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- on death:
- if attacker is a player:
- add 1 to {Kills::%attacker%}
- add 1 to {deaths::%victim%}
- Command /topkills:
- aliases: /kills
- trigger:
- loop {Kills::*}:
- add 1 to {_size2}
- if {_low.to.high.list::%loop-value%} is not set:
- set {_low.to.high.list::%loop-value%} to loop-index
- else:
- set {_n} to 0
- loop {_size2} times:
- set {_n} to {_n}+1
- {_low.to.high.list::%loop-value-1%.%{_n}%} is not set
- set {_low.to.high.list::%loop-value-1%.%{_n}%} to loop-index
- stop loop
- wait 1 tick
- set {_n} to size of {_low.to.high.list::*}
- loop {_low.to.high.list::*}:
- set {_high.to.low.list::%{_n}%} to loop-value
- set {_n} to {_n}-1
- send "&4&m----&c&m----&4&m----&8( &c&lTOPKILLS &8)&4&m----&c&m----&4&m----"
- send " "
- loop {_high.to.low.list::*}:
- add 1 to {_result}
- send " &8&l[&4&l%{_result}%&c&l&8&l] &f&l%loop-value% &c&l- &8&l(&4&l%{Kills::%loop-value%}% &4&lKills&8&l)" to player
- if {_result} is 10:
- stop
- on right click on sign:
- if line 2 is "&4&l&nSe listen":
- if line 4 is "(Højre-klik)":
- execute player command "/Top"
- command /top:
- trigger:
- wait 3 ticks
- open chest with 3 rows named "&c&lTopKills" to player
- wait 3 ticks
- format slot 0 of player with black stained glass pane named "" with lore "" to be unstealable
- format slot 1 of player with black stained glass pane named "" with lore "" to be unstealable
- format slot 2 of player with black stained glass pane named "" with lore "" to be unstealable
- format slot 3 of player with black stained glass pane named "" with lore "" to be unstealable
- format slot 4 of player with black stained glass pane named "" with lore "" to be unstealable
- format slot 5 of player with black stained glass pane named "" with lore "" to be unstealable
- format slot 6 of player with black stained glass pane named "" with lore "" to be unstealable
- format slot 7 of player with black stained glass pane named "" with lore "" to be unstealable
- format slot 8 of player with black stained glass pane named "" with lore "" to be unstealable
- format slot 9 of player with black stained glass pane named "" with lore "" to be unstealable
- format slot 17 of player with black stained glass pane named "" with lore "" to be unstealable
- format slot 18 of player with black stained glass pane named "" with lore "" to be unstealable
- format slot 19 of player with black stained glass pane named "" with lore "" to be unstealable
- format slot 20 of player with black stained glass pane named "" with lore "" to be unstealable
- format slot 21 of player with black stained glass pane named "" with lore "" to be unstealable
- format slot 22 of player with black stained glass pane named "" with lore "" to be unstealable
- format slot 23 of player with black stained glass pane named "" with lore "" to be unstealable
- format slot 24 of player with black stained glass pane named "" with lore "" to be unstealable
- format slot 25 of player with black stained glass pane named "" with lore "" to be unstealable
- format slot 26 of player with black stained glass pane named "" with lore "" to be unstealable
- format slot 13 of player with shiny diamond sword named "&4&lTOPKILLS" with lore "&7||&7Klik her for at se." to close then run [make player execute command "topkills"]
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