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smc_gamer

SML World File Format rev. 9

Jul 8th, 2012
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  1. ; Super Mario Limitless overworld file format (.wld)
  2. ; Will be kept as much like INI files as possible (static, anim, scenery, and path will probably not)
  3. ; {Braces} represent material that is still being decided
  4.  
  5. ; General world info
  6. [world]
  7. name    = World 1             ; Specified in world editor
  8. author  = smc_gamer/Joey      ; Specified in world editor
  9. project = Super Mario Project ; Project that file will be associated with
  10. start   = 0,0                 ; The top-left corner of the overworld
  11. size    = 1024,1024           ; The size of the overworld
  12.  
  13. ; List of static tiles, tile number increments by tile and ID is used to associate tile with its config
  14. [static]
  15. 5,32,32                     ; ID #, x-position, y-position
  16. 13,128,512
  17. \custom\worldtile1.cfg,256,1024 ; Custom tiles use a filepath to config file
  18.  
  19. ; List of animated tiles, same format but IDs refer to a different set of tiles
  20. [anim]
  21. 18,64,192
  22. 36,128,384
  23. \custom\worldatile1.cfg,256,768
  24.  
  25. ; {To be completed}
  26. [scenery]
  27.  
  28. ; Path tiles
  29. ; Indexes are being kept for paths, players, and level tiles because they are also used in the save file
  30. [path]
  31. 1,0,12,24                    ; Path tiles use a different ID space
  32. 2,1,24,48
  33. 3,\custom\path1.cfg,48,96
  34. 4,64,128,r ; Paths with an r on the end mean they are always revealed regardless of save file
  35.  
  36.  
  37. [player]
  38. 0,64,64 ; WorldPlayers use separate ID space
  39. ; WorldPlayers use the above coords only when starting for the first time, after that it's the save file that stores coords
  40. ; Starting coords must be on a path tile or it won't work
  41. \custom\worldplayer1.cfg,128,128
  42.  
  43. ; Level tiles {we can write these like tiles (confusing), or we can write them like an INI (longer)}
  44. ; not yet finalized
  45. [level]
  46. id      = 30                  ; Level tile ID
  47. position= 640,480
  48. reveal  = yes                 ; Whether level is revealed or not {maybe this should be in save file (it will be)}
  49. path    = level1.lvl          ; Relative path to level, by default it should be in same directory as world file
  50. display = Green Grass Stuff   ; Level's display name
  51. exits   = 2           ; The number of exits this level has
  52. exitdir = u,d             ; The directions that the each exit begins revealing tiles in (u=up, d=down, and so on)
  53.  
  54. id  = \custom\leveltile.cfg
  55. position= 1280,720
  56. reveal  = no
  57. path    = level2.lvl
  58. display = Explosions and Whatnot
  59. exits   = 1
  60. exitdir = l
  61.  
  62. ; Music tiles {setting the music to the world file would eliminate the need for multiple INI sections}
  63. [music]
  64. source  = world_music1.mp3    ; Music file {MP3 and WAV should be supported}
  65. x       = 82                  ; X position {not necessary if music is set to world file}
  66. y       = 28                  ; Y position
  67.  
  68. ; Revision 9, published 7/8/2012 by Celarix.
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