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- Vampie
- Level 4 Scales 2-8 DARK Food/Pandemonium/Effect
- 1600/1800
- If you Pandemonium Summon 2 or more Zombie monsters from the hand: You can target 1 face-up monster your opponent controls; it is treated as a Zombie monster.
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- When this card destroys an opponent's monster by battle: You can target 1 Level 4 or lower Zombie monster in your GY and 1 monster your opponent controls; place the targeted monster from your GY to the bottom of your Deck, and if you do, the target on the field becomes Zombie.
- Ghost Meets Girl - A Cryogeist Story
- Quick-Play Spell
- Target 1 face-up monster your opponent controls; send 1 Zombie monster from your Deck to the GY, and if you do, that target loses ATK equal to the original ATK of the sent monster (until the end of this turn), also, if you sent a "Cryogeist" monster this way and that monster's ATK becomes 0 by this effect, banish it, but you cannot Special Summon monsters, except Zombie monsters, for the rest of this turn after this card resolves. You can only activate 1 "Ghost Meets Girl - A Cryogeist Story" per turn.
- Rings of Cerimony
- Continuous Trap
- Spellcaster Normal Monsters you control gain 300 ATK. Once per turn, when an opponent's monster declares a direct attack: You can negate the attack, and if you do, Special Summon 1 Spellcaster Normal Monster from your hand or GY in Defense Position.
- Time Twister
- Level 8 TIME Beast-Warrior/Effect
- 1000/3000
- Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 2 cards from your hand to the GY. Gains 1000 ATK for each card in your hand. Neither player can conduct their normal draw during their Draw Phase. During the Draw Phase: The turn player's opponent draws 1 card.
- Sand Sorceress
- Level 3 EARTH Rock/Flip/Effect
- 1400/1600
- FLIP: Target 1 face-up monster your opponent controls; it cannot attack, also negate its effects.
- Once per turn: You can change this card to face-down Defense Position.
- Prophecy of the Fire
- Equip Spell
- The equipped monster gains 600 ATK/DEF. If this card is sent to the GY because the equipped monster is destroyed: You can draw cards equal to the number of "Prophecy of the Fire" in your GY +1. You can only use this effect of "Prophecy of the Fire" once per turn.
- Tombcrawler
- Level 8 DARK Zombie/Grave/Effect
- 2300/0
- 2+ monsters with 0 DEF
- You can turn 1 banished monster with 0 DEF face-down; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Tombcrawler".
- Punkinetic Gibson
- Level 3 EARTH Psychic/Effect
- 600/1600
- If you control a Level 3 monster other than "Punkinetic Gibson", you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Punkinetic Gibson" once per turn this way. A Synchro Monster that used this card as material cannot be destroyed by your opponent's card effects.
- Casket Ship
- Level 8 WATER Food/Fusion/Effect
- 0/3000
- 2 Food monsters with different Levels
- If this card is Fusion Summoned: You can equip 1 Food monster from your GY to this card. This card gains ATK equal to the Level of the monster equipped to it by its effect x 400. If this card's ATK is less than its DEF, your opponent's monsters must attack with this card if able.
- Cold Bloom Pheasant
- Level 5 WATER Beast-Warrior/Effect
- 0/2300
- During damage calculation, if a monster you control battles an opponent's monster (Quick Effect): You can discard this card; neither player takes any battle damage from that battle. If a Beast-Warrior monster(s) you control would be destroyed by battle or card effect while this card is in your GY, you can banish this card instead.
- Toxic Ghost
- Level 8 DARK Zombie/Rune/Effect
- 2800/2400
- You can Rune Summon this card by banishing 1 Zombie Ritual Monster in your Rune Zone. At the start of the Damage Step, if this card battles a Special Summoned monster: Destroy that monster, and if you do, inflict damage to your opponent equal to half the original ATK of the destroyed monster. If this face-up card is destroyed by battle or card effect: You can place it face-up in your Rune Zone.
- Venus Hands
- Level 2 FIRE Fairy/Normal
- 1400/700
- Whiptail Grypho
- Level 6 WIND Winged Beast/Effect
- 2400/2400
- If you Upgrade Summon: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can Special Summon 1 "Whiptail Grypho" from your Deck. You can only use this effect of "Whiptail Grypho" once per turn.
- Monster Energy Drink
- Equip Spell
- Equip only to a monster your opponent controls. If all monsters you control have less ATK than the equipped monster, the equipped monster gains ATK equal to its DEF. The equipped monster cannot attack directly, also you take no damage from battles involving the equipped monster. If the equipped monster's ATK is 4400 or more: Destroy this card, then banish the monster this card was equipped to.
- Unexpected Visitors
- Normal Spell
- Target 2 Gemini monsters in your GY; add 1 of them to your hand, and if you do, Special Summon the other target.
- Sand Devil
- Level 4 EARTH Rock/Flip/Effect
- 1600/1400
- FLIP: Target 1 face-up monster your opponent controls whose effects are currently negated; return it to the hand.
- Once per turn: You can change this card to face-down Defense Position.
- Cold Bones
- Normal Spell
- Target 1 face-up monster your opponent controls and 1 Level 4 or lower Zombie monster in your GY; equip the second target to the first target, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that Equip Card. While a monster is equipped by this effect, it loses ATK equal to half the ATK of the equipped monster. You can only activate 1 "Cold Bones" per turn.
- Lockdown!
- Normal Trap
- Target 1 Set Spell/Trap your opponent controls; reveal it, then return it to its original position.
- Gravesick
- Quick-Play Spell
- Reveal any number of Grave Monsters from your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck +1. For the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Gravesick" per turn.
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