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  1. #Player level plugin!
  2. #Author -> Arkasher
  3. #Do not distribute!
  4.  
  5. #Do you want use MySQL? Change to true if so.
  6. Use_MySQL: true
  7.  
  8. #MySQL configuration (if Use_MySQL is activated).
  9. MySQL:
  10. User: root
  11. Password: "mipasswordgoeshere"
  12. Database: 'nivel'
  13. Table: "player_levels"
  14. IP: "127.0.0.1:5505"
  15.  
  16. Give_EXP_In_Creative_Mode: true
  17.  
  18. #The level that the players will starts
  19. Start_Level: 1
  20.  
  21. #The configuration of /level booster gi command.
  22. #ID = BLOCK_NAME (IN UPPER CASE)
  23. #Name = NAME OF THE ITEM (if your server version are biggest than 1.11 add LEGACY_ before the MATERIAL name.)
  24. #E.g: LEGACY_EXP_BOTTLE (1.11 or higher)
  25. #E.g: EXP_BOTTLE (1.8, 1.9 or 1.10)
  26. #Lore = Description of the item.
  27. Booster_Item:
  28. ID: "DIAMOND_BLOCK"
  29. Name: "&8[&6Code&8]&7 Booster &f@amountx"
  30. Lore:
  31. - "&7Booster &f@amountx &7por &a@time"
  32. - "&7Click derecho para activar."
  33.  
  34. #Here you can select the worlds that the player will receive exp by break blocks, kill mobs or kill players.
  35. #If the player can gain exp in all worlds, put "- all"
  36. Worlds:
  37. - "all"
  38. - "world"
  39.  
  40. Use_Vault_For_Chat: true
  41.  
  42. #If you put to 'false', the skull of the inventory from /level, will stay with the Steve Skin.
  43. Use_HeadSkin: true
  44.  
  45. #Will add a prefix with the player level (if the option Use_Vault_For_Chat is equals true)
  46. #The '@prefix' its used to get the other player prefixes. Thats allow you to put the level prefix before or after the other
  47. Level_Chat_Prefix: "@prefix &7@lvl"
  48.  
  49. Level_Inventory_Name: "Nivel:"
  50.  
  51. Inventory_Stack_Level: "&7Nivel: &f@level"
  52. Inventory_Stack_EXP: "&7Experiencia: &f@exp"
  53.  
  54. #The cooldown to the level top update
  55. #The time is in minutes
  56. #Recommended: 10 minutes or more
  57. Level_Top_Update: 10
  58.  
  59. Use_Minecraft_Level_System: false
  60.  
  61. Has_Max_Level: false
  62.  
  63. Max_Level: 1000
  64.  
  65. Max_Level_Message: "&41000"
  66.  
  67. Acumulative_XP_On_Level_UP: false
  68.  
  69. #Put here the groups that will have the multiplier
  70. #The number is the amount to be multiplied by the experience gained
  71. #Need Vault and a Permission plugin.
  72. #Write the groups in lower case.
  73. Group_EXP_Multiplier:
  74. vip: 3
  75. owner: 5
  76.  
  77. #Here you choose the level up type.
  78. #Types: normal, config
  79. #The 'normal' method, you CAN'T edit the necessary EXP to up, you can just edit the difficulty of level up.
  80. #The 'config' method, you CAN edit the necessary EXP to up, in the levels.yml file.
  81. Levels_Type: "normal"
  82.  
  83. #Compare if the xp of the player is higher than the level of the player multiplied by the Level_Difficulty (this option can be used only if Levels_Type is equals normal or if Levels_Type is equals config and
  84. #hasn't more Levels in the levels.yml)
  85. Level_Difficulty: 5
  86.  
  87. Receive_EXP_On_Kill_Players: true
  88.  
  89. EXP_On_Kill_Players: 10
  90.  
  91. Receive_EXP_On_Kill_Mobs: true
  92.  
  93. #You can add new mobs.
  94. #You can see the mobs names here: https://minecraft-ids.grahamedgecombe.com/entities
  95. #For edited mobs, you can put the option "Name" to give more exp.
  96. #E.g: If you wanna give more exp for a edited mob from MythicMobs, you just put the mob name with the "Name" option, that will give more exp.
  97. Mobs:
  98. BLAZE:
  99. Mob: "BLAZE"
  100. EXP: 6
  101. SKELETON:
  102. Mob: "SKELETON"
  103. EXP: 5
  104. MMOB_1:
  105. Mob: "SKELETON"
  106. Name: "&2Skeletal Minion"
  107. EXP: 15
  108.  
  109. Lost_EXP_While_Dying: false
  110.  
  111. Lost_EXP_While_Dying_Quantity: 3
  112.  
  113. #If true, you can select the block that the player will receive EXP.
  114. Block_Break_EXP_Receive: true
  115.  
  116. #You can add new blocks.
  117. #You can see the block names here: http://minecraft-ids.grahamedgecombe.com/
  118. #If the block shouldn't be breaked just by a specific item, put '- ALL' in the Item_Break list or remove the 'Item_Break' option.
  119. #Put the list of items in the Item_Break in upper case.
  120. Blocks:
  121. EMERALD_ORE:
  122. Block: "EMERALD_ORE"
  123. EXP: 10
  124. Item_Break:
  125. - DIAMOND_PICKAXE
  126. DIAMOND_ORE:
  127. Block: "DIAMOND_ORE"
  128. EXP: 10
  129.  
  130. #You can edit the levels, and you can:
  131. #Execute commands, give items and messages.
  132. #This is predefined levels, you can remove, add, or edit anything.
  133. #To don't execute commands, or give items, or send messages, just remove.
  134. #To add commands, items or messages, you need follow this pattern:
  135. # - "<your-action>"
  136. #E.g:
  137. #Items:
  138. # - 'ITEM : QUANTITY : ENCHANT:LEVEL'
  139. # - 'ITEM : QUANTITY : ENCHANT:LEVEL,ENCHANT:LEVEL'
  140. # - 'ITEM : QUANTITY : ENCHANT:LEVEL,ENCHANT:LEVEL,ENCHANT:LEVEL'
  141. # - 'ITEM : QUANTITY : ENCHANT:LEVEL,ENCHANT:LEVEL,ENCHANT:LEVEL,ENCHANT:LEVEL'
  142. Levels:
  143. 10:
  144. Command:
  145. - "say @player reached the level @level!"
  146. - "money give @player 10000"
  147. Items:
  148. - 'DIAMOND_SWORD : 1 : KNOCKBACK:2'
  149. - "GOLDEN_APPLE-1 : 5"
  150. Message:
  151. - "&6Congratulations &f@player&6, you reached the level 10."
  152. - "&aThe next reward is in the level 15."
  153. 15:
  154. Command:
  155. - "say @player reached the level 15!"
  156. - "money give @player 20000"
  157. Items:
  158. - 'DIAMOND_SWORD : 1 : KNOCKBACK:2'
  159. - 'BOW : 1 : INFINITY:1,POWER:4,FIRE:1'
  160. - "GOLDEN_APPLE-1 : 10"
  161. Message:
  162. - "&6Congratulations &f@player&6, you reached the level 15."
  163.  
  164. Progress_Bar_Segments: 10
  165. Progress_Bar_Segment: "■"
  166.  
  167. #If true, the player will receive an action bar message on receive exp.
  168. #This option is for 1.8 servers!
  169. ActionBar_Message: true
  170.  
  171. Messages:
  172. Booster:
  173. Booster_Item_Gived: "&aYou gived a booster item to &e@player &7(@amountx - @time minutes)"
  174. Booster_Item_Received: "&8[&6Code&8]&7 Recibiste un Booster de &b@player&7! (&e@amountx - @time mins&7)"
  175. NoBoosters_Own: "&8[&6Code&8]&7 No tienes boosters activados."
  176. NoBoosters_Other: "&8[&6Code&8]&7 Ese player no tiene ningun booster activado."
  177. RemainingTime_Own: "&8[&6Code&8]&7 Tienes Booster &f@amountx &7por &a@time &7minutos!"
  178. RemainingTime_Other: "&8[&6Code&8]&b $player &7tiene un Booster &f@amountx &7por &a@time &7minutos!"
  179. Booster_Set: "&aYou defined a &e@amountx &abooster to the player &e@player &afor &e@time &aminutes!"
  180. Booster_Received: "&8[&6Code&8]&7 Recibiste un Booster &f@amountx &7por &a@time &7minutos!"
  181. Help_Topic:
  182. Admin:
  183. - " "
  184. - "&c-=-=-=-=-=-=-=-=-=-= &aPlayer Levels &c-=-=-=-=-=-=-=-=-=-="
  185. - "&f&l* &b/level"
  186. - "&f&l* &b/level top"
  187. - "&f&l* &b/level help"
  188. - "&f&l* &b/level <player>"
  189. - "&f&l* &b/level <give>/<set>/<take> <player> <amount>"
  190. - "&f&l* &b/level <giveexp> <player> <amount>"
  191. - "&f&l* &b/level <setexp> <player> <amount>"
  192. - "&f&l* &b/level <take> <player> <amount>"
  193. - "&f&l* &b/level clear <player>"
  194. - "&f&l* &b/level booster"
  195. - "&f&l* &b/level booster <player>"
  196. - "&f&l* &b/level booster set <player> <amount> <time-in-minutes>"
  197. - "&f&l* &b/level booster add <player> <amount> <minutes>"
  198. - "&f&l* &b/level booster gi <player> <amount> <minutes>"
  199. - "&e- &ahelp: &cSee the help page."
  200. - "&e- &atop: &cSee the best levels in the server"
  201. - "&e- &aplayer: &cSee the level of a certain player."
  202. - "&e- &agive: &cGive level for a certain player."
  203. - "&e- &agiveexp: &cGive exp for a certain player."
  204. - "&e- &atakeexp: &cTake exp for a certain player."
  205. - "&e- &asetexp: &cSet the exp of a certain player."
  206. - "&e- &aset: &cSet the level of a certain player."
  207. - "&e- &aamount: &cAmount of your action."
  208. - "&e- &atake: &cTake level from a certain player."
  209. - "&e- &aclear: &cSet the player level to starts level and 0 exp."
  210. - "&e- &abooster: &cSee or set a player boost."
  211. - "&c-=-=-=-=-=-=-=-=-=-= &aPlayer Levels &c-=-=-=-=-=-=-=-=-=-="
  212. - " "
  213. Player:
  214. - " "
  215. - "&8[&6Code&8]&7 Comandos Disponibles:"
  216. - "&f/level &8• &7Checa tu nivel."
  217. - "&f/level top &8• &7Lista el TOP de players."
  218. - "&f/level help &8• &7Muestra ayuda."
  219. - "&f/level <player> &8• &7Checa el nivel de otro player."
  220. - "&f/level booster &8• &7Checa tus boosters."
  221. - " "
  222. Player_Clear: "&cYou cleared the player &f@player&c."
  223. Max_Level: "&cEstas en el ultimo nivel."
  224. Much_EXP: "&8[&6Code&8]&7 Estas recibiendo mucha XP. Te avisaremos cuando el proceso termine."
  225. Process_Finished: "&8[&6Code&8]&7 Proceso finalizado. Nuevo nivel: &f@level"
  226. Needs_Exp: "&a@exp &7de XP para proximo nivel."
  227. Your_Level: "&8[&6Code&8]&7 Tu Nivel es: &f@level"
  228. Your_EXP: "&8[&6Code&8]&7 Tu Experiencia es: &f@exp"
  229. Other_Level: "&8[&6Code&8]&7 Nivel de &b@player&7: &f@level"
  230. Other_EXP: "&8[&6Code&8]&7 Experiencia de &b@player&7: &f@exp"
  231. Level_UP: "&8[&6Code&8]&7 Subiste de nivel. Nuevo nivel: &f@newlevel"
  232. Correct_Usage: "&8[&6Code&8]&7 Uso: &a/level"
  233. Player_Not_Found: "&8[&6Code&8]&7 Player no existe o no esta conectado."
  234. Only_Numbers: "&8[&6Code&8]&7 Solo puedes usar numeros."
  235. No_Permission: "&8[&6Code&8]&7 No tienes permisos.."
  236. Level_Give: "&8[&6Code&8]&7 &aYou give &f@levels &alevels to the player &f@player&a."
  237. Level_Remove: "&8[&6Code&8]&7 &cYou taked &f@levels &clevels from the player &f@player&a."
  238. Level_Set: "&8[&6Code&8]&7 &cYou setted &f@levels &clevels to the player &f@player&a."
  239. Exp_Give: "&8[&6Code&8]&7 &aYou gived &f@exp &aof experience to the player &f@player&a."
  240. Exp_Set: "&8[&6Code&8]&7 &aYou setted &f@exp &aof experience to the player &f@player&a."
  241. Exp_Take: "&8[&6Code&8]&7 &aYou removed &f@exp &aof experience to the player &f@player&a."
  242. Received_EXP: "&8[&6Code&8]&7 Recibiste &f$exp &7de XP."
  243. Lost_EXP: "&8[&6Code&8]&7 Perdiste &f$exp &7de XP."
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