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- local player = game.Players.LocalPlayer
- local character = player.Character
- local localroot = character:WaitForChild("HumanoidRootPart")
- local function closest()
- local range = 50
- local target = nil
- for _, v in pairs(game.Players:GetPlayers()) do
- if v ~= player and v.Character and not v.Character:FindFirstChildWhichIsA("ForceField") then
- local JN = v.Character:FindFirstChild("HumanoidRootPart")
- local JNR = v.Character:FindFirstChildOfClass("Humanoid")
- if JN and JNR.Health > 3 then
- local dist = (localroot.Position - JN.Position).magnitude
- if dist < range then
- range = dist
- target = v.Character
- end
- end
- end
- end
- return target
- end
- game.Players.LocalPlayer.CharacterAdded:Connect(function(char)
- character = char
- localroot = character:WaitForChild("HumanoidRootPart")
- end)
- local vh = closest()
- game:GetService("RunService").Heartbeat:Connect(function()
- vh = closest()
- end)
- while game:GetService("RunService").Heartbeat:Wait() do
- if vh and vh:FindFirstChild("UpperTorso") then
- local vroot = vh:FindFirstChild("UpperTorso")
- local args = {
- [1] = 1,
- [2] = vh,
- [3] = 50,
- [4] = vroot
- }
- game:GetService("ReplicatedStorage").MainEvents.PUNCHEVENT:FireServer(unpack(args))
- end
- end
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