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- 2016-12-26 01:54:27.629 - Thread: 1 -> Log Started
- 2016-12-26 01:54:27.631 - Thread: 1 -> Timezone (local - UTC): -6h
- 2016-12-26 01:54:27.631 - Thread: 1 -> App Version: 01_167_004
- 2016-12-26 01:54:27.631 - Thread: 1 -> Steam build: Always true
- 2016-12-26 01:54:27.631 - Thread: 1 -> Is official: True [NO][IS][NAMP]
- 2016-12-26 01:54:27.631 - Thread: 1 -> Environment.ProcessorCount: 8
- 2016-12-26 01:54:27.631 - Thread: 1 -> Environment.OSVersion: Microsoft Windows NT 10.0.14393.0
- 2016-12-26 01:54:27.631 - Thread: 1 -> Environment.CommandLine: D:\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe
- 2016-12-26 01:54:27.631 - Thread: 1 -> Environment.Is64BitProcess: True
- 2016-12-26 01:54:27.631 - Thread: 1 -> Environment.Is64BitOperatingSystem: True
- 2016-12-26 01:54:27.631 - Thread: 1 -> Environment.Version: 4.6.2 or later (394802)
- 2016-12-26 01:54:27.631 - Thread: 1 -> Environment.CurrentDirectory: D:\Steam\steamapps\common\SpaceEngineers\Bin64
- 2016-12-26 01:54:27.632 - Thread: 1 -> MainAssembly.ProcessorArchitecture: Amd64
- 2016-12-26 01:54:27.632 - Thread: 1 -> ExecutingAssembly.ProcessorArchitecture: Amd64
- 2016-12-26 01:54:27.632 - Thread: 1 -> IntPtr.Size: 8
- 2016-12-26 01:54:27.632 - Thread: 1 -> Default Culture: en-US
- 2016-12-26 01:54:27.632 - Thread: 1 -> Default UI Culture: en-US
- 2016-12-26 01:54:27.632 - Thread: 1 -> IsAdmin: False
- 2016-12-26 01:54:27.637 - Thread: 1 -> MyConfig.Load() - START
- 2016-12-26 01:54:27.640 - Thread: 1 -> Path: C:\Users\fordg\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
- 2016-12-26 01:54:27.670 - Thread: 1 -> GraphicsRenderer: DirectX 11
- 2016-12-26 01:54:27.670 - Thread: 1 -> EnableReverb: False
- 2016-12-26 01:54:27.670 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
- 2016-12-26 01:54:27.670 - Thread: 1 -> Language: 0
- 2016-12-26 01:54:27.670 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
- 2016-12-26 01:54:27.670 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
- 2016-12-26 01:54:27.670 - Thread: 1 -> FirstTimeRun: False
- 2016-12-26 01:54:27.670 - Thread: 1 -> MinimalHud: False
- 2016-12-26 01:54:27.670 - Thread: 1 -> ScreenshotSizeMultiplier: 1
- 2016-12-26 01:54:27.670 - Thread: 1 -> MutedPlayers:
- 2016-12-26 01:54:27.670 - Thread: 1 -> GameVolume: 0.145996
- 2016-12-26 01:54:27.670 - Thread: 1 -> MusicVolume: 0
- 2016-12-26 01:54:27.670 - Thread: 1 -> VoiceChatVolume: 1
- 2016-12-26 01:54:27.670 - Thread: 1 -> HudWarnings: True
- 2016-12-26 01:54:27.670 - Thread: 1 -> VoiceChat: False
- 2016-12-26 01:54:27.670 - Thread: 1 -> EnableMuteWhenNotInFocus: True
- 2016-12-26 01:54:27.670 - Thread: 1 -> EnableDynamicMusic: True
- 2016-12-26 01:54:27.670 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True
- 2016-12-26 01:54:27.670 - Thread: 1 -> LowMemSwitchToLow: 2
- 2016-12-26 01:54:27.670 - Thread: 1 -> NewsletterCurrentStatus: 2
- 2016-12-26 01:54:27.670 - Thread: 1 -> CubeBuilderBuildingMode: 0
- 2016-12-26 01:54:27.670 - Thread: 1 -> ControlsHints: False
- 2016-12-26 01:54:27.670 - Thread: 1 -> RotationHints: False
- 2016-12-26 01:54:27.670 - Thread: 1 -> AnimatedRotation: True
- 2016-12-26 01:54:27.670 - Thread: 1 -> BuildingSizeHint: False
- 2016-12-26 01:54:27.670 - Thread: 1 -> ShowCrosshair: True
- 2016-12-26 01:54:27.670 - Thread: 1 -> DisableHeadbob: False
- 2016-12-26 01:54:27.670 - Thread: 1 -> CompressSaveGames: False
- 2016-12-26 01:54:27.670 - Thread: 1 -> ShowPlayerNamesOnHud: True
- 2016-12-26 01:54:27.670 - Thread: 1 -> ReleasingAltResetsCamera: True
- 2016-12-26 01:54:27.670 - Thread: 1 -> UiTransparency: 1
- 2016-12-26 01:54:27.670 - Thread: 1 -> UiBkTransparency: 1
- 2016-12-26 01:54:27.670 - Thread: 1 -> CubeBuilderUseSymmetry: False
- 2016-12-26 01:54:27.672 - Thread: 1 -> MyConfig.Load() - END
- 2016-12-26 01:54:27.673 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified
- 2016-12-26 01:54:28.309 - Thread: 1 -> WMI {
- 2016-12-26 01:54:28.507 - Thread: 1 -> {
- 2016-12-26 01:54:28.507 - Thread: 1 -> Caption = AMD Radeon (TM) R7 360 Series
- 2016-12-26 01:54:28.507 - Thread: 1 -> AdapterRam = 2147483648
- 2016-12-26 01:54:28.507 - Thread: 1 -> DriverVersion = 21.19.384.0
- 2016-12-26 01:54:28.507 - Thread: 1 -> DriverDate = 20161204000000.000000-000
- 2016-12-26 01:54:28.507 - Thread: 1 -> Description = AMD Radeon (TM) R7 360 Series
- 2016-12-26 01:54:28.507 - Thread: 1 -> DeviceID = VideoController1
- 2016-12-26 01:54:28.507 - Thread: 1 -> Name = AMD Radeon (TM) R7 360 Series
- 2016-12-26 01:54:28.507 - Thread: 1 -> VideoProcessor = AMD Radeon Graphics Processor (0x665F)
- 2016-12-26 01:54:28.507 - Thread: 1 -> VideoArchitecture = 5
- 2016-12-26 01:54:28.508 - Thread: 1 -> PNPDeviceID = PCI\VEN_1002&DEV_665F&SUBSYS_23601787&REV_81\4&50FECC&0&0009
- 2016-12-26 01:54:28.508 - Thread: 1 -> InstalledDisplayDrivers = aticfx64.dll,aticfx64.dll,aticfx64.dll,amdxc64.dll,aticfx32,aticfx32,aticfx32,amdxc32,atiumd64,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64
- 2016-12-26 01:54:28.508 - Thread: 1 -> }
- 2016-12-26 01:54:28.508 - Thread: 1 -> {
- 2016-12-26 01:54:28.508 - Thread: 1 -> Caption = AMD Radeon (TM) R9 390 Series
- 2016-12-26 01:54:28.508 - Thread: 1 -> AdapterRam = 4293918720
- 2016-12-26 01:54:28.508 - Thread: 1 -> DriverVersion = 21.19.384.0
- 2016-12-26 01:54:28.508 - Thread: 1 -> DriverDate = 20161204000000.000000-000
- 2016-12-26 01:54:28.508 - Thread: 1 -> Description = AMD Radeon (TM) R9 390 Series
- 2016-12-26 01:54:28.508 - Thread: 1 -> DeviceID = VideoController2
- 2016-12-26 01:54:28.508 - Thread: 1 -> Name = AMD Radeon (TM) R9 390 Series
- 2016-12-26 01:54:28.508 - Thread: 1 -> VideoProcessor = AMD Radeon Graphics Processor (0x67B1)
- 2016-12-26 01:54:28.508 - Thread: 1 -> VideoArchitecture = 5
- 2016-12-26 01:54:28.508 - Thread: 1 -> PNPDeviceID = PCI\VEN_1002&DEV_67B1&SUBSYS_2358148C&REV_80\4&4CEC8FD&0&0008
- 2016-12-26 01:54:28.508 - Thread: 1 -> InstalledDisplayDrivers = aticfx64.dll,aticfx64.dll,aticfx64.dll,amdxc64.dll,aticfx32,aticfx32,aticfx32,amdxc32,atiumd64,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64
- 2016-12-26 01:54:28.508 - Thread: 1 -> }
- 2016-12-26 01:54:28.508 - Thread: 1 -> }
- 2016-12-26 01:54:28.701 - Thread: 1 -> Steam.IsActive: True
- 2016-12-26 01:54:28.701 - Thread: 1 -> Steam.IsOnline: True
- 2016-12-26 01:54:28.701 - Thread: 1 -> Steam.OwnsGame: True
- 2016-12-26 01:54:28.702 - Thread: 1 -> Steam.UserId: 76561197996144683
- 2016-12-26 01:54:28.702 - Thread: 1 -> Steam.UserName: FordGT90Concept
- 2016-12-26 01:54:28.702 - Thread: 1 -> Steam.Branch:
- 2016-12-26 01:54:28.702 - Thread: 1 -> Build date: 2016-12-24 12:13
- 2016-12-26 01:54:28.702 - Thread: 1 -> Build version: 0.1.6202.398
- 2016-12-26 01:54:28.743 - Thread: 1 -> MySandboxGame.Constructor() - START
- 2016-12-26 01:54:28.744 - Thread: 1 -> Game dir: D:\Steam\steamapps\common\SpaceEngineers\Bin64
- 2016-12-26 01:54:28.744 - Thread: 1 -> Content dir: D:\Steam\steamapps\common\SpaceEngineers\Content
- 2016-12-26 01:54:28.744 - Thread: 1 -> Found processor count: 8
- 2016-12-26 01:54:28.744 - Thread: 1 -> Using processor count: 8
- 2016-12-26 01:54:30.479 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
- 2016-12-26 01:54:30.507 - Thread: 1 -> 2c05f1b99b90624b8700ae2e900c4b948824515f
- 2016-12-26 01:54:30.956 - Thread: 1 -> Loading scenarios
- 2016-12-26 01:54:30.999 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
- 2016-12-26 01:54:31.000 - Thread: 1 -> Preallocate - START
- 2016-12-26 01:54:31.001 - Thread: 1 -> MySpaceBuildComponent - START
- 2016-12-26 01:54:31.001 - Thread: 1 -> MySpaceBuildComponent - END
- 2016-12-26 01:54:31.001 - Thread: 1 -> MySpaceWorldGenerator - START
- 2016-12-26 01:54:31.011 - Thread: 1 -> MySpaceWorldGenerator - END
- 2016-12-26 01:54:31.011 - Thread: 1 -> MyEntities - START
- 2016-12-26 01:54:31.034 - Thread: 1 -> MyEntities - END
- 2016-12-26 01:54:31.034 - Thread: 1 -> MyObjectBuilder_Base - START
- 2016-12-26 01:54:31.034 - Thread: 1 -> MyObjectBuilder_Base - END
- 2016-12-26 01:54:31.034 - Thread: 1 -> MyTransparentGeometry - START
- 2016-12-26 01:54:31.080 - Thread: 1 -> MyTransparentGeometry - END
- 2016-12-26 01:54:31.080 - Thread: 1 -> MyCubeGridDeformationTables - START
- 2016-12-26 01:54:31.089 - Thread: 1 -> MyCubeGridDeformationTables - END
- 2016-12-26 01:54:31.089 - Thread: 1 -> MyMath - START
- 2016-12-26 01:54:31.089 - Thread: 1 -> MyMath - END
- 2016-12-26 01:54:31.089 - Thread: 1 -> MySimpleObjectDraw - START
- 2016-12-26 01:54:31.090 - Thread: 1 -> MySimpleObjectDraw - END
- 2016-12-26 01:54:31.098 - Thread: 1 -> MyDefinitionManager - START
- 2016-12-26 01:54:31.098 - Thread: 1 -> MyDefinitionManager - END
- 2016-12-26 01:54:31.098 - Thread: 1 -> MyCubeGridDefinitions - START
- 2016-12-26 01:54:31.148 - Thread: 1 -> MyCubeGridDefinitions - END
- 2016-12-26 01:54:31.148 - Thread: 1 -> MyAIActionsParser - START
- 2016-12-26 01:54:31.148 - Thread: 1 -> MyAIActionsParser - END
- 2016-12-26 01:54:31.148 - Thread: 1 -> MyMultiplayerBase - START
- 2016-12-26 01:54:31.148 - Thread: 1 -> MyMultiplayerBase - END
- 2016-12-26 01:54:31.148 - Thread: 1 -> MyMultiplayerServerBase - START
- 2016-12-26 01:54:31.148 - Thread: 1 -> MyMultiplayerServerBase - END
- 2016-12-26 01:54:31.148 - Thread: 1 -> MyDedicatedServerBase - START
- 2016-12-26 01:54:31.148 - Thread: 1 -> MyDedicatedServerBase - END
- 2016-12-26 01:54:31.148 - Thread: 1 -> MyMultiplayerClientBase - START
- 2016-12-26 01:54:31.148 - Thread: 1 -> MyMultiplayerClientBase - END
- 2016-12-26 01:54:31.148 - Thread: 1 -> MyMultiplayerLobbyClient - START
- 2016-12-26 01:54:31.148 - Thread: 1 -> MyMultiplayerLobbyClient - END
- 2016-12-26 01:54:31.148 - Thread: 1 -> MyServerDebugCommands - START
- 2016-12-26 01:54:31.154 - Thread: 1 -> MyServerDebugCommands - END
- 2016-12-26 01:54:31.154 - Thread: 1 -> MyClientDebugCommands - START
- 2016-12-26 01:54:31.155 - Thread: 1 -> MyClientDebugCommands - END
- 2016-12-26 01:54:31.155 - Thread: 1 -> MyMultiplayerClient - START
- 2016-12-26 01:54:31.155 - Thread: 1 -> MyMultiplayerClient - END
- 2016-12-26 01:54:31.155 - Thread: 1 -> MyMultiplayerLobby - START
- 2016-12-26 01:54:31.155 - Thread: 1 -> MyMultiplayerLobby - END
- 2016-12-26 01:54:31.155 - Thread: 1 -> MyDedicatedServer - START
- 2016-12-26 01:54:31.155 - Thread: 1 -> MyDedicatedServer - END
- 2016-12-26 01:54:31.155 - Thread: 1 -> MyAiTargetManager - START
- 2016-12-26 01:54:31.155 - Thread: 1 -> MyAiTargetManager - END
- 2016-12-26 01:54:31.155 - Thread: 1 -> MyEntityComponentsDebugDraw - START
- 2016-12-26 01:54:31.155 - Thread: 1 -> MyEntityComponentsDebugDraw - END
- 2016-12-26 01:54:31.155 - Thread: 1 -> MyChatHistory - START
- 2016-12-26 01:54:31.155 - Thread: 1 -> MyChatHistory - END
- 2016-12-26 01:54:31.155 - Thread: 1 -> MySyncDestructions - START
- 2016-12-26 01:54:31.155 - Thread: 1 -> MySyncDestructions - END
- 2016-12-26 01:54:31.155 - Thread: 1 -> MyGuiIngameScriptsPage - START
- 2016-12-26 01:54:31.183 - Thread: 1 -> MyGuiIngameScriptsPage - END
- 2016-12-26 01:54:31.183 - Thread: 1 -> MyGuiScreenAdminMenu - START
- 2016-12-26 01:54:31.184 - Thread: 1 -> MyGuiScreenAdminMenu - END
- 2016-12-26 01:54:31.184 - Thread: 1 -> MyCommandCharacter - START
- 2016-12-26 01:54:31.185 - Thread: 1 -> MyCommandCharacter - END
- 2016-12-26 01:54:31.185 - Thread: 1 -> MyCommandConsole - START
- 2016-12-26 01:54:31.186 - Thread: 1 -> MyCommandConsole - END
- 2016-12-26 01:54:31.186 - Thread: 1 -> MyCommandEntity - START
- 2016-12-26 01:54:31.188 - Thread: 1 -> MyCommandEntity - END
- 2016-12-26 01:54:31.188 - Thread: 1 -> MySyncScenario - START
- 2016-12-26 01:54:31.188 - Thread: 1 -> MySyncScenario - END
- 2016-12-26 01:54:31.188 - Thread: 1 -> MySyncEntity - START
- 2016-12-26 01:54:31.188 - Thread: 1 -> MySyncEntity - END
- 2016-12-26 01:54:31.188 - Thread: 1 -> Preallocate - END
- 2016-12-26 01:54:31.202 - Thread: 1 -> MyCampaignManager.Constructor() - START
- 2016-12-26 01:54:31.224 - Thread: 1 -> MyCampaignManager.Constructor() - END
- 2016-12-26 01:54:31.224 - Thread: 1 -> MySandboxGame.Constructor() - END
- 2016-12-26 01:54:31.227 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START
- 2016-12-26 01:54:31.227 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.6202.398, Culture=neutral, PublicKeyToken=null
- 2016-12-26 01:54:31.227 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.6202.398, Culture=neutral, PublicKeyToken=null
- 2016-12-26 01:54:31.227 - Thread: 1 -> Assembly.Location: D:\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll
- 2016-12-26 01:54:31.227 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319
- 2016-12-26 01:54:31.227 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END
- 2016-12-26 01:54:31.230 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START
- 2016-12-26 01:54:31.244 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: MSI
- 2016-12-26 01:54:31.244 - Thread: 1 -> Win32_ComputerSystem.Model: MS-7976
- 2016-12-26 01:54:31.244 - Thread: 1 -> Virtualized: False
- 2016-12-26 01:54:31.248 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
- 2016-12-26 01:54:31.249 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 17,140,457,472 bytes
- 2016-12-26 01:54:31.249 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes
- 2016-12-26 01:54:31.249 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 12,851,081,216 bytes
- 2016-12-26 01:54:31.249 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,736,510,894,080 bytes
- 2016-12-26 01:54:31.253 - Thread: 1 -> Drive C: | Capacity: 274,470,006,784 bytes | Free space: 142,173,818,880 bytes
- 2016-12-26 01:54:31.253 - Thread: 1 -> Drive D: | Capacity: 6,001,039,241,216 bytes | Free space: 2,591,275,593,728 bytes
- 2016-12-26 01:54:31.253 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END
- 2016-12-26 01:54:31.254 - Thread: 1 -> MySandboxGame.Initialize() - START
- 2016-12-26 01:54:31.359 - Thread: 1 -> MyGuiGameControlsHelpers()
- 2016-12-26 01:54:31.469 - Thread: 1 -> HkGameName: SpaceEngineers Release
- 2016-12-26 01:54:31.486 - Thread: 1 -> MySandboxGame.LoadData() - START
- 2016-12-26 01:54:31.488 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START
- 2016-12-26 01:54:31.583 - Thread: 1 -> eb4f9319b14eed9e1a0a7f78d02b4cc79153e9ff
- 2016-12-26 01:54:31.622 - Thread: 1 -> 53a2d110ce758158f245226204a4b13499d4ea6b
- 2016-12-26 01:54:31.632 - Thread: 1 -> f9fb8f43f20401910ee7ce4cc2ce3d97696ac646
- 2016-12-26 01:54:31.644 - Thread: 1 -> Loading sound definitions
- 2016-12-26 01:54:31.649 - Thread: 1 -> Loading shadow textures definitions
- 2016-12-26 01:54:31.649 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets'
- 2016-12-26 01:54:31.655 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END
- 2016-12-26 01:54:31.664 - Thread: 1 -> MyAudio.LoadData - START
- 2016-12-26 01:54:31.704 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Headphones (USB Modi Device) 怷 ࿐Ũ ð降Ũ `降Ũ `降Ũ 降Ũ 쀀 - Channel #: 2
- 2016-12-26 01:54:31.788 - Thread: 1 -> MyAudio.LoadData - END
- 2016-12-26 01:54:31.789 - Thread: 1 -> MyConfig.Save() - START
- 2016-12-26 01:54:31.789 - Thread: 1 -> Path: C:\Users\fordg\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
- 2016-12-26 01:54:31.813 - Thread: 1 -> MyConfig.Save() - END
- 2016-12-26 01:54:31.829 - Thread: 1 -> MyGuiManager()
- 2016-12-26 01:54:31.933 - Thread: 1 -> MyScreenManager()
- 2016-12-26 01:54:31.996 - Thread: 1 -> MyConfig.Save() - START
- 2016-12-26 01:54:31.996 - Thread: 1 -> Path: C:\Users\fordg\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
- 2016-12-26 01:54:32.030 - Thread: 1 -> MyConfig.Save() - END
- 2016-12-26 01:54:32.035 - Thread: 1 -> MyGuiManager.LoadContent() - START
- 2016-12-26 01:54:34.112 - Thread: 11 -> MyDefinitionManager.PrepareBaseDefinitions() - START
- 2016-12-26 01:54:34.113 - Thread: 11 -> MyDefinitionManager.PrepareBaseDefinitions() - END
- 2016-12-26 01:54:37.000 - Thread: 1 -> MyGuiManager.LoadContent() - START
- 2016-12-26 01:54:37.001 - Thread: 1 -> MyGuiManager.LoadContent() - END
- 2016-12-26 01:54:37.001 - Thread: 1 -> MyGuiManager.LoadContent() - END
- 2016-12-26 01:54:37.011 - Thread: 1 -> Loading default controls
- 2016-12-26 01:54:37.102 - Thread: 1 -> MySandboxGame.LoadData() - END
- 2016-12-26 01:54:38.273 - Thread: 1 -> MySandboxGame.Initialize() - END
- 2016-12-26 01:54:38.276 - Thread: 1 -> Timer Frequency: 3914059
- 2016-12-26 01:54:38.276 - Thread: 1 -> Ticks per frame: 65507
- 2016-12-26 01:54:44.081 - Thread: 1 -> LoadSession() - Start
- 2016-12-26 01:54:44.081 - Thread: 1 -> C:\Users\fordg\AppData\Roaming\SpaceEngineers\Saves\76561197996144683\Earth Survival
- 2016-12-26 01:54:44.679 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-26 01:54:44.680 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-26 01:54:44.680 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-26 01:54:44.681 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-26 01:54:44.693 - Thread: 1 -> LoadSession() - End
- 2016-12-26 01:54:44.693 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START
- 2016-12-26 01:54:44.694 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END
- 2016-12-26 01:54:44.913 - Thread: 1 -> RunLoadingAction - START
- 2016-12-26 01:54:44.915 - Thread: 1 -> Loading session: C:\Users\fordg\AppData\Roaming\SpaceEngineers\Saves\76561197996144683\Earth Survival
- 2016-12-26 01:55:07.959 - Thread: 1 -> GC Memory: 248,565,608 B
- 2016-12-26 01:55:07.965 - Thread: 1 -> Process Memory: 955,617,280 B
- 2016-12-26 01:55:08.462 - Thread: 1 -> MyScriptManager.LoadData() - START
- 2016-12-26 01:55:10.819 - Thread: 1 -> Script loaded: _StatLogic, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- 2016-12-26 01:55:10.819 - Thread: 1 -> MyScriptManager.LoadData() - END
- 2016-12-26 01:55:10.825 - Thread: 1 -> MyDefinitionManager.LoadData() - START
- 2016-12-26 01:55:10.825 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
- 2016-12-26 01:55:10.827 - Thread: 1 -> 2c05f1b99b90624b8700ae2e900c4b948824515f
- 2016-12-26 01:55:10.982 - Thread: 1 -> Loading scenarios
- 2016-12-26 01:55:10.982 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
- 2016-12-26 01:55:11.013 - Thread: 1 -> cae84f4769da46a91d48b381ea9125f0c5bcd187
- 2016-12-26 01:55:11.044 - Thread: 1 -> 7d3d85b19dc1535130c8aeaa241eb05c07ecc6cc
- 2016-12-26 01:55:11.078 - Thread: 1 -> aeaaf9ae37819c8e185d15893253856fc9d507b4
- 2016-12-26 01:55:11.118 - Thread: 1 -> 3abba896e506b356ba608324ecf601086bec2ee9
- 2016-12-26 01:55:11.145 - Thread: 1 -> e55854f445ecdf65a66a574ef196cf0accca2f7e
- 2016-12-26 01:55:11.168 - Thread: 1 -> 83c88888136cebe61527424d6e53b49347cc896c
- 2016-12-26 01:55:11.277 - Thread: 1 -> c454fb90de2d259f7da14fd5440449ba9b0c2295
- 2016-12-26 01:55:11.293 - Thread: 1 -> 031e9930f4f3aa4ae0ab9e8304234ee9827b9a35
- 2016-12-26 01:55:11.335 - Thread: 1 -> 4e9eea6d4d325e10c163e244f8654d8fd9e1661c
- 2016-12-26 01:55:11.382 - Thread: 1 -> 46e9c9f30cb4487b0a501b2a241c71e45c3c1d90
- 2016-12-26 01:55:11.440 - Thread: 1 -> 8b2fbcd6447e4ee56cf153c75a91aba4cf96426b
- 2016-12-26 01:55:11.475 - Thread: 1 -> a3ae963f56a1f5a5fda4369d5c58717a6175c958
- 2016-12-26 01:55:11.491 - Thread: 1 -> 8542ea892bd7d5ccc727b7ad6005470df25fd458
- 2016-12-26 01:55:11.502 - Thread: 1 -> 8a0971bcc7ccf76d206ce94bb11fc6868d6220fa
- 2016-12-26 01:55:11.539 - Thread: 1 -> 1990fc2ece86da14ec28d7a61a968e078e3ddf51
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- 2016-12-26 01:55:21.108 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\PZK_Coockie_monster_hull.sbc
- 2016-12-26 01:55:21.108 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Raefftech_Base_Ship_(outdated).sbc
- 2016-12-26 01:55:21.108 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Raiding_Outpost_mk.1.sbc
- 2016-12-26 01:55:21.108 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Raiding_Station_-_Scourge.sbc
- 2016-12-26 01:55:21.108 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\RAVEN.sbc
- 2016-12-26 01:55:21.108 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Raven_MkII.sbc
- 2016-12-26 01:55:21.108 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Renaissance.sbc
- 2016-12-26 01:55:21.108 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\RespawnShip.sbc
- 2016-12-26 01:55:21.108 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SF-45.sbc
- 2016-12-26 01:55:21.108 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Small Ship 5418.sbc
- 2016-12-26 01:55:21.108 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SmallShip_SingleBlock.sbc
- 2016-12-26 01:55:21.108 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Small_Grid_1642.sbc
- 2016-12-26 01:55:21.108 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Small_Ship_5727.sbc
- 2016-12-26 01:55:21.108 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spaceport_Terminal.sbc
- 2016-12-26 01:55:21.109 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipAssembler.sbc
- 2016-12-26 01:55:21.109 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipDrill.sbc
- 2016-12-26 01:55:21.109 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipEscapePod.sbc
- 2016-12-26 01:55:21.109 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipRefineryAssembler.sbc
- 2016-12-26 01:55:21.109 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spiteful_Aggressor_mk.1.sbc
- 2016-12-26 01:55:21.109 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spur_mk.1.sbc
- 2016-12-26 01:55:21.109 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Starfury_MkII.sbc
- 2016-12-26 01:55:21.109 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\STARTERSHIP.sbc
- 2016-12-26 01:55:21.109 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Station_8315622.sbc
- 2016-12-26 01:55:21.109 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stinging_Adversary_mk.1.sbc
- 2016-12-26 01:55:21.109 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SuicideShip.sbc
- 2016-12-26 01:55:21.109 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\The_Pilgrims_Curiosity.sbc
- 2016-12-26 01:55:21.109 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc
- 2016-12-26 01:55:21.109 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade1.sbc
- 2016-12-26 01:55:21.109 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade2.sbc
- 2016-12-26 01:55:21.109 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade3.sbc
- 2016-12-26 01:55:21.109 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trader1.sbc
- 2016-12-26 01:55:21.109 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trainspark.sbc
- 2016-12-26 01:55:21.109 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc
- 2016-12-26 01:55:21.109 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc
- 2016-12-26 01:55:21.109 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc
- 2016-12-26 01:55:21.109 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc
- 2016-12-26 01:55:21.109 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc
- 2016-12-26 01:55:21.109 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc
- 2016-12-26 01:55:21.109 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc
- 2016-12-26 01:55:21.109 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc
- 2016-12-26 01:55:21.110 - Thread: 1 -> Loading respawn ships
- 2016-12-26 01:55:21.111 - Thread: 1 -> Loading spawn groups
- 2016-12-26 01:55:21.117 - Thread: 1 -> List of used mods (0) - START
- 2016-12-26 01:55:21.118 - Thread: 1 -> List of used mods - END
- 2016-12-26 01:55:21.168 - Thread: 1 -> MyAudio.UnloadData - START
- 2016-12-26 01:55:21.177 - Thread: 1 -> MyAudio.UnloadData - END
- 2016-12-26 01:55:21.177 - Thread: 1 -> MyAudio.LoadData - START
- 2016-12-26 01:55:21.193 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Headphones (USB Modi Device) - High Definition Audio Device) - Channel #: 2
- 2016-12-26 01:55:37.968 - Thread: 1 -> MyAudio.LoadData - END
- 2016-12-26 01:55:38.036 - Thread: 1 -> MyDefinitionManager.LoadData() - END
- 2016-12-26 01:55:38.041 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- 2016-12-26 01:55:38.058 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.6202.395, Culture=neutral, PublicKeyToken=null
- 2016-12-26 01:55:38.058 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- 2016-12-26 01:55:38.058 - Thread: 1 -> Registered modules from: _StatLogic, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- 2016-12-26 01:55:38.058 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- 2016-12-26 01:55:38.070 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.6202.398, Culture=neutral, PublicKeyToken=null
- 2016-12-26 01:55:38.184 - Thread: 1 -> MyTransparentGeometry.LoadData - START
- 2016-12-26 01:55:38.215 - Thread: 24 -> External debugger: listening...
- 2016-12-26 01:55:38.252 - Thread: 1 -> Loading Procedural World Generator: Seed = '1204870751' = 1204870751, Density = 0.5
- 2016-12-26 01:55:38.283 - Thread: 1 -> MyExplosions.LoadData() - START
- 2016-12-26 01:55:38.292 - Thread: 1 -> MyExplosions.LoadData() - END
- 2016-12-26 01:55:38.292 - Thread: 1 -> MyMissiles.LoadContent() - START
- 2016-12-26 01:55:38.293 - Thread: 1 -> MyMissiles.LoadContent() - END
- 2016-12-26 01:55:38.312 - Thread: 1 -> Pre-loading neutral ship spawn groups...
- 2016-12-26 01:55:38.312 - Thread: 1 -> End pre-loading neutral ship spawn groups.
- 2016-12-26 01:55:38.312 - Thread: 1 -> MyLights.LoadData() - START
- 2016-12-26 01:55:38.315 - Thread: 1 -> MyLights.LoadData() - END
- 2016-12-26 01:55:38.569 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent
- 2016-12-26 01:55:38.758 - Thread: 12 -> Model Models\Environment\Props\Monolith.mwm - Unable to load collision geometry from file, default collision will be used !
- 2016-12-26 01:55:38.758 - Thread: 11 -> Model Models\Environment\Props\Stereolith.mwm - Unable to load collision geometry from file, default collision will be used !
- 2016-12-26 01:55:41.708 - Thread: 11 -> Loading voxel storage from file 'C:\Users\fordg\AppData\Roaming\SpaceEngineers\Saves\76561197996144683\Earth Survival\Alien-1494130250d120000.vx2'
- 2016-12-26 01:55:44.272 - Thread: 15 -> Loading voxel storage from file 'C:\Users\fordg\AppData\Roaming\SpaceEngineers\Saves\76561197996144683\Earth Survival\EarthLike-1490369077d120000.vx2'
- 2016-12-26 01:55:44.297 - Thread: 11 -> Info: Planet generator name: Alien
- 2016-12-26 01:55:44.304 - Thread: 11 -> Info: Planet init values: Planet init arguments:
- Storage name: Alien-1494130250d120000
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: {X:0 Y:0 Z:5600000}
- Radius: 0
- AtmosphereRadius: 105000
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: True
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 1.1
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien
- HasAtmosphere = True
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.01, 0.12]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 1.1
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = Alien
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
- NightAnimalSpawnInfo = <null>
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2016-12-26 01:55:44.327 - Thread: 11 -> Loading voxel storage from file 'C:\Users\fordg\AppData\Roaming\SpaceEngineers\Saves\76561197996144683\Earth Survival\Mars-1323953731d120000.vx2'
- 2016-12-26 01:55:45.603 - Thread: 12 -> Loading voxel storage from file 'C:\Users\fordg\AppData\Roaming\SpaceEngineers\Saves\76561197996144683\Earth Survival\Europa-374791280d19000.vx2'
- 2016-12-26 01:55:45.752 - Thread: 14 -> Loading voxel storage from file 'C:\Users\fordg\AppData\Roaming\SpaceEngineers\Saves\76561197996144683\Earth Survival\Titan-813248659d19000.vx2'
- 2016-12-26 01:55:45.752 - Thread: 13 -> Loading voxel storage from file 'C:\Users\fordg\AppData\Roaming\SpaceEngineers\Saves\76561197996144683\Earth Survival\Moon-1321135827d19000.vx2'
- 2016-12-26 01:55:45.764 - Thread: 16 -> Loading voxel storage from file 'C:\Users\fordg\AppData\Roaming\SpaceEngineers\Saves\76561197996144683\Earth Survival\P(EarthLike-1490369077d120000)S(844425467002930)A(G(StoneCoverageIronCore)M(EarthForestArea)__73)-0.vx2'
- 2016-12-26 01:55:46.724 - Thread: 15 -> Info: Planet generator name: EarthLike
- 2016-12-26 01:55:46.724 - Thread: 15 -> Info: Planet init values: Planet init arguments:
- Storage name: EarthLike-1490369077d120000
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: {X:-131072 Y:-131072 Z:-131072}
- Radius: 0
- AtmosphereRadius: 105000
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: True
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 1
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike
- HasAtmosphere = True
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.01, 0.12]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 1
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = EarthLike
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
- NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2016-12-26 01:55:48.068 - Thread: 11 -> Info: Planet generator name: Mars
- 2016-12-26 01:55:48.069 - Thread: 11 -> Info: Planet init values: Planet init arguments:
- Storage name: Mars-1323953731d120000
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: {X:900000 Y:0 Z:1500000}
- Radius: 0
- AtmosphereRadius: 105000
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: True
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 0.9
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars
- HasAtmosphere = True
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.01, 0.12]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 0.9
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = Mars
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = <null>
- NightAnimalSpawnInfo = <null>
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2016-12-26 01:55:49.121 - Thread: 12 -> Info: Planet generator name: Europa
- 2016-12-26 01:55:49.121 - Thread: 12 -> Info: Planet init values: Planet init arguments:
- Storage name: Europa-374791280d19000
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: {X:900000 Y:0 Z:1600000}
- Radius: 0
- AtmosphereRadius: 16625
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: True
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 0.25
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa
- HasAtmosphere = True
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.03, 0.06]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 0.25
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = Europa
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = <null>
- NightAnimalSpawnInfo = <null>
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2016-12-26 01:55:50.061 - Thread: 14 -> Info: Planet generator name: Titan
- 2016-12-26 01:55:50.061 - Thread: 14 -> Info: Planet init values: Planet init arguments:
- Storage name: Titan-813248659d19000
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: {X:20000 Y:210000 Z:5780000}
- Radius: 0
- AtmosphereRadius: 16625
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: True
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 0.25
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan
- HasAtmosphere = True
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.03, 0.03]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 0.25
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = Titan
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
- NightAnimalSpawnInfo = <null>
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2016-12-26 01:55:51.068 - Thread: 13 -> Info: Planet generator name: Moon
- 2016-12-26 01:55:51.068 - Thread: 13 -> Info: Planet init values: Planet init arguments:
- Storage name: Moon-1321135827d19000
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: {X:0 Y:120000 Z:-130000}
- Radius: 0
- AtmosphereRadius: 16625
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: False
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 0.25
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon
- HasAtmosphere = False
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.03, 0.03]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = <null>
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 0.25
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = <null>
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = Moon
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = <null>
- NightAnimalSpawnInfo = <null>
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2016-12-26 01:55:51.551 - Thread: 1 -> Checkpoint.CameraAttachedTo: 128796440248457045
- 2016-12-26 01:55:51.576 - Thread: 1 -> MySession.Static.LogSettings - START
- 2016-12-26 01:55:51.576 - Thread: 1 -> Name = Earth Survival
- 2016-12-26 01:55:51.576 - Thread: 1 -> Description =
- 2016-12-26 01:55:51.576 - Thread: 1 -> GameDateTime = 01/01/2081 21:42:31
- 2016-12-26 01:55:51.576 - Thread: 1 -> Password =
- 2016-12-26 01:55:51.576 - Thread: 1 -> CurrentPath = C:\Users\fordg\AppData\Roaming\SpaceEngineers\Saves\76561197996144683\Earth Survival
- 2016-12-26 01:55:51.576 - Thread: 1 -> WorkshopId =
- 2016-12-26 01:55:51.576 - Thread: 1 -> CameraController = Default_Astronaut
- 2016-12-26 01:55:51.576 - Thread: 1 -> ThumbPath = C:\Users\fordg\AppData\Roaming\SpaceEngineers\Saves\76561197996144683\Earth Survival\thumb.jpg
- 2016-12-26 01:55:51.578 - Thread: 1 -> Settings:
- 2016-12-26 01:55:51.578 - Thread: 1 -> GameMode = Survival
- 2016-12-26 01:55:51.578 - Thread: 1 -> MaxPlayers = 4
- 2016-12-26 01:55:51.578 - Thread: 1 -> OnlineMode = FRIENDS
- 2016-12-26 01:55:51.578 - Thread: 1 -> AutoHealing = True
- 2016-12-26 01:55:51.578 - Thread: 1 -> WeaponsEnabled = True
- 2016-12-26 01:55:51.578 - Thread: 1 -> ThrusterDamage = True
- 2016-12-26 01:55:51.578 - Thread: 1 -> EnableSpectator = False
- 2016-12-26 01:55:51.578 - Thread: 1 -> EnableCopyPaste = False
- 2016-12-26 01:55:51.578 - Thread: 1 -> MaxFloatingObjects = 56
- 2016-12-26 01:55:51.578 - Thread: 1 -> MaxGridSize = 0
- 2016-12-26 01:55:51.578 - Thread: 1 -> MaxBlocksPerPlayer = 0
- 2016-12-26 01:55:51.578 - Thread: 1 -> CargoShipsEnabled = True
- 2016-12-26 01:55:51.578 - Thread: 1 -> EnvironmentHostility = SAFE
- 2016-12-26 01:55:51.578 - Thread: 1 -> ShowPlayerNamesOnHud = True
- 2016-12-26 01:55:51.578 - Thread: 1 -> InventorySizeMultiplier = 10
- 2016-12-26 01:55:51.578 - Thread: 1 -> RefinerySpeedMultiplier = 10
- 2016-12-26 01:55:51.578 - Thread: 1 -> AssemblerSpeedMultiplier = 10
- 2016-12-26 01:55:51.578 - Thread: 1 -> AssemblerEfficiencyMultiplier = 10
- 2016-12-26 01:55:51.578 - Thread: 1 -> WelderSpeedMultiplier = 5
- 2016-12-26 01:55:51.578 - Thread: 1 -> GrinderSpeedMultiplier = 5
- 2016-12-26 01:55:51.578 - Thread: 1 -> ClientCanSave = False
- 2016-12-26 01:55:51.578 - Thread: 1 -> HackSpeedMultiplier = 0.33
- 2016-12-26 01:55:51.578 - Thread: 1 -> PermanentDeath = False
- 2016-12-26 01:55:51.578 - Thread: 1 -> DestructibleBlocks = False
- 2016-12-26 01:55:51.578 - Thread: 1 -> EnableScripts = True
- 2016-12-26 01:55:51.578 - Thread: 1 -> AutoSaveInMinutes = 5
- 2016-12-26 01:55:51.578 - Thread: 1 -> SpawnShipTimeMultiplier = 0.5
- 2016-12-26 01:55:51.578 - Thread: 1 -> ProceduralDensity = 0.5
- 2016-12-26 01:55:51.578 - Thread: 1 -> ProceduralSeed = 1204870751
- 2016-12-26 01:55:51.578 - Thread: 1 -> DestructibleBlocks = False
- 2016-12-26 01:55:51.578 - Thread: 1 -> EnableIngameScripts = True
- 2016-12-26 01:55:51.578 - Thread: 1 -> ViewDistance = 15000
- 2016-12-26 01:55:51.578 - Thread: 1 -> Voxel destruction = True
- 2016-12-26 01:55:51.578 - Thread: 1 -> EnableStructuralSimulation = False
- 2016-12-26 01:55:51.578 - Thread: 1 -> MaxActiveFracturePieces = 50
- 2016-12-26 01:55:51.578 - Thread: 1 -> MySession.Static.LogSettings - END
- 2016-12-26 01:55:51.605 - Thread: 1 -> Session loaded
- 2016-12-26 01:55:51.605 - Thread: 1 -> RunLoadingAction - END
- 2016-12-26 01:55:51.606 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START
- 2016-12-26 01:55:51.719 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END
- 2016-12-26 01:55:51.720 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START
- 2016-12-26 01:55:51.720 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END
- 2016-12-26 01:55:51.726 - Thread: 1 -> Updating continues.
- 2016-12-26 01:55:51.785 - Thread: 1 -> GC Memory: 2,556,969,408 B
- 2016-12-26 01:56:21.800 - Thread: 1 -> GC Memory: 4,214,027,696 B
- 2016-12-26 01:56:40.716 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2016-12-26 01:56:40.863 - Thread: 1 -> Could not spawn event. Try 1 of 3
- 2016-12-26 01:56:41.344 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-26 01:56:41.345 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-26 01:56:50.591 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2016-12-26 01:56:50.592 - Thread: 1 -> Could not spawn event. Try 2 of 3
- 2016-12-26 01:56:51.815 - Thread: 1 -> GC Memory: 3,596,246,416 B
- 2016-12-26 01:57:00.627 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2016-12-26 01:57:00.627 - Thread: 1 -> Could not spawn event. Try 3 of 3
- 2016-12-26 01:57:00.865 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-26 01:57:00.866 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-26 01:57:10.667 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2016-12-26 01:57:10.668 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime:
- 2016-12-26 01:57:10.668 - Thread: 1 -> Next activation in 00:14:22.2533456
- 2016-12-26 01:57:20.139 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-26 01:57:20.140 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-26 01:57:21.815 - Thread: 1 -> GC Memory: 3,597,453,016 B
- 2016-12-26 01:57:24.206 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-26 01:57:24.207 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-26 01:57:42.214 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-26 01:57:42.215 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-26 01:57:51.823 - Thread: 1 -> GC Memory: 3,599,949,704 B
- 2016-12-26 01:58:21.832 - Thread: 1 -> GC Memory: 3,601,349,872 B
- 2016-12-26 01:58:26.031 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-26 01:58:26.032 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-26 01:58:43.520 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-26 01:58:43.520 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-26 01:58:51.840 - Thread: 1 -> GC Memory: 3,345,047,336 B
- 2016-12-26 01:58:54.248 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-26 01:58:54.248 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-26 01:59:02.281 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-26 01:59:02.281 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-26 01:59:12.323 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-26 01:59:12.323 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-26 01:59:21.848 - Thread: 1 -> GC Memory: 3,344,553,552 B
- 2016-12-26 01:59:44.726 - Thread: 1 -> Autosave initiated
- 2016-12-26 01:59:44.726 - Thread: 1 -> Character state: True
- 2016-12-26 01:59:44.726 - Thread: 1 -> IsServer: True
- 2016-12-26 01:59:44.726 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2016-12-26 01:59:44.726 - Thread: 1 -> Autosave
- 2016-12-26 01:59:44.730 - Thread: 1 -> Saving world - START
- 2016-12-26 01:59:44.730 - Thread: 1 -> Making world state snapshot.
- 2016-12-26 01:59:44.731 - Thread: 1 -> Before snapshot.: GC Memory: 3,344,002,984 B
- 2016-12-26 01:59:44.901 - Thread: 1 -> After snapshot.: GC Memory: 3,362,093,360 B
- 2016-12-26 01:59:44.903 - Thread: 1 -> Directory cleanup: GC Memory: 3,362,101,528 B
- 2016-12-26 01:59:44.903 - Thread: 1 -> Saving world - END
- 2016-12-26 01:59:44.907 - Thread: 11 -> Session snapshot save - START
- 2016-12-26 01:59:44.908 - Thread: 11 -> Checking file access for files in target dir.
- 2016-12-26 01:59:47.161 - Thread: 11 -> Session snapshot save - END
- 2016-12-26 01:59:51.855 - Thread: 1 -> GC Memory: 3,366,349,592 B
- 2016-12-26 02:00:21.862 - Thread: 1 -> GC Memory: 3,367,161,120 B
- 2016-12-26 02:00:51.862 - Thread: 1 -> GC Memory: 3,365,536,400 B
- 2016-12-26 02:01:02.269 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-26 02:01:02.270 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-26 02:01:21.870 - Thread: 1 -> GC Memory: 3,393,610,960 B
- 2016-12-26 02:01:26.236 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-26 02:01:26.236 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-26 02:01:45.901 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-26 02:01:45.901 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-26 02:01:51.878 - Thread: 1 -> GC Memory: 3,356,757,712 B
- 2016-12-26 02:01:59.775 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-26 02:01:59.776 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-26 02:02:12.110 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-26 02:02:12.111 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-26 02:02:16.696 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-26 02:02:16.696 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-26 02:02:21.886 - Thread: 1 -> GC Memory: 3,362,106,648 B
- 2016-12-26 02:02:51.039 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-26 02:02:51.039 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-26 02:02:51.896 - Thread: 1 -> GC Memory: 3,361,867,400 B
- 2016-12-26 02:03:21.903 - Thread: 1 -> GC Memory: 3,361,058,136 B
- 2016-12-26 02:03:30.520 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-26 02:03:30.520 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-26 02:03:50.336 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-26 02:03:50.336 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-26 02:03:51.912 - Thread: 1 -> GC Memory: 3,364,635,000 B
- 2016-12-26 02:03:58.754 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-26 02:03:58.755 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-26 02:04:10.403 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-26 02:04:10.403 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-26 02:04:13.951 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-26 02:04:13.951 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-26 02:04:21.919 - Thread: 1 -> GC Memory: 3,368,898,440 B
- 2016-12-26 02:04:44.731 - Thread: 1 -> Autosave initiated
- 2016-12-26 02:04:44.731 - Thread: 1 -> Character state: True
- 2016-12-26 02:04:44.731 - Thread: 1 -> IsServer: True
- 2016-12-26 02:04:44.731 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2016-12-26 02:04:44.731 - Thread: 1 -> Autosave
- 2016-12-26 02:04:44.731 - Thread: 1 -> Saving world - START
- 2016-12-26 02:04:44.731 - Thread: 1 -> Making world state snapshot.
- 2016-12-26 02:04:44.731 - Thread: 1 -> Before snapshot.: GC Memory: 3,371,693,496 B
- 2016-12-26 02:04:44.816 - Thread: 1 -> After snapshot.: GC Memory: 3,383,971,536 B
- 2016-12-26 02:04:44.816 - Thread: 1 -> Directory cleanup: GC Memory: 3,383,971,536 B
- 2016-12-26 02:04:44.816 - Thread: 1 -> Saving world - END
- 2016-12-26 02:04:44.816 - Thread: 12 -> Session snapshot save - START
- 2016-12-26 02:04:44.817 - Thread: 12 -> Checking file access for files in target dir.
- 2016-12-26 02:04:46.256 - Thread: 12 -> Session snapshot save - END
- 2016-12-26 02:04:51.928 - Thread: 1 -> GC Memory: 3,376,455,120 B
- 2016-12-26 02:04:58.988 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-26 02:04:58.989 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-26 02:05:20.662 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-26 02:05:20.662 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-26 02:05:21.936 - Thread: 1 -> GC Memory: 3,377,514,384 B
- 2016-12-26 02:05:51.944 - Thread: 1 -> GC Memory: 3,378,152,992 B
- 2016-12-26 02:06:17.046 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-26 02:06:17.047 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-26 02:06:21.953 - Thread: 1 -> GC Memory: 3,379,405,760 B
- 2016-12-26 02:06:51.961 - Thread: 1 -> GC Memory: 3,382,620,912 B
- 2016-12-26 02:07:01.498 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-26 02:07:01.499 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-26 02:07:16.042 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-26 02:07:16.042 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-26 02:07:21.732 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-26 02:07:21.733 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-26 02:07:21.969 - Thread: 1 -> GC Memory: 3,386,382,072 B
- 2016-12-26 02:07:35.858 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-26 02:07:35.858 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-26 02:07:51.978 - Thread: 1 -> GC Memory: 3,361,928,656 B
- 2016-12-26 02:08:21.985 - Thread: 1 -> GC Memory: 3,362,990,096 B
- 2016-12-26 02:08:51.995 - Thread: 1 -> GC Memory: 3,359,850,776 B
- 2016-12-26 02:09:22.003 - Thread: 1 -> GC Memory: 3,360,356,656 B
- 2016-12-26 02:09:44.747 - Thread: 1 -> Autosave initiated
- 2016-12-26 02:09:44.747 - Thread: 1 -> Character state: True
- 2016-12-26 02:09:44.747 - Thread: 1 -> IsServer: True
- 2016-12-26 02:09:44.747 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2016-12-26 02:09:44.747 - Thread: 1 -> Autosave
- 2016-12-26 02:09:44.747 - Thread: 1 -> Saving world - START
- 2016-12-26 02:09:44.747 - Thread: 1 -> Making world state snapshot.
- 2016-12-26 02:09:44.747 - Thread: 1 -> Before snapshot.: GC Memory: 3,360,351,792 B
- 2016-12-26 02:09:44.828 - Thread: 1 -> After snapshot.: GC Memory: 3,376,400,256 B
- 2016-12-26 02:09:44.828 - Thread: 1 -> Directory cleanup: GC Memory: 3,376,400,256 B
- 2016-12-26 02:09:44.828 - Thread: 1 -> Saving world - END
- 2016-12-26 02:09:44.829 - Thread: 11 -> Session snapshot save - START
- 2016-12-26 02:09:44.829 - Thread: 11 -> Checking file access for files in target dir.
- 2016-12-26 02:09:46.097 - Thread: 11 -> Session snapshot save - END
- 2016-12-26 02:09:52.010 - Thread: 1 -> GC Memory: 3,378,725,088 B
- 2016-12-26 02:10:22.018 - Thread: 1 -> GC Memory: 3,360,337,176 B
- 2016-12-26 02:10:52.027 - Thread: 1 -> GC Memory: 3,361,121,320 B
- 2016-12-26 02:11:22.035 - Thread: 1 -> GC Memory: 3,363,931,952 B
- 2016-12-26 02:11:34.267 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2016-12-26 02:11:34.367 - Thread: 1 -> Could not spawn event. Try 1 of 3
- 2016-12-26 02:11:44.312 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2016-12-26 02:11:44.312 - Thread: 1 -> Could not spawn event. Try 2 of 3
- 2016-12-26 02:11:52.047 - Thread: 1 -> GC Memory: 3,362,985,528 B
- 2016-12-26 02:11:54.355 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2016-12-26 02:11:54.355 - Thread: 1 -> Could not spawn event. Try 3 of 3
- 2016-12-26 02:12:04.396 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2016-12-26 02:12:04.397 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime:
- 2016-12-26 02:12:04.397 - Thread: 1 -> Next activation in 00:11:48.9800514
- 2016-12-26 02:12:22.055 - Thread: 1 -> GC Memory: 3,363,344,536 B
- 2016-12-26 02:12:52.063 - Thread: 1 -> GC Memory: 3,364,446,320 B
- 2016-12-26 02:13:22.072 - Thread: 1 -> GC Memory: 3,364,854,848 B
- 2016-12-26 02:13:52.080 - Thread: 1 -> GC Memory: 3,361,390,608 B
- 2016-12-26 02:14:22.088 - Thread: 1 -> GC Memory: 3,361,782,632 B
- 2016-12-26 02:14:44.750 - Thread: 1 -> Autosave initiated
- 2016-12-26 02:14:44.750 - Thread: 1 -> Character state: True
- 2016-12-26 02:14:44.750 - Thread: 1 -> IsServer: True
- 2016-12-26 02:14:44.750 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2016-12-26 02:14:44.750 - Thread: 1 -> Autosave
- 2016-12-26 02:14:44.750 - Thread: 1 -> Saving world - START
- 2016-12-26 02:14:44.750 - Thread: 1 -> Making world state snapshot.
- 2016-12-26 02:14:44.750 - Thread: 1 -> Before snapshot.: GC Memory: 3,365,276,984 B
- 2016-12-26 02:14:44.859 - Thread: 1 -> After snapshot.: GC Memory: 3,380,496,192 B
- 2016-12-26 02:14:44.860 - Thread: 1 -> Directory cleanup: GC Memory: 3,380,496,192 B
- 2016-12-26 02:14:44.860 - Thread: 1 -> Saving world - END
- 2016-12-26 02:14:44.860 - Thread: 16 -> Session snapshot save - START
- 2016-12-26 02:14:44.860 - Thread: 16 -> Checking file access for files in target dir.
- 2016-12-26 02:14:46.700 - Thread: 16 -> Session snapshot save - END
- 2016-12-26 02:14:52.094 - Thread: 1 -> GC Memory: 3,380,141,664 B
- 2016-12-26 02:15:22.102 - Thread: 1 -> GC Memory: 3,381,777,728 B
- 2016-12-26 02:15:52.110 - Thread: 1 -> GC Memory: 3,383,425,488 B
- 2016-12-26 02:16:22.118 - Thread: 1 -> GC Memory: 3,380,869,616 B
- 2016-12-26 02:16:48.107 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-26 02:16:48.108 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-26 02:16:52.127 - Thread: 1 -> GC Memory: 3,386,142,944 B
- 2016-12-26 02:16:53.731 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-26 02:16:53.731 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-26 02:17:06.637 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\CryoPod.mwm
- 2016-12-26 02:17:22.135 - Thread: 1 -> GC Memory: 3,362,549,720 B
- 2016-12-26 02:17:52.143 - Thread: 1 -> GC Memory: 3,389,675,600 B
- 2016-12-26 02:18:22.152 - Thread: 1 -> GC Memory: 3,391,257,840 B
- 2016-12-26 02:18:52.160 - Thread: 1 -> GC Memory: 3,391,639,936 B
- 2016-12-26 02:19:22.168 - Thread: 1 -> GC Memory: 3,390,509,768 B
- 2016-12-26 02:19:44.761 - Thread: 1 -> Autosave initiated
- 2016-12-26 02:19:44.761 - Thread: 1 -> Character state: True
- 2016-12-26 02:19:44.761 - Thread: 1 -> IsServer: True
- 2016-12-26 02:19:44.761 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2016-12-26 02:19:44.761 - Thread: 1 -> Autosave
- 2016-12-26 02:19:44.761 - Thread: 1 -> Saving world - START
- 2016-12-26 02:19:44.762 - Thread: 1 -> Making world state snapshot.
- 2016-12-26 02:19:44.762 - Thread: 1 -> Before snapshot.: GC Memory: 3,367,124,024 B
- 2016-12-26 02:19:44.833 - Thread: 1 -> After snapshot.: GC Memory: 3,382,320,304 B
- 2016-12-26 02:19:44.833 - Thread: 1 -> Directory cleanup: GC Memory: 3,382,320,304 B
- 2016-12-26 02:19:44.833 - Thread: 1 -> Saving world - END
- 2016-12-26 02:19:44.833 - Thread: 11 -> Session snapshot save - START
- 2016-12-26 02:19:44.834 - Thread: 11 -> Checking file access for files in target dir.
- 2016-12-26 02:19:46.373 - Thread: 11 -> Session snapshot save - END
- 2016-12-26 02:19:47.839 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-26 02:19:47.839 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-26 02:19:52.176 - Thread: 1 -> GC Memory: 3,386,180,400 B
- 2016-12-26 02:20:22.184 - Thread: 1 -> GC Memory: 3,384,813,840 B
- 2016-12-26 02:20:39.002 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-26 02:20:39.002 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-26 02:20:52.193 - Thread: 1 -> GC Memory: 3,386,967,392 B
- 2016-12-26 02:21:21.947 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-26 02:21:21.948 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-26 02:21:22.201 - Thread: 1 -> GC Memory: 3,388,227,968 B
- 2016-12-26 02:21:31.320 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-26 02:21:31.320 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-26 02:21:52.210 - Thread: 1 -> GC Memory: 3,364,789,520 B
- 2016-12-26 02:22:22.216 - Thread: 1 -> GC Memory: 3,484,708,280 B
- 2016-12-26 02:22:52.224 - Thread: 1 -> GC Memory: 3,500,978,024 B
- 2016-12-26 02:23:02.652 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Refinery.mwm
- 2016-12-26 02:23:22.233 - Thread: 1 -> GC Memory: 3,502,544,176 B
- 2016-12-26 02:23:52.241 - Thread: 1 -> GC Memory: 3,445,071,256 B
- 2016-12-26 02:23:55.352 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2016-12-26 02:23:55.352 - Thread: 1 -> Could not spawn event. Try 1 of 3
- 2016-12-26 02:24:05.394 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2016-12-26 02:24:05.394 - Thread: 1 -> Could not spawn event. Try 2 of 3
- 2016-12-26 02:24:15.436 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2016-12-26 02:24:15.436 - Thread: 1 -> Could not spawn event. Try 3 of 3
- 2016-12-26 02:24:22.249 - Thread: 1 -> GC Memory: 3,589,765,224 B
- 2016-12-26 02:24:25.478 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2016-12-26 02:24:25.478 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime:
- 2016-12-26 02:24:25.478 - Thread: 1 -> Next activation in 00:13:24.0109907
- 2016-12-26 02:24:44.777 - Thread: 1 -> Autosave initiated
- 2016-12-26 02:24:44.777 - Thread: 1 -> Character state: True
- 2016-12-26 02:24:44.777 - Thread: 1 -> IsServer: True
- 2016-12-26 02:24:44.777 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2016-12-26 02:24:44.777 - Thread: 1 -> Autosave
- 2016-12-26 02:24:44.777 - Thread: 1 -> Saving world - START
- 2016-12-26 02:24:44.778 - Thread: 1 -> Making world state snapshot.
- 2016-12-26 02:24:44.778 - Thread: 1 -> Before snapshot.: GC Memory: 3,653,294,320 B
- 2016-12-26 02:24:44.887 - Thread: 1 -> After snapshot.: GC Memory: 3,667,405,656 B
- 2016-12-26 02:24:44.887 - Thread: 1 -> Directory cleanup: GC Memory: 3,667,405,656 B
- 2016-12-26 02:24:44.887 - Thread: 1 -> Saving world - END
- 2016-12-26 02:24:44.887 - Thread: 12 -> Session snapshot save - START
- 2016-12-26 02:24:44.888 - Thread: 12 -> Checking file access for files in target dir.
- 2016-12-26 02:24:46.699 - Thread: 12 -> Session snapshot save - END
- 2016-12-26 02:24:52.256 - Thread: 1 -> GC Memory: 3,683,575,504 B
- 2016-12-26 02:25:22.263 - Thread: 1 -> GC Memory: 3,733,805,288 B
- 2016-12-26 02:25:48.537 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-26 02:25:48.537 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-26 02:25:52.272 - Thread: 1 -> GC Memory: 3,375,847,264 B
- 2016-12-26 02:26:22.280 - Thread: 1 -> GC Memory: 3,458,615,424 B
- 2016-12-26 02:26:52.288 - Thread: 1 -> GC Memory: 3,482,883,992 B
- 2016-12-26 02:26:53.959 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-26 02:26:53.960 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-26 02:27:22.296 - Thread: 1 -> GC Memory: 3,486,431,168 B
- 2016-12-26 02:27:27.131 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-26 02:27:27.131 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-26 02:27:52.307 - Thread: 1 -> GC Memory: 3,375,395,616 B
- 2016-12-26 02:27:52.754 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-26 02:27:52.754 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-26 02:28:22.312 - Thread: 1 -> GC Memory: 3,500,363,048 B
- 2016-12-26 02:28:43.716 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-26 02:28:43.717 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-26 02:28:52.322 - Thread: 1 -> GC Memory: 3,509,356,120 B
- 2016-12-26 02:29:14.762 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-26 02:29:14.763 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-26 02:29:22.330 - Thread: 1 -> GC Memory: 3,561,716,480 B
- 2016-12-26 02:29:44.790 - Thread: 1 -> Autosave initiated
- 2016-12-26 02:29:44.790 - Thread: 1 -> Character state: True
- 2016-12-26 02:29:44.790 - Thread: 1 -> IsServer: True
- 2016-12-26 02:29:44.790 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2016-12-26 02:29:44.790 - Thread: 1 -> Autosave
- 2016-12-26 02:29:44.790 - Thread: 1 -> Saving world - START
- 2016-12-26 02:29:44.790 - Thread: 1 -> Making world state snapshot.
- 2016-12-26 02:29:44.790 - Thread: 1 -> Before snapshot.: GC Memory: 3,392,305,240 B
- 2016-12-26 02:29:44.865 - Thread: 1 -> After snapshot.: GC Memory: 3,407,990,496 B
- 2016-12-26 02:29:44.865 - Thread: 1 -> Directory cleanup: GC Memory: 3,407,990,496 B
- 2016-12-26 02:29:44.865 - Thread: 1 -> Saving world - END
- 2016-12-26 02:29:44.865 - Thread: 11 -> Session snapshot save - START
- 2016-12-26 02:29:44.865 - Thread: 11 -> Checking file access for files in target dir.
- 2016-12-26 02:29:46.309 - Thread: 11 -> Session snapshot save - END
- 2016-12-26 02:29:50.812 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-26 02:29:50.812 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-26 02:29:52.338 - Thread: 1 -> GC Memory: 3,410,257,040 B
- 2016-12-26 02:30:22.346 - Thread: 1 -> GC Memory: 3,492,593,360 B
- 2016-12-26 02:30:38.092 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-26 02:30:38.092 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-26 02:30:52.354 - Thread: 1 -> GC Memory: 3,525,227,736 B
- 2016-12-26 02:31:22.362 - Thread: 1 -> GC Memory: 3,374,502,144 B
- 2016-12-26 02:31:52.371 - Thread: 1 -> GC Memory: 3,377,078,232 B
- 2016-12-26 02:32:22.378 - Thread: 1 -> GC Memory: 3,375,363,440 B
- 2016-12-26 02:32:38.175 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-26 02:32:38.176 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-26 02:32:52.387 - Thread: 1 -> GC Memory: 3,377,606,608 B
- 2016-12-26 02:33:22.396 - Thread: 1 -> GC Memory: 3,376,614,640 B
- 2016-12-26 02:33:52.404 - Thread: 1 -> GC Memory: 3,373,643,496 B
- 2016-12-26 02:34:10.644 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-26 02:34:10.644 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-26 02:34:22.413 - Thread: 1 -> GC Memory: 3,376,502,888 B
- 2016-12-26 02:34:44.806 - Thread: 1 -> Autosave initiated
- 2016-12-26 02:34:44.806 - Thread: 1 -> Character state: True
- 2016-12-26 02:34:44.806 - Thread: 1 -> IsServer: True
- 2016-12-26 02:34:44.806 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2016-12-26 02:34:44.806 - Thread: 1 -> Autosave
- 2016-12-26 02:34:44.806 - Thread: 1 -> Saving world - START
- 2016-12-26 02:34:44.806 - Thread: 1 -> Making world state snapshot.
- 2016-12-26 02:34:44.806 - Thread: 1 -> Before snapshot.: GC Memory: 3,376,519,392 B
- 2016-12-26 02:34:44.922 - Thread: 1 -> After snapshot.: GC Memory: 3,390,945,536 B
- 2016-12-26 02:34:44.922 - Thread: 1 -> Directory cleanup: GC Memory: 3,390,945,536 B
- 2016-12-26 02:34:44.922 - Thread: 1 -> Saving world - END
- 2016-12-26 02:34:44.923 - Thread: 11 -> Session snapshot save - START
- 2016-12-26 02:34:44.923 - Thread: 11 -> Checking file access for files in target dir.
- 2016-12-26 02:34:46.819 - Thread: 11 -> Session snapshot save - END
- 2016-12-26 02:34:52.424 - Thread: 1 -> GC Memory: 3,393,568,768 B
- 2016-12-26 02:35:22.433 - Thread: 1 -> GC Memory: 3,395,882,296 B
- 2016-12-26 02:35:52.442 - Thread: 1 -> GC Memory: 3,393,782,008 B
- 2016-12-26 02:36:22.449 - Thread: 1 -> GC Memory: 3,376,280,680 B
- 2016-12-26 02:36:52.457 - Thread: 1 -> GC Memory: 3,375,596,352 B
- 2016-12-26 02:37:22.466 - Thread: 1 -> GC Memory: 3,376,164,632 B
- 2016-12-26 02:37:45.860 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-26 02:37:45.861 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-26 02:37:50.899 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2016-12-26 02:37:50.899 - Thread: 1 -> Could not spawn event. Try 1 of 3
- 2016-12-26 02:37:52.475 - Thread: 1 -> GC Memory: 3,394,912,624 B
- 2016-12-26 02:37:56.775 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\SlideDoorLeft.mwm
- 2016-12-26 02:37:56.792 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\SlideDoorLeft.mwm
- 2016-12-26 02:37:56.842 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\SlideDoorLeft.mwm
- 2016-12-26 02:38:00.941 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2016-12-26 02:38:00.941 - Thread: 1 -> Could not spawn event. Try 2 of 3
- 2016-12-26 02:38:10.983 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2016-12-26 02:38:10.983 - Thread: 1 -> Could not spawn event. Try 3 of 3
- 2016-12-26 02:38:21.025 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2016-12-26 02:38:21.025 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime:
- 2016-12-26 02:38:21.025 - Thread: 1 -> Next activation in 00:16:14.2659973
- 2016-12-26 02:38:22.483 - Thread: 1 -> GC Memory: 3,411,728,536 B
- 2016-12-26 02:38:52.491 - Thread: 1 -> GC Memory: 3,376,815,440 B
- 2016-12-26 02:39:22.499 - Thread: 1 -> GC Memory: 3,383,594,216 B
- 2016-12-26 02:39:44.808 - Thread: 1 -> Autosave initiated
- 2016-12-26 02:39:44.808 - Thread: 1 -> Character state: True
- 2016-12-26 02:39:44.808 - Thread: 1 -> IsServer: True
- 2016-12-26 02:39:44.808 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2016-12-26 02:39:44.808 - Thread: 1 -> Autosave
- 2016-12-26 02:39:44.808 - Thread: 1 -> Saving world - START
- 2016-12-26 02:39:44.809 - Thread: 1 -> Making world state snapshot.
- 2016-12-26 02:39:44.809 - Thread: 1 -> Before snapshot.: GC Memory: 3,385,068,608 B
- 2016-12-26 02:39:44.890 - Thread: 1 -> After snapshot.: GC Memory: 3,398,029,608 B
- 2016-12-26 02:39:44.890 - Thread: 1 -> Directory cleanup: GC Memory: 3,398,029,608 B
- 2016-12-26 02:39:44.890 - Thread: 1 -> Saving world - END
- 2016-12-26 02:39:44.890 - Thread: 11 -> Session snapshot save - START
- 2016-12-26 02:39:44.891 - Thread: 11 -> Checking file access for files in target dir.
- 2016-12-26 02:39:46.146 - Thread: 11 -> Session snapshot save - END
- 2016-12-26 02:39:52.507 - Thread: 1 -> GC Memory: 3,473,798,208 B
- 2016-12-26 02:40:22.516 - Thread: 1 -> GC Memory: 3,384,550,928 B
- 2016-12-26 02:40:29.007 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-26 02:40:29.007 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-26 02:40:52.524 - Thread: 1 -> GC Memory: 3,694,449,912 B
- 2016-12-26 02:41:05.709 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-26 02:41:05.709 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-26 02:41:22.532 - Thread: 1 -> GC Memory: 3,950,658,232 B
- 2016-12-26 02:41:39.835 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-26 02:41:39.835 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-26 02:41:52.540 - Thread: 1 -> GC Memory: 4,274,987,992 B
- 2016-12-26 02:42:14.638 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-26 02:42:14.639 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-26 02:42:22.541 - Thread: 1 -> GC Memory: 3,598,066,264 B
- 2016-12-26 02:42:47.023 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-26 02:42:47.023 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-26 02:42:52.549 - Thread: 1 -> GC Memory: 3,905,460,600 B
- 2016-12-26 02:43:20.814 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-26 02:43:20.814 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-26 02:43:22.558 - Thread: 1 -> GC Memory: 4,185,564,680 B
- 2016-12-26 02:43:52.569 - Thread: 1 -> GC Memory: 3,683,010,360 B
- 2016-12-26 02:44:01.537 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-26 02:44:01.537 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-26 02:44:22.577 - Thread: 1 -> GC Memory: 4,012,197,608 B
- 2016-12-26 02:44:32.683 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-26 02:44:32.683 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-26 02:44:44.819 - Thread: 1 -> Autosave initiated
- 2016-12-26 02:44:44.819 - Thread: 1 -> Character state: True
- 2016-12-26 02:44:44.819 - Thread: 1 -> IsServer: True
- 2016-12-26 02:44:44.819 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2016-12-26 02:44:44.819 - Thread: 1 -> Autosave
- 2016-12-26 02:44:44.819 - Thread: 1 -> Saving world - START
- 2016-12-26 02:44:44.820 - Thread: 1 -> Making world state snapshot.
- 2016-12-26 02:44:44.820 - Thread: 1 -> Before snapshot.: GC Memory: 4,201,547,640 B
- 2016-12-26 02:44:44.927 - Thread: 1 -> After snapshot.: GC Memory: 4,211,187,840 B
- 2016-12-26 02:44:44.927 - Thread: 1 -> Directory cleanup: GC Memory: 4,211,187,840 B
- 2016-12-26 02:44:44.927 - Thread: 1 -> Saving world - END
- 2016-12-26 02:44:44.928 - Thread: 12 -> Session snapshot save - START
- 2016-12-26 02:44:44.928 - Thread: 12 -> Checking file access for files in target dir.
- 2016-12-26 02:44:46.319 - Thread: 12 -> Session snapshot save - END
- 2016-12-26 02:44:52.580 - Thread: 1 -> GC Memory: 4,318,137,320 B
- 2016-12-26 02:45:00.979 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-26 02:45:00.980 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-26 02:45:22.585 - Thread: 1 -> GC Memory: 3,447,476,864 B
- 2016-12-26 02:45:27.654 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-26 02:45:27.655 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-26 02:45:52.594 - Thread: 1 -> GC Memory: 3,717,253,424 B
- 2016-12-26 02:45:53.512 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-26 02:45:53.513 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-26 02:46:19.788 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-26 02:46:19.788 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-26 02:46:22.603 - Thread: 1 -> GC Memory: 3,971,192,816 B
- 2016-12-26 02:46:52.610 - Thread: 1 -> GC Memory: 4,233,191,872 B
- 2016-12-26 02:46:58.215 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-26 02:46:58.215 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-26 02:47:22.618 - Thread: 1 -> GC Memory: 3,711,262,648 B
- 2016-12-26 02:47:31.336 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-26 02:47:31.336 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-26 02:47:52.626 - Thread: 1 -> GC Memory: 3,974,981,264 B
- 2016-12-26 02:48:11.637 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-26 02:48:11.637 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-26 02:48:22.635 - Thread: 1 -> GC Memory: 4,295,220,776 B
- 2016-12-26 02:48:31.770 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-26 02:48:31.771 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-26 02:48:52.644 - Thread: 1 -> GC Memory: 3,435,309,096 B
- 2016-12-26 02:48:54.685 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\CryoPod.mwm
- 2016-12-26 02:48:54.702 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\CryoPod.mwm
- 2016-12-26 02:48:54.718 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\CryoPod.mwm
- 2016-12-26 02:49:22.651 - Thread: 1 -> GC Memory: 3,455,952,616 B
- 2016-12-26 02:49:44.827 - Thread: 1 -> Autosave initiated
- 2016-12-26 02:49:44.827 - Thread: 1 -> Character state: True
- 2016-12-26 02:49:44.827 - Thread: 1 -> IsServer: True
- 2016-12-26 02:49:44.827 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2016-12-26 02:49:44.827 - Thread: 1 -> Autosave
- 2016-12-26 02:49:44.827 - Thread: 1 -> Saving world - START
- 2016-12-26 02:49:44.827 - Thread: 1 -> Making world state snapshot.
- 2016-12-26 02:49:44.827 - Thread: 1 -> Before snapshot.: GC Memory: 3,533,765,008 B
- 2016-12-26 02:49:44.910 - Thread: 1 -> After snapshot.: GC Memory: 3,541,168,256 B
- 2016-12-26 02:49:44.910 - Thread: 1 -> Directory cleanup: GC Memory: 3,541,168,256 B
- 2016-12-26 02:49:44.910 - Thread: 1 -> Saving world - END
- 2016-12-26 02:49:44.911 - Thread: 12 -> Session snapshot save - START
- 2016-12-26 02:49:44.911 - Thread: 12 -> Checking file access for files in target dir.
- 2016-12-26 02:49:46.159 - Thread: 12 -> Session snapshot save - END
- 2016-12-26 02:49:52.660 - Thread: 1 -> GC Memory: 3,616,320,240 B
- 2016-12-26 02:50:11.302 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-26 02:50:11.302 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-26 02:50:22.668 - Thread: 1 -> GC Memory: 3,482,120,472 B
- 2016-12-26 02:50:47.653 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-26 02:50:47.654 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-26 02:50:52.676 - Thread: 1 -> GC Memory: 3,647,330,688 B
- 2016-12-26 02:51:11.636 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-26 02:51:11.636 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-26 02:51:22.686 - Thread: 1 -> GC Memory: 3,655,065,320 B
- 2016-12-26 02:51:52.693 - Thread: 1 -> GC Memory: 3,903,216,408 B
- 2016-12-26 02:52:22.704 - Thread: 1 -> GC Memory: 3,593,817,568 B
- 2016-12-26 02:52:52.713 - Thread: 1 -> GC Memory: 3,691,758,288 B
- 2016-12-26 02:53:22.721 - Thread: 1 -> GC Memory: 3,695,117,792 B
- 2016-12-26 02:53:52.730 - Thread: 1 -> GC Memory: 3,389,779,632 B
- 2016-12-26 02:53:58.400 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-26 02:53:58.400 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-26 02:54:00.626 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-26 02:54:00.626 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-26 02:54:22.737 - Thread: 1 -> GC Memory: 3,425,074,296 B
- 2016-12-26 02:54:37.062 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2016-12-26 02:54:37.062 - Thread: 1 -> Could not spawn event. Try 1 of 3
- 2016-12-26 02:54:44.828 - Thread: 1 -> Autosave initiated
- 2016-12-26 02:54:44.828 - Thread: 1 -> Character state: True
- 2016-12-26 02:54:44.828 - Thread: 1 -> IsServer: True
- 2016-12-26 02:54:44.828 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2016-12-26 02:54:44.828 - Thread: 1 -> Autosave
- 2016-12-26 02:54:44.828 - Thread: 1 -> Saving world - START
- 2016-12-26 02:54:44.829 - Thread: 1 -> Making world state snapshot.
- 2016-12-26 02:54:44.829 - Thread: 1 -> Before snapshot.: GC Memory: 3,495,419,376 B
- 2016-12-26 02:54:44.911 - Thread: 1 -> After snapshot.: GC Memory: 3,508,570,176 B
- 2016-12-26 02:54:44.911 - Thread: 1 -> Directory cleanup: GC Memory: 3,508,570,176 B
- 2016-12-26 02:54:44.911 - Thread: 1 -> Saving world - END
- 2016-12-26 02:54:44.912 - Thread: 11 -> Session snapshot save - START
- 2016-12-26 02:54:44.912 - Thread: 11 -> Checking file access for files in target dir.
- 2016-12-26 02:54:46.196 - Thread: 11 -> Session snapshot save - END
- 2016-12-26 02:54:47.110 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2016-12-26 02:54:47.110 - Thread: 1 -> Could not spawn event. Try 2 of 3
- 2016-12-26 02:54:52.746 - Thread: 1 -> GC Memory: 3,560,044,840 B
- 2016-12-26 02:54:57.146 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2016-12-26 02:54:57.146 - Thread: 1 -> Could not spawn event. Try 3 of 3
- 2016-12-26 02:55:07.187 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2016-12-26 02:55:07.188 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime:
- 2016-12-26 02:55:07.188 - Thread: 1 -> Next activation in 00:15:39.0169157
- 2016-12-26 02:55:12.545 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2016-12-26 02:55:12.545 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2016-12-26 02:55:12.545 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2016-12-26 02:55:12.631 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2016-12-26 02:55:20.240 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-26 02:55:20.241 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-26 02:55:22.755 - Thread: 1 -> GC Memory: 3,387,750,664 B
- 2016-12-26 02:55:52.762 - Thread: 1 -> GC Memory: 3,424,192,256 B
- 2016-12-26 02:55:54.667 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-26 02:55:54.668 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-26 02:56:22.770 - Thread: 1 -> GC Memory: 3,450,110,208 B
- 2016-12-26 02:56:52.778 - Thread: 1 -> GC Memory: 3,516,318,344 B
- 2016-12-26 02:57:02.550 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-26 02:57:02.550 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-26 02:57:22.787 - Thread: 1 -> GC Memory: 3,515,287,840 B
- 2016-12-26 02:57:52.795 - Thread: 1 -> GC Memory: 3,399,946,248 B
- 2016-12-26 02:58:22.803 - Thread: 1 -> GC Memory: 3,423,190,400 B
- 2016-12-26 02:58:22.951 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-26 02:58:22.952 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-26 02:58:52.811 - Thread: 1 -> GC Memory: 3,429,566,760 B
- 2016-12-26 02:59:22.820 - Thread: 1 -> GC Memory: 3,388,972,312 B
- 2016-12-26 02:59:44.845 - Thread: 1 -> Autosave initiated
- 2016-12-26 02:59:44.845 - Thread: 1 -> Character state: True
- 2016-12-26 02:59:44.845 - Thread: 1 -> IsServer: True
- 2016-12-26 02:59:44.845 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2016-12-26 02:59:44.845 - Thread: 1 -> Autosave
- 2016-12-26 02:59:44.845 - Thread: 1 -> Saving world - START
- 2016-12-26 02:59:44.845 - Thread: 1 -> Making world state snapshot.
- 2016-12-26 02:59:44.845 - Thread: 1 -> Before snapshot.: GC Memory: 3,449,522,568 B
- 2016-12-26 02:59:44.914 - Thread: 1 -> After snapshot.: GC Memory: 3,465,701,464 B
- 2016-12-26 02:59:44.914 - Thread: 1 -> Directory cleanup: GC Memory: 3,465,701,464 B
- 2016-12-26 02:59:44.914 - Thread: 1 -> Saving world - END
- 2016-12-26 02:59:44.915 - Thread: 11 -> Session snapshot save - START
- 2016-12-26 02:59:44.915 - Thread: 11 -> Checking file access for files in target dir.
- 2016-12-26 02:59:46.176 - Thread: 11 -> Session snapshot save - END
- 2016-12-26 02:59:48.490 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-26 02:59:48.491 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-26 02:59:52.827 - Thread: 1 -> GC Memory: 3,467,927,888 B
- 2016-12-26 03:00:22.837 - Thread: 1 -> GC Memory: 3,532,643,552 B
- 2016-12-26 03:00:52.845 - Thread: 1 -> GC Memory: 3,591,228,256 B
- 2016-12-26 03:01:22.853 - Thread: 1 -> GC Memory: 3,417,395,376 B
- 2016-12-26 03:01:52.860 - Thread: 1 -> GC Memory: 3,605,896,976 B
- 2016-12-26 03:02:22.869 - Thread: 1 -> GC Memory: 3,741,739,368 B
- 2016-12-26 03:02:52.877 - Thread: 1 -> GC Memory: 3,390,859,544 B
- 2016-12-26 03:03:22.886 - Thread: 1 -> GC Memory: 3,497,040,848 B
- 2016-12-26 03:03:52.894 - Thread: 1 -> GC Memory: 3,598,426,424 B
- 2016-12-26 03:04:10.967 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-26 03:04:10.967 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-26 03:04:22.902 - Thread: 1 -> GC Memory: 3,597,958,344 B
- 2016-12-26 03:04:43.904 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-26 03:04:43.904 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-26 03:04:44.860 - Thread: 1 -> Autosave initiated
- 2016-12-26 03:04:44.860 - Thread: 1 -> Character state: True
- 2016-12-26 03:04:44.860 - Thread: 1 -> IsServer: True
- 2016-12-26 03:04:44.860 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2016-12-26 03:04:44.860 - Thread: 1 -> Autosave
- 2016-12-26 03:04:44.860 - Thread: 1 -> Saving world - START
- 2016-12-26 03:04:44.860 - Thread: 1 -> Making world state snapshot.
- 2016-12-26 03:04:44.860 - Thread: 1 -> Before snapshot.: GC Memory: 3,393,099,128 B
- 2016-12-26 03:04:44.935 - Thread: 1 -> After snapshot.: GC Memory: 3,407,485,336 B
- 2016-12-26 03:04:44.935 - Thread: 1 -> Directory cleanup: GC Memory: 3,407,485,336 B
- 2016-12-26 03:04:44.935 - Thread: 1 -> Saving world - END
- 2016-12-26 03:04:44.935 - Thread: 11 -> Session snapshot save - START
- 2016-12-26 03:04:44.936 - Thread: 11 -> Checking file access for files in target dir.
- 2016-12-26 03:04:46.184 - Thread: 11 -> Session snapshot save - END
- 2016-12-26 03:04:52.904 - Thread: 1 -> GC Memory: 3,415,973,288 B
- 2016-12-26 03:05:22.919 - Thread: 1 -> GC Memory: 3,525,791,952 B
- 2016-12-26 03:05:52.934 - Thread: 1 -> GC Memory: 3,711,546,328 B
- 2016-12-26 03:06:22.941 - Thread: 1 -> GC Memory: 3,429,975,672 B
- 2016-12-26 03:06:52.950 - Thread: 1 -> GC Memory: 3,485,205,192 B
- 2016-12-26 03:07:22.957 - Thread: 1 -> GC Memory: 3,543,756,072 B
- 2016-12-26 03:07:52.966 - Thread: 1 -> GC Memory: 3,571,294,264 B
- 2016-12-26 03:08:02.470 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-26 03:08:02.470 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-26 03:08:22.974 - Thread: 1 -> GC Memory: 3,493,721,688 B
- 2016-12-26 03:08:52.981 - Thread: 1 -> GC Memory: 3,551,944,072 B
- 2016-12-26 03:09:19.270 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-26 03:09:19.271 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-26 03:09:22.989 - Thread: 1 -> GC Memory: 3,565,525,912 B
- 2016-12-26 03:09:44.862 - Thread: 1 -> Autosave initiated
- 2016-12-26 03:09:44.862 - Thread: 1 -> Character state: True
- 2016-12-26 03:09:44.862 - Thread: 1 -> IsServer: True
- 2016-12-26 03:09:44.862 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2016-12-26 03:09:44.862 - Thread: 1 -> Autosave
- 2016-12-26 03:09:44.862 - Thread: 1 -> Saving world - START
- 2016-12-26 03:09:44.863 - Thread: 1 -> Making world state snapshot.
- 2016-12-26 03:09:44.863 - Thread: 1 -> Before snapshot.: GC Memory: 3,596,124,696 B
- 2016-12-26 03:09:44.942 - Thread: 1 -> After snapshot.: GC Memory: 3,609,270,296 B
- 2016-12-26 03:09:44.942 - Thread: 1 -> Directory cleanup: GC Memory: 3,609,270,296 B
- 2016-12-26 03:09:44.942 - Thread: 1 -> Saving world - END
- 2016-12-26 03:09:44.942 - Thread: 11 -> Session snapshot save - START
- 2016-12-26 03:09:44.943 - Thread: 11 -> Checking file access for files in target dir.
- 2016-12-26 03:09:46.166 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-26 03:09:46.166 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-26 03:09:46.488 - Thread: 11 -> Session snapshot save - END
- 2016-12-26 03:09:52.997 - Thread: 1 -> GC Memory: 3,392,936,944 B
- 2016-12-26 03:10:21.161 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-26 03:10:21.162 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-26 03:10:23.005 - Thread: 1 -> GC Memory: 3,391,009,056 B
- 2016-12-26 03:10:47.105 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2016-12-26 03:10:47.105 - Thread: 1 -> Could not spawn event. Try 1 of 3
- 2016-12-26 03:10:53.015 - Thread: 1 -> GC Memory: 3,403,386,280 B
- 2016-12-26 03:10:57.145 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2016-12-26 03:10:57.146 - Thread: 1 -> Could not spawn event. Try 2 of 3
- 2016-12-26 03:11:07.188 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2016-12-26 03:11:07.188 - Thread: 1 -> Could not spawn event. Try 3 of 3
- 2016-12-26 03:11:17.229 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2016-12-26 03:11:17.230 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime:
- 2016-12-26 03:11:17.230 - Thread: 1 -> Next activation in 00:12:41.5067156
- 2016-12-26 03:11:23.021 - Thread: 1 -> GC Memory: 3,420,079,696 B
- 2016-12-26 03:11:53.030 - Thread: 1 -> GC Memory: 3,430,601,048 B
- 2016-12-26 03:12:23.038 - Thread: 1 -> GC Memory: 3,409,190,840 B
- 2016-12-26 03:12:53.047 - Thread: 1 -> GC Memory: 3,408,499,160 B
- 2016-12-26 03:13:23.054 - Thread: 1 -> GC Memory: 3,409,234,144 B
- 2016-12-26 03:13:53.062 - Thread: 1 -> GC Memory: 3,411,374,360 B
- 2016-12-26 03:14:23.071 - Thread: 1 -> GC Memory: 3,412,427,832 B
- 2016-12-26 03:14:44.878 - Thread: 1 -> Autosave initiated
- 2016-12-26 03:14:44.878 - Thread: 1 -> Character state: True
- 2016-12-26 03:14:44.878 - Thread: 1 -> IsServer: True
- 2016-12-26 03:14:44.878 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2016-12-26 03:14:44.878 - Thread: 1 -> Autosave
- 2016-12-26 03:14:44.878 - Thread: 1 -> Saving world - START
- 2016-12-26 03:14:44.878 - Thread: 1 -> Making world state snapshot.
- 2016-12-26 03:14:44.878 - Thread: 1 -> Before snapshot.: GC Memory: 3,412,557,008 B
- 2016-12-26 03:14:44.956 - Thread: 1 -> After snapshot.: GC Memory: 3,426,916,448 B
- 2016-12-26 03:14:44.956 - Thread: 1 -> Directory cleanup: GC Memory: 3,426,916,448 B
- 2016-12-26 03:14:44.956 - Thread: 1 -> Saving world - END
- 2016-12-26 03:14:44.956 - Thread: 11 -> Session snapshot save - START
- 2016-12-26 03:14:44.956 - Thread: 11 -> Checking file access for files in target dir.
- 2016-12-26 03:14:46.216 - Thread: 11 -> Session snapshot save - END
- 2016-12-26 03:14:53.079 - Thread: 1 -> GC Memory: 3,427,566,872 B
- 2016-12-26 03:15:23.087 - Thread: 1 -> GC Memory: 3,395,397,992 B
- 2016-12-26 03:15:53.096 - Thread: 1 -> GC Memory: 3,393,242,128 B
- 2016-12-26 03:16:23.104 - Thread: 1 -> GC Memory: 3,395,462,768 B
- 2016-12-26 03:16:53.112 - Thread: 1 -> GC Memory: 3,393,420,696 B
- 2016-12-26 03:17:23.124 - Thread: 1 -> GC Memory: 3,395,660,696 B
- 2016-12-26 03:17:53.132 - Thread: 1 -> GC Memory: 3,395,552,168 B
- 2016-12-26 03:18:23.141 - Thread: 1 -> GC Memory: 3,392,845,904 B
- 2016-12-26 03:18:53.148 - Thread: 1 -> GC Memory: 3,394,319,648 B
- 2016-12-26 03:19:23.157 - Thread: 1 -> GC Memory: 3,395,855,624 B
- 2016-12-26 03:19:44.881 - Thread: 1 -> Autosave initiated
- 2016-12-26 03:19:44.881 - Thread: 1 -> Character state: True
- 2016-12-26 03:19:44.881 - Thread: 1 -> IsServer: True
- 2016-12-26 03:19:44.881 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2016-12-26 03:19:44.881 - Thread: 1 -> Autosave
- 2016-12-26 03:19:44.881 - Thread: 1 -> Saving world - START
- 2016-12-26 03:19:44.882 - Thread: 1 -> Making world state snapshot.
- 2016-12-26 03:19:44.882 - Thread: 1 -> Before snapshot.: GC Memory: 3,392,583,392 B
- 2016-12-26 03:19:44.995 - Thread: 1 -> After snapshot.: GC Memory: 3,410,612,928 B
- 2016-12-26 03:19:44.995 - Thread: 1 -> Directory cleanup: GC Memory: 3,410,612,928 B
- 2016-12-26 03:19:44.995 - Thread: 1 -> Saving world - END
- 2016-12-26 03:19:44.996 - Thread: 11 -> Session snapshot save - START
- 2016-12-26 03:19:44.996 - Thread: 11 -> Checking file access for files in target dir.
- 2016-12-26 03:19:46.789 - Thread: 11 -> Session snapshot save - END
- 2016-12-26 03:19:53.166 - Thread: 1 -> GC Memory: 3,410,701,264 B
- 2016-12-26 03:20:23.175 - Thread: 1 -> GC Memory: 3,412,163,632 B
- 2016-12-26 03:20:53.183 - Thread: 1 -> GC Memory: 3,409,548,248 B
- 2016-12-26 03:21:23.191 - Thread: 1 -> GC Memory: 3,411,206,304 B
- 2016-12-26 03:21:53.199 - Thread: 1 -> GC Memory: 3,412,876,200 B
- 2016-12-26 03:22:23.208 - Thread: 1 -> GC Memory: 3,410,372,056 B
- 2016-12-26 03:22:53.216 - Thread: 1 -> GC Memory: 3,394,877,896 B
- 2016-12-26 03:23:23.225 - Thread: 1 -> GC Memory: 3,392,402,432 B
- 2016-12-26 03:23:53.232 - Thread: 1 -> GC Memory: 3,393,997,272 B
- 2016-12-26 03:24:00.394 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2016-12-26 03:24:00.394 - Thread: 1 -> Could not spawn event. Try 1 of 3
- 2016-12-26 03:24:10.436 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2016-12-26 03:24:10.436 - Thread: 1 -> Could not spawn event. Try 2 of 3
- 2016-12-26 03:24:20.477 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2016-12-26 03:24:20.478 - Thread: 1 -> Could not spawn event. Try 3 of 3
- 2016-12-26 03:24:23.241 - Thread: 1 -> GC Memory: 3,395,593,288 B
- 2016-12-26 03:24:30.519 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2016-12-26 03:24:30.519 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime:
- 2016-12-26 03:24:30.519 - Thread: 1 -> Next activation in 00:13:07.7887555
- 2016-12-26 03:24:44.881 - Thread: 1 -> Autosave initiated
- 2016-12-26 03:24:44.881 - Thread: 1 -> Character state: True
- 2016-12-26 03:24:44.881 - Thread: 1 -> IsServer: True
- 2016-12-26 03:24:44.881 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2016-12-26 03:24:44.881 - Thread: 1 -> Autosave
- 2016-12-26 03:24:44.881 - Thread: 1 -> Saving world - START
- 2016-12-26 03:24:44.882 - Thread: 1 -> Making world state snapshot.
- 2016-12-26 03:24:44.882 - Thread: 1 -> Before snapshot.: GC Memory: 3,392,443,464 B
- 2016-12-26 03:24:44.981 - Thread: 1 -> After snapshot.: GC Memory: 3,410,488,568 B
- 2016-12-26 03:24:44.981 - Thread: 1 -> Directory cleanup: GC Memory: 3,410,488,568 B
- 2016-12-26 03:24:44.981 - Thread: 1 -> Saving world - END
- 2016-12-26 03:24:44.982 - Thread: 11 -> Session snapshot save - START
- 2016-12-26 03:24:44.982 - Thread: 11 -> Checking file access for files in target dir.
- 2016-12-26 03:24:46.812 - Thread: 11 -> Session snapshot save - END
- 2016-12-26 03:24:53.253 - Thread: 1 -> GC Memory: 3,410,562,512 B
- 2016-12-26 03:25:23.262 - Thread: 1 -> GC Memory: 3,412,137,048 B
- 2016-12-26 03:25:53.266 - Thread: 1 -> GC Memory: 3,410,638,520 B
- 2016-12-26 03:26:23.274 - Thread: 1 -> GC Memory: 3,395,053,672 B
- 2016-12-26 03:26:53.283 - Thread: 1 -> GC Memory: 3,392,960,560 B
- 2016-12-26 03:27:23.291 - Thread: 1 -> GC Memory: 3,394,266,400 B
- 2016-12-26 03:27:53.300 - Thread: 1 -> GC Memory: 3,395,324,640 B
- 2016-12-26 03:28:23.307 - Thread: 1 -> GC Memory: 3,392,271,528 B
- 2016-12-26 03:28:53.315 - Thread: 1 -> GC Memory: 3,393,379,784 B
- 2016-12-26 03:29:23.331 - Thread: 1 -> GC Memory: 3,394,397,016 B
- 2016-12-26 03:29:44.888 - Thread: 1 -> Autosave initiated
- 2016-12-26 03:29:44.888 - Thread: 1 -> Character state: True
- 2016-12-26 03:29:44.888 - Thread: 1 -> IsServer: True
- 2016-12-26 03:29:44.888 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2016-12-26 03:29:44.888 - Thread: 1 -> Autosave
- 2016-12-26 03:29:44.888 - Thread: 1 -> Saving world - START
- 2016-12-26 03:29:44.888 - Thread: 1 -> Making world state snapshot.
- 2016-12-26 03:29:44.888 - Thread: 1 -> Before snapshot.: GC Memory: 3,395,799,688 B
- 2016-12-26 03:29:44.964 - Thread: 1 -> After snapshot.: GC Memory: 3,410,118,824 B
- 2016-12-26 03:29:44.964 - Thread: 1 -> Directory cleanup: GC Memory: 3,410,118,824 B
- 2016-12-26 03:29:44.964 - Thread: 1 -> Saving world - END
- 2016-12-26 03:29:44.964 - Thread: 12 -> Session snapshot save - START
- 2016-12-26 03:29:44.965 - Thread: 12 -> Checking file access for files in target dir.
- 2016-12-26 03:29:46.245 - Thread: 12 -> Session snapshot save - END
- 2016-12-26 03:29:53.340 - Thread: 1 -> GC Memory: 3,413,031,680 B
- 2016-12-26 03:30:23.356 - Thread: 1 -> GC Memory: 3,410,419,384 B
- 2016-12-26 03:30:49.429 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-26 03:30:49.429 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-26 03:30:53.365 - Thread: 1 -> GC Memory: 3,411,138,136 B
- 2016-12-26 03:30:56.023 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-26 03:30:56.024 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-26 03:31:23.373 - Thread: 1 -> GC Memory: 3,414,686,208 B
- 2016-12-26 03:31:53.381 - Thread: 1 -> GC Memory: 3,414,603,448 B
- 2016-12-26 03:32:23.389 - Thread: 1 -> GC Memory: 3,414,470,008 B
- 2016-12-26 03:32:53.398 - Thread: 1 -> GC Memory: 3,415,062,840 B
- 2016-12-26 03:33:23.407 - Thread: 1 -> GC Memory: 3,415,547,424 B
- 2016-12-26 03:33:53.414 - Thread: 1 -> GC Memory: 3,396,614,664 B
- 2016-12-26 03:34:23.422 - Thread: 1 -> GC Memory: 3,396,563,016 B
- 2016-12-26 03:34:44.896 - Thread: 1 -> Autosave initiated
- 2016-12-26 03:34:44.896 - Thread: 1 -> Character state: True
- 2016-12-26 03:34:44.896 - Thread: 1 -> IsServer: True
- 2016-12-26 03:34:44.896 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2016-12-26 03:34:44.896 - Thread: 1 -> Autosave
- 2016-12-26 03:34:44.896 - Thread: 1 -> Saving world - START
- 2016-12-26 03:34:44.896 - Thread: 1 -> Making world state snapshot.
- 2016-12-26 03:34:44.896 - Thread: 1 -> Before snapshot.: GC Memory: 3,396,919,192 B
- 2016-12-26 03:34:45.004 - Thread: 1 -> After snapshot.: GC Memory: 3,411,030,736 B
- 2016-12-26 03:34:45.004 - Thread: 1 -> Directory cleanup: GC Memory: 3,411,030,736 B
- 2016-12-26 03:34:45.004 - Thread: 1 -> Saving world - END
- 2016-12-26 03:34:45.005 - Thread: 11 -> Session snapshot save - START
- 2016-12-26 03:34:45.005 - Thread: 11 -> Checking file access for files in target dir.
- 2016-12-26 03:34:46.875 - Thread: 11 -> Session snapshot save - END
- 2016-12-26 03:34:53.426 - Thread: 1 -> GC Memory: 3,414,015,760 B
- 2016-12-26 03:35:23.435 - Thread: 1 -> GC Memory: 3,414,228,096 B
- 2016-12-26 03:35:53.443 - Thread: 1 -> GC Memory: 3,414,332,856 B
- 2016-12-26 03:36:23.451 - Thread: 1 -> GC Memory: 3,395,263,616 B
- 2016-12-26 03:36:53.460 - Thread: 1 -> GC Memory: 3,392,994,376 B
- 2016-12-26 03:37:23.468 - Thread: 1 -> GC Memory: 3,393,643,880 B
- 2016-12-26 03:37:39.801 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2016-12-26 03:37:39.801 - Thread: 1 -> Could not spawn event. Try 1 of 3
- 2016-12-26 03:37:49.843 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2016-12-26 03:37:49.843 - Thread: 1 -> Could not spawn event. Try 2 of 3
- 2016-12-26 03:37:53.477 - Thread: 1 -> GC Memory: 3,397,054,304 B
- 2016-12-26 03:37:59.885 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2016-12-26 03:37:59.927 - Thread: 1 -> Could not spawn event. Try 3 of 3
- 2016-12-26 03:38:09.926 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2016-12-26 03:38:09.926 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime:
- 2016-12-26 03:38:09.926 - Thread: 1 -> Next activation in 00:12:00.0856485
- 2016-12-26 03:38:23.485 - Thread: 1 -> GC Memory: 3,394,781,608 B
- 2016-12-26 03:38:53.493 - Thread: 1 -> GC Memory: 3,395,547,448 B
- 2016-12-26 03:39:23.501 - Thread: 1 -> GC Memory: 3,395,509,184 B
- 2016-12-26 03:39:44.908 - Thread: 1 -> Autosave initiated
- 2016-12-26 03:39:44.908 - Thread: 1 -> Character state: True
- 2016-12-26 03:39:44.908 - Thread: 1 -> IsServer: True
- 2016-12-26 03:39:44.908 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2016-12-26 03:39:44.908 - Thread: 1 -> Autosave
- 2016-12-26 03:39:44.908 - Thread: 1 -> Saving world - START
- 2016-12-26 03:39:44.908 - Thread: 1 -> Making world state snapshot.
- 2016-12-26 03:39:44.908 - Thread: 1 -> Before snapshot.: GC Memory: 3,395,409,336 B
- 2016-12-26 03:39:45.015 - Thread: 1 -> After snapshot.: GC Memory: 3,410,989,264 B
- 2016-12-26 03:39:45.015 - Thread: 1 -> Directory cleanup: GC Memory: 3,410,989,264 B
- 2016-12-26 03:39:45.015 - Thread: 1 -> Saving world - END
- 2016-12-26 03:39:45.016 - Thread: 11 -> Session snapshot save - START
- 2016-12-26 03:39:45.016 - Thread: 11 -> Checking file access for files in target dir.
- 2016-12-26 03:39:47.161 - Thread: 11 -> Session snapshot save - END
- 2016-12-26 03:39:53.505 - Thread: 1 -> GC Memory: 3,413,864,640 B
- 2016-12-26 03:40:23.514 - Thread: 1 -> GC Memory: 3,410,639,016 B
- 2016-12-26 03:40:53.522 - Thread: 1 -> GC Memory: 3,411,566,040 B
- 2016-12-26 03:41:23.530 - Thread: 1 -> GC Memory: 3,412,522,120 B
- 2016-12-26 03:41:53.538 - Thread: 1 -> GC Memory: 3,412,380,864 B
- 2016-12-26 03:42:23.546 - Thread: 1 -> GC Memory: 3,416,590,280 B
- 2016-12-26 03:42:53.555 - Thread: 1 -> GC Memory: 3,397,227,032 B
- 2016-12-26 03:43:23.562 - Thread: 1 -> GC Memory: 3,396,902,784 B
- 2016-12-26 03:43:43.811 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-26 03:43:43.812 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-26 03:43:43.996 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2016-12-26 03:43:43.996 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2016-12-26 03:43:43.996 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2016-12-26 03:43:43.998 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2016-12-26 03:43:52.096 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-26 03:43:52.096 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-26 03:43:53.571 - Thread: 1 -> GC Memory: 3,397,105,576 B
- 2016-12-26 03:44:15.911 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-26 03:44:15.912 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-26 03:44:23.579 - Thread: 1 -> GC Memory: 3,403,464,312 B
- 2016-12-26 03:44:32.993 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-26 03:44:32.994 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-26 03:44:44.391 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-12-26 03:44:44.391 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-12-26 03:44:44.913 - Thread: 1 -> Autosave initiated
- 2016-12-26 03:44:44.913 - Thread: 1 -> Character state: True
- 2016-12-26 03:44:44.913 - Thread: 1 -> IsServer: True
- 2016-12-26 03:44:44.913 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2016-12-26 03:44:44.913 - Thread: 1 -> Autosave
- 2016-12-26 03:44:44.913 - Thread: 1 -> Saving world - START
- 2016-12-26 03:44:44.913 - Thread: 1 -> Making world state snapshot.
- 2016-12-26 03:44:44.913 - Thread: 1 -> Before snapshot.: GC Memory: 3,409,838,600 B
- 2016-12-26 03:44:45.020 - Thread: 1 -> After snapshot.: GC Memory: 3,423,111,960 B
- 2016-12-26 03:44:45.020 - Thread: 1 -> Directory cleanup: GC Memory: 3,423,111,960 B
- 2016-12-26 03:44:45.020 - Thread: 1 -> Saving world - END
- 2016-12-26 03:44:45.020 - Thread: 11 -> Session snapshot save - START
- 2016-12-26 03:44:45.021 - Thread: 11 -> Checking file access for files in target dir.
- 2016-12-26 03:44:46.773 - Thread: 11 -> Session snapshot save - END
- 2016-12-26 03:44:53.593 - Thread: 1 -> GC Memory: 3,428,569,776 B
- 2016-12-26 03:45:17.197 - Thread: 23 -> Exception occured: System.NullReferenceException: Object reference not set to an instance of an object.
- at VRage.Render11.Resources.Buffers.MyBufferInternal.LogStuff(SharpDXException e)
- at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData)
- at VRage.Render11.Resources.MyBufferManager.CreateVertexBuffer(String name, Int32 elements, Int32 byteStride, Nullable`1 initData, ResourceUsage usage, Boolean isStreamOutput)
- at VRageRender.MyMeshes.MoveData(Int32 vertexCount, Int32 indexCount, MyMeshRawData& rawData, MyMeshBuffers& meshBuffer)
- at VRageRender.MyMeshes.ReloadVoxelCell(MeshId mesh)
- at VRageRender.MyClipmapHandler.AddToScene(IMyClipmapCell cell)
- at VRageRender.Voxels.MyClipmap.LodLevel.AddToScene(UInt64 key, MyClipmap_CellData data)
- at VRageRender.Voxels.MyClipmap.LodLevel.UpdateCellsInScene(Single cameraDistance, Vector3D localPosition)
- at VRageRender.Voxels.MyClipmap.Update(Vector3D& cameraPos, Vector3& cameraForward, Single farPlaneDistance)
- at VRageRender.Voxels.MyClipmap.UpdateQueued(Vector3D cameraPos, Vector3 cameraForward, Single farPlaneDistance, Single largeDistanceFarPlane)
- at VRageRender.MyClipmapHandler.UpdateQueued()
- at VRageRender.MyRender11.ProcessMessageQueue()
- at VRageRender.MyRender11.Draw(Boolean draw)
- at VRageRender.ExternalApp.MyRenderThread.Draw()
- at VRageRender.ExternalApp.MyRenderThread.RenderCallback()
- at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param)
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart(Object obj)
- 2016-12-26 03:45:17.199 - Thread: 23 -> Hiding window
- 2016-12-26 03:45:17.204 - Thread: 24 -> External debugger: interrupted.
- 2016-12-26 03:45:17.218 - Thread: 23 -> Network readers disposed
- 2016-12-26 03:45:17.530 - Thread: 23 -> Hiding window done
- 2016-12-26 03:45:17.530 - Thread: 23 -> Showing message
- 2016-12-26 03:45:17.554 - Thread: 23 -> ERROR: branch name cannot be resolved, services=
- 2016-12-26 03:45:17.554 - Thread: 23 -> ERROR: branch name cannot be resolved, services=
- 2016-12-26 03:45:17.554 - Thread: 23 -> ERROR: branch name cannot be resolved, services=
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