 0.06
  77. - Changed the maximum shore bombardment bonus from 0.25 to 0.3
  78. - Changed base damage output in Air Combat to be 25% higher
  79. - Changed maximum planes in air combat simulation from 500 to 750, making the peak lethality of air combat higher
  80. - Changed enemy bombing war support penalties to have a lower cap (60% to 50%), but scale 33% faster
  81. - Changed the base enemy air superiority penalty from -18% to -20%
  82. - Changed outpost and coastal fort construction cost from 700 to 800
  83. - Changed Naval Base construction cost from 3000 to 2500 and added a per-level cost of 500
  84. - Changed the modifiers on some industry techs slightly
  85. - Changed the base coring cost from 25 to 30
  86. - Changed “Large Territorial Administration” factory output from +10% to +5%
  87. - Changed Trade Law levels to give +5% less Trade Tariffs
  88. - Changed decision State Funded Radio Programming’s effect slightly
  89. - Changed the start caps for established organizations from 50k to 25k
  90. - Changed the AI to produce more aircraft under some conditions
  91. - Changed the Scorched Earth operation to be cheaper
  92. - Changed Reno and Vegas tourists to add 1k more caps and 2k more bonus
  93. - Changed traits Fortification Expert and Fortification Engineer to be weaker
  94. - Changed trait Armaments Organizer to be stronger
  95. - Changed effects of some Settler and Raider start events to be weaker
  96. - Changed NCR, Shi, Valle Bandits, Three Rivers, Vault City and Washington BoS starting resources to be slightly lower
  97. - Changed some Arroyo crisis events to occur slightly sooner
  98. - Changed Tlaloc and Diana’s “God from the Machine” to be slightly weaker
  99. - Changed Lost Hills’s Knight and Scribe intros to grant a stronger final modifier and be auto completed soon after “The Paladins” rather than requiring manual completion
  100. - Changed Lost Hills Training Facilities to now affect all units
  101. - Changed some Lost Hills decisions to last longer
  102. - Changed Lost Hills’s “Council Reforms” and “Preparing for the Ceasefires End” to add 1 more Administration Center capacity
  103. - Changed Lost Hills’s “Our Right” branch to have more flexible prereqs
  104. - Changed Lost Hills’s NCR cooperation decision to cost 100 less
  105. - Changed Lost Hills’s Paladin Sway idea to add +5% more political power
  106. - Changed some Lost Hills foci in the NCR War, WMD and Scavenging branches to be stronger
  107. - Changed Lost Hills’s starting resources to be higher
  108. - Changed two Lone Star advisors and some Hand Warband foci to be slightly stronger
  109. - Changed the shared Attis Army capstones to be slightly stronger
  110. - Changed Cerberus’s resistance and compliance bonuses to be in their modifier--rather than traits--alongside added -50% trade opinion
  111. - Changed Cerberus’s Attis and Shale Traits to grant supply consumption -15% and production efficiency base +15%
  112. - Changed Ironmongers’s Mastersmiths law to grant 1% less conscription and its starting debuffs to be slightly higher
  113. - Changed The Cause’s ATA focus to also upgrade Glorious Purpose and changed other foci very slightly for balance
  114. - Changed Washington BoS starting -20% compliance and +10% war support modifiers to -5% political power and +10% war stability
  115. - Changed some Washington BoS foci to be weaker
  116. - Changed a Washington BoS unit to start on Capitol Hill
  117. - Changed Ejército Mexicano’s Cartel and Militia Blues ideas to be added at gamestart and changed the events that start their branches to add 5% stability or war support
  118. - Changed Ejército Mexicano’s Zapata Alamo Chapter event to be 40 days later
  119. - Changed Ejército Mexicano’s “Superior Mechanization” and “The Liberation of Texas” foci to be weaker
  120. - Changed Ejército Mexicano’s Ironmongers wargoal to be locked till Tlaloc’s death
  121. - Changed some Standing Rock foci to be stronger and added intermediate electronics and construction tech to the tree
  122. - Changed Shi’s starting production and templates to be slightly better
  123. - Changed some Shi foci slightly for balance
  124. - Changed Shi’s “Big Trouble in Little California” to need 2 prereqs instead of 1
  125. - Changed Two Sun’s vehicle bonuses to be stronger
  126. - Changed Legion AI to be far more likely to avoid the civil war for a leader with max glory rather than choosing randomly
  127. - Changed the Legion’s “Raider Rumble” to only raise resistance temporarily
  128. - Changed the Legion’s Dam Loss branch to be much stronger and have some added effects
  129. - Changed the Legion’s Legion Training spirit to no longer buff speed in exchange for buffing all special forces rather than only spec ops
  130. - Changed the Legion’s autonomy laws to reduce license cost more
  131. - Changed the Legion’s “Commercial Dock Development” to reduce invasion penalty more
  132. - Changed the March West event to make any subject of Lanius’s be Caesar’s rather than being freed and removed from the faction
  133. - Changed the Lanius Caesar’s Warden trait to be weaker
  134. - Changed Lanius and Vault City to get the “Prioritize Consumer Technology” decision instead of “Basic Hygiene Education”
  135. - Changed some Vault City pre-election and Lynette foci to be slightly weaker
  136. - Changed some New Mexico states to have slightly less water
  137. - Changed Lynette’s “The Patrolmen” recovery rate buff to infantry defense
  138. - Changed TV Town’s starting infantry and militia templates to have 2 more battalions
  139. - Changed TV Town’s “Stopping the Sandman” to take 15 less days
  140. - Changed TV Town’s starting spirit to add -15% lack of resources penalty and no longer add -15% division experience
  141. - Changed New Vegas’s Jewel of the Mojave spirit modifiers slightly and changed its percentual conscription malus to be flat
  142. - Changed New Vegas’s Robotics Genius to grant 10% less fuel capacity in exchange for -2.5% securitron cost
  143. - Changed New Vegas’s starting securitron template to be better
  144. - Changed New Vegas’s starting event factories to be slightly less
  145. - Changed NCR AI to pick Kimball 5% more (now 40%) and Hayes 5% less (now 20%)
  146. - Changed NCR Dollars to give +5% less Trade Tariffs
  147. - Changed NCR’s Self-Sacrifice Myth to be weaker
  148. - Changed NCR’s Military Complex debuff event option somewhat
  149. - Changed the NCR’s Hub crisis debuff to be slightly higher
  150. - Changed NCR’s “The Sentries of Shady Sands” to grant a stronger, more specific fort line
  151. - Changed some NCR government laws; some Moore spirits, traits and expansion branch foci; and some Hayes expansion branch foci to be slightly weaker
  152. - Changed NCR’s Dornan general and advisor, Oscar Stone advisor and Admiral Doherty advisor to be slightly weaker
  153. - Changed some NCR Hayes main branch foci to be stronger or shorter
  154. - Changed NCR’s “Roaring Economy” to take 60 days and add 5% less war support
  155. - Changed NCR’s “Retool the Ranger Corps”, “Denounce Kimball’s Rhetoric” and some post-election Kimball and Allgood foci to be slightly weaker
  156. - Changed NCR Moore’s BoS decisions to cost more
  157. - Changed the NCR Civil War “Ranger Divide” idea to grant more debuffs and be removed in Calhoun’s main tree instead of the expansion tree
  158. - Changed Californian State and Californian Way to get -10% stability at the Civil War’s start
  159. - Changed Californian Way to get slightly more of the NCR’s units and stockpile in the civil war
  160. - Changed Mojave Territories’s starting spirit to add 5% less war support
  161. - Changed some Mojave Territories’s civil war branches to be slightly weaker
  162. - Changed some NCR puppet tree shared and country unique foci to be weaker
  163. - Changed MacArthur’s upgraded Salvatore advisor to be slightly stronger
  164. - Changed MacArthur’s Chicago foci to bypass if a people nation
  165. - Changed some MacArthur advisors and lower foci to be weaker
  166. - Changed MacArthur’s APA/Vertibird stockpile from 50 and 20 to 30 and 15 respectively
  167. - Changed some MacArthur focus prereqs slightly
  168. - Changed MacArthur’s APA purchases to cost 2 more energy
  169. - Changed MacArthur’s starting Outsider Law to add +1% more resistance target
  170. - Changed some The Last Patrol foci to be slightly stronger
  171. - Changed the TAA’s Rio rebellion branch to add 5% less net war support
  172. - Changed some early Texan BoS ideas slightly for balance
  173. - Changed Alamo Chapter’s Emergency Production spirit to be slightly stronger
  174. - Changed Alamo Chapter’s Alamo Defenders to have less battalions but more support companies
  175. - Changed Alamo Chapter to have 300 less extra guns
  176. - Changed Alamo’s “United Texan Front” focus to require all 4 of its prereqs rather than only 1
  177. - Changed some Reservation Willem main path foci to be slightly stronger
  178. - Changed New Canaan’s Defender Priest advisor to be stronger
  179. - Changed some later White Legs foci to be slightly weaker
  180. - Changed Mojave Chapter’s starting research speed bonus from 5% to 2.5%
  181. - Changed Mojave Chapter’s “Raw Poseidon Energy” and “Walking Artillery” to give 1 less factory
  182. - Changed Mojave Chapter’s Aggressive Policy buff to be for Hardin rather than Veronica
  183. - Changed Mojave Chapter’s manpower from Veronica’s path to be lower
  184. - Changed Mojave Chapter’s “Victory at Sunburst” focus to add 5% less stability and war support
  185. - Changed some of Mojave Chapter’s weaker post-sunburst foci to be shorter or stronger
  186. - Changed Mojave Chapter’s “Enlist the Families” to add 3 less civilian factories
  187. - Changed Mojave Chapter’s Securitron Vault decision to have higher cost and duration
  188. - Changed a small number of Mojave Chapter’s strongest Big MT and Sierra Madre foci to be slightly weaker
  189. - Changed Montana Chapter’s post Fort Verity foci to take 5 more days
  190. - Changed Montana Chapter’s “No Problem is Too Great” to add less infrastructure
  191. - Changed some Montana Chapter foci to have slightly more prereqs
  192. - Changed a few Eagle Rock industry and blimp bonuses to be slightly weaker
  193. - Changed Eagle Rock’s starting blimp stockpile from 24 to 15
  194. - Changed a few Shale’s Army foci to be slightly stronger
  195. - Changed Three Rivers’s “Buy The Latest Model” to add sophisticated power armor tech and APA schematics rather than free APA
  196. - Changed two Three Rivers doctrine buffs to be smaller
  197. - Changed Hangdogs’s “Open The Box” to take 40 less days
  198. - Changed Hangdogs’s “Big Wrenches” and “The Army of Denver” to be slightly weaker
  199. - Changed many Desert Rangers NCR foci and Snake Vargas’s leader trait to be weaker
  200. - Changed Desert Rangers’s capstone to take 30 more days
  201. - Changed some Maxson Chapter advisors and foci to be weaker
  202. - Changed Maxson Chapter’s Vault 0 capstone effect to be smaller
  203. - Changed some Gente Del Sol advisors and early ideas slightly for balance
  204. - Changed Gente’s 3rd event to add 1 less arms factory in one option
  205. - Changed two Gente research bonus foci to be weaker and two weapons foci to be stronger
  206. - Changed the strength and order of Eighties’s “Life is a Highway” branch foci slightly
  207. - Changed “The Devils of Utah” for Eighties and “The Eternal Quest of the Pure” for Rotpurgers to grant -5% more Trade Opinion
  208. - Changed start spirits for Baron’s Eyrie, Bismarck, Coal Consortium, Metal Mouths, Niitsitapi and The Pursuant to be weaker
  209. - Changed Max Sec’s tiered NCR spirit to be weaker
  210. - Changed Overwatch Tock’s description to be shorter
  211. - Changed the NCR Baggers unique puppet branch to be disabled
  212. - Changed the Snowmads and Mad Trains formables to have slightly weaker effects
  213. - Changed the New Mariposa formable to add compliance and reduced resistance rather than coring every respective state
  214. - Changed the Legion’s Phoenix branch tithe foci to add more caps
  215. - Changed some top-half Navajo foci to be slightly stronger
  216. - Changed Snowmads’s leader trait to be weaker
  217. - Changed Iron Alliance’s formables to grant stronger, slightly altered effects
  218. - Changed Lanius’s focus “A False Goddess” giving wargoals on Twin Mothers even after they’ve fled to Paradise
  219.  
  220. ### Fixed
  221. - Fixed the assign medal unitview GUI quick button not being visible
  222. - Fixed the retain cores popupwindow GUI checkbox for releasing countries not being visible
  223. - Fixed sphere state ownership checks for subject countries not accounting for the state being owned by another subject with their same overlord
  224. - Fixed an error leading certain coring related modifiers to have been dramatically increase
  225. - Fixed the Steal Army Supplies operation not rewarding equipment properly
  226. - Fixed the NCR getting locked into the Bull’s Demesne if the Legion Civil War occurs and they are unable to capture all of Caesar’s core territory
  227. - Fixed Culto Al Sol having no advisors and no caps income
  228. - Fixed some Reno/Vegas tourism localisation
  229. - Fixed Mojave Chapter’s Legion targeted defense modifier not applying due to a coding error
  230. - Fixed some Mojave Chapter foci having lower durations than intended
  231. - Fixed Gente Del Sol’s 3rd event having an option with no effect
  232. - Fixed an exploit where Troll Warren could take its Bone Dancers and Chemult Station wargoals despite taking the non-aggression pact
  233. - Fixed the Lone Star and Hand Warband theorists having swapped bonuses
  234. - Fixed various NCR, Caesar’s Legion, Standing Rock, Stormmongers and Montana Chapter foci and decisions which lacked wargoal alerts/triggers or proper state control triggers
  235. - Fixed some compliance or resistance effects which mistakenly used decimal values
  236. - Fixed Honduras’s AI Defense Focus being erroneously high
  237. - Fixed an oversight which made AI weights for certain sets of manpower laws too high or low
  238. - Fixed a bug that led certain nation AI scripts for diplomacy or armies to malfunction
  239. - Fixed the Hand Warband focus “A Slave To Be Admired” not giving a commander
  240. - Fixed the NCR being able to try and push investments on the Mojave Territories
  241. - Fixed Troll Warren being unable to progress in their tree if the Marrow Drinkers annex the Carcass Walkers before they do
  242. - Fixed Eclipse Uprising receiving generic advisors
  243.  
  244. ### Removed
  245. - Removed 5% starting stability, 2 military factories and 1 civilian factory from MacArthur
  246. - Removed starting Automation tech and 1 infrastructure from Vault City
  247. - Removed starting Ohm’s Law from Ejército Mexicano
  248. - Removed 1 starting infrastructure in 10-Signs for the Legion and Fort Lyon for Maxson Chapter
  249. - Removed 1 starting infrastructure and 1 of each factory from a Manitoba state
  250. - Removed 2 starting infrastructure from Los
  251. - Removed 1 starting infrastructure and military factory from Bitter Springs in Mojave Territories
  252. - Removed 1 starting infrastructure from: Eden, Ashton, Hopeville, Arroyo and some states for Shi and Sky Reavers
  253. - Removed 1 of each starting factory from Timberline
  254. - Removed 1 starting civilian factory from Navarro Territories, Sky Reavers, TAA, Stormmongers, Rupertsland Trading Co. and Old Believers
  255. - Removed 2 starting civilian factories from Batford Brigade
  256. - Removed 1 starting military factory from Hangdogs, The Pursuant, Baron’s Eyrie, Three Rivers and Whitecourt
  257. - Removed 5% starting stability from Vault City and Whitecourt
  258. - Removed 5% starting war support from Mojave Chapter and New Vegas
  259. - Removed 3% starting war support from Lanius
  260.  
  261. ### Technical Changes
  262. - Added more AI event choice scripting for NCR, MacArthur and Texan BoS
  263. - Added a debug decision to spawn Alamo Chapter for Texan BoS
  264. - Changed Alamo’s AI focus plan to be more optimal
  265. - Changed minor parts of some nation starting production for quality of life
  266. - Changed minor parts of AI army composition and research behaviors to be more optimal
  267. - Fixed misc. localisation errors for many nations
  268. - Fixed missing bypasses for select wargoal foci
  269. - Fixed some unused and inaccessible NCR focuses still being enabled in the code
  270. - Fixed missing localisation for certain modifiers
Add Comment
Please, Sign In to add comment