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  1.  
  2. ** Executing...
  3. ** Command: "D:\SteamLibrary\steamapps\common\Half-Life 2\bin\vbsp.exe"
  4. ** Parameters: -allowdynamicpropsasstatic -game "D:\SteamLibrary\steamapps\common\Half-Life 2\ep2" "c:\users\gavin\desktop\hammer stuff\myroom"
  5.  
  6. Valve Software - vbsp.exe (Apr 29 2016)
  7. allowdynamicpropsasstatic = true
  8. 8 threads
  9. materialPath: D:\SteamLibrary\steamapps\common\Half-Life 2\ep2\materials
  10. Loading c:\users\gavin\desktop\hammer stuff\myroom.vmf
  11. Could not locate 'GameData' key in d:\steamlibrary\steamapps\common\half-life 2\ep2\gameinfo.txt
  12. fixing up env_cubemap materials on brush sides...
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  14. **** leaked ****
  15. Entity prop_static (7.00 86.00 -44.00) leaked!
  16. Processing areas...done (0)
  17. Building Faces...done (0)
  18. Chop Details...done (0)
  19. Find Visible Detail Sides...
  20. Merged 4 detail faces...done (0)
  21. Merging details...done (0)
  22. FixTjuncs...
  23. PruneNodes...
  24. WriteBSP...
  25. done (0)
  26. Creating default LDR cubemaps for env_cubemap using skybox materials:
  27. skybox/sky_day01_01*.vmt
  28. ! Run buildcubemaps in the engine to get the correct cube maps.
  29. Creating default HDR cubemaps for env_cubemap using skybox materials:
  30. skybox/sky_day01_01*.vmt
  31. ! Run buildcubemaps in the engine to get the correct cube maps.
  32. Finding displacement neighbors...
  33. Finding lightmap sample positions...
  34. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  35. Building Physics collision data...
  36. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  37. done (0) (78626 bytes)
  38. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  39. Compacting texture/material tables...
  40. Reduced 140 texinfos to 78
  41. Reduced 15 texdatas to 13 (527 bytes to 477)
  42. Writing c:\users\gavin\desktop\hammer stuff\myroom.bsp
  43. 0 seconds elapsed
  44.  
  45. ** Executing...
  46. ** Command: "D:\SteamLibrary\steamapps\common\Half-Life 2\bin\vvis.exe"
  47. ** Parameters: -game "D:\SteamLibrary\steamapps\common\Half-Life 2\ep2" "c:\users\gavin\desktop\hammer stuff\myroom"
  48.  
  49. Valve Software - vvis.exe (May 15 2014)
  50. 8 threads
  51. reading c:\users\gavin\desktop\hammer stuff\myroom.bsp
  52. reading c:\users\gavin\desktop\hammer stuff\myroom.prt
  53. LoadPortals: couldn't read c:\users\gavin\desktop\hammer stuff\myroom.prt
  54.  
  55.  
  56. ** Executing...
  57. ** Command: "D:\SteamLibrary\steamapps\common\Half-Life 2\bin\vrad.exe"
  58. ** Parameters: -staticproppolys -staticproplighting -textureshadows -game "D:\SteamLibrary\steamapps\common\Half-Life 2\ep2" "c:\users\gavin\desktop\hammer stuff\myroom"
  59.  
  60. Valve Software - vrad.exe SSE (May 15 2014)
  61.  
  62. Valve Radiosity Simulator
  63. 8 threads
  64. [Reading texlights from 'lights.rad']
  65. [48 texlights parsed from 'lights.rad']
  66.  
  67. Loading c:\users\gavin\desktop\hammer stuff\myroom.bsp
  68. No vis information, direct lighting only.
  69. Setting up ray-trace acceleration structure... Done (0.21 seconds)
  70. 887 faces
  71. 2751 square feet [396220.19 square inches]
  72. 1 Displacements
  73. 19 Square Feet [2863.59 Square Inches]
  74. 5 direct lights
  75. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  76. Build Patch/Sample Hash Table(s).....Done<0.0106 sec>
  77. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
  78. FinalLightFace Done
  79. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  80. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
  81. Writing leaf ambient...done
  82. Computing static prop lighting : 0ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (0)
  83.  
  84. Ready to Finish
  85.  
  86. Object names Objects/Maxobjs Memory / Maxmem Fullness
  87. ------------ --------------- --------------- --------
  88. models 5/1024 240/49152 ( 0.5%)
  89. brushes 48/8192 576/98304 ( 0.6%)
  90. brushsides 409/65536 3272/524288 ( 0.6%)
  91. planes 422/65536 8440/1310720 ( 0.6%)
  92. vertexes 1201/65536 14412/786432 ( 1.8%)
  93. nodes 122/65536 3904/2097152 ( 0.2%)
  94. texinfos 78/12288 5616/884736 ( 0.6%)
  95. texdata 13/2048 416/65536 ( 0.6%)
  96. dispinfos 1/0 176/0 ( 0.0%)
  97. disp_verts 289/0 5780/0 ( 0.0%)
  98. disp_tris 512/0 1024/0 ( 0.0%)
  99. disp_lmsamples 13460/0 13460/0 ( 0.0%)
  100. faces 887/65536 49672/3670016 ( 1.4%)
  101. hdr faces 0/65536 0/3670016 ( 0.0%)
  102. origfaces 222/65536 12432/3670016 ( 0.3%)
  103. leaves 128/65536 4096/2097152 ( 0.2%)
  104. leaffaces 968/65536 1936/131072 ( 1.5%)
  105. leafbrushes 71/65536 142/131072 ( 0.1%)
  106. areas 3/256 24/2048 ( 1.2%)
  107. surfedges 5134/512000 20536/2048000 ( 1.0%)
  108. edges 2796/256000 11184/1024000 ( 1.1%)
  109. LDR worldlights 5/8192 440/720896 ( 0.1%)
  110. HDR worldlights 0/8192 0/720896 ( 0.0%)
  111. leafwaterdata 0/32768 0/393216 ( 0.0%)
  112. waterstrips 54/32768 540/327680 ( 0.2%)
  113. waterverts 0/65536 0/786432 ( 0.0%)
  114. waterindices 750/65536 1500/131072 ( 1.1%)
  115. cubemapsamples 1/1024 16/16384 ( 0.1%)
  116. overlays 0/512 0/180224 ( 0.0%)
  117. LDR lightdata [variable] 2298880/0 ( 0.0%)
  118. HDR lightdata [variable] 0/0 ( 0.0%)
  119. visdata [variable] 0/16777216 ( 0.0%)
  120. entdata [variable] 7107/393216 ( 1.8%)
  121. LDR ambient table 128/65536 512/262144 ( 0.2%)
  122. HDR ambient table 128/65536 512/262144 ( 0.2%)
  123. LDR leaf ambient 128/65536 3584/1835008 ( 0.2%)
  124. HDR leaf ambient 128/65536 3584/1835008 ( 0.2%)
  125. occluders 0/0 0/0 ( 0.0%)
  126. occluder polygons 0/0 0/0 ( 0.0%)
  127. occluder vert ind 0/0 0/0 ( 0.0%)
  128. detail props [variable] 1/12 ( 8.3%)
  129. static props [variable] 1/1056 ( 0.1%)
  130. pakfile [variable] 239566/0 ( 0.0%)
  131. physics [variable] 78626/4194304 ( 1.9%)
  132. physics terrain [variable] 0/1048576 ( 0.0%)
  133.  
  134. Level flags = 1
  135.  
  136. Total triangle count: 2412
  137. Writing c:\users\gavin\desktop\hammer stuff\myroom.bsp
  138. 2 seconds elapsed
  139.  
  140. ** Executing...
  141. ** Command: Copy File
  142. ** Parameters: "c:\users\gavin\desktop\hammer stuff\myroom.bsp" "D:\SteamLibrary\steamapps\common\Half-Life 2\ep2\maps\myroom.bsp"
  143.  
  144.  
  145. ** Executing...
  146. ** Command: "D:\SteamLibrary\steamapps\common\Half-Life 2\hl2.exe"
  147. ** Parameters: -dev -console -allowdebug -game "D:\SteamLibrary\steamapps\common\Half-Life 2\ep2" +map "myroom"
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