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- #Player level plugin!
- #Author -> Arkasher
- #Do not distribute!
- #Do you want use MySQL? Change to true if so.
- Use_MySQL: true
- #MySQL configuration (if Use_MySQL is activated).
- MySQL:
- User: root
- Password: "mipasswordgoeshere"
- Database: 'nivel'
- Table: "player_levels"
- IP: "127.0.0.1:5505"
- Give_EXP_In_Creative_Mode: true
- #The level that the players will starts
- Start_Level: 1
- #The configuration of /level booster gi command.
- #ID = BLOCK_NAME (IN UPPER CASE)
- #Name = NAME OF THE ITEM (if your server version are biggest than 1.11 add LEGACY_ before the MATERIAL name.)
- #E.g: LEGACY_EXP_BOTTLE (1.11 or higher)
- #E.g: EXP_BOTTLE (1.8, 1.9 or 1.10)
- #Lore = Description of the item.
- Booster_Item:
- ID: "DIAMOND_BLOCK"
- Name: "&8[&6Code&8]&7 Booster &f@amountx"
- Lore:
- - "&7Booster &f@amountx &7por &a@time"
- - "&7Click derecho para activar."
- #Here you can select the worlds that the player will receive exp by break blocks, kill mobs or kill players.
- #If the player can gain exp in all worlds, put "- all"
- Worlds:
- - "all"
- - "world"
- Use_Vault_For_Chat: true
- #If you put to 'false', the skull of the inventory from /level, will stay with the Steve Skin.
- Use_HeadSkin: true
- #Will add a prefix with the player level (if the option Use_Vault_For_Chat is equals true)
- #The '@prefix' its used to get the other player prefixes. Thats allow you to put the level prefix before or after the other
- Level_Chat_Prefix: "@prefix &7@lvl"
- Level_Inventory_Name: "Nivel:"
- Inventory_Stack_Level: "&7Nivel: &f@level"
- Inventory_Stack_EXP: "&7Experiencia: &f@exp"
- #The cooldown to the level top update
- #The time is in minutes
- #Recommended: 10 minutes or more
- Level_Top_Update: 10
- Use_Minecraft_Level_System: false
- Has_Max_Level: false
- Max_Level: 1000
- Max_Level_Message: "&41000"
- Acumulative_XP_On_Level_UP: false
- #Put here the groups that will have the multiplier
- #The number is the amount to be multiplied by the experience gained
- #Need Vault and a Permission plugin.
- #Write the groups in lower case.
- Group_EXP_Multiplier:
- vip: 3
- owner: 5
- #Here you choose the level up type.
- #Types: normal, config
- #The 'normal' method, you CAN'T edit the necessary EXP to up, you can just edit the difficulty of level up.
- #The 'config' method, you CAN edit the necessary EXP to up, in the levels.yml file.
- Levels_Type: "normal"
- #Compare if the xp of the player is higher than the level of the player multiplied by the Level_Difficulty (this option can be used only if Levels_Type is equals normal or if Levels_Type is equals config and
- #hasn't more Levels in the levels.yml)
- Level_Difficulty: 5
- Receive_EXP_On_Kill_Players: true
- EXP_On_Kill_Players: 10
- Receive_EXP_On_Kill_Mobs: true
- #You can add new mobs.
- #You can see the mobs names here: https://minecraft-ids.grahamedgecombe.com/entities
- #For edited mobs, you can put the option "Name" to give more exp.
- #E.g: If you wanna give more exp for a edited mob from MythicMobs, you just put the mob name with the "Name" option, that will give more exp.
- Mobs:
- BLAZE:
- Mob: "BLAZE"
- EXP: 6
- SKELETON:
- Mob: "SKELETON"
- EXP: 5
- MMOB_1:
- Mob: "SKELETON"
- Name: "&2Skeletal Minion"
- EXP: 15
- Lost_EXP_While_Dying: false
- Lost_EXP_While_Dying_Quantity: 3
- #If true, you can select the block that the player will receive EXP.
- Block_Break_EXP_Receive: true
- #You can add new blocks.
- #You can see the block names here: http://minecraft-ids.grahamedgecombe.com/
- #If the block shouldn't be breaked just by a specific item, put '- ALL' in the Item_Break list or remove the 'Item_Break' option.
- #Put the list of items in the Item_Break in upper case.
- Blocks:
- EMERALD_ORE:
- Block: "EMERALD_ORE"
- EXP: 10
- Item_Break:
- - DIAMOND_PICKAXE
- DIAMOND_ORE:
- Block: "DIAMOND_ORE"
- EXP: 10
- #You can edit the levels, and you can:
- #Execute commands, give items and messages.
- #This is predefined levels, you can remove, add, or edit anything.
- #To don't execute commands, or give items, or send messages, just remove.
- #To add commands, items or messages, you need follow this pattern:
- # - "<your-action>"
- #E.g:
- #Items:
- # - 'ITEM : QUANTITY : ENCHANT:LEVEL'
- # - 'ITEM : QUANTITY : ENCHANT:LEVEL,ENCHANT:LEVEL'
- # - 'ITEM : QUANTITY : ENCHANT:LEVEL,ENCHANT:LEVEL,ENCHANT:LEVEL'
- # - 'ITEM : QUANTITY : ENCHANT:LEVEL,ENCHANT:LEVEL,ENCHANT:LEVEL,ENCHANT:LEVEL'
- Levels:
- 10:
- Command:
- - "say @player reached the level @level!"
- - "money give @player 10000"
- Items:
- - 'DIAMOND_SWORD : 1 : KNOCKBACK:2'
- - "GOLDEN_APPLE-1 : 5"
- Message:
- - "&6Congratulations &f@player&6, you reached the level 10."
- - "&aThe next reward is in the level 15."
- 15:
- Command:
- - "say @player reached the level 15!"
- - "money give @player 20000"
- Items:
- - 'DIAMOND_SWORD : 1 : KNOCKBACK:2'
- - 'BOW : 1 : INFINITY:1,POWER:4,FIRE:1'
- - "GOLDEN_APPLE-1 : 10"
- Message:
- - "&6Congratulations &f@player&6, you reached the level 15."
- Progress_Bar_Segments: 10
- Progress_Bar_Segment: "■"
- #If true, the player will receive an action bar message on receive exp.
- #This option is for 1.8 servers!
- ActionBar_Message: true
- Messages:
- Booster:
- Booster_Item_Gived: "&aYou gived a booster item to &e@player &7(@amountx - @time minutes)"
- Booster_Item_Received: "&8[&6Code&8]&7 Recibiste un Booster de &b@player&7! (&e@amountx - @time mins&7)"
- NoBoosters_Own: "&8[&6Code&8]&7 No tienes boosters activados."
- NoBoosters_Other: "&8[&6Code&8]&7 Ese player no tiene ningun booster activado."
- RemainingTime_Own: "&8[&6Code&8]&7 Tienes Booster &f@amountx &7por &a@time &7minutos!"
- RemainingTime_Other: "&8[&6Code&8]&b $player &7tiene un Booster &f@amountx &7por &a@time &7minutos!"
- Booster_Set: "&aYou defined a &e@amountx &abooster to the player &e@player &afor &e@time &aminutes!"
- Booster_Received: "&8[&6Code&8]&7 Recibiste un Booster &f@amountx &7por &a@time &7minutos!"
- Help_Topic:
- Admin:
- - " "
- - "&c-=-=-=-=-=-=-=-=-=-= &aPlayer Levels &c-=-=-=-=-=-=-=-=-=-="
- - "&f&l* &b/level"
- - "&f&l* &b/level top"
- - "&f&l* &b/level help"
- - "&f&l* &b/level <player>"
- - "&f&l* &b/level <give>/<set>/<take> <player> <amount>"
- - "&f&l* &b/level <giveexp> <player> <amount>"
- - "&f&l* &b/level <setexp> <player> <amount>"
- - "&f&l* &b/level <take> <player> <amount>"
- - "&f&l* &b/level clear <player>"
- - "&f&l* &b/level booster"
- - "&f&l* &b/level booster <player>"
- - "&f&l* &b/level booster set <player> <amount> <time-in-minutes>"
- - "&f&l* &b/level booster add <player> <amount> <minutes>"
- - "&f&l* &b/level booster gi <player> <amount> <minutes>"
- - "&e- &ahelp: &cSee the help page."
- - "&e- &atop: &cSee the best levels in the server"
- - "&e- &aplayer: &cSee the level of a certain player."
- - "&e- &agive: &cGive level for a certain player."
- - "&e- &agiveexp: &cGive exp for a certain player."
- - "&e- &atakeexp: &cTake exp for a certain player."
- - "&e- &asetexp: &cSet the exp of a certain player."
- - "&e- &aset: &cSet the level of a certain player."
- - "&e- &aamount: &cAmount of your action."
- - "&e- &atake: &cTake level from a certain player."
- - "&e- &aclear: &cSet the player level to starts level and 0 exp."
- - "&e- &abooster: &cSee or set a player boost."
- - "&c-=-=-=-=-=-=-=-=-=-= &aPlayer Levels &c-=-=-=-=-=-=-=-=-=-="
- - " "
- Player:
- - " "
- - "&8[&6Code&8]&7 Comandos Disponibles:"
- - "&f/level &8• &7Checa tu nivel."
- - "&f/level top &8• &7Lista el TOP de players."
- - "&f/level help &8• &7Muestra ayuda."
- - "&f/level <player> &8• &7Checa el nivel de otro player."
- - "&f/level booster &8• &7Checa tus boosters."
- - " "
- Player_Clear: "&cYou cleared the player &f@player&c."
- Max_Level: "&cEstas en el ultimo nivel."
- Much_EXP: "&8[&6Code&8]&7 Estas recibiendo mucha XP. Te avisaremos cuando el proceso termine."
- Process_Finished: "&8[&6Code&8]&7 Proceso finalizado. Nuevo nivel: &f@level"
- Needs_Exp: "&a@exp &7de XP para proximo nivel."
- Your_Level: "&8[&6Code&8]&7 Tu Nivel es: &f@level"
- Your_EXP: "&8[&6Code&8]&7 Tu Experiencia es: &f@exp"
- Other_Level: "&8[&6Code&8]&7 Nivel de &b@player&7: &f@level"
- Other_EXP: "&8[&6Code&8]&7 Experiencia de &b@player&7: &f@exp"
- Level_UP: "&8[&6Code&8]&7 Subiste de nivel. Nuevo nivel: &f@newlevel"
- Correct_Usage: "&8[&6Code&8]&7 Uso: &a/level"
- Player_Not_Found: "&8[&6Code&8]&7 Player no existe o no esta conectado."
- Only_Numbers: "&8[&6Code&8]&7 Solo puedes usar numeros."
- No_Permission: "&8[&6Code&8]&7 No tienes permisos.."
- Level_Give: "&8[&6Code&8]&7 &aYou give &f@levels &alevels to the player &f@player&a."
- Level_Remove: "&8[&6Code&8]&7 &cYou taked &f@levels &clevels from the player &f@player&a."
- Level_Set: "&8[&6Code&8]&7 &cYou setted &f@levels &clevels to the player &f@player&a."
- Exp_Give: "&8[&6Code&8]&7 &aYou gived &f@exp &aof experience to the player &f@player&a."
- Exp_Set: "&8[&6Code&8]&7 &aYou setted &f@exp &aof experience to the player &f@player&a."
- Exp_Take: "&8[&6Code&8]&7 &aYou removed &f@exp &aof experience to the player &f@player&a."
- Received_EXP: "&8[&6Code&8]&7 Recibiste &f$exp &7de XP."
- Lost_EXP: "&8[&6Code&8]&7 Perdiste &f$exp &7de XP."
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