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- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\Half-Life 2\bin\vbsp.exe"
- ** Parameters: -allowdynamicpropsasstatic -game "D:\SteamLibrary\steamapps\common\Half-Life 2\ep2" "c:\users\gavin\desktop\hammer stuff\myroom"
- Valve Software - vbsp.exe (Apr 29 2016)
- allowdynamicpropsasstatic = true
- 8 threads
- materialPath: D:\SteamLibrary\steamapps\common\Half-Life 2\ep2\materials
- Loading c:\users\gavin\desktop\hammer stuff\myroom.vmf
- Could not locate 'GameData' key in d:\steamlibrary\steamapps\common\half-life 2\ep2\gameinfo.txt
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- **** leaked ****
- Entity prop_static (7.00 86.00 -44.00) leaked!
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 4 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (0) (78626 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 140 texinfos to 78
- Reduced 15 texdatas to 13 (527 bytes to 477)
- Writing c:\users\gavin\desktop\hammer stuff\myroom.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\Half-Life 2\bin\vvis.exe"
- ** Parameters: -game "D:\SteamLibrary\steamapps\common\Half-Life 2\ep2" "c:\users\gavin\desktop\hammer stuff\myroom"
- Valve Software - vvis.exe (May 15 2014)
- 8 threads
- reading c:\users\gavin\desktop\hammer stuff\myroom.bsp
- reading c:\users\gavin\desktop\hammer stuff\myroom.prt
- LoadPortals: couldn't read c:\users\gavin\desktop\hammer stuff\myroom.prt
- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\Half-Life 2\bin\vrad.exe"
- ** Parameters: -staticproppolys -staticproplighting -textureshadows -game "D:\SteamLibrary\steamapps\common\Half-Life 2\ep2" "c:\users\gavin\desktop\hammer stuff\myroom"
- Valve Software - vrad.exe SSE (May 15 2014)
- Valve Radiosity Simulator
- 8 threads
- [Reading texlights from 'lights.rad']
- [48 texlights parsed from 'lights.rad']
- Loading c:\users\gavin\desktop\hammer stuff\myroom.bsp
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (0.21 seconds)
- 887 faces
- 2751 square feet [396220.19 square inches]
- 1 Displacements
- 19 Square Feet [2863.59 Square Inches]
- 5 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0106 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Writing leaf ambient...done
- Computing static prop lighting : 0ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 5/1024 240/49152 ( 0.5%)
- brushes 48/8192 576/98304 ( 0.6%)
- brushsides 409/65536 3272/524288 ( 0.6%)
- planes 422/65536 8440/1310720 ( 0.6%)
- vertexes 1201/65536 14412/786432 ( 1.8%)
- nodes 122/65536 3904/2097152 ( 0.2%)
- texinfos 78/12288 5616/884736 ( 0.6%)
- texdata 13/2048 416/65536 ( 0.6%)
- dispinfos 1/0 176/0 ( 0.0%)
- disp_verts 289/0 5780/0 ( 0.0%)
- disp_tris 512/0 1024/0 ( 0.0%)
- disp_lmsamples 13460/0 13460/0 ( 0.0%)
- faces 887/65536 49672/3670016 ( 1.4%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 222/65536 12432/3670016 ( 0.3%)
- leaves 128/65536 4096/2097152 ( 0.2%)
- leaffaces 968/65536 1936/131072 ( 1.5%)
- leafbrushes 71/65536 142/131072 ( 0.1%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 5134/512000 20536/2048000 ( 1.0%)
- edges 2796/256000 11184/1024000 ( 1.1%)
- LDR worldlights 5/8192 440/720896 ( 0.1%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 54/32768 540/327680 ( 0.2%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 750/65536 1500/131072 ( 1.1%)
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 2298880/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 7107/393216 ( 1.8%)
- LDR ambient table 128/65536 512/262144 ( 0.2%)
- HDR ambient table 128/65536 512/262144 ( 0.2%)
- LDR leaf ambient 128/65536 3584/1835008 ( 0.2%)
- HDR leaf ambient 128/65536 3584/1835008 ( 0.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/1056 ( 0.1%)
- pakfile [variable] 239566/0 ( 0.0%)
- physics [variable] 78626/4194304 ( 1.9%)
- physics terrain [variable] 0/1048576 ( 0.0%)
- Level flags = 1
- Total triangle count: 2412
- Writing c:\users\gavin\desktop\hammer stuff\myroom.bsp
- 2 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "c:\users\gavin\desktop\hammer stuff\myroom.bsp" "D:\SteamLibrary\steamapps\common\Half-Life 2\ep2\maps\myroom.bsp"
- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\Half-Life 2\hl2.exe"
- ** Parameters: -dev -console -allowdebug -game "D:\SteamLibrary\steamapps\common\Half-Life 2\ep2" +map "myroom"
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