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Jul 20th, 2017
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  1. // tether
  2. {
  3. "status_effect_fx_name": "status_tether",
  4. "get_applied_fx_name": "get_tether",
  5. "get_applied_sfx_name": "",
  6. }
  7.  
  8. // freeze (just freeze)
  9. {
  10. "status_effect_fx_name": "status_frozen",
  11. "get_applied_fx_name": "get_frozen",
  12. "get_applied_sfx_name": "",
  13. "projectile_vfx": "",
  14. "projectile_speed": "",
  15. }
  16.  
  17. // frozen orb
  18. {
  19. "status_effect_fx_name": "",
  20. "get_applied_fx_name": "",
  21. "get_applied_sfx_name": "",
  22. "ground_vfx": "status_tile_frozen_orb",
  23. }
  24.  
  25. // static field
  26. {
  27. "status_effect_fx_name": "",
  28. "get_applied_fx_name": "",
  29. "get_applied_sfx_name": "",
  30. "ground_vfx": "status_tile_static_field",
  31. }
  32.  
  33. // fortress defense
  34. {
  35. "status_effect_fx_name": "status_fortress_defense",
  36. "get_applied_fx_name": "get_fortress_defense",
  37. "get_applied_sfx_name": "",
  38. "purgeable": false
  39. }
  40.  
  41. // fortress revenge
  42. {
  43. "status_effect_fx_name": "status_fortress_revenge",
  44. "get_applied_fx_name": "get_fortress_revenge",
  45. "get_applied_sfx_name": "",
  46. "purgeable": true
  47. }
  48.  
  49. // freeze prison
  50. {
  51. "status_effect_fx_name": "status_fortress_revenge",
  52. "get_applied_fx_name": "get_fortress_revenge",
  53. "get_applied_sfx_name": "",
  54. "purgeable": true
  55. }
  56.  
  57. // chain_lightning
  58. {
  59. "status_effect_fx_name": "",
  60. "get_applied_fx_name": "get_hit_lightning",
  61. "get_applied_sfx_name": "",
  62. "projectile_vfx": "chain_lightning_bolt",
  63. }
  64.  
  65. // rattling gun (arcane missile variation)
  66. {
  67. "status_effect_fx_name": "",
  68. "get_applied_fx_name": "",
  69. "get_applied_sfx_name": "",
  70. "projectile_vfx": "",
  71. "projectile_speed": "",
  72. }
  73.  
  74. // lightning dots
  75. {
  76. "status_effect_fx_name": "",
  77. "get_applied_fx_name": "",
  78. "get_applied_sfx_name": "",
  79. "projectile_vfx": "",
  80. "projectile_speed": "",
  81. }
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