Ragin211

What does V2 bring to the table

Jun 16th, 2024
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  1. V2 has brought a lot of new content for you guys to experiment, build and play with. We started by stripping the old IK systems and rebuilding the FP animation blueprint completely. We are now making use of linked anim graphs for things like ADS, simplifying IK ADS. Furthermore, we have improved upon sway and made it slightly more performant. Along with ABP improvement, V2 has significantly overhauled the third person animation blueprint, utilizing the IK hand Gun bone allowing for complex animations for both FP and TP.
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  3. Onto the blueprint side, we have reworked aiming down sight completely from a socket system, to a simpler arrow component based system, meaning any mesh, any scale at any location will work flawlessly. Setup is even simpler, just requiring you to position your arrow at any given position, no matter static or skeletal mesh.
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  5. Furthermore, we have reworked, optimized and cleaned-up the weapon system. Included is a new projectile system that has infinite customizability. To Drop-off damage rate, to falloff rate, velocity and so much more. Setting up weapons is much much easier and user friendly. Not to mention the massive amounts of bug fixes. Along with that, we have included a weapon pickup system. Its a super simple setup, requiring a class, starting ammo and any attachments you want to plug in.
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  7. Bug fixes was a top priority. Since this kit is so new, it was expected that bugs would appear. With the kit growing so quickly, edge case scenarios were quickly found. A big portion of why development for V2 took so long was to iron out as many bugs as possible. We are now proud to say the FPS Kit is at a state where we are confident it is a suitable base for you to build a game off. The list of bugs can be read in the discord #updates channel
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  9. The biggest feature, Third Person. This undoubtedly was one of the most requested features since it brang a whole new level to the kit. We worked tirelessly to get it feeling right. Its difficult to explain how it plays so just give it a go! Don't hesitate to give any feedback as we are still looking to change and tweak a few things for Third Person
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  11. Customization has been a big point of development too. The system now features a proper save loadout system, whereby when you create a loadout, play and switch to a new map, or close the game. You can boot right up and continue with the same loadout, saving dev time and also making it user friendly. Along with that, UI has been overhauled massively for customization, along with a new character customization system letting you wear body armour which dampens damage, select accessories and grenades.
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  13. Moving onto game modes, we have introduced Gun Game. A new Procedural based game mode utilising a data table to add and remove new guns. Furthermore, we have simplified game modes and made them more modular making it easier to share, remove and expand upon existing game modes. One feature we are most proud of is the Dev Mode. This lets you bypass all traditional FPS features like loadouts, customization and returning to loadout on death. This means you can create any type of game using our FPS Kit, such as horror, extraction and so much more.
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  15. Lastly, we decided to add 4 new weapons, a bunch of new attachments and overhaul the SKS. Topology improvements, texture improvements and animation fixes have been made. Along with that, we have included a proper inspect animation for all states, whether it be idle or aiming for every gun.
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  17. There is so much more to V2, we just cant fit it into one message :P
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