Advertisement
Guest User

Untitled

a guest
Jul 22nd, 2017
53
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 6.72 KB | None | 0 0
  1. Mundane Weapon Malfunctions--
  2.  
  3. All mundane weapon malfunctions must be DIAGNOSED to be addressed
  4. specifically. Some places, such as the military, teach a general,
  5. all-purpose, 'immediate action' drill, in which the operator does NOT
  6. diagnose the weapon, and instead immediate performs what's referred to
  7. as a 'Tap-Rack-Bang', meaning the operator taps the magazine to make
  8. sure that it is seated correctly, racks the weapon to cycle a round
  9. out of the chamber-- good or bad, the operator does not know-- and
  10. then pulls the trigger, hopefully getting a 'bang' telling the
  11. operator that the issue is resolved. Obviously there are several
  12. problems with the so-called Immediate Action drill, particularly with
  13. the doublefeed malfunction, which it completely fails to address. In
  14. the case of a weapon being out of battery, it wastes a perfectly good
  15. round. More advanced schools of gunfighting teach the operator to
  16. always diagnose when the weapon fails to fire, even if it is simply
  17. out of ammo, to ensure the proper course of action. The immediate
  18. action drill, however, will properly address misfires, stovepipes, and
  19. improperly seated magazines, three of the five mundane failures,
  20. albeit sub-optimally, which is why it is taught.
  21.  
  22. Misfire- A round fails to go off. There are two main ways to remedy
  23. this. First, the most obvious, is to manually cycle the weapon,
  24. ejecting the round and chambering a new-- hopefully good-- round. This
  25. works for almost all automatic weapons, the exception being the
  26. revolver, which must use the second method. The second method is to
  27. 'doublefire', that meaning to attempt to pull the trigger again,
  28. resetting the hammer and letting it drop on the round a second time,
  29. hopefully setting it off. For revolvers, this rotates the cylinder,
  30. bringing a new round into play. The efficacy of this maneuver is
  31. highly variable, and dependent on the state of the ammunition. This
  32. malfunction is most commonly associated with poor ammo, but it can
  33. also be the result of an old or misaligned hammer or firing pin.
  34.  
  35. Stovepipe- A spent casing fails to properly exit the weapon, getting
  36. stuck in the chamber. Addressing this malfunction requires bringing a
  37. hand up to sweep the casing out of the chamber, and then re-engaging
  38. the action, whatever it may be, one more time to chamber the next
  39. round. This malfunction is /extremely/ common in poorly tuned weapons,
  40. particularly those with weak recoil springs (the spring meant to drive
  41. the action forward after firing and back into battery).
  42.  
  43. Out of Battery- A poorly made weapon-- or one caked with carbon
  44. fouling-- will sometimes fail to go 'back into battery'. In other
  45. words, the weapon's action will recoil, and then reciprocate forward
  46. to rechamber a new round and set the bolt/firing pin in the proper
  47. place, but instead of doing so, it fails to properly go forward. On
  48. pistols, the slide remains slightly back, caught on something. On
  49. automatic rifles, the bolt is slightly back. In any case, the first
  50. indication of an out of battery weapon is a so-called 'dead trigger',
  51. meaning the trigger cannot be pulled back, much less fire. The proper
  52. way to address a weapon out of battery is to manually set the weapon
  53. back in battery, by forcing the slide or bolt forward. For pistols,
  54. this is easy enough. Striking the rear of the slide will usually bring
  55. it back into battery. For rifles, whose actions are obscured by the
  56. furniture of the weapon, the only way to set the bolt forward is to
  57. use a 'forward assist', or a device made specifically for that task.
  58. Some weapons have the forward assist built directly into the charging
  59. handle of the weapon, either because the charging handle is stiffly
  60. attached to the bolt itself, allowing the operator to actuate it, or
  61. by some other mechanism. Weapons without any way to manually
  62. manipulate the bolt must cycle the weapon's action. This malfunction
  63. is common amongst poorly cleaned gas-driven weapons like the AR15/M16
  64. style of weapons. In long, op-rod piston weapons, like the AK or
  65. H&K416 weapons, it is much rarer, since unburnt powder and carbon
  66. residue never touches the bolt.
  67.  
  68. Unseated Magazine- The result of an improper reload, an unseated
  69. magazine is a 'malfunction' in the sense that the weapon fails to fire
  70. because there is no round in the chamber. The magazine is in the
  71. magazine well, but it is not seated high enough to deposit rounds, but
  72. high enough that it sticks in. Tap-rack-bang /specifically/ addresses
  73. this malfunction. Certain weapons, such as the AK, which uses a
  74. 'rock-in' method of magazine retention, and therefore has no magazine
  75. well, cannot suffer from an unseated magazine. It is either in or not.
  76.  
  77. Doublefeed- The singularly most heinous mundane weapon malfunction,
  78. the doublefeed is usually the result of either an overzealous magazine
  79. spring, or an overly weak recoil spring. During a doublefeed, two
  80. rounds slide up and attempt to jam their way into the same chamber.
  81. One usually will get its tip in
  82. while the other slides in from the bottom, its point stubbornly pushed
  83. forward. A doublfeed CAN be addressed by repeatedly racking the
  84. action, but this is extremely unlikely and the mark of a poor
  85. operator. A professional will diagnose the weapon, lock the bolt or
  86. slide to the rear to relieve pressure on the rounds attempting to
  87. enter the chamber, which will allow him to forcibly strip the magazine
  88. out, whereupon he will rack the weapon's action multiple times,
  89. usually at least three, until the rounds tumble out of the ejection
  90. port or the now-empty magazine well. The stripped magazine is usually
  91. discarded out of haste, but a man with a lot of time or not a lot of
  92. ammo can retain the magazine in a pouch. Now that the weapon is clear,
  93. the final step is to perform a reload, whereupon the weapon should
  94. fire. The doublefeed is universal to all autoloading weapons, and even
  95. the most well maintained weapons can suffer this failure out of sheer
  96. dumb luck, or poor magazines. Weapons that do not have a bolt or slide
  97. lock suffer penalties to clearing this malfunction, as the operator
  98. must manually hold the bolt open whilst both depressing the magazine
  99. release and stripping the magazine-- a three handed affair.
  100.  
  101.  
  102. Catastropic Weapon Malfunctions--
  103.  
  104. These malfunctions involve destroyed parts and cannot be remedied in the field.
  105.  
  106. Destroyed action-- The gas tube, operation rod, piston, or recoil of
  107. the weapon system is destroyed. The weapon's trigger group remains
  108. operation, so the weapon can fire, but it must be manually cycled
  109. every round.
  110.  
  111. Destroyed trigger group-- The firing pin, hammer, or trigger sear is
  112. destroyed. The weapon cannot fire.
  113.  
  114. Destroyed chamber-- The round explodes incorrectly, bursting the
  115. chamber. The weapon cannot fire, and the operator suffers the risk of
  116. shrapnel or lost fingers.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement