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- --[=[
- d888b db db d888888b .d888b. db db db .d8b.
- 88' Y8b 88 88 `88' VP `8D 88 88 88 d8' `8b
- 88 88 88 88 odD' 88 88 88 88ooo88
- 88 ooo 88 88 88 .88' 88 88 88 88~~~88
- 88. ~8~ 88b d88 .88. j88. 88booo. 88b d88 88 88 @uniquadev
- Y888P ~Y8888P' Y888888P 888888D Y88888P ~Y8888P' YP YP CONVERTER
- designed using localmaze gui creator
- ]=]
- local LMG2L = {};
- LMG2L["ScreenGui_1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui"));
- LMG2L["ScreenGui_1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling;
- LMG2L["BotonAbrirCerrar_2"] = Instance.new("TextButton", LMG2L["ScreenGui_1"]);
- LMG2L["BotonAbrirCerrar_2"]["BorderSizePixel"] = 0;
- LMG2L["BotonAbrirCerrar_2"]["TextSize"] = 9;
- LMG2L["BotonAbrirCerrar_2"]["TextColor3"] = Color3.fromRGB(0, 255, 232);
- LMG2L["BotonAbrirCerrar_2"]["BackgroundColor3"] = Color3.fromRGB(36, 36, 36);
- LMG2L["BotonAbrirCerrar_2"]["FontFace"] = Font.new([[rbxasset://7e53ff659aa7a12d00a4af65f9fdb2d7/starborn.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
- LMG2L["BotonAbrirCerrar_2"]["Size"] = UDim2.new(0, 80, 0, 38);
- LMG2L["BotonAbrirCerrar_2"]["Text"] = [[Zyren Hub ↓]];
- LMG2L["BotonAbrirCerrar_2"]["Name"] = [[BotonAbrirCerrar]];
- LMG2L["BotonAbrirCerrar_2"]["Position"] = UDim2.new(0, 18, 0, 6);
- LMG2L["UIStroke3_3"] = Instance.new("UIStroke", LMG2L["BotonAbrirCerrar_2"]);
- LMG2L["UIStroke3_3"]["Name"] = [[UIStroke3]];
- LMG2L["UIStroke3_3"]["Color"] = Color3.fromRGB(0, 144, 94);
- LMG2L["UIGradient_4"] = Instance.new("UIGradient", LMG2L["UIStroke3_3"]);
- LMG2L["UIGradient_4"]["Color"] = ColorSequence.new{ColorSequenceKeypoint.new(0.000, Color3.fromRGB(0, 108, 93)),ColorSequenceKeypoint.new(0.418, Color3.fromRGB(0, 108, 93)),ColorSequenceKeypoint.new(0.858, Color3.fromRGB(0, 255, 241)),ColorSequenceKeypoint.new(1.000, Color3.fromRGB(0, 255, 241))};
- LMG2L["UICorner_5"] = Instance.new("UICorner", LMG2L["BotonAbrirCerrar_2"]);
- LMG2L["LocalScript2_6"] = Instance.new("LocalScript", LMG2L["BotonAbrirCerrar_2"]);
- LMG2L["LocalScript2_6"]["Name"] = [[LocalScript2]];
- LMG2L["nocolicion_7"] = Instance.new("LocalScript", LMG2L["BotonAbrirCerrar_2"]);
- LMG2L["nocolicion_7"]["Name"] = [[nocolicion]];
- LMG2L["LocalScript_8"] = Instance.new("LocalScript", LMG2L["BotonAbrirCerrar_2"]);
- LMG2L["UIStroke_9"] = Instance.new("UIStroke", LMG2L["BotonAbrirCerrar_2"]);
- LMG2L["UIStroke_9"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border;
- LMG2L["UIStroke_9"]["Thickness"] = 6;
- LMG2L["UIStroke_9"]["Color"] = Color3.fromRGB(0, 176, 137);
- LMG2L["UIGradient_a"] = Instance.new("UIGradient", LMG2L["UIStroke_9"]);
- LMG2L["UIGradient_a"]["Color"] = ColorSequence.new{ColorSequenceKeypoint.new(0.000, Color3.fromRGB(0, 108, 93)),ColorSequenceKeypoint.new(0.418, Color3.fromRGB(0, 108, 93)),ColorSequenceKeypoint.new(0.858, Color3.fromRGB(0, 255, 241)),ColorSequenceKeypoint.new(1.000, Color3.fromRGB(0, 255, 241))};
- LMG2L["noquitaf_b"] = Instance.new("LocalScript", LMG2L["ScreenGui_1"]);
- LMG2L["noquitaf_b"]["Name"] = [[noquitaf]];
- LMG2L["PrincipalFrame_c"] = Instance.new("Frame", LMG2L["ScreenGui_1"]);
- LMG2L["PrincipalFrame_c"]["BorderSizePixel"] = 0;
- LMG2L["PrincipalFrame_c"]["BackgroundColor3"] = Color3.fromRGB(8, 8, 8);
- LMG2L["PrincipalFrame_c"]["Size"] = UDim2.new(0.30092, 0, 0.76348, 0);
- LMG2L["PrincipalFrame_c"]["Position"] = UDim2.new(0, 150, 0, 14);
- LMG2L["PrincipalFrame_c"]["Name"] = [[PrincipalFrame]];
- LMG2L["vip_d"] = Instance.new("LocalScript", LMG2L["PrincipalFrame_c"]);
- LMG2L["vip_d"]["Name"] = [[vip]];
- LMG2L["ScrollingFrame_e"] = Instance.new("ScrollingFrame", LMG2L["PrincipalFrame_c"]);
- LMG2L["ScrollingFrame_e"]["BorderSizePixel"] = 0;
- LMG2L["ScrollingFrame_e"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
- LMG2L["ScrollingFrame_e"]["Size"] = UDim2.new(0.89552, 0, 0.82993, 0);
- LMG2L["ScrollingFrame_e"]["Position"] = UDim2.new(0, 14, 0, 36);
- LMG2L["ScrollingFrame_e"]["BackgroundTransparency"] = 1;
- LMG2L["antiknockback_f"] = Instance.new("TextButton", LMG2L["ScrollingFrame_e"]);
- LMG2L["antiknockback_f"]["BorderSizePixel"] = 0;
- LMG2L["antiknockback_f"]["TextSize"] = 18;
- LMG2L["antiknockback_f"]["TextColor3"] = Color3.fromRGB(0, 255, 215);
- LMG2L["antiknockback_f"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
- LMG2L["antiknockback_f"]["FontFace"] = Font.new([[rbxasset://7e53ff659aa7a12d00a4af65f9fdb2d7/starborn.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
- LMG2L["antiknockback_f"]["Size"] = UDim2.new(0, 206, 0, 30);
- LMG2L["antiknockback_f"]["Text"] = [[antiknockback (inestable)]];
- LMG2L["antiknockback_f"]["Name"] = [[antiknockback]];
- LMG2L["antiknockback_f"]["Position"] = UDim2.new(0, 16, 0, 182);
- LMG2L["UIStroke2_10"] = Instance.new("UIStroke", LMG2L["antiknockback_f"]);
- LMG2L["UIStroke2_10"]["Name"] = [[UIStroke2]];
- LMG2L["UIStroke2_10"]["Color"] = Color3.fromRGB(0, 151, 123);
- LMG2L["UIGradient_11"] = Instance.new("UIGradient", LMG2L["UIStroke2_10"]);
- LMG2L["UIGradient_11"]["Color"] = ColorSequence.new{ColorSequenceKeypoint.new(0.000, Color3.fromRGB(0, 108, 93)),ColorSequenceKeypoint.new(0.418, Color3.fromRGB(0, 108, 93)),ColorSequenceKeypoint.new(0.858, Color3.fromRGB(0, 255, 241)),ColorSequenceKeypoint.new(1.000, Color3.fromRGB(0, 255, 241))};
- LMG2L["LocalScript_12"] = Instance.new("LocalScript", LMG2L["antiknockback_f"]);
- LMG2L["UICorner_13"] = Instance.new("UICorner", LMG2L["antiknockback_f"]);
- LMG2L["UIStroke_14"] = Instance.new("UIStroke", LMG2L["antiknockback_f"]);
- LMG2L["UIStroke_14"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border;
- LMG2L["UIStroke_14"]["Thickness"] = 3;
- LMG2L["UIStroke_14"]["Color"] = Color3.fromRGB(0, 255, 208);
- LMG2L["UIGradient_15"] = Instance.new("UIGradient", LMG2L["UIStroke_14"]);
- LMG2L["UIGradient_15"]["Color"] = ColorSequence.new{ColorSequenceKeypoint.new(0.000, Color3.fromRGB(0, 108, 93)),ColorSequenceKeypoint.new(0.418, Color3.fromRGB(0, 108, 93)),ColorSequenceKeypoint.new(0.858, Color3.fromRGB(0, 255, 241)),ColorSequenceKeypoint.new(1.000, Color3.fromRGB(0, 255, 241))};
- LMG2L["flingbutton_16"] = Instance.new("TextButton", LMG2L["ScrollingFrame_e"]);
- LMG2L["flingbutton_16"]["BorderSizePixel"] = 0;
- LMG2L["flingbutton_16"]["TextSize"] = 18;
- LMG2L["flingbutton_16"]["TextColor3"] = Color3.fromRGB(0, 255, 215);
- LMG2L["flingbutton_16"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
- LMG2L["flingbutton_16"]["FontFace"] = Font.new([[rbxasset://7e53ff659aa7a12d00a4af65f9fdb2d7/starborn.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
- LMG2L["flingbutton_16"]["Size"] = UDim2.new(0, 206, 0, 30);
- LMG2L["flingbutton_16"]["Text"] = [[fling]];
- LMG2L["flingbutton_16"]["Name"] = [[flingbutton]];
- LMG2L["flingbutton_16"]["Position"] = UDim2.new(0, 16, 0, 312);
- LMG2L["UIStroke2_17"] = Instance.new("UIStroke", LMG2L["flingbutton_16"]);
- LMG2L["UIStroke2_17"]["Name"] = [[UIStroke2]];
- LMG2L["UIStroke2_17"]["Color"] = Color3.fromRGB(0, 151, 123);
- LMG2L["UIGradient_18"] = Instance.new("UIGradient", LMG2L["UIStroke2_17"]);
- LMG2L["UIGradient_18"]["Color"] = ColorSequence.new{ColorSequenceKeypoint.new(0.000, Color3.fromRGB(0, 108, 93)),ColorSequenceKeypoint.new(0.418, Color3.fromRGB(0, 108, 93)),ColorSequenceKeypoint.new(0.858, Color3.fromRGB(0, 255, 241)),ColorSequenceKeypoint.new(1.000, Color3.fromRGB(0, 255, 241))};
- LMG2L["LocalScript_19"] = Instance.new("LocalScript", LMG2L["flingbutton_16"]);
- LMG2L["UICorner_1a"] = Instance.new("UICorner", LMG2L["flingbutton_16"]);
- LMG2L["UIStroke_1b"] = Instance.new("UIStroke", LMG2L["flingbutton_16"]);
- LMG2L["UIStroke_1b"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border;
- LMG2L["UIStroke_1b"]["Thickness"] = 3;
- LMG2L["UIStroke_1b"]["Color"] = Color3.fromRGB(0, 255, 208);
- LMG2L["UIGradient_1c"] = Instance.new("UIGradient", LMG2L["UIStroke_1b"]);
- LMG2L["UIGradient_1c"]["Color"] = ColorSequence.new{ColorSequenceKeypoint.new(0.000, Color3.fromRGB(0, 108, 93)),ColorSequenceKeypoint.new(0.418, Color3.fromRGB(0, 108, 93)),ColorSequenceKeypoint.new(0.858, Color3.fromRGB(0, 255, 241)),ColorSequenceKeypoint.new(1.000, Color3.fromRGB(0, 255, 241))};
- LMG2L["UIStroke_1d"] = Instance.new("UIStroke", LMG2L["ScrollingFrame_e"]);
- LMG2L["UIStroke_1d"]["Thickness"] = 3;
- LMG2L["UIStroke_1d"]["Color"] = Color3.fromRGB(0, 255, 217);
- LMG2L["UIGradient_1e"] = Instance.new("UIGradient", LMG2L["UIStroke_1d"]);
- LMG2L["UIGradient_1e"]["Color"] = ColorSequence.new{ColorSequenceKeypoint.new(0.000, Color3.fromRGB(0, 108, 93)),ColorSequenceKeypoint.new(0.418, Color3.fromRGB(0, 108, 93)),ColorSequenceKeypoint.new(0.858, Color3.fromRGB(0, 255, 241)),ColorSequenceKeypoint.new(1.000, Color3.fromRGB(0, 255, 241))};
- LMG2L["espbutton_1f"] = Instance.new("TextButton", LMG2L["ScrollingFrame_e"]);
- LMG2L["espbutton_1f"]["BorderSizePixel"] = 0;
- LMG2L["espbutton_1f"]["TextSize"] = 18;
- LMG2L["espbutton_1f"]["TextColor3"] = Color3.fromRGB(0, 255, 215);
- LMG2L["espbutton_1f"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
- LMG2L["espbutton_1f"]["FontFace"] = Font.new([[rbxasset://7e53ff659aa7a12d00a4af65f9fdb2d7/starborn.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
- LMG2L["espbutton_1f"]["Size"] = UDim2.new(0, 206, 0, 30);
- LMG2L["espbutton_1f"]["Text"] = [[ESP]];
- LMG2L["espbutton_1f"]["Name"] = [[espbutton]];
- LMG2L["espbutton_1f"]["Position"] = UDim2.new(0, 16, 0, 270);
- LMG2L["UIStroke2_20"] = Instance.new("UIStroke", LMG2L["espbutton_1f"]);
- LMG2L["UIStroke2_20"]["Name"] = [[UIStroke2]];
- LMG2L["UIStroke2_20"]["Color"] = Color3.fromRGB(0, 151, 123);
- LMG2L["UIGradient_21"] = Instance.new("UIGradient", LMG2L["UIStroke2_20"]);
- LMG2L["UIGradient_21"]["Color"] = ColorSequence.new{ColorSequenceKeypoint.new(0.000, Color3.fromRGB(0, 108, 93)),ColorSequenceKeypoint.new(0.418, Color3.fromRGB(0, 108, 93)),ColorSequenceKeypoint.new(0.858, Color3.fromRGB(0, 255, 241)),ColorSequenceKeypoint.new(1.000, Color3.fromRGB(0, 255, 241))};
- LMG2L["LocalScript_22"] = Instance.new("LocalScript", LMG2L["espbutton_1f"]);
- LMG2L["UICorner_23"] = Instance.new("UICorner", LMG2L["espbutton_1f"]);
- LMG2L["UIStroke_24"] = Instance.new("UIStroke", LMG2L["espbutton_1f"]);
- LMG2L["UIStroke_24"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border;
- LMG2L["UIStroke_24"]["Thickness"] = 3;
- LMG2L["UIStroke_24"]["Color"] = Color3.fromRGB(0, 255, 208);
- LMG2L["UIGradient_25"] = Instance.new("UIGradient", LMG2L["UIStroke_24"]);
- LMG2L["UIGradient_25"]["Color"] = ColorSequence.new{ColorSequenceKeypoint.new(0.000, Color3.fromRGB(0, 108, 93)),ColorSequenceKeypoint.new(0.418, Color3.fromRGB(0, 108, 93)),ColorSequenceKeypoint.new(0.858, Color3.fromRGB(0, 255, 241)),ColorSequenceKeypoint.new(1.000, Color3.fromRGB(0, 255, 241))};
- LMG2L["tp to looby_26"] = Instance.new("TextButton", LMG2L["ScrollingFrame_e"]);
- LMG2L["tp to looby_26"]["BorderSizePixel"] = 0;
- LMG2L["tp to looby_26"]["TextSize"] = 18;
- LMG2L["tp to looby_26"]["TextColor3"] = Color3.fromRGB(0, 255, 215);
- LMG2L["tp to looby_26"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
- LMG2L["tp to looby_26"]["FontFace"] = Font.new([[rbxasset://7e53ff659aa7a12d00a4af65f9fdb2d7/starborn.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
- LMG2L["tp to looby_26"]["Size"] = UDim2.new(0, 206, 0, 30);
- LMG2L["tp to looby_26"]["Text"] = [[tp at the beginning]];
- LMG2L["tp to looby_26"]["Name"] = [[tp to looby]];
- LMG2L["tp to looby_26"]["Position"] = UDim2.new(0, 16, 0, 226);
- LMG2L["UIStroke2_27"] = Instance.new("UIStroke", LMG2L["tp to looby_26"]);
- LMG2L["UIStroke2_27"]["Name"] = [[UIStroke2]];
- LMG2L["UIStroke2_27"]["Color"] = Color3.fromRGB(0, 151, 123);
- LMG2L["UIGradient_28"] = Instance.new("UIGradient", LMG2L["UIStroke2_27"]);
- LMG2L["UIGradient_28"]["Color"] = ColorSequence.new{ColorSequenceKeypoint.new(0.000, Color3.fromRGB(0, 108, 93)),ColorSequenceKeypoint.new(0.418, Color3.fromRGB(0, 108, 93)),ColorSequenceKeypoint.new(0.858, Color3.fromRGB(0, 255, 241)),ColorSequenceKeypoint.new(1.000, Color3.fromRGB(0, 255, 241))};
- LMG2L["LocalScript_29"] = Instance.new("LocalScript", LMG2L["tp to looby_26"]);
- LMG2L["UICorner_2a"] = Instance.new("UICorner", LMG2L["tp to looby_26"]);
- LMG2L["UIStroke_2b"] = Instance.new("UIStroke", LMG2L["tp to looby_26"]);
- LMG2L["UIStroke_2b"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border;
- LMG2L["UIStroke_2b"]["Thickness"] = 3;
- LMG2L["UIStroke_2b"]["Color"] = Color3.fromRGB(0, 255, 208);
- LMG2L["UIGradient_2c"] = Instance.new("UIGradient", LMG2L["UIStroke_2b"]);
- LMG2L["UIGradient_2c"]["Color"] = ColorSequence.new{ColorSequenceKeypoint.new(0.000, Color3.fromRGB(0, 108, 93)),ColorSequenceKeypoint.new(0.418, Color3.fromRGB(0, 108, 93)),ColorSequenceKeypoint.new(0.858, Color3.fromRGB(0, 255, 241)),ColorSequenceKeypoint.new(1.000, Color3.fromRGB(0, 255, 241))};
- LMG2L["hitallbutton_2d"] = Instance.new("TextButton", LMG2L["ScrollingFrame_e"]);
- LMG2L["hitallbutton_2d"]["BorderSizePixel"] = 0;
- LMG2L["hitallbutton_2d"]["TextSize"] = 18;
- LMG2L["hitallbutton_2d"]["TextColor3"] = Color3.fromRGB(0, 255, 215);
- LMG2L["hitallbutton_2d"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
- LMG2L["hitallbutton_2d"]["FontFace"] = Font.new([[rbxasset://7e53ff659aa7a12d00a4af65f9fdb2d7/starborn.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
- LMG2L["hitallbutton_2d"]["Size"] = UDim2.new(0, 206, 0, 30);
- LMG2L["hitallbutton_2d"]["Text"] = [[Hitbox]];
- LMG2L["hitallbutton_2d"]["Name"] = [[hitallbutton]];
- LMG2L["hitallbutton_2d"]["Position"] = UDim2.new(0, 16, 0, 96);
- LMG2L["UIStroke2_2e"] = Instance.new("UIStroke", LMG2L["hitallbutton_2d"]);
- LMG2L["UIStroke2_2e"]["Name"] = [[UIStroke2]];
- LMG2L["UIStroke2_2e"]["Color"] = Color3.fromRGB(0, 151, 123);
- LMG2L["UIGradient_2f"] = Instance.new("UIGradient", LMG2L["UIStroke2_2e"]);
- LMG2L["UIGradient_2f"]["Color"] = ColorSequence.new{ColorSequenceKeypoint.new(0.000, Color3.fromRGB(0, 108, 93)),ColorSequenceKeypoint.new(0.418, Color3.fromRGB(0, 108, 93)),ColorSequenceKeypoint.new(0.858, Color3.fromRGB(0, 255, 241)),ColorSequenceKeypoint.new(1.000, Color3.fromRGB(0, 255, 241))};
- LMG2L["LocalScript_30"] = Instance.new("LocalScript", LMG2L["hitallbutton_2d"]);
- LMG2L["UICorner_31"] = Instance.new("UICorner", LMG2L["hitallbutton_2d"]);
- LMG2L["UIStroke_32"] = Instance.new("UIStroke", LMG2L["hitallbutton_2d"]);
- LMG2L["UIStroke_32"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border;
- LMG2L["UIStroke_32"]["Thickness"] = 3;
- LMG2L["UIStroke_32"]["Color"] = Color3.fromRGB(0, 255, 208);
- LMG2L["UIGradient_33"] = Instance.new("UIGradient", LMG2L["UIStroke_32"]);
- LMG2L["UIGradient_33"]["Color"] = ColorSequence.new{ColorSequenceKeypoint.new(0.000, Color3.fromRGB(0, 108, 93)),ColorSequenceKeypoint.new(0.418, Color3.fromRGB(0, 108, 93)),ColorSequenceKeypoint.new(0.858, Color3.fromRGB(0, 255, 241)),ColorSequenceKeypoint.new(1.000, Color3.fromRGB(0, 255, 241))};
- LMG2L["UICorner_34"] = Instance.new("UICorner", LMG2L["ScrollingFrame_e"]);
- LMG2L["UIGradient_35"] = Instance.new("UIGradient", LMG2L["UICorner_34"]);
- LMG2L["UIGradient_35"]["Color"] = ColorSequence.new{ColorSequenceKeypoint.new(0.000, Color3.fromRGB(0, 108, 93)),ColorSequenceKeypoint.new(0.418, Color3.fromRGB(0, 108, 93)),ColorSequenceKeypoint.new(0.858, Color3.fromRGB(0, 255, 241)),ColorSequenceKeypoint.new(1.000, Color3.fromRGB(0, 255, 241))};
- LMG2L["rejoindesyncbutton_36"] = Instance.new("TextButton", LMG2L["ScrollingFrame_e"]);
- LMG2L["rejoindesyncbutton_36"]["BorderSizePixel"] = 0;
- LMG2L["rejoindesyncbutton_36"]["TextSize"] = 18;
- LMG2L["rejoindesyncbutton_36"]["TextColor3"] = Color3.fromRGB(0, 255, 215);
- LMG2L["rejoindesyncbutton_36"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
- LMG2L["rejoindesyncbutton_36"]["FontFace"] = Font.new([[rbxasset://7e53ff659aa7a12d00a4af65f9fdb2d7/starborn.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
- LMG2L["rejoindesyncbutton_36"]["Size"] = UDim2.new(0, 202, 0, 30);
- LMG2L["rejoindesyncbutton_36"]["Text"] = [[rejoin]];
- LMG2L["rejoindesyncbutton_36"]["Name"] = [[rejoindesyncbutton]];
- LMG2L["rejoindesyncbutton_36"]["Position"] = UDim2.new(0, 16, 0, 12);
- LMG2L["UIStroke2_37"] = Instance.new("UIStroke", LMG2L["rejoindesyncbutton_36"]);
- LMG2L["UIStroke2_37"]["Name"] = [[UIStroke2]];
- LMG2L["UIStroke2_37"]["Color"] = Color3.fromRGB(0, 151, 123);
- LMG2L["UIGradient_38"] = Instance.new("UIGradient", LMG2L["UIStroke2_37"]);
- LMG2L["UIGradient_38"]["Color"] = ColorSequence.new{ColorSequenceKeypoint.new(0.000, Color3.fromRGB(0, 108, 93)),ColorSequenceKeypoint.new(0.418, Color3.fromRGB(0, 108, 93)),ColorSequenceKeypoint.new(0.858, Color3.fromRGB(0, 255, 241)),ColorSequenceKeypoint.new(1.000, Color3.fromRGB(0, 255, 241))};
- LMG2L["LocalScript_39"] = Instance.new("LocalScript", LMG2L["rejoindesyncbutton_36"]);
- LMG2L["UICorner_3a"] = Instance.new("UICorner", LMG2L["rejoindesyncbutton_36"]);
- LMG2L["UIStroke_3b"] = Instance.new("UIStroke", LMG2L["rejoindesyncbutton_36"]);
- LMG2L["UIStroke_3b"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border;
- LMG2L["UIStroke_3b"]["Thickness"] = 3;
- LMG2L["UIStroke_3b"]["Color"] = Color3.fromRGB(0, 255, 208);
- LMG2L["UIGradient_3c"] = Instance.new("UIGradient", LMG2L["UIStroke_3b"]);
- LMG2L["UIGradient_3c"]["Color"] = ColorSequence.new{ColorSequenceKeypoint.new(0.000, Color3.fromRGB(0, 108, 93)),ColorSequenceKeypoint.new(0.418, Color3.fromRGB(0, 108, 93)),ColorSequenceKeypoint.new(0.858, Color3.fromRGB(0, 255, 241)),ColorSequenceKeypoint.new(1.000, Color3.fromRGB(0, 255, 241))};
- LMG2L["godbutton_3d"] = Instance.new("TextButton", LMG2L["ScrollingFrame_e"]);
- LMG2L["godbutton_3d"]["BorderSizePixel"] = 0;
- LMG2L["godbutton_3d"]["TextSize"] = 18;
- LMG2L["godbutton_3d"]["TextColor3"] = Color3.fromRGB(0, 255, 215);
- LMG2L["godbutton_3d"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
- LMG2L["godbutton_3d"]["FontFace"] = Font.new([[rbxasset://7e53ff659aa7a12d00a4af65f9fdb2d7/starborn.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
- LMG2L["godbutton_3d"]["Size"] = UDim2.new(0, 206, 0, 30);
- LMG2L["godbutton_3d"]["Text"] = [[god (unpatched)]];
- LMG2L["godbutton_3d"]["Name"] = [[godbutton]];
- LMG2L["godbutton_3d"]["Position"] = UDim2.new(0, 16, 0, 138);
- LMG2L["UIStroke2_3e"] = Instance.new("UIStroke", LMG2L["godbutton_3d"]);
- LMG2L["UIStroke2_3e"]["Name"] = [[UIStroke2]];
- LMG2L["UIStroke2_3e"]["Color"] = Color3.fromRGB(0, 151, 123);
- LMG2L["UIGradient_3f"] = Instance.new("UIGradient", LMG2L["UIStroke2_3e"]);
- LMG2L["UIGradient_3f"]["Color"] = ColorSequence.new{ColorSequenceKeypoint.new(0.000, Color3.fromRGB(0, 108, 93)),ColorSequenceKeypoint.new(0.418, Color3.fromRGB(0, 108, 93)),ColorSequenceKeypoint.new(0.858, Color3.fromRGB(0, 255, 241)),ColorSequenceKeypoint.new(1.000, Color3.fromRGB(0, 255, 241))};
- LMG2L["LocalScript_40"] = Instance.new("LocalScript", LMG2L["godbutton_3d"]);
- LMG2L["UICorner_41"] = Instance.new("UICorner", LMG2L["godbutton_3d"]);
- LMG2L["UIStroke_42"] = Instance.new("UIStroke", LMG2L["godbutton_3d"]);
- LMG2L["UIStroke_42"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border;
- LMG2L["UIStroke_42"]["Thickness"] = 3;
- LMG2L["UIStroke_42"]["Color"] = Color3.fromRGB(0, 255, 208);
- LMG2L["UIGradient_43"] = Instance.new("UIGradient", LMG2L["UIStroke_42"]);
- LMG2L["UIGradient_43"]["Color"] = ColorSequence.new{ColorSequenceKeypoint.new(0.000, Color3.fromRGB(0, 108, 93)),ColorSequenceKeypoint.new(0.418, Color3.fromRGB(0, 108, 93)),ColorSequenceKeypoint.new(0.858, Color3.fromRGB(0, 255, 241)),ColorSequenceKeypoint.new(1.000, Color3.fromRGB(0, 255, 241))};
- LMG2L["playerguibutton_44"] = Instance.new("TextButton", LMG2L["ScrollingFrame_e"]);
- LMG2L["playerguibutton_44"]["BorderSizePixel"] = 0;
- LMG2L["playerguibutton_44"]["TextSize"] = 18;
- LMG2L["playerguibutton_44"]["TextColor3"] = Color3.fromRGB(0, 255, 215);
- LMG2L["playerguibutton_44"]["BackgroundColor3"] = Color3.fromRGB(0, 172, 141);
- LMG2L["playerguibutton_44"]["FontFace"] = Font.new([[rbxasset://7e53ff659aa7a12d00a4af65f9fdb2d7/starborn.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
- LMG2L["playerguibutton_44"]["Size"] = UDim2.new(0, 204, 0, 30);
- LMG2L["playerguibutton_44"]["Text"] = [[player gui]];
- LMG2L["playerguibutton_44"]["Name"] = [[playerguibutton]];
- LMG2L["playerguibutton_44"]["Position"] = UDim2.new(0, 16, 0, 54);
- LMG2L["UIStroke2_45"] = Instance.new("UIStroke", LMG2L["playerguibutton_44"]);
- LMG2L["UIStroke2_45"]["Name"] = [[UIStroke2]];
- LMG2L["UIStroke2_45"]["Color"] = Color3.fromRGB(0, 151, 123);
- LMG2L["UIGradient_46"] = Instance.new("UIGradient", LMG2L["UIStroke2_45"]);
- LMG2L["UIGradient_46"]["Color"] = ColorSequence.new{ColorSequenceKeypoint.new(0.000, Color3.fromRGB(0, 108, 93)),ColorSequenceKeypoint.new(0.418, Color3.fromRGB(0, 108, 93)),ColorSequenceKeypoint.new(0.858, Color3.fromRGB(0, 255, 241)),ColorSequenceKeypoint.new(1.000, Color3.fromRGB(0, 255, 241))};
- LMG2L["LocalScript2_47"] = Instance.new("LocalScript", LMG2L["playerguibutton_44"]);
- LMG2L["LocalScript2_47"]["Name"] = [[LocalScript2]];
- LMG2L["LocalScript_48"] = Instance.new("LocalScript", LMG2L["playerguibutton_44"]);
- LMG2L["UICorner_49"] = Instance.new("UICorner", LMG2L["playerguibutton_44"]);
- LMG2L["UIStroke_4a"] = Instance.new("UIStroke", LMG2L["playerguibutton_44"]);
- LMG2L["UIStroke_4a"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border;
- LMG2L["UIStroke_4a"]["Thickness"] = 3;
- LMG2L["UIStroke_4a"]["Color"] = Color3.fromRGB(0, 255, 208);
- LMG2L["UIGradient_4b"] = Instance.new("UIGradient", LMG2L["UIStroke_4a"]);
- LMG2L["UIGradient_4b"]["Color"] = ColorSequence.new{ColorSequenceKeypoint.new(0.000, Color3.fromRGB(0, 108, 93)),ColorSequenceKeypoint.new(0.418, Color3.fromRGB(0, 108, 93)),ColorSequenceKeypoint.new(0.858, Color3.fromRGB(0, 255, 241)),ColorSequenceKeypoint.new(1.000, Color3.fromRGB(0, 255, 241))};
- LMG2L["UIStroke_4c"] = Instance.new("UIStroke", LMG2L["PrincipalFrame_c"]);
- LMG2L["UIStroke_4c"]["Thickness"] = 6;
- LMG2L["UIStroke_4c"]["Color"] = Color3.fromRGB(0, 255, 234);
- LMG2L["UIGradient_4d"] = Instance.new("UIGradient", LMG2L["UIStroke_4c"]);
- LMG2L["UIGradient_4d"]["Color"] = ColorSequence.new{ColorSequenceKeypoint.new(0.000, Color3.fromRGB(0, 108, 93)),ColorSequenceKeypoint.new(0.418, Color3.fromRGB(0, 108, 93)),ColorSequenceKeypoint.new(0.858, Color3.fromRGB(0, 255, 241)),ColorSequenceKeypoint.new(1.000, Color3.fromRGB(0, 255, 241))};
- LMG2L["UICorner_4e"] = Instance.new("UICorner", LMG2L["PrincipalFrame_c"]);
- LMG2L["UICorner_4e"]["CornerRadius"] = UDim.new(0, 10);
- LMG2L["UIGradient_4f"] = Instance.new("UIGradient", LMG2L["UICorner_4e"]);
- LMG2L["UIGradient_4f"]["Color"] = ColorSequence.new{ColorSequenceKeypoint.new(0.000, Color3.fromRGB(0, 255, 238)),ColorSequenceKeypoint.new(1.000, Color3.fromRGB(0, 82, 77))};
- LMG2L["gofinal_50"] = Instance.new("TextButton", LMG2L["PrincipalFrame_c"]);
- LMG2L["gofinal_50"]["BorderSizePixel"] = 0;
- LMG2L["gofinal_50"]["TextColor3"] = Color3.fromRGB(0, 255, 215);
- LMG2L["gofinal_50"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
- LMG2L["gofinal_50"]["FontFace"] = Font.new([[rbxasset://7e53ff659aa7a12d00a4af65f9fdb2d7/starborn.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
- LMG2L["gofinal_50"]["Size"] = UDim2.new(0, 98, 0, 30);
- LMG2L["gofinal_50"]["Text"] = [[to celestial zone]];
- LMG2L["gofinal_50"]["Name"] = [[gofinal]];
- LMG2L["gofinal_50"]["Position"] = UDim2.new(0, 282, 0, 4);
- LMG2L["UICorner_51"] = Instance.new("UICorner", LMG2L["gofinal_50"]);
- LMG2L["UIStroke2_52"] = Instance.new("UIStroke", LMG2L["gofinal_50"]);
- LMG2L["UIStroke2_52"]["Name"] = [[UIStroke2]];
- LMG2L["UIStroke2_52"]["Color"] = Color3.fromRGB(0, 151, 123);
- LMG2L["UIGradient_53"] = Instance.new("UIGradient", LMG2L["UIStroke2_52"]);
- LMG2L["UIGradient_53"]["Color"] = ColorSequence.new{ColorSequenceKeypoint.new(0.000, Color3.fromRGB(0, 108, 93)),ColorSequenceKeypoint.new(0.418, Color3.fromRGB(0, 108, 93)),ColorSequenceKeypoint.new(0.858, Color3.fromRGB(0, 255, 241)),ColorSequenceKeypoint.new(1.000, Color3.fromRGB(0, 255, 241))};
- LMG2L["LocalScript_54"] = Instance.new("LocalScript", LMG2L["gofinal_50"]);
- LMG2L["UIStroke_55"] = Instance.new("UIStroke", LMG2L["gofinal_50"]);
- LMG2L["UIStroke_55"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border;
- LMG2L["UIStroke_55"]["Thickness"] = 3;
- LMG2L["UIStroke_55"]["Color"] = Color3.fromRGB(0, 255, 208);
- LMG2L["UIGradient_56"] = Instance.new("UIGradient", LMG2L["UIStroke_55"]);
- LMG2L["UIGradient_56"]["Color"] = ColorSequence.new{ColorSequenceKeypoint.new(0.000, Color3.fromRGB(0, 108, 93)),ColorSequenceKeypoint.new(0.418, Color3.fromRGB(0, 108, 93)),ColorSequenceKeypoint.new(0.858, Color3.fromRGB(0, 255, 241)),ColorSequenceKeypoint.new(1.000, Color3.fromRGB(0, 255, 241))};
- LMG2L["TextLabel_57"] = Instance.new("TextLabel", LMG2L["PrincipalFrame_c"]);
- LMG2L["TextLabel_57"]["TextWrapped"] = true;
- LMG2L["TextLabel_57"]["BorderSizePixel"] = 0;
- LMG2L["TextLabel_57"]["TextXAlignment"] = Enum.TextXAlignment.Left;
- LMG2L["TextLabel_57"]["TextScaled"] = true;
- LMG2L["TextLabel_57"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
- LMG2L["TextLabel_57"]["FontFace"] = Font.new([[rbxasset://7e53ff659aa7a12d00a4af65f9fdb2d7/starborn.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
- LMG2L["TextLabel_57"]["TextColor3"] = Color3.fromRGB(0, 255, 250);
- LMG2L["TextLabel_57"]["BackgroundTransparency"] = 10;
- LMG2L["TextLabel_57"]["Size"] = UDim2.new(2.04478, 0, 0.07483, 0);
- LMG2L["TextLabel_57"]["Text"] = [[ Zyren HUB • ETFB]];
- LMG2L["TextLabel_57"]["Position"] = UDim2.new(0, 0, 0, 6);
- LMG2L["UIStroke_58"] = Instance.new("UIStroke", LMG2L["TextLabel_57"]);
- LMG2L["UIStroke_58"]["Color"] = Color3.fromRGB(0, 171, 173);
- LMG2L["instaprompt_59"] = Instance.new("LocalScript", LMG2L["PrincipalFrame_c"]);
- LMG2L["instaprompt_59"]["Name"] = [[instaprompt]];
- LMG2L["for money event_5a"] = Instance.new("TextButton", LMG2L["PrincipalFrame_c"]);
- LMG2L["for money event_5a"]["BorderSizePixel"] = 0;
- LMG2L["for money event_5a"]["TextColor3"] = Color3.fromRGB(246, 255, 0);
- LMG2L["for money event_5a"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
- LMG2L["for money event_5a"]["FontFace"] = Font.new([[rbxasset://7e53ff659aa7a12d00a4af65f9fdb2d7/starborn.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
- LMG2L["for money event_5a"]["Size"] = UDim2.new(0, 78, 0, 30);
- LMG2L["for money event_5a"]["Text"] = [[for money event]];
- LMG2L["for money event_5a"]["Name"] = [[for money event]];
- LMG2L["for money event_5a"]["Position"] = UDim2.new(0, 292, 0, 44);
- LMG2L["UICorner_5b"] = Instance.new("UICorner", LMG2L["for money event_5a"]);
- LMG2L["UIStroke2_5c"] = Instance.new("UIStroke", LMG2L["for money event_5a"]);
- LMG2L["UIStroke2_5c"]["Name"] = [[UIStroke2]];
- LMG2L["UIStroke2_5c"]["Color"] = Color3.fromRGB(0, 151, 123);
- LMG2L["UIGradient_5d"] = Instance.new("UIGradient", LMG2L["UIStroke2_5c"]);
- LMG2L["UIGradient_5d"]["Color"] = ColorSequence.new{ColorSequenceKeypoint.new(0.000, Color3.fromRGB(245, 255, 0)),ColorSequenceKeypoint.new(0.557, Color3.fromRGB(245, 255, 0)),ColorSequenceKeypoint.new(0.557, Color3.fromRGB(53, 45, 6)),ColorSequenceKeypoint.new(0.557, Color3.fromRGB(108, 108, 0)),ColorSequenceKeypoint.new(0.576, Color3.fromRGB(201, 185, 125)),ColorSequenceKeypoint.new(1.000, Color3.fromRGB(201, 185, 125))};
- LMG2L["LocalScript_5e"] = Instance.new("LocalScript", LMG2L["for money event_5a"]);
- LMG2L["TextLabel_5f"] = Instance.new("TextLabel", LMG2L["for money event_5a"]);
- LMG2L["TextLabel_5f"]["BorderSizePixel"] = 0;
- LMG2L["TextLabel_5f"]["TextSize"] = 6;
- LMG2L["TextLabel_5f"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
- LMG2L["TextLabel_5f"]["TextColor3"] = Color3.fromRGB(255, 241, 0);
- LMG2L["TextLabel_5f"]["BackgroundTransparency"] = 1;
- LMG2L["TextLabel_5f"]["Size"] = UDim2.new(0, 38, 0, 24);
- LMG2L["TextLabel_5f"]["Text"] = [[for money event]];
- LMG2L["TextLabel_5f"]["Position"] = UDim2.new(0, 22, 0, 14);
- LMG2L["UIStroke2_60"] = Instance.new("UIStroke", LMG2L["TextLabel_5f"]);
- LMG2L["UIStroke2_60"]["Name"] = [[UIStroke2]];
- LMG2L["UIStroke2_60"]["Color"] = Color3.fromRGB(0, 151, 123);
- LMG2L["UIGradient_61"] = Instance.new("UIGradient", LMG2L["UIStroke2_60"]);
- LMG2L["UIGradient_61"]["Color"] = ColorSequence.new{ColorSequenceKeypoint.new(0.000, Color3.fromRGB(245, 255, 0)),ColorSequenceKeypoint.new(0.557, Color3.fromRGB(245, 255, 0)),ColorSequenceKeypoint.new(0.557, Color3.fromRGB(53, 45, 6)),ColorSequenceKeypoint.new(0.557, Color3.fromRGB(108, 108, 0)),ColorSequenceKeypoint.new(0.576, Color3.fromRGB(201, 185, 125)),ColorSequenceKeypoint.new(1.000, Color3.fromRGB(201, 185, 125))};
- LMG2L["UICorner_62"] = Instance.new("UICorner", LMG2L["TextLabel_5f"]);
- LMG2L["UIStroke_63"] = Instance.new("UIStroke", LMG2L["for money event_5a"]);
- LMG2L["UIStroke_63"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border;
- LMG2L["UIStroke_63"]["Thickness"] = 3;
- LMG2L["UIStroke_63"]["Color"] = Color3.fromRGB(0, 255, 208);
- LMG2L["UIGradient_64"] = Instance.new("UIGradient", LMG2L["UIStroke_63"]);
- LMG2L["UIGradient_64"]["Color"] = ColorSequence.new{ColorSequenceKeypoint.new(0.000, Color3.fromRGB(255, 242, 0)),ColorSequenceKeypoint.new(0.838, Color3.fromRGB(172, 190, 0)),ColorSequenceKeypoint.new(1.000, Color3.fromRGB(172, 190, 0))};
- LMG2L["nose_65"] = Instance.new("LocalScript", LMG2L["PrincipalFrame_c"]);
- LMG2L["nose_65"]["Name"] = [[nose]];
- LMG2L["UIDragDetector_66"] = Instance.new("UIDragDetector", LMG2L["PrincipalFrame_c"]);
- local function C_6()
- local script = LMG2L["LocalScript2_6"];
- local button = script.Parent
- local TweenService = game:GetService("TweenService")
- -- TAMAÑO BASE
- local normalSize = button.Size
- -- ESCALAS MUY SUAVES
- local hoverSize = UDim2.new(
- normalSize.X.Scale + 0.02,
- normalSize.X.Offset,
- normalSize.Y.Scale + 0.02,
- normalSize.Y.Offset
- )
- local clickSize = UDim2.new(
- normalSize.X.Scale - 0.015,
- normalSize.X.Offset,
- normalSize.Y.Scale - 0.015,
- normalSize.Y.Offset
- )
- -- TWEEN SUAVE
- local tweenInfo = TweenInfo.new(
- 0.12,
- Enum.EasingStyle.Quad,
- Enum.EasingDirection.Out
- )
- local hoverTween = TweenService:Create(button, tweenInfo, {
- Size = hoverSize
- })
- local normalTween = TweenService:Create(button, tweenInfo, {
- Size = normalSize
- })
- local clickTween = TweenService:Create(button, tweenInfo, {
- Size = clickSize
- })
- -- PC (MOUSE)
- button.MouseEnter:Connect(function()
- hoverTween:Play()
- end)
- button.MouseLeave:Connect(function()
- normalTween:Play()
- end)
- -- PC + CELULAR
- button.MouseButton1Down:Connect(function()
- clickTween:Play()
- end)
- button.MouseButton1Up:Connect(function()
- hoverTween:Play()
- end)
- end;
- task.spawn(C_6);
- local function C_7()
- local script = LMG2L["nocolicion_7"];
- local Players = game:GetService("Players")
- local PhysicsService = game:GetService("PhysicsService")
- local GROUP_NAME = "PlayersNoCollide"
- -- crear grupo si no existe
- pcall(function()
- PhysicsService:CreateCollisionGroup(GROUP_NAME)
- end)
- -- el grupo NO colisiona consigo mismo
- PhysicsService:CollisionGroupSetCollidable(GROUP_NAME, GROUP_NAME, false)
- -- función para asignar el personaje al grupo
- local function setCharacterCollision(character)
- for _, part in ipairs(character:GetDescendants()) do
- if part:IsA("BasePart") then
- PhysicsService:SetPartCollisionGroup(part, GROUP_NAME)
- end
- end
- end
- -- aplicar a un jugador
- local function setupPlayer(player)
- if player.Character then
- setCharacterCollision(player.Character)
- end
- player.CharacterAdded:Connect(function(character)
- character:WaitForChild("HumanoidRootPart", 5)
- setCharacterCollision(character)
- end)
- end
- -- jugadores actuales
- for _, player in ipairs(Players:GetPlayers()) do
- setupPlayer(player)
- end
- -- jugadores nuevos
- Players.PlayerAdded:Connect(setupPlayer)
- end;
- task.spawn(C_7);
- local function C_8()
- local script = LMG2L["LocalScript_8"];
- local button = script.Parent
- local TweenService = game:GetService("TweenService")
- -- ScreenGui y Frame
- local screenGui = button.Parent
- local frame = screenGui:WaitForChild("PrincipalFrame")
- -- Guardamos tamaño original
- local originalSize = frame.Size
- -- Tamaño oculto (encogido)
- local hiddenSize = UDim2.new(
- 0,
- originalSize.X.Offset,
- 0,
- originalSize.Y.Offset
- )
- -- Tween suave
- local tweenInfo = TweenInfo.new(
- 0.18,
- Enum.EasingStyle.Quad,
- Enum.EasingDirection.Out
- )
- -- Estado
- local isAnimating = false
- -- MOSTRAR
- local function showFrame()
- if isAnimating then return end
- isAnimating = true
- frame.Visible = true
- frame.Size = hiddenSize
- local showTween = TweenService:Create(frame, tweenInfo, {
- Size = originalSize
- })
- showTween:Play()
- showTween.Completed:Wait()
- isAnimating = false
- end
- -- OCULTAR
- local function hideFrame()
- if isAnimating then return end
- isAnimating = true
- local hideTween = TweenService:Create(frame, tweenInfo, {
- Size = hiddenSize
- })
- hideTween:Play()
- hideTween.Completed:Wait()
- frame.Visible = false
- isAnimating = false
- end
- -- BOTÓN
- button.Activated:Connect(function()
- if frame.Visible then
- hideFrame()
- else
- showFrame()
- end
- end)
- end;
- task.spawn(C_8);
- local function C_b()
- local script = LMG2L["noquitaf_b"];
- local Players = game:GetService("Players")
- local player = Players.LocalPlayer
- local gui = script.Parent
- gui.ResetOnSpawn = false
- -- Si la GUI se pierde, la vuelve a poner
- player.CharacterAdded:Connect(function()
- task.wait(0.1)
- if not gui.Parent then
- gui.Parent = player:WaitForChild("PlayerGui")
- end
- end)
- end;
- task.spawn(C_b);
- local function C_d()
- local script = LMG2L["vip_d"];
- for _, obj in ipairs(workspace:GetDescendants()) do
- if obj:IsA("BasePart") then
- local name = obj.Name:lower()
- if name == "vip" or name == "vip_plus" then
- obj:Destroy()
- end
- end
- end
- print("space vip removed👀")
- end;
- task.spawn(C_d);
- local function C_12()
- local script = LMG2L["LocalScript_12"];
- local Players = game:GetService("Players")
- local RunService = game:GetService("RunService")
- local player = Players.LocalPlayer
- local button = script.Parent
- local enabled = false
- local gyro
- local conn
- button.Text = "antiknockback(inestable)"
- local function enable()
- local char = player.Character or player.CharacterAdded:Wait()
- local hum = char:WaitForChild("Humanoid")
- local hrp = char:WaitForChild("HumanoidRootPart")
- pcall(function()
- hum:SetStateEnabled(Enum.HumanoidStateType.Ragdoll, false)
- hum:SetStateEnabled(Enum.HumanoidStateType.FallingDown, false)
- hum:SetStateEnabled(Enum.HumanoidStateType.Physics, false)
- end)
- gyro = Instance.new("BodyGyro")
- gyro.P = 2e6
- gyro.D = 800
- gyro.MaxTorque = Vector3.new(1e7, 0, 1e7)
- gyro.Parent = hrp
- conn = RunService.Heartbeat:Connect(function()
- if not hrp or not hum or hum.Health <= 0 then return end
- local state = hum:GetState()
- if state ~= Enum.HumanoidStateType.Running
- and state ~= Enum.HumanoidStateType.Jumping then
- hum:ChangeState(Enum.HumanoidStateType.Running)
- end
- local _, y, _ = hrp.CFrame:ToOrientation()
- gyro.CFrame = CFrame.Angles(0, y, 0)
- local moveDir = hum.MoveDirection
- local speed = hum.WalkSpeed
- local targetVel = Vector3.new(
- moveDir.X * speed,
- hrp.AssemblyLinearVelocity.Y,
- moveDir.Z * speed
- )
- if (hrp.AssemblyLinearVelocity - targetVel).Magnitude > 10 then
- hrp.AssemblyLinearVelocity = targetVel
- end
- hrp.AssemblyAngularVelocity = Vector3.zero
- end)
- end
- local function disable()
- if conn then conn:Disconnect() conn = nil end
- if gyro then gyro:Destroy() gyro = nil end
- end
- -- 🔁 Si mueres y reapareces
- player.CharacterAdded:Connect(function()
- if enabled then
- task.wait(0.5) -- esperar a que cargue todo
- enable()
- end
- end)
- button.MouseButton1Click:Connect(function()
- enabled = not enabled
- if enabled then
- button.Text = "activated kb"
- enable()
- else
- button.Text = "desactivated kb"
- disable()
- end
- end)
- end;
- task.spawn(C_12);
- local function C_19()
- local script = LMG2L["LocalScript_19"];
- -- LocalScript dentro del TextButton
- local ReplicatedStorage = game:GetService("ReplicatedStorage")
- local RunService = game:GetService("RunService")
- local Players = game:GetService("Players")
- local button = script.Parent
- local enabled = false
- local flingThread
- -- Anti detección simple (igual al tuyo)
- if not ReplicatedStorage:FindFirstChild("juisdfj0i32i0eidsuf0iok") then
- local d = Instance.new("Decal")
- d.Name = "juisdfj0i32i0eidsuf0iok"
- d.Parent = ReplicatedStorage
- end
- local function fling()
- local player = Players.LocalPlayer
- local movel = 0.1
- while enabled do
- RunService.Heartbeat:Wait()
- local char = player.Character
- local hrp = char and char:FindFirstChild("HumanoidRootPart")
- if hrp then
- local vel = hrp.Velocity
- hrp.Velocity = vel * 10000 + Vector3.new(0, 10000, 0)
- RunService.RenderStepped:Wait()
- hrp.Velocity = vel
- RunService.Stepped:Wait()
- hrp.Velocity = vel + Vector3.new(0, movel, 0)
- movel = -movel
- end
- end
- end
- -- Estado inicial
- button.Text = "KILL / FLING : OFF"
- button.MouseButton1Click:Connect(function()
- enabled = not enabled
- if enabled then
- button.Text = "KILL / FLING : ON"
- flingThread = coroutine.create(fling)
- coroutine.resume(flingThread)
- else
- button.Text = "KILL / FLING : OFF"
- end
- end)
- end;
- task.spawn(C_19);
- local function C_22()
- local script = LMG2L["LocalScript_22"];
- local Players = game:GetService("Players")
- local LocalPlayer = Players.LocalPlayer
- local Button = script.Parent
- local ESP_COLOR = Color3.fromRGB(0, 220, 255)
- local TEXT_SIZE = 13
- local ESP_ENABLED = false
- local connections = {}
- -- =========================
- -- CREAR ESP
- -- =========================
- local function createESP(player, character)
- if player == LocalPlayer then return end
- if not ESP_ENABLED then return end
- if not character then return end
- -- Limpiar viejo
- if character:FindFirstChild("ESP_Highlight") then
- character.ESP_Highlight:Destroy()
- end
- -- Highlight
- local hl = Instance.new("Highlight")
- hl.Name = "ESP_Highlight"
- hl.Adornee = character
- hl.FillColor = ESP_COLOR
- hl.FillTransparency = 0.25
- hl.OutlineTransparency = 1
- hl.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
- hl.Parent = character
- -- Head
- local head = character:WaitForChild("Head", 5)
- if not head then return end
- if head:FindFirstChild("ESP_Name") then
- head.ESP_Name:Destroy()
- end
- -- BillboardGui
- local bb = Instance.new("BillboardGui")
- bb.Name = "ESP_Name"
- bb.Adornee = head
- bb.Size = UDim2.new(0, 140, 0, 26)
- bb.StudsOffset = Vector3.new(0, 2.8, 0)
- bb.AlwaysOnTop = true
- bb.Parent = head
- -- Fondo negro circular
- local bg = Instance.new("Frame")
- bg.Size = UDim2.new(1, 0, 1, 0)
- bg.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
- bg.BackgroundTransparency = 0.35
- bg.BorderSizePixel = 0
- bg.Parent = bb
- local corner = Instance.new("UICorner")
- corner.CornerRadius = UDim.new(1, 0) -- completamente circular
- corner.Parent = bg
- -- Texto
- local txt = Instance.new("TextLabel")
- txt.BackgroundTransparency = 1
- txt.Size = UDim2.new(1,0,1,0)
- txt.Text = player.DisplayName
- txt.TextColor3 = ESP_COLOR
- txt.TextStrokeTransparency = 0.5
- txt.Font = Enum.Font.GothamBold
- txt.TextSize = TEXT_SIZE
- txt.Parent = bg
- end
- -- =========================
- -- ELIMINAR ESP
- -- =========================
- local function removeESP(player)
- if player.Character then
- if player.Character:FindFirstChild("ESP_Highlight") then
- player.Character.ESP_Highlight:Destroy()
- end
- local head = player.Character:FindFirstChild("Head")
- if head and head:FindFirstChild("ESP_Name") then
- head.ESP_Name:Destroy()
- end
- end
- end
- -- =========================
- -- CONECTAR JUGADORES
- -- =========================
- local function setupPlayer(player)
- if player == LocalPlayer then return end
- -- Cuando reaparece
- local conn = player.CharacterAdded:Connect(function(char)
- task.wait(0.2) -- pequeña espera para evitar bugs
- createESP(player, char)
- end)
- table.insert(connections, conn)
- -- Si ya tiene character
- if player.Character then
- createESP(player, player.Character)
- end
- end
- -- Cuando entra alguien nuevo
- Players.PlayerAdded:Connect(function(player)
- setupPlayer(player)
- end)
- -- =========================
- -- BOTÓN
- -- =========================
- Button.MouseButton1Click:Connect(function()
- ESP_ENABLED = not ESP_ENABLED
- if ESP_ENABLED then
- Button.Text = "ESP ON"
- for _, player in ipairs(Players:GetPlayers()) do
- setupPlayer(player)
- end
- else
- Button.Text = "ESP OFF"
- for _, player in ipairs(Players:GetPlayers()) do
- removeESP(player)
- end
- -- Limpiar conexiones
- for _, conn in ipairs(connections) do
- conn:Disconnect()
- end
- table.clear(connections)
- end
- end)
- end;
- task.spawn(C_22);
- local function C_29()
- local script = LMG2L["LocalScript_29"];
- local TweenService = game:GetService("TweenService")
- local player = game.Players.LocalPlayer
- local button = script.Parent
- local destino = Vector3.new(120.48, 3.09, 0.02)
- local DURACION = 1 -- segundos
- button.MouseButton1Click:Connect(function()
- local character = player.Character or player.CharacterAdded:Wait()
- local humanoid = character:WaitForChild("Humanoid")
- local hrp = character:WaitForChild("HumanoidRootPart")
- -- Guardar estado
- local oldWalkSpeed = humanoid.WalkSpeed
- local oldJumpPower = humanoid.JumpPower
- -- Bloquear control
- humanoid.WalkSpeed = 0
- humanoid.JumpPower = 0
- humanoid.AutoRotate = false
- -- Tween (vuelo)
- local tweenInfo = TweenInfo.new(
- DURACION,
- Enum.EasingStyle.Sine,
- Enum.EasingDirection.Out
- )
- local objetivo = {
- CFrame = CFrame.new(destino)
- }
- local tween = TweenService:Create(hrp, tweenInfo, objetivo)
- tween:Play()
- tween.Completed:Wait()
- -- Restaurar control
- humanoid.WalkSpeed = oldWalkSpeed
- humanoid.JumpPower = oldJumpPower
- humanoid.AutoRotate = true
- end)
- end;
- task.spawn(C_29);
- local function C_30()
- local script = LMG2L["LocalScript_30"];
- -- Pon esto en el MouseButton1Click de tu botón
- local Players = game:GetService("Players")
- local RunService = game:GetService("RunService")
- local LocalPlayer = Players.LocalPlayer
- local EXPANDED_SIZE = Vector3.new(20, 20, 20)
- local TRANSPARENCY = 1
- local targetTools = {
- ["4aae103b-4d47-4301-9079-492a24e4ede8"] = true,
- ["2245754b-54bc-47cc-906f-b964d8725c35"] = true,
- ["035b948e-ce62-4c73-8ca2-ced6e1cc2756"] = true
- }
- local enabled = false
- local heartbeatConnection = nil
- local connections = {}
- local button = script.Parent -- Ajusta si tu botón está en otro lugar
- ----------------------------------------------------
- -- FUNCIONES
- ----------------------------------------------------
- local function modifyTool(tool)
- if targetTools[tool.Name] then
- local hitbox = tool:FindFirstChild("Hitbox", true)
- if hitbox and hitbox:IsA("BasePart") then
- hitbox.Size = Vector3.new(20, 20, 70)
- hitbox.CanCollide = false
- hitbox.CanTouch = true
- hitbox.CanQuery = true
- hitbox.Transparency = 1
- hitbox.Massless = true
- hitbox.CastShadow = false
- end
- end
- end
- local function checkContainer(container)
- for _, item in ipairs(container:GetChildren()) do
- if item:IsA("Tool") then
- modifyTool(item)
- end
- end
- end
- local function setupConnections()
- local backpack = LocalPlayer:WaitForChild("Backpack")
- checkContainer(backpack)
- local c1 = backpack.ChildAdded:Connect(function(child)
- if child:IsA("Tool") then modifyTool(child) end
- end)
- table.insert(connections, c1)
- local c2 = LocalPlayer.CharacterAdded:Connect(function(character)
- checkContainer(character)
- checkContainer(backpack)
- local c3 = character.ChildAdded:Connect(function(child)
- if child:IsA("Tool") then modifyTool(child) end
- end)
- table.insert(connections, c3)
- end)
- table.insert(connections, c2)
- heartbeatConnection = RunService.Heartbeat:Connect(function()
- for _, player in ipairs(Players:GetPlayers()) do
- if player ~= LocalPlayer and player.Character then
- local character = player.Character
- local humanoid = character:FindFirstChildOfClass("Humanoid")
- local hrp = character:FindFirstChild("HumanoidRootPart")
- if humanoid and hrp and not humanoid.SeatPart then
- hrp.Size = EXPANDED_SIZE
- hrp.Transparency = TRANSPARENCY
- hrp.CanCollide = false
- end
- end
- end
- end)
- end
- local function disconnectAll()
- if heartbeatConnection then
- heartbeatConnection:Disconnect()
- heartbeatConnection = nil
- end
- for _, c in ipairs(connections) do
- c:Disconnect()
- end
- connections = {}
- end
- ----------------------------------------------------
- -- BOTON ON/OFF
- ----------------------------------------------------
- button.MouseButton1Click:Connect(function()
- enabled = not enabled
- if enabled then
- button.Text = "Hitbox: ON"
- setupConnections()
- else
- button.Text = "Hitbox: OFF"
- disconnectAll()
- end
- end)
- end;
- task.spawn(C_30);
- local function C_39()
- local script = LMG2L["LocalScript_39"];
- local button = script.Parent
- local Players = game:GetService("Players")
- local TeleportService = game:GetService("TeleportService")
- local player = Players.LocalPlayer
- local function ejecutarAccion()
- -- flag (si el executor lo soporta)
- pcall(function()
- setfflag("NextGenReplicatorEnabledWrite4", "true")
- end)
- -- rejoin al mismo place
- TeleportService:Teleport(game.PlaceId, player)
- end
- -- Compatible PC + móvil
- button.MouseButton1Click:Connect(ejecutarAccion)
- button.Activated:Connect(ejecutarAccion)
- end;
- task.spawn(C_39);
- local function C_40()
- local script = LMG2L["LocalScript_40"];
- local Players = game:GetService("Players")
- local RunService = game:GetService("RunService")
- local workspace = game:GetService("Workspace")
- local player = Players.LocalPlayer
- local camera = workspace.CurrentCamera
- local button = script.Parent
- local isGodmode = false
- local ghostClone, connection, noclipConn, deathConn = nil, nil, nil, nil
- local lastPromptUpdate = 0
- local enabled = false
- local function cleanup()
- isGodmode = false
- if connection then connection:Disconnect() connection = nil end
- if noclipConn then noclipConn:Disconnect() noclipConn = nil end
- if deathConn then deathConn:Disconnect() deathConn = nil end
- local char = player.Character
- if char then
- local root = char:FindFirstChild("HumanoidRootPart")
- if root and ghostClone then root.CFrame = ghostClone.HumanoidRootPart.CFrame end
- if char:FindFirstChild("Humanoid") then
- char.Humanoid.PlatformStand = false
- camera.CameraSubject = char.Humanoid
- end
- end
- if ghostClone then ghostClone:Destroy() ghostClone = nil end
- end
- local function enableGodmode()
- local char = player.Character
- if not char or not char:FindFirstChild("HumanoidRootPart") then return end
- cleanup()
- isGodmode = true
- char.Archivable = true
- ghostClone = char:Clone()
- ghostClone.Name = "GhostDecoy"
- ghostClone.Parent = workspace
- char.Archivable = false
- for _, v in pairs(ghostClone:GetDescendants()) do
- if v:IsA("BasePart") then
- if v.Name:lower():find("root") or v.Name:lower():find("collision") then
- v.Transparency = 0.5
- else
- v.Transparency = 0
- end
- v.CanCollide = true
- elseif v:IsA("Decal") or v:IsA("Texture") then
- v.Transparency = 0
- end
- end
- if char:FindFirstChild("Animate") then
- char.Animate:Clone().Parent = ghostClone
- end
- char.Humanoid.PlatformStand = true
- camera.CameraSubject = ghostClone.Humanoid
- noclipConn = RunService.Stepped:Connect(function()
- if char then
- for _, v in pairs(char:GetDescendants()) do
- if v:IsA("BasePart") then v.CanCollide = false end
- end
- end
- end)
- connection = RunService.Heartbeat:Connect(function()
- if ghostClone and char and char:FindFirstChild("HumanoidRootPart") then
- local moveDir = char.Humanoid.MoveDirection
- ghostClone.Humanoid:Move(moveDir, false)
- ghostClone.Humanoid.Jump = char.Humanoid.Jump
- if moveDir.Magnitude > 0 then
- local targetRot = CFrame.lookAt(ghostClone.HumanoidRootPart.Position, ghostClone.HumanoidRootPart.Position + moveDir)
- ghostClone.HumanoidRootPart.CFrame = ghostClone.HumanoidRootPart.CFrame:Lerp(targetRot, 0.25)
- end
- if tick() - lastPromptUpdate > 0.5 then
- for _, p in pairs(workspace:GetDescendants()) do
- if p:IsA("ProximityPrompt") then
- p.MaxActivationDistance = 25
- p.RequiresLineOfSight = false
- end
- end
- lastPromptUpdate = tick()
- end
- char.HumanoidRootPart.CFrame = ghostClone.HumanoidRootPart.CFrame * CFrame.new(0, -15, 0)
- char.HumanoidRootPart.Velocity = Vector3.zero
- else
- cleanup()
- end
- end)
- deathConn = char.Humanoid.Died:Connect(cleanup)
- end
- -- ===================== BOTÓN =====================
- button.MouseButton1Click:Connect(function()
- enabled = not enabled
- if enabled then
- button.Text = "god mode: on"
- enableGodmode()
- else
- button.Text = "god mode: off"
- cleanup()
- end
- end)
- -- ===================== AUTO-REENABLE ON RESPAWN =====================
- player.CharacterAdded:Connect(function()
- if enabled then
- task.wait(0.5)
- enableGodmode()
- end
- end)
- end;
- task.spawn(C_40);
- local function C_47()
- local script = LMG2L["LocalScript2_47"];
- local button = script.Parent
- local TweenService = game:GetService("TweenService")
- -- TAMAÑO BASE
- local normalSize = button.Size
- -- ESCALAS MUY SUAVES
- local hoverSize = UDim2.new(
- normalSize.X.Scale + 0.02,
- normalSize.X.Offset,
- normalSize.Y.Scale + 0.02,
- normalSize.Y.Offset
- )
- local clickSize = UDim2.new(
- normalSize.X.Scale - 0.015,
- normalSize.X.Offset,
- normalSize.Y.Scale - 0.015,
- normalSize.Y.Offset
- )
- -- TWEEN SUAVE
- local tweenInfo = TweenInfo.new(
- 0.12,
- Enum.EasingStyle.Quad,
- Enum.EasingDirection.Out
- )
- local hoverTween = TweenService:Create(button, tweenInfo, {
- Size = hoverSize
- })
- local normalTween = TweenService:Create(button, tweenInfo, {
- Size = normalSize
- })
- local clickTween = TweenService:Create(button, tweenInfo, {
- Size = clickSize
- })
- -- PC (MOUSE)
- button.MouseEnter:Connect(function()
- hoverTween:Play()
- end)
- button.MouseLeave:Connect(function()
- normalTween:Play()
- end)
- -- PC + CELULAR
- button.MouseButton1Down:Connect(function()
- clickTween:Play()
- end)
- button.MouseButton1Up:Connect(function()
- hoverTween:Play()
- end)
- end;
- task.spawn(C_47);
- local function C_48()
- local script = LMG2L["LocalScript_48"];
- local button = script.Parent
- -- =====================
- -- CÓDIGO QUE SE EJECUTA
- -- (REEMPLAZADO COMO PEDISTE)
- -- =====================
- local function ejecutarCodigo()
- loadstring(game:HttpGet("https://raw.githubusercontent.com/gumanba/Scripts/main/EscapeTsunamiForBrainrots"))()
- end
- -- =====================
- -- ARREGLO DEL BOTÓN
- -- (EVITA EJECUCIÓN DOBLE)
- -- =====================
- local ejecutado = false
- local function ejecutar()
- if ejecutado then return end
- ejecutado = true
- ejecutarCodigo()
- end
- -- USAR SOLO UN EVENTO (PC + MÓVIL)
- button.Activated:Connect(ejecutar)
- end;
- task.spawn(C_48);
- local function C_54()
- local script = LMG2L["LocalScript_54"];
- local Players = game:GetService("Players")
- local RunService = game:GetService("RunService")
- local player = Players.LocalPlayer
- local button = script.Parent
- -- ========================
- -- 🔥 COORDENADAS
- -- ========================
- local forwardPoints = {
- Vector3.new(152.48, 3.24, -139.21),
- Vector3.new(3170.99, 8.13, -138.37),
- Vector3.new(4029.19, 6.97, -136.47),
- Vector3.new(4036.56, -2.79, -136.01),
- Vector3.new(4038.93, -2.67, -99.46)
- }
- local reversePoints = {
- Vector3.new(4038.93, -2.67, -99.46),
- Vector3.new(4036.56, -2.79, -136.01),
- Vector3.new(4029.19, 6.97, -136.47),
- Vector3.new(3170.99, 8.13, -138.37),
- Vector3.new(152.48, 3.24, -139.21)
- }
- local SPEED = 200
- -- ========================
- -- 🧠 SISTEMA
- -- ========================
- local running = false
- local goingForward = true
- local bv
- local noclipConnection
- local function cleanup(char)
- running = false
- if bv then
- bv:Destroy()
- bv = nil
- end
- if noclipConnection then
- noclipConnection:Disconnect()
- noclipConnection = nil
- end
- if char then
- for _, p in ipairs(char:GetDescendants()) do
- if p:IsA("BasePart") then
- p.CanCollide = true
- end
- end
- end
- end
- local function startFly(points)
- if running then return end
- running = true
- local char = player.Character or player.CharacterAdded:Wait()
- local hrp = char:WaitForChild("HumanoidRootPart")
- local hum = char:WaitForChild("Humanoid")
- hum:ChangeState(Enum.HumanoidStateType.Physics)
- -- Noclip
- noclipConnection = RunService.Stepped:Connect(function()
- for _, p in ipairs(char:GetDescendants()) do
- if p:IsA("BasePart") then
- p.CanCollide = false
- end
- end
- end)
- -- BodyVelocity
- bv = Instance.new("BodyVelocity")
- bv.MaxForce = Vector3.new(1e9,1e9,1e9)
- bv.Parent = hrp
- hum.Died:Once(function()
- cleanup(char)
- end)
- task.spawn(function()
- for _, target in ipairs(points) do
- while running and (hrp.Position - target).Magnitude > 3 do
- local direction = (target - hrp.Position).Unit
- bv.Velocity = direction * SPEED
- RunService.Heartbeat:Wait()
- end
- end
- cleanup(char)
- hum:ChangeState(Enum.HumanoidStateType.Running)
- end)
- end
- -- ========================
- -- 🖱️ CLICK
- -- ========================
- button.MouseButton1Click:Connect(function()
- if running then
- cleanup(player.Character)
- return
- end
- if goingForward then
- startFly(forwardPoints)
- else
- startFly(reversePoints)
- end
- end)
- -- ========================
- -- 📍 DETECTAR POSICIÓN (200)
- -- ========================
- RunService.Heartbeat:Connect(function()
- local char = player.Character
- if not char then return end
- local hrp = char:FindFirstChild("HumanoidRootPart")
- if not hrp then return end
- local firstPoint = forwardPoints[1]
- if (hrp.Position - firstPoint).Magnitude < 600 then
- button.Text = "go :D"
- goingForward = true
- else
- button.Text = "back :>"
- goingForward = false
- end
- end)
- player.CharacterAdded:Connect(function()
- cleanup()
- end)
- end;
- task.spawn(C_54);
- local function C_59()
- local script = LMG2L["instaprompt_59"];
- -- Insta Prompt | Client Side
- local ProximityPromptService = game:GetService("ProximityPromptService")
- -- Quita el tiempo de hold a los prompts existentes
- for _, v in pairs(workspace:GetDescendants()) do
- if v:IsA("ProximityPrompt") then
- v.HoldDuration = 0
- end
- end
- -- Aplica el efecto a los prompts nuevos
- ProximityPromptService.PromptShown:Connect(function(prompt)
- prompt.HoldDuration = 0
- end)
- end;
- task.spawn(C_59);
- local function C_5e()
- local script = LMG2L["LocalScript_5e"];
- local Players = game:GetService("Players")
- local RunService = game:GetService("RunService")
- local player = Players.LocalPlayer
- local button = script.Parent
- -- ========================
- -- 🔥 COORDENADAS VIEJAS
- -- ========================
- local forwardPoints = {
- Vector3.new(148.09, 5.60, -139.77),
- Vector3.new(2424.97, 7.07, -140.26),
- Vector3.new(2600.54, 5.18, -137.57),
- Vector3.new(2610.15, -3.13, -136.31),
- Vector3.new(2614.23, -2.93, -107.65)
- }
- local reversePoints = {
- Vector3.new(2614.23, -2.93, -107.65),
- Vector3.new(2610.15, -3.13, -136.31),
- Vector3.new(2600.54, 5.18, -137.57),
- Vector3.new(2424.97, 7.07, -140.26),
- Vector3.new(148.09, 5.60, -139.77)
- }
- local SPEED = 200
- -- ========================
- -- 🧠 SISTEMA
- -- ========================
- local running = false
- local goingForward = true
- local bv
- local noclipConnection
- local function cleanup(char)
- running = false
- if bv then
- bv:Destroy()
- bv = nil
- end
- if noclipConnection then
- noclipConnection:Disconnect()
- noclipConnection = nil
- end
- if char then
- for _, p in ipairs(char:GetDescendants()) do
- if p:IsA("BasePart") then
- p.CanCollide = true
- end
- end
- end
- end
- local function startFly(points)
- if running then return end
- running = true
- local char = player.Character or player.CharacterAdded:Wait()
- local hrp = char:WaitForChild("HumanoidRootPart")
- local hum = char:WaitForChild("Humanoid")
- hum:ChangeState(Enum.HumanoidStateType.Physics)
- noclipConnection = RunService.Stepped:Connect(function()
- for _, p in ipairs(char:GetDescendants()) do
- if p:IsA("BasePart") then
- p.CanCollide = false
- end
- end
- end)
- bv = Instance.new("BodyVelocity")
- bv.MaxForce = Vector3.new(1e9,1e9,1e9)
- bv.Parent = hrp
- hum.Died:Once(function()
- cleanup(char)
- end)
- task.spawn(function()
- for _, target in ipairs(points) do
- while running and (hrp.Position - target).Magnitude > 3 do
- local direction = (target - hrp.Position).Unit
- bv.Velocity = direction * SPEED
- RunService.Heartbeat:Wait()
- end
- end
- cleanup(char)
- hum:ChangeState(Enum.HumanoidStateType.Running)
- end)
- end
- -- ========================
- -- 🖱️ CLICK
- -- ========================
- button.MouseButton1Click:Connect(function()
- if running then
- cleanup(player.Character)
- return
- end
- if goingForward then
- startFly(forwardPoints)
- else
- startFly(reversePoints)
- end
- end)
- -- ========================
- -- 📍 DETECTAR POSICIÓN (200)
- -- ========================
- RunService.Heartbeat:Connect(function()
- local char = player.Character
- if not char then return end
- local hrp = char:FindFirstChild("HumanoidRootPart")
- if not hrp then return end
- local firstPoint = forwardPoints[1]
- if (hrp.Position - firstPoint).Magnitude < 600 then
- button.Text = "TP ADELANTE"
- goingForward = true
- else
- button.Text = "TP ATRÁS"
- goingForward = false
- end
- end)
- player.CharacterAdded:Connect(function()
- cleanup()
- end)
- end;
- task.spawn(C_5e);
- local function C_65()
- local script = LMG2L["nose_65"];
- end;
- task.spawn(C_65);
- return LMG2L["ScreenGui_1"], require;
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