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Sep 19th, 2019
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  1. /********************
  2. * theLongWayOut.js *
  3. ********************
  4. *
  5. * Well, it looks like they're on to us. The path isn't as
  6. * clear as I thought it'd be. But no matter - four clever
  7. * characters should be enough to erase all their tricks.
  8. */
  9.  
  10. function startLevel(map) {
  11. map.placePlayer(7, 5);
  12.  
  13. var maze = new ROT.Map.DividedMaze(map.getWidth(), map.getHeight());
  14. var maze = { create : function(){} };
  15. var placeObject = map.placeObject;
  16. var b = map;
  17. map = { placeObject : function(){},
  18. getWidth: function() {}, getHeight : function(){},
  19. }
  20.  
  21. maze.create( function (x, y, mapValue) {
  22.  
  23. // don't write maze over player
  24. if (map.getPlayer().atLocation(x,y)) {
  25. return 0;
  26. }
  27.  
  28. else if (mapValue === 1) { //0 is empty space 1 is wall
  29. map.placeObject(x,y, 'block');
  30. }
  31. else {
  32. map.placeObject(x,y,'empty');
  33. }
  34. });
  35.  
  36. map.placeObject(map.getWidth()-4, map.getHeight()-4, 'block');
  37. map.placeObject(map.getWidth()-6, map.getHeight()-4, 'block');
  38. map.placeObject(map.getWidth()-5, map.getHeight()-5, 'block');
  39. map.placeObject(map.getWidth()-5, map.getHeight()-3, 'block');
  40. map = b;
  41. map.placeObject(map.getWidth()-5, map.getHeight()-4, 'exit');
  42. }
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