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- ################################ GEM - JEWEL #################################
- # Gem value (azul)
- Show
- Class Gem
- BaseType "Empower" "Enlighten" "Vaal Haste" "Vaal Discipline" "Item Quantity" "Vaal Breach"
- SetTextColor 0 0 0
- SetBackgroundColor 0 0 255
- SetFontSize 80
- # Gem quality - GCP (azul)
- Show
- Class Gem
- Quality >= 10
- SetTextColor 0 0 0
- SetBackgroundColor 0 0 255
- SetFontSize 80
- # Jewel Magic Rare
- Show
- Class Jewel
- Rarity Magic Rare
- SetTextColor 0 0 0
- SetBackgroundColor 0 0 255
- SetFontSize 80
- ############################ LINKS - SOCKETS ##########################
- # 6 link (blanco y rojo)
- Show
- LinkedSockets 6
- Rarity Normal Magic Rare Unique
- SetFontSize 80
- SetTextColor 255 0 0
- SetBackgroundColor 255 255 255
- PlayAlertSound 15 300
- # 5 link (verde y blanco)
- Show
- LinkedSockets 5
- Rarity Normal Magic Rare Unique
- SetFontSize 80
- SetTextColor 255 255 255
- SetBackgroundColor 148 248 139
- PlayAlertSound 15 300
- # 6 sockets (negro y verde) - 7 jeweler
- Show
- Sockets 6
- Rarity Normal Magic Rare
- SetTextColor 0 0 0
- SetFontSize 80
- SetBackgroundColor 122 230 122
- # 4 links (negro y veder)
- Show
- Class Gloves Helmets Boots
- LinkedSockets 4
- Rarity Rare
- SetFontSize 80
- SetTextColor 0 0 0
- SetBackgroundColor 14 122 14
- ############################### CHANCING BASES #######################
- # Leather belt - chancear para headhunter
- Show
- Class Belt
- BaseType "Leather Belt"
- Rarity Normal
- SetFontSize 80
- SetTextColor 0 0 0
- SetBackgroundColor 255 255 255
- ############################### CURRENCY #############################
- #HIDE - shit currency
- Hide
- Class Currency
- BaseType "Orb of Transmutation" "Alteration Shard" "Transmutation Shard" "Scroll of Wisdom" "Portal Scroll"
- Show # %TB-Currency-T1.5
- Class Currency
- BaseType "Master Cartographer's Sextant" "Harbinger's Orb" "Orb of Annulment" "Ancient Orb" "Exalted Shard"
- SetFontSize 80
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: T1.5 Currency
- SetBackgroundColor 0 128 0 255 # BACKGROUND: T1.5 Currency
- PlayAlertSound 10 300 # DROPSOUND: Value Drop: Currency, fragments
- Show # %TB-Currency-T2
- Class Currency
- BaseType "Journeyman Cartographer's Sextant" "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Apprentice Cartographer's Sextant" "Stacked Deck" "Orb of Scouring" "Orb of Horizons" "Orb of Binding"
- SetFontSize 80
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 249 150 25 255 # BACKGROUND: T2 Currency
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show # %TB-Currency-T3
- Class Currency
- BaseType "Blessed Orb" "Orb of Fusing" "Glassblower's Bauble" "Silver Coin" "Orb of Alchemy" "Orb of Chance" "Jeweller's Orb" "Cartographer's Chisel" "Chromatic Orb" "Engineer's Orb"
- SetFontSize 80
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 213 159 0 255 # BACKGROUND: T3 Currency
- Show # %TB-Currency-Harbinger-ShardsT1
- Class Currency
- BaseType "Annulment Shard" "Harbinger's Shard" "Ancient Shard"
- SetFontSize 80
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 0 168 255 255 # BACKGROUND: Harbinger Item - Shard
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- # Show# %TB-Currency-Harbinger-ShardsT2 %H5
- # Class Currency
- # SetFontSize 80
- # SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- # SetBackgroundColor 135 140 100 255 # BACKGROUND: Currency Shards Old
- #----------------------------------------------T3 Shards y Orbs
- Show # %TB-Currency-Harbinger-ShardsT2 %H5
- Class Currency
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 135 140 100 255 # BACKGROUND: Currency Shards Old
- BaseType "Alchemy Shard" "Chaos Shard" "Regal Shard" "Horizon Shard" "Engineer's Shard" "Binding Shard" "Orb of Alteration"
- Show #$top %TB-Currency-T1
- Class Currency
- BaseType "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather"
- SetFontSize 80
- SetTextColor 0 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
- PlayAlertSound 10 300 # DROPSOUND: T1 Drop
- SetBackgroundColor 0 128 0 255
- Show #$top %TB-Voiced-Mirror
- Class Currency
- BaseType "Mirror of Kalandra"
- SetFontSize 80
- SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
- SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound ShMirror 300 # DROPSOUND: T1 Drop
- Show #$top %TB-Voiced-Exalted
- Class Currency
- BaseType "Exalted Orb"
- SetFontSize 80
- SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
- SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound ShExalted 300 # DROPSOUND: T1 Drop
- Show #$top %TB-Voiced-Divine
- Class Currency
- BaseType "Divine Orb"
- SetFontSize 80
- SetTextColor 0 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
- SetBackgroundColor 0 128 0 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound ShDivine 300 # DROPSOUND: T1 Drop
- #------------------------------------
- # [1303] Essence Tier List
- #------------------------------------
- Show # %TB-Essence-T1
- Class Currency
- BaseType "Shrieking Essence of" "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium" "Deafening Essence of" "Remnant of Corruption"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 255 190 0 # BACKGROUND: T2 Currency
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show
- Class Currency
- BaseType "Screaming Essence of"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 255 190 0 # BACKGROUND: Essence LVL5
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show
- Class Currency
- BaseType "Wailing Essence of"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 255 190 0 # BACKGROUND: Essence LVL4
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show
- Class Currency
- BaseType "Weeping Essence of"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 255 190 0 # BACKGROUND: Essence LVL3
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show
- Class Currency
- BaseType "Muttering Essence of"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 255 190 0 # BACKGROUND: Essence LVL2
- PlayAlertSound 2 300
- Show
- Class Currency
- BaseType "Whispering Essence of"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 255 190 0 # BACKGROUND: Essence LVL1
- PlayAlertSound 2 300
- #------------------------------------
- # [1304] Special items
- #------------------------------------
- Show # Blessing
- Class Currency
- BaseType "Blessing"
- SetFontSize 80
- SetTextColor 130 25 255 255 # TEXTCOLOR: Breach Currency
- SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- Show # Splinter
- Class Currency
- BaseType "Splinter of Chayula"
- SetFontSize 80
- SetTextColor 255 235 235 255 # TEXTCOLOR: Breach Splinter
- SetBorderColor 190 20 210 255 # BORDERCOLOR: Chayula Indicator
- SetBackgroundColor 65 20 80 # BACKGROUND: Breach
- PlayAlertSound 13 300
- Show # Splinter %HS4
- Class Currency
- BaseType "Splinter of Xoph" "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol"
- SetFontSize 60
- SetTextColor 255 235 235 255 # TEXTCOLOR: Breach Splinter
- SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
- SetBackgroundColor 65 20 80 # BACKGROUND: Breach
- Show
- Class Currency
- BaseType "Perandus Coin"
- SetFontSize 42
- SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coins
- SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
- Show # %TB-Currency-NonDrop1
- Class Currency
- BaseType "Unshaping Orb" "Cartographer's Seal"
- SetFontSize 42
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 249 150 50 255 # BACKGROUND: T2 Currency
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show # %TB-Currency-NonDrop2
- Class Currency
- BaseType "Prophecy"
- SetFontSize 42
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- ############################## DIVINATION CARDS #######################################
- #HIDE
- Hide
- Class "Divination"
- BaseType "The Incantation"
- Show # %TB-Divination-Exception
- Class "Divination"
- BaseType "The Wolf's Shadow"
- SetFontSize 38
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 100 150 255 # BORDERCOLOR: Cosmetic: T4 Divination
- SetBackgroundColor 145 215 230 225 # BACKGROUND: T4 Divination
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- #------------------------------------
- # [1402] T1 - Top tier cards
- #------------------------------------
- Show # %TB-Divination-T1
- Class "Divination"
- BaseType "Abandoned Wealth" "Bowyer's Dream" "House of Mirrors" "Hunter's Reward" "Last Hope" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Artist" "The Brittle Emperor" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Fiend" "The Hunger" "The Immortal" "The King's Heart" "The Last One Standing" "The Queen" "The Spark and the Flame" "The Standoff" "The Valkyrie" "The Wolf" "The Wolven King's Bite" "Wealth and Power"
- SetFontSize 120
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic: T1 Divination card
- SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
- SetBackgroundColor 30 200 200 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 5 300 # DROPSOUND: T1 Drop
- #------------------------------------
- # [1403] T2 - Great cards
- #------------------------------------
- Show # %TB-Divination-T2
- Class "Divination"
- BaseType "Chaotic Disposition" "Heterochromia" "Saint's Treasure" "The Cartographer" "The Dapper Prodigy" "The Enlightened" "The Ethereal" "The Fletcher" "The Formless Sea" "The Hoarder" "The Offering" "The Polymath" "The Risk" "The Saint's Treasure" "The Sephirot" "The Thaumaturgist" "The Vast" "The Void" "Time-Lost Relic"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 100 250 250 245 # BACKGROUND: T2 Divination
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- #------------------------------------
- # [1404] T3 - Decent cards
- #------------------------------------
- Show # %TB-Divination-T3
- Class "Divination"
- BaseType "Earth Drinker" "Emperor of Purity" "Humility" "Jack in the Box" "Lucky Deck" "Rats" "Standoff" "The Body" "The Chains that Bind" "The Cursed King" "The Dark Mage" "The Forsaken" "The Inventor" "The Jester" "The Lion" "The Porcupine" "The Soul" "The Stormcaller" "The Trial" "The Valley of Steel Boxes" "The Warlord" "The Wretched" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite" "Wretched"
- SetFontSize 35
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 50 220 240 235 # BACKGROUND: T3 Divination
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- #------------------------------------
- # [1405] T5 - Format trash tier cards... before
- #------------------------------------
- Show # %H3 %TB-Divination-T5
- Class "Divination"
- BaseType "Carrion Crow" "Cartographer's Delight" "Dying Anguish" "Hermit" "King's Blade" "Metalsmith's Gift" "Other Cheek" "Prosperity" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Surgeon" "Thunderous Skies"
- SetFontSize 32
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 175 215 230 180 # BACKGROUND: T5 Divination
- #------------------------------------
- # [1406] T4 - ...showing the remaining cards
- #------------------------------------
- Show # %HS4
- Class "Divination"
- SetFontSize 40
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 145 215 230 225 # BACKGROUND: T4 Divination
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- ##################################### MAP #######################################
- Show # Maps:Unique
- Class Maps
- Rarity Unique
- SetFontSize 80
- SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
- PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
- #------------------------------------
- # [1202] Labyrinth items, Offerings
- #------------------------------------
- Show # %TB-OfferingToTheGoddess
- BaseType "Offering to the Goddess"
- SetFontSize 80
- SetTextColor 230 120 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 230 120 0 255 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 98 16 117 255 # BACKGROUND: Fragments - valuable
- PlayAlertSound 12 300 # DROPSOUND: Low tier map drop
- Show
- Class "Labyrinth"
- SetFontSize 45
- SetTextColor 74 230 58 # TEXTCOLOR: Labyrinth, Quest, Shaper Orbs
- SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
- #------------------------------------
- # [1203] Top tier maps (T15-16)
- #------------------------------------
- # FilterBlade: Conditional Entry
- Hide
- Class Maps
- DropLevel < 75
- Show # Maps:T16
- DropLevel >= 83
- Class Maps
- SetFontSize 80
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic: T16 guardian maps
- SetBackgroundColor 151 24 180 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 12 300 # DROPSOUND: T1 Drop
- SetBorderColor 98 16 117 255
- Show # Maps:T15
- DropLevel >= 82
- Class Maps
- SetFontSize 80
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 98 16 117 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- PlayAlertSound 12 300 # DROPSOUND: High tier maps
- SetBackgroundColor 151 24 180 255
- #------------------------------------
- # [1204] High tier maps(T11-14)
- #------------------------------------
- Show # Maps:T14
- DropLevel >= 81
- Class Maps
- SetFontSize 80
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 98 16 117 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 151 24 180 255 # BACKGROUND: T11-T14 maps
- PlayAlertSound 12 300 # DROPSOUND: High tier maps
- Show # Maps:T13
- DropLevel >= 80
- Class Maps
- SetFontSize 80
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 98 16 117 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 151 24 180 255 # BACKGROUND: T11-T14 maps
- PlayAlertSound 12 300 # DROPSOUND: High tier maps
- Show # Maps:T12
- DropLevel >= 79
- Class Maps
- SetFontSize 80
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 98 16 117 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 151 24 180 255 # BACKGROUND: T11-T14 maps
- PlayAlertSound 12 300 # DROPSOUND: High tier maps
- Show # Maps:T11
- DropLevel >= 78
- Class Maps
- SetFontSize 80
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 98 16 117 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 151 24 180 255 # BACKGROUND: T11-T14 maps
- PlayAlertSound 12 300 # DROPSOUND: High tier maps
- #------------------------------------
- # [1205] Mid tier maps (T6-10)
- #------------------------------------
- Show # Maps:T10
- DropLevel >= 77
- Class Maps
- SetFontSize 45
- SetBackgroundColor 243 49 191 255 # BACKGROUND: T6-10 maps, currency, talismans
- SetTextColor 0 0 0 255
- SetBorderColor 243 72 233 255
- #------------------------------------
- # T9 - Maps #################corte------------------------------------------------------------------------------------------
- #------------------------------------
- Hide
- DropLevel <= 76
- Class Maps
- ItemLevel < 83
- SetFontSize 25
- SetBackgroundColor 243 49 191 255
- SetTextColor 0 0 0 255
- SetBorderColor 243 72 233 255
- Show # Maps:T9 - OnLevel
- DropLevel >= 76
- Class Maps
- ItemLevel < 83
- SetFontSize 18
- SetBackgroundColor 243 49 191 255 # BACKGROUND: T6-10 maps, currency, talismans
- SetTextColor 0 0 0 255
- SetBorderColor 243 72 233 255
- Show # Maps:T9
- DropLevel >= 76
- Class Maps
- BaseType "Shaped"
- SetFontSize 18
- SetBackgroundColor 243 49 191 255 # BACKGROUND: T6-10 maps, currency, talismans
- SetTextColor 0 0 0 255
- SetBorderColor 243 72 233 255
- Show # Maps:T9 %H4
- DropLevel >= 76
- Class Maps
- SetFontSize 18
- SetTextColor 0 0 0 255 # TEXTCOLOR: Outleveled Maps
- SetBorderColor 243 72 233 255 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 243 49 191 255 # BACKGROUND: Highlight - low maps, low priority items
- ############################################ MAPS + #########################################
- Show # "Ancient Reliquary Key" - the following section handles it (it's classified as a "Misc Map Items" by GGG). No it's not hidden, stop asking me, crazy people.
- Class "Misc Map Items"
- SetFontSize 80
- SetTextColor 230 120 0 255 # TEXTCOLOR: Relic Keys, Breachstones
- SetBorderColor 230 120 0 255 # BORDERCOLOR: Relic Keys, Breachstones
- SetBackgroundColor 98 16 117 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 12 300 # DROPSOUND: T1 Drop
- Show # %TB-Fragments-T1
- Class "Map Fragments"
- BaseType "Mortal Hope" "Mortal Ignorance"
- SetFontSize 80
- SetTextColor 230 120 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 230 120 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 98 16 117 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 12 300 # DROPSOUND: T1 Drop
- Show # %TB-Fragments-T1-Expected
- Class "Map Fragments"
- BaseType "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone"
- SetFontSize 80
- SetTextColor 230 120 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 230 120 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 98 16 117 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 12 300 # DROPSOUND: Value Drop: Currency, fragments
- Show # %TB-Fragments-T2
- Class "Map Fragments"
- BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight"
- SetFontSize 80
- SetTextColor 230 120 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 230 120 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 98 16 117 255 # BACKGROUND: Fragments - valuable
- PlayAlertSound 12 300 # DROPSOUND: Value Drop: Currency, fragments
- Show # %TB-Fragments-Vessel
- Class "Map Fragments"
- BaseType "Divine Vessel"
- SetFontSize 80
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 180 180 180 255 # BACKGROUND: Fragments - valuable
- PlayAlertSound 12 300 # DROPSOUND: Value Drop: Currency, fragments
- Show
- Class "Pantheon Soul"
- SetFontSize 80
- SetTextColor 230 120 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 230 120 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 98 16 117 255 # BACKGROUND: Fragments - valuable
- PlayAlertSound 12 300 # DROPSOUND: Value Drop: Currency, fragments
- Show
- Class "Map Fragments"
- SetFontSize 80
- SetTextColor 0 0 0 255 # TEXTCOLOR: Map fragments
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Fragments: Random
- SetBackgroundColor 180 180 180 255 # BACKGROUND: T6-10 maps, currency, talismans
- PlayAlertSound 12 300 # DROPSOUND: Value Drop: Currency, fragments
- ###################################### LEAGUESTONES ############################################
- Show # %TB-Leaguestone-Value
- Class Leaguestone
- BaseType "Perandus" "Breach" "Nemesis" "Bloodline" "Beyond" "Onslaught" "Domination"
- Rarity = Magic
- ItemLevel >= 67
- SetFontSize 45
- SetTextColor 50 0 100 255 # TEXTCOLOR: LeagueStone Magic
- SetBorderColor 50 0 100 255 # BORDERCOLOR: LeagueStone Magic
- SetBackgroundColor 90 240 140 255 # BACKGROUND: LeagueStone T1
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show
- Class Leaguestone
- Rarity >= Magic
- SetFontSize 42
- SetTextColor 50 0 100 255 # TEXTCOLOR: LeagueStone Magic
- SetBorderColor 50 0 100 255 # BORDERCOLOR: LeagueStone Magic
- SetBackgroundColor 100 220 145 255 # BACKGROUND: LeagueStone T2
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show # %TB-Leaguestone-Value
- Class Leaguestone
- BaseType "Perandus" "Breach" "Nemesis" "Bloodline" "Beyond" "Onslaught" "Domination"
- Rarity = Normal
- ItemLevel >= 67
- SetFontSize 42
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 100 220 145 255 # BACKGROUND: LeagueStone T2
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show # %HS4
- Class Leaguestone
- Rarity = Normal
- SetFontSize 40
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 70 160 100 230 # BACKGROUND: LeagueStone T3
- PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
- ###################################### FLASK ###############################################
- # Unique
- Show
- Class Flask
- Rarity Unique
- SetTextColor 255 255 255
- SetBackgroundColor 175 96 37
- SetFontSize 80
- PlayAlertSound 3 300
- # Resto
- Hide
- Class Flask
- Rarity Normal Magic Rare
- SetTextColor 255 255 255
- SetBackgroundColor 91 111 219
- SetFontSize 20
- ###################################### UNIQUES ###############################################
- Show # %TB-Uniques-T1
- BaseType "Callous Mask" "Carnal Sceptre" "Cedar Tower Shield" "Clasped Mitts" "Close Helmet" "Clutching Talisman" "Crusader Boots" "Cutlass" "Ezomyte Tower Shield" "Full Wyrmscale" "Glorious Plate" "Greatwolf Talisman" "Legion Gloves" "Occultist's Vestment" "Prophecy Wand" "Raven Mask" "Rawhide Boots" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sanctified Life Flask" "Sapphire Flask" "Siege Axe" "Steelhead" "Topaz Flask" "Void Axe" "Wereclaw Talisman" "Wyrmscale Doublet"
- Rarity Unique
- SetFontSize 80
- SetTextColor 255 255 255 255 # TEXTCOLOR: Uniques
- SetBackgroundColor 175 96 37 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- SetBorderColor 255 255 255 255
- #------------------------------------
- # [1704] Tier 2 uniques
- #------------------------------------
- Show # 5-Links
- LinkedSockets = 5
- Rarity Unique
- SetFontSize 80
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- Show # %TB-Uniques-T2
- BaseType "Arcanist Slippers" "Bismuth Flask" "Ezomyte Burgonet" "Grand Mana Flask" "Imperial Maul" "Imperial Staff" "Ironscale Gauntlets" "Jewelled Foil" "Maelstr" "Penetrating Arrow Quiver" "Rawhide Tower Shield" "Sacrificial Garb" "Sacrificial Garb" "Sanctified Mana Flask" "Sorcerer Boots" "Ursine Pelt"
- Rarity Unique
- SetFontSize 80
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
- PlayAlertSound 6 300 # DROPSOUND: T1 Drop
- #------------------------------------
- # [1705] Multi-Unique bases.
- #------------------------------------
- # These bases have multiple uniques. One of the uniques, is a high value one
- # While others are cheap. We give them a high quality display, while making a normal unique
- # Sound to prevent false excitement.
- Show # %TB-Uniques-T2-MultiBase
- BaseType "Citrine Amulet" "Ebony Tower Shield" "Exquisite Leather" "Goathide Boots" "Gold Amulet" "Onyx Amulet" "Stibnite Flask"
- Rarity Unique
- SetFontSize 80
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
- PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems
- #------------------------------------
- # [1706] Prophecy-Material Uniques
- #------------------------------------
- Show # %TB-Uniques-Fated
- BaseType "Coral Amulet" "Coral Ring" "Crude Bow" "Death Bow" "Fire Arrow Quiver" "Gilded Sallet" "Goathide Gloves" "Iron Hat" "Iron Ring" "Iron Staff" "Jade Amulet" "Jade Hatchet" "Long Bow" "Ornate Sword" "Painted Buckler" "Plank Kite Shield" "Plate Vest" "Royal Bow" "Scholar Boots" "Serrated Arrow Quiver" "Sledgehammer" "Spiraled Wand" "Vine Circlet" "War Buckler" "Woodsplitter"
- Rarity Unique
- SetFontSize 80
- SetTextColor 0 0 0 255 # TEXTCOLOR: Uniques
- SetBackgroundColor 175 96 37 255 # BACKGROUND: Uniques: Prophecy Base
- PlayAlertSound 6 300 # DROPSOUND: Random uniques, 20qual gems
- #------------------------------------
- # [1707] Random Uniques
- #------------------------------------
- Show # T3
- Rarity Unique
- SetFontSize 80
- SetTextColor 0 0 0 255 # TEXTCOLOR: Uniques
- SetBackgroundColor 175 96 37 255 # BACKGROUND: T6-10 maps, currency, talismans
- PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems
- ################################## RARE ###################################################
- # Resaltar BaseType
- Show
- BaseType "Gripped Gloves" "Fingerless Silk Gloves" "Leather Belt" "Heavy Belt"
- Rarity Rare
- SetFontSize 80
- SetTextColor 0 0 0
- SetBackgroundColor 84 110 251
- # Anillos Amuletos (rojo)
- Show
- BaseType "Prismatic Ring""Amber Amulet" "Jade Amulet" "Lapis Amulet" "Gold Amulet" "Agate Amulet" "Citrine Amulet" "Turquoise Amulet" "Onyx Amulet" "Unset Ring" "Sapphire Ring" "Topaz Ring" "Ruby Ring" "Diamond Ring" "Two-Stone Ring" "Prismatic Ring" "Opal Ring" "Steel Ring"
- Rarity Rare
- SetFontSize 80
- SetTextColor 0 0 0
- SetBackgroundColor 255 0 0
- # Resto Rares Hide
- Hide
- Rarity Rare
- SetFontSize 20
- SetTextColor 255 255 255
- ############################# RESTO DE NORMAL y MAGIC #################################
- Hide
- Rarity Normal Magic
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