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Space Engineers random crash

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Dec 26th, 2016
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  1. 2016-12-26 01:54:27.629 - Thread: 1 -> Log Started
  2. 2016-12-26 01:54:27.631 - Thread: 1 -> Timezone (local - UTC): -6h
  3. 2016-12-26 01:54:27.631 - Thread: 1 -> App Version: 01_167_004
  4. 2016-12-26 01:54:27.631 - Thread: 1 -> Steam build: Always true
  5. 2016-12-26 01:54:27.631 - Thread: 1 -> Is official: True [NO][IS][NAMP]
  6. 2016-12-26 01:54:27.631 - Thread: 1 -> Environment.ProcessorCount: 8
  7. 2016-12-26 01:54:27.631 - Thread: 1 -> Environment.OSVersion: Microsoft Windows NT 10.0.14393.0
  8. 2016-12-26 01:54:27.631 - Thread: 1 -> Environment.CommandLine: D:\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe
  9. 2016-12-26 01:54:27.631 - Thread: 1 -> Environment.Is64BitProcess: True
  10. 2016-12-26 01:54:27.631 - Thread: 1 -> Environment.Is64BitOperatingSystem: True
  11. 2016-12-26 01:54:27.631 - Thread: 1 -> Environment.Version: 4.6.2 or later (394802)
  12. 2016-12-26 01:54:27.631 - Thread: 1 -> Environment.CurrentDirectory: D:\Steam\steamapps\common\SpaceEngineers\Bin64
  13. 2016-12-26 01:54:27.632 - Thread: 1 -> MainAssembly.ProcessorArchitecture: Amd64
  14. 2016-12-26 01:54:27.632 - Thread: 1 -> ExecutingAssembly.ProcessorArchitecture: Amd64
  15. 2016-12-26 01:54:27.632 - Thread: 1 -> IntPtr.Size: 8
  16. 2016-12-26 01:54:27.632 - Thread: 1 -> Default Culture: en-US
  17. 2016-12-26 01:54:27.632 - Thread: 1 -> Default UI Culture: en-US
  18. 2016-12-26 01:54:27.632 - Thread: 1 -> IsAdmin: False
  19. 2016-12-26 01:54:27.637 - Thread: 1 -> MyConfig.Load() - START
  20. 2016-12-26 01:54:27.640 - Thread: 1 -> Path: C:\Users\fordg\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
  21. 2016-12-26 01:54:27.670 - Thread: 1 -> GraphicsRenderer: DirectX 11
  22. 2016-12-26 01:54:27.670 - Thread: 1 -> EnableReverb: False
  23. 2016-12-26 01:54:27.670 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
  24. 2016-12-26 01:54:27.670 - Thread: 1 -> Language: 0
  25. 2016-12-26 01:54:27.670 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
  26. 2016-12-26 01:54:27.670 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
  27. 2016-12-26 01:54:27.670 - Thread: 1 -> FirstTimeRun: False
  28. 2016-12-26 01:54:27.670 - Thread: 1 -> MinimalHud: False
  29. 2016-12-26 01:54:27.670 - Thread: 1 -> ScreenshotSizeMultiplier: 1
  30. 2016-12-26 01:54:27.670 - Thread: 1 -> MutedPlayers:
  31. 2016-12-26 01:54:27.670 - Thread: 1 -> GameVolume: 0.145996
  32. 2016-12-26 01:54:27.670 - Thread: 1 -> MusicVolume: 0
  33. 2016-12-26 01:54:27.670 - Thread: 1 -> VoiceChatVolume: 1
  34. 2016-12-26 01:54:27.670 - Thread: 1 -> HudWarnings: True
  35. 2016-12-26 01:54:27.670 - Thread: 1 -> VoiceChat: False
  36. 2016-12-26 01:54:27.670 - Thread: 1 -> EnableMuteWhenNotInFocus: True
  37. 2016-12-26 01:54:27.670 - Thread: 1 -> EnableDynamicMusic: True
  38. 2016-12-26 01:54:27.670 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True
  39. 2016-12-26 01:54:27.670 - Thread: 1 -> LowMemSwitchToLow: 2
  40. 2016-12-26 01:54:27.670 - Thread: 1 -> NewsletterCurrentStatus: 2
  41. 2016-12-26 01:54:27.670 - Thread: 1 -> CubeBuilderBuildingMode: 0
  42. 2016-12-26 01:54:27.670 - Thread: 1 -> ControlsHints: False
  43. 2016-12-26 01:54:27.670 - Thread: 1 -> RotationHints: False
  44. 2016-12-26 01:54:27.670 - Thread: 1 -> AnimatedRotation: True
  45. 2016-12-26 01:54:27.670 - Thread: 1 -> BuildingSizeHint: False
  46. 2016-12-26 01:54:27.670 - Thread: 1 -> ShowCrosshair: True
  47. 2016-12-26 01:54:27.670 - Thread: 1 -> DisableHeadbob: False
  48. 2016-12-26 01:54:27.670 - Thread: 1 -> CompressSaveGames: False
  49. 2016-12-26 01:54:27.670 - Thread: 1 -> ShowPlayerNamesOnHud: True
  50. 2016-12-26 01:54:27.670 - Thread: 1 -> ReleasingAltResetsCamera: True
  51. 2016-12-26 01:54:27.670 - Thread: 1 -> UiTransparency: 1
  52. 2016-12-26 01:54:27.670 - Thread: 1 -> UiBkTransparency: 1
  53. 2016-12-26 01:54:27.670 - Thread: 1 -> CubeBuilderUseSymmetry: False
  54. 2016-12-26 01:54:27.672 - Thread: 1 -> MyConfig.Load() - END
  55. 2016-12-26 01:54:27.673 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified
  56. 2016-12-26 01:54:28.309 - Thread: 1 -> WMI {
  57. 2016-12-26 01:54:28.507 - Thread: 1 -> {
  58. 2016-12-26 01:54:28.507 - Thread: 1 -> Caption = AMD Radeon (TM) R7 360 Series
  59. 2016-12-26 01:54:28.507 - Thread: 1 -> AdapterRam = 2147483648
  60. 2016-12-26 01:54:28.507 - Thread: 1 -> DriverVersion = 21.19.384.0
  61. 2016-12-26 01:54:28.507 - Thread: 1 -> DriverDate = 20161204000000.000000-000
  62. 2016-12-26 01:54:28.507 - Thread: 1 -> Description = AMD Radeon (TM) R7 360 Series
  63. 2016-12-26 01:54:28.507 - Thread: 1 -> DeviceID = VideoController1
  64. 2016-12-26 01:54:28.507 - Thread: 1 -> Name = AMD Radeon (TM) R7 360 Series
  65. 2016-12-26 01:54:28.507 - Thread: 1 -> VideoProcessor = AMD Radeon Graphics Processor (0x665F)
  66. 2016-12-26 01:54:28.507 - Thread: 1 -> VideoArchitecture = 5
  67. 2016-12-26 01:54:28.508 - Thread: 1 -> PNPDeviceID = PCI\VEN_1002&DEV_665F&SUBSYS_23601787&REV_81\4&50FECC&0&0009
  68. 2016-12-26 01:54:28.508 - Thread: 1 -> InstalledDisplayDrivers = aticfx64.dll,aticfx64.dll,aticfx64.dll,amdxc64.dll,aticfx32,aticfx32,aticfx32,amdxc32,atiumd64,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64
  69. 2016-12-26 01:54:28.508 - Thread: 1 -> }
  70. 2016-12-26 01:54:28.508 - Thread: 1 -> {
  71. 2016-12-26 01:54:28.508 - Thread: 1 -> Caption = AMD Radeon (TM) R9 390 Series
  72. 2016-12-26 01:54:28.508 - Thread: 1 -> AdapterRam = 4293918720
  73. 2016-12-26 01:54:28.508 - Thread: 1 -> DriverVersion = 21.19.384.0
  74. 2016-12-26 01:54:28.508 - Thread: 1 -> DriverDate = 20161204000000.000000-000
  75. 2016-12-26 01:54:28.508 - Thread: 1 -> Description = AMD Radeon (TM) R9 390 Series
  76. 2016-12-26 01:54:28.508 - Thread: 1 -> DeviceID = VideoController2
  77. 2016-12-26 01:54:28.508 - Thread: 1 -> Name = AMD Radeon (TM) R9 390 Series
  78. 2016-12-26 01:54:28.508 - Thread: 1 -> VideoProcessor = AMD Radeon Graphics Processor (0x67B1)
  79. 2016-12-26 01:54:28.508 - Thread: 1 -> VideoArchitecture = 5
  80. 2016-12-26 01:54:28.508 - Thread: 1 -> PNPDeviceID = PCI\VEN_1002&DEV_67B1&SUBSYS_2358148C&REV_80\4&4CEC8FD&0&0008
  81. 2016-12-26 01:54:28.508 - Thread: 1 -> InstalledDisplayDrivers = aticfx64.dll,aticfx64.dll,aticfx64.dll,amdxc64.dll,aticfx32,aticfx32,aticfx32,amdxc32,atiumd64,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64
  82. 2016-12-26 01:54:28.508 - Thread: 1 -> }
  83. 2016-12-26 01:54:28.508 - Thread: 1 -> }
  84. 2016-12-26 01:54:28.701 - Thread: 1 -> Steam.IsActive: True
  85. 2016-12-26 01:54:28.701 - Thread: 1 -> Steam.IsOnline: True
  86. 2016-12-26 01:54:28.701 - Thread: 1 -> Steam.OwnsGame: True
  87. 2016-12-26 01:54:28.702 - Thread: 1 -> Steam.UserId: 76561197996144683
  88. 2016-12-26 01:54:28.702 - Thread: 1 -> Steam.UserName: FordGT90Concept
  89. 2016-12-26 01:54:28.702 - Thread: 1 -> Steam.Branch:
  90. 2016-12-26 01:54:28.702 - Thread: 1 -> Build date: 2016-12-24 12:13
  91. 2016-12-26 01:54:28.702 - Thread: 1 -> Build version: 0.1.6202.398
  92. 2016-12-26 01:54:28.743 - Thread: 1 -> MySandboxGame.Constructor() - START
  93. 2016-12-26 01:54:28.744 - Thread: 1 -> Game dir: D:\Steam\steamapps\common\SpaceEngineers\Bin64
  94. 2016-12-26 01:54:28.744 - Thread: 1 -> Content dir: D:\Steam\steamapps\common\SpaceEngineers\Content
  95. 2016-12-26 01:54:28.744 - Thread: 1 -> Found processor count: 8
  96. 2016-12-26 01:54:28.744 - Thread: 1 -> Using processor count: 8
  97. 2016-12-26 01:54:30.479 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
  98. 2016-12-26 01:54:30.507 - Thread: 1 -> 2c05f1b99b90624b8700ae2e900c4b948824515f
  99. 2016-12-26 01:54:30.956 - Thread: 1 -> Loading scenarios
  100. 2016-12-26 01:54:30.999 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
  101. 2016-12-26 01:54:31.000 - Thread: 1 -> Preallocate - START
  102. 2016-12-26 01:54:31.001 - Thread: 1 -> MySpaceBuildComponent - START
  103. 2016-12-26 01:54:31.001 - Thread: 1 -> MySpaceBuildComponent - END
  104. 2016-12-26 01:54:31.001 - Thread: 1 -> MySpaceWorldGenerator - START
  105. 2016-12-26 01:54:31.011 - Thread: 1 -> MySpaceWorldGenerator - END
  106. 2016-12-26 01:54:31.011 - Thread: 1 -> MyEntities - START
  107. 2016-12-26 01:54:31.034 - Thread: 1 -> MyEntities - END
  108. 2016-12-26 01:54:31.034 - Thread: 1 -> MyObjectBuilder_Base - START
  109. 2016-12-26 01:54:31.034 - Thread: 1 -> MyObjectBuilder_Base - END
  110. 2016-12-26 01:54:31.034 - Thread: 1 -> MyTransparentGeometry - START
  111. 2016-12-26 01:54:31.080 - Thread: 1 -> MyTransparentGeometry - END
  112. 2016-12-26 01:54:31.080 - Thread: 1 -> MyCubeGridDeformationTables - START
  113. 2016-12-26 01:54:31.089 - Thread: 1 -> MyCubeGridDeformationTables - END
  114. 2016-12-26 01:54:31.089 - Thread: 1 -> MyMath - START
  115. 2016-12-26 01:54:31.089 - Thread: 1 -> MyMath - END
  116. 2016-12-26 01:54:31.089 - Thread: 1 -> MySimpleObjectDraw - START
  117. 2016-12-26 01:54:31.090 - Thread: 1 -> MySimpleObjectDraw - END
  118. 2016-12-26 01:54:31.098 - Thread: 1 -> MyDefinitionManager - START
  119. 2016-12-26 01:54:31.098 - Thread: 1 -> MyDefinitionManager - END
  120. 2016-12-26 01:54:31.098 - Thread: 1 -> MyCubeGridDefinitions - START
  121. 2016-12-26 01:54:31.148 - Thread: 1 -> MyCubeGridDefinitions - END
  122. 2016-12-26 01:54:31.148 - Thread: 1 -> MyAIActionsParser - START
  123. 2016-12-26 01:54:31.148 - Thread: 1 -> MyAIActionsParser - END
  124. 2016-12-26 01:54:31.148 - Thread: 1 -> MyMultiplayerBase - START
  125. 2016-12-26 01:54:31.148 - Thread: 1 -> MyMultiplayerBase - END
  126. 2016-12-26 01:54:31.148 - Thread: 1 -> MyMultiplayerServerBase - START
  127. 2016-12-26 01:54:31.148 - Thread: 1 -> MyMultiplayerServerBase - END
  128. 2016-12-26 01:54:31.148 - Thread: 1 -> MyDedicatedServerBase - START
  129. 2016-12-26 01:54:31.148 - Thread: 1 -> MyDedicatedServerBase - END
  130. 2016-12-26 01:54:31.148 - Thread: 1 -> MyMultiplayerClientBase - START
  131. 2016-12-26 01:54:31.148 - Thread: 1 -> MyMultiplayerClientBase - END
  132. 2016-12-26 01:54:31.148 - Thread: 1 -> MyMultiplayerLobbyClient - START
  133. 2016-12-26 01:54:31.148 - Thread: 1 -> MyMultiplayerLobbyClient - END
  134. 2016-12-26 01:54:31.148 - Thread: 1 -> MyServerDebugCommands - START
  135. 2016-12-26 01:54:31.154 - Thread: 1 -> MyServerDebugCommands - END
  136. 2016-12-26 01:54:31.154 - Thread: 1 -> MyClientDebugCommands - START
  137. 2016-12-26 01:54:31.155 - Thread: 1 -> MyClientDebugCommands - END
  138. 2016-12-26 01:54:31.155 - Thread: 1 -> MyMultiplayerClient - START
  139. 2016-12-26 01:54:31.155 - Thread: 1 -> MyMultiplayerClient - END
  140. 2016-12-26 01:54:31.155 - Thread: 1 -> MyMultiplayerLobby - START
  141. 2016-12-26 01:54:31.155 - Thread: 1 -> MyMultiplayerLobby - END
  142. 2016-12-26 01:54:31.155 - Thread: 1 -> MyDedicatedServer - START
  143. 2016-12-26 01:54:31.155 - Thread: 1 -> MyDedicatedServer - END
  144. 2016-12-26 01:54:31.155 - Thread: 1 -> MyAiTargetManager - START
  145. 2016-12-26 01:54:31.155 - Thread: 1 -> MyAiTargetManager - END
  146. 2016-12-26 01:54:31.155 - Thread: 1 -> MyEntityComponentsDebugDraw - START
  147. 2016-12-26 01:54:31.155 - Thread: 1 -> MyEntityComponentsDebugDraw - END
  148. 2016-12-26 01:54:31.155 - Thread: 1 -> MyChatHistory - START
  149. 2016-12-26 01:54:31.155 - Thread: 1 -> MyChatHistory - END
  150. 2016-12-26 01:54:31.155 - Thread: 1 -> MySyncDestructions - START
  151. 2016-12-26 01:54:31.155 - Thread: 1 -> MySyncDestructions - END
  152. 2016-12-26 01:54:31.155 - Thread: 1 -> MyGuiIngameScriptsPage - START
  153. 2016-12-26 01:54:31.183 - Thread: 1 -> MyGuiIngameScriptsPage - END
  154. 2016-12-26 01:54:31.183 - Thread: 1 -> MyGuiScreenAdminMenu - START
  155. 2016-12-26 01:54:31.184 - Thread: 1 -> MyGuiScreenAdminMenu - END
  156. 2016-12-26 01:54:31.184 - Thread: 1 -> MyCommandCharacter - START
  157. 2016-12-26 01:54:31.185 - Thread: 1 -> MyCommandCharacter - END
  158. 2016-12-26 01:54:31.185 - Thread: 1 -> MyCommandConsole - START
  159. 2016-12-26 01:54:31.186 - Thread: 1 -> MyCommandConsole - END
  160. 2016-12-26 01:54:31.186 - Thread: 1 -> MyCommandEntity - START
  161. 2016-12-26 01:54:31.188 - Thread: 1 -> MyCommandEntity - END
  162. 2016-12-26 01:54:31.188 - Thread: 1 -> MySyncScenario - START
  163. 2016-12-26 01:54:31.188 - Thread: 1 -> MySyncScenario - END
  164. 2016-12-26 01:54:31.188 - Thread: 1 -> MySyncEntity - START
  165. 2016-12-26 01:54:31.188 - Thread: 1 -> MySyncEntity - END
  166. 2016-12-26 01:54:31.188 - Thread: 1 -> Preallocate - END
  167. 2016-12-26 01:54:31.202 - Thread: 1 -> MyCampaignManager.Constructor() - START
  168. 2016-12-26 01:54:31.224 - Thread: 1 -> MyCampaignManager.Constructor() - END
  169. 2016-12-26 01:54:31.224 - Thread: 1 -> MySandboxGame.Constructor() - END
  170. 2016-12-26 01:54:31.227 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START
  171. 2016-12-26 01:54:31.227 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.6202.398, Culture=neutral, PublicKeyToken=null
  172. 2016-12-26 01:54:31.227 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.6202.398, Culture=neutral, PublicKeyToken=null
  173. 2016-12-26 01:54:31.227 - Thread: 1 -> Assembly.Location: D:\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll
  174. 2016-12-26 01:54:31.227 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319
  175. 2016-12-26 01:54:31.227 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END
  176. 2016-12-26 01:54:31.230 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START
  177. 2016-12-26 01:54:31.244 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: MSI
  178. 2016-12-26 01:54:31.244 - Thread: 1 -> Win32_ComputerSystem.Model: MS-7976
  179. 2016-12-26 01:54:31.244 - Thread: 1 -> Virtualized: False
  180. 2016-12-26 01:54:31.248 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
  181. 2016-12-26 01:54:31.249 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 17,140,457,472 bytes
  182. 2016-12-26 01:54:31.249 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes
  183. 2016-12-26 01:54:31.249 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 12,851,081,216 bytes
  184. 2016-12-26 01:54:31.249 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,736,510,894,080 bytes
  185. 2016-12-26 01:54:31.253 - Thread: 1 -> Drive C: | Capacity: 274,470,006,784 bytes | Free space: 142,173,818,880 bytes
  186. 2016-12-26 01:54:31.253 - Thread: 1 -> Drive D: | Capacity: 6,001,039,241,216 bytes | Free space: 2,591,275,593,728 bytes
  187. 2016-12-26 01:54:31.253 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END
  188. 2016-12-26 01:54:31.254 - Thread: 1 -> MySandboxGame.Initialize() - START
  189. 2016-12-26 01:54:31.359 - Thread: 1 -> MyGuiGameControlsHelpers()
  190. 2016-12-26 01:54:31.469 - Thread: 1 -> HkGameName: SpaceEngineers Release
  191. 2016-12-26 01:54:31.486 - Thread: 1 -> MySandboxGame.LoadData() - START
  192. 2016-12-26 01:54:31.488 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START
  193. 2016-12-26 01:54:31.583 - Thread: 1 -> eb4f9319b14eed9e1a0a7f78d02b4cc79153e9ff
  194. 2016-12-26 01:54:31.622 - Thread: 1 -> 53a2d110ce758158f245226204a4b13499d4ea6b
  195. 2016-12-26 01:54:31.632 - Thread: 1 -> f9fb8f43f20401910ee7ce4cc2ce3d97696ac646
  196. 2016-12-26 01:54:31.644 - Thread: 1 -> Loading sound definitions
  197. 2016-12-26 01:54:31.649 - Thread: 1 -> Loading shadow textures definitions
  198. 2016-12-26 01:54:31.649 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets'
  199. 2016-12-26 01:54:31.655 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END
  200. 2016-12-26 01:54:31.664 - Thread: 1 -> MyAudio.LoadData - START
  201. 2016-12-26 01:54:31.704 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Headphones (USB Modi Device)  怷 ࿐Ũ ð降Ũ `降Ũ `降Ũ  降Ũ 쀀 - Channel #: 2
  202. 2016-12-26 01:54:31.788 - Thread: 1 -> MyAudio.LoadData - END
  203. 2016-12-26 01:54:31.789 - Thread: 1 -> MyConfig.Save() - START
  204. 2016-12-26 01:54:31.789 - Thread: 1 -> Path: C:\Users\fordg\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
  205. 2016-12-26 01:54:31.813 - Thread: 1 -> MyConfig.Save() - END
  206. 2016-12-26 01:54:31.829 - Thread: 1 -> MyGuiManager()
  207. 2016-12-26 01:54:31.933 - Thread: 1 -> MyScreenManager()
  208. 2016-12-26 01:54:31.996 - Thread: 1 -> MyConfig.Save() - START
  209. 2016-12-26 01:54:31.996 - Thread: 1 -> Path: C:\Users\fordg\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
  210. 2016-12-26 01:54:32.030 - Thread: 1 -> MyConfig.Save() - END
  211. 2016-12-26 01:54:32.035 - Thread: 1 -> MyGuiManager.LoadContent() - START
  212. 2016-12-26 01:54:34.112 - Thread: 11 -> MyDefinitionManager.PrepareBaseDefinitions() - START
  213. 2016-12-26 01:54:34.113 - Thread: 11 -> MyDefinitionManager.PrepareBaseDefinitions() - END
  214. 2016-12-26 01:54:37.000 - Thread: 1 -> MyGuiManager.LoadContent() - START
  215. 2016-12-26 01:54:37.001 - Thread: 1 -> MyGuiManager.LoadContent() - END
  216. 2016-12-26 01:54:37.001 - Thread: 1 -> MyGuiManager.LoadContent() - END
  217. 2016-12-26 01:54:37.011 - Thread: 1 -> Loading default controls
  218. 2016-12-26 01:54:37.102 - Thread: 1 -> MySandboxGame.LoadData() - END
  219. 2016-12-26 01:54:38.273 - Thread: 1 -> MySandboxGame.Initialize() - END
  220. 2016-12-26 01:54:38.276 - Thread: 1 -> Timer Frequency: 3914059
  221. 2016-12-26 01:54:38.276 - Thread: 1 -> Ticks per frame: 65507
  222. 2016-12-26 01:54:44.081 - Thread: 1 -> LoadSession() - Start
  223. 2016-12-26 01:54:44.081 - Thread: 1 -> C:\Users\fordg\AppData\Roaming\SpaceEngineers\Saves\76561197996144683\Earth Survival
  224. 2016-12-26 01:54:44.679 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  225. 2016-12-26 01:54:44.680 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  226. 2016-12-26 01:54:44.680 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  227. 2016-12-26 01:54:44.681 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  228. 2016-12-26 01:54:44.693 - Thread: 1 -> LoadSession() - End
  229. 2016-12-26 01:54:44.693 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START
  230. 2016-12-26 01:54:44.694 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END
  231. 2016-12-26 01:54:44.913 - Thread: 1 -> RunLoadingAction - START
  232. 2016-12-26 01:54:44.915 - Thread: 1 -> Loading session: C:\Users\fordg\AppData\Roaming\SpaceEngineers\Saves\76561197996144683\Earth Survival
  233. 2016-12-26 01:55:07.959 - Thread: 1 -> GC Memory: 248,565,608 B
  234. 2016-12-26 01:55:07.965 - Thread: 1 -> Process Memory: 955,617,280 B
  235. 2016-12-26 01:55:08.462 - Thread: 1 -> MyScriptManager.LoadData() - START
  236. 2016-12-26 01:55:10.819 - Thread: 1 -> Script loaded: _StatLogic, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
  237. 2016-12-26 01:55:10.819 - Thread: 1 -> MyScriptManager.LoadData() - END
  238. 2016-12-26 01:55:10.825 - Thread: 1 -> MyDefinitionManager.LoadData() - START
  239. 2016-12-26 01:55:10.825 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
  240. 2016-12-26 01:55:10.827 - Thread: 1 -> 2c05f1b99b90624b8700ae2e900c4b948824515f
  241. 2016-12-26 01:55:10.982 - Thread: 1 -> Loading scenarios
  242. 2016-12-26 01:55:10.982 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
  243. 2016-12-26 01:55:11.013 - Thread: 1 -> cae84f4769da46a91d48b381ea9125f0c5bcd187
  244. 2016-12-26 01:55:11.044 - Thread: 1 -> 7d3d85b19dc1535130c8aeaa241eb05c07ecc6cc
  245. 2016-12-26 01:55:11.078 - Thread: 1 -> aeaaf9ae37819c8e185d15893253856fc9d507b4
  246. 2016-12-26 01:55:11.118 - Thread: 1 -> 3abba896e506b356ba608324ecf601086bec2ee9
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  478. 2016-12-26 01:55:20.714 - Thread: 1 -> Loading character definitions
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  480. 2016-12-26 01:55:20.731 - Thread: 1 -> Loading components
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  489. 2016-12-26 01:55:20.747 - Thread: 1 -> Loading drone behaviors
  490. 2016-12-26 01:55:20.748 - Thread: 1 -> Loading edges
  491. 2016-12-26 01:55:20.749 - Thread: 1 -> Loading entity components
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  494. 2016-12-26 01:55:20.760 - Thread: 1 -> Loading factions
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  496. 2016-12-26 01:55:20.762 - Thread: 1 -> Loading event definitions
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  499. 2016-12-26 01:55:20.775 - Thread: 1 -> Loading physical items
  500. 2016-12-26 01:55:20.776 - Thread: 1 -> Loading physical material properties
  501. 2016-12-26 01:55:20.780 - Thread: 1 -> Loading pirate antennas
  502. 2016-12-26 01:55:20.788 - Thread: 1 -> Loading resource distribution groups
  503. 2016-12-26 01:55:20.788 - Thread: 1 -> Loading shadow textures definitions
  504. 2016-12-26 01:55:20.788 - Thread: 1 -> Loading ship sound groups
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  506. 2016-12-26 01:55:20.809 - Thread: 1 -> Loading sound categories
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  508. 2016-12-26 01:55:20.812 - Thread: 1 -> Loading grid creators
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  510. 2016-12-26 01:55:20.815 - Thread: 1 -> Loading voxel map storage definitions
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  516. 2016-12-26 01:55:20.848 - Thread: 1 -> Loading physical material properties
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  519. 2016-12-26 01:55:20.954 - Thread: 1 -> Loading weapon definitions
  520. 2016-12-26 01:55:20.961 - Thread: 1 -> Loading cube blocks
  521. 2016-12-26 01:55:21.092 - Thread: 1 -> Created block definitions
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  539. 2016-12-26 01:55:21.107 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmospheric_Miner_mk.2.sbc
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  550. 2016-12-26 01:55:21.107 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Combatant mk.1_13 Weapons Ready.sbc
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  563. 2016-12-26 01:55:21.108 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\EasyStartSpacePirate.sbc
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  600. 2016-12-26 01:55:21.108 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\MoonEasyStation.sbc
  601. 2016-12-26 01:55:21.108 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\NewLargeShipPrefab.sbc
  602. 2016-12-26 01:55:21.108 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\NewLargeShipPrefabSurvival.sbc
  603. 2016-12-26 01:55:21.108 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\NewSmallShipPrefab.sbc
  604. 2016-12-26 01:55:21.108 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\NewSmallShipPrefabSurvival.sbc
  605. 2016-12-26 01:55:21.108 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\NewStationPrefab.sbc
  606. 2016-12-26 01:55:21.108 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\NewStationPrefabSurvival.sbc
  607. 2016-12-26 01:55:21.108 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ore_Detection_Station_mk.1.sbc
  608. 2016-12-26 01:55:21.108 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Penguin_mk.1.sbc
  609. 2016-12-26 01:55:21.108 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\PirateBase.sbc
  610. 2016-12-26 01:55:21.108 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Pirate_Base_Large_mk.2.sbc
  611. 2016-12-26 01:55:21.108 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Pirate_Base_Medium_mk.1.sbc
  612. 2016-12-26 01:55:21.108 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Pitbull_Bomber.sbc
  613. 2016-12-26 01:55:21.108 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Plataforma_1000.sbc
  614. 2016-12-26 01:55:21.108 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Platform4328.sbc
  615. 2016-12-26 01:55:21.108 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Platform_417.sbc
  616. 2016-12-26 01:55:21.108 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Platform_5546.sbc
  617. 2016-12-26 01:55:21.108 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Platform_6572.sbc
  618. 2016-12-26 01:55:21.108 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Platform_6674.sbc
  619. 2016-12-26 01:55:21.108 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Platform_7912.sbc
  620. 2016-12-26 01:55:21.108 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Platform_8820.sbc
  621. 2016-12-26 01:55:21.108 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Platform_9178.sbc
  622. 2016-12-26 01:55:21.108 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\PractiseShip.sbc
  623. 2016-12-26 01:55:21.108 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Projector_large_ship.sbc
  624. 2016-12-26 01:55:21.108 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Projector_small_ship.sbc
  625. 2016-12-26 01:55:21.108 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\PZK_Coockie_monster_hull.sbc
  626. 2016-12-26 01:55:21.108 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Raefftech_Base_Ship_(outdated).sbc
  627. 2016-12-26 01:55:21.108 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Raiding_Outpost_mk.1.sbc
  628. 2016-12-26 01:55:21.108 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Raiding_Station_-_Scourge.sbc
  629. 2016-12-26 01:55:21.108 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\RAVEN.sbc
  630. 2016-12-26 01:55:21.108 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Raven_MkII.sbc
  631. 2016-12-26 01:55:21.108 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Renaissance.sbc
  632. 2016-12-26 01:55:21.108 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\RespawnShip.sbc
  633. 2016-12-26 01:55:21.108 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SF-45.sbc
  634. 2016-12-26 01:55:21.108 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Small Ship 5418.sbc
  635. 2016-12-26 01:55:21.108 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SmallShip_SingleBlock.sbc
  636. 2016-12-26 01:55:21.108 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Small_Grid_1642.sbc
  637. 2016-12-26 01:55:21.108 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Small_Ship_5727.sbc
  638. 2016-12-26 01:55:21.108 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spaceport_Terminal.sbc
  639. 2016-12-26 01:55:21.109 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipAssembler.sbc
  640. 2016-12-26 01:55:21.109 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipDrill.sbc
  641. 2016-12-26 01:55:21.109 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipEscapePod.sbc
  642. 2016-12-26 01:55:21.109 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipRefineryAssembler.sbc
  643. 2016-12-26 01:55:21.109 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spiteful_Aggressor_mk.1.sbc
  644. 2016-12-26 01:55:21.109 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spur_mk.1.sbc
  645. 2016-12-26 01:55:21.109 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Starfury_MkII.sbc
  646. 2016-12-26 01:55:21.109 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\STARTERSHIP.sbc
  647. 2016-12-26 01:55:21.109 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Station_8315622.sbc
  648. 2016-12-26 01:55:21.109 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stinging_Adversary_mk.1.sbc
  649. 2016-12-26 01:55:21.109 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SuicideShip.sbc
  650. 2016-12-26 01:55:21.109 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\The_Pilgrims_Curiosity.sbc
  651. 2016-12-26 01:55:21.109 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc
  652. 2016-12-26 01:55:21.109 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade1.sbc
  653. 2016-12-26 01:55:21.109 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade2.sbc
  654. 2016-12-26 01:55:21.109 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade3.sbc
  655. 2016-12-26 01:55:21.109 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trader1.sbc
  656. 2016-12-26 01:55:21.109 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trainspark.sbc
  657. 2016-12-26 01:55:21.109 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc
  658. 2016-12-26 01:55:21.109 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc
  659. 2016-12-26 01:55:21.109 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc
  660. 2016-12-26 01:55:21.109 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc
  661. 2016-12-26 01:55:21.109 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc
  662. 2016-12-26 01:55:21.109 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc
  663. 2016-12-26 01:55:21.109 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc
  664. 2016-12-26 01:55:21.109 - Thread: 1 -> Loading prefab: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc
  665. 2016-12-26 01:55:21.110 - Thread: 1 -> Loading respawn ships
  666. 2016-12-26 01:55:21.111 - Thread: 1 -> Loading spawn groups
  667. 2016-12-26 01:55:21.117 - Thread: 1 -> List of used mods (0) - START
  668. 2016-12-26 01:55:21.118 - Thread: 1 -> List of used mods - END
  669. 2016-12-26 01:55:21.168 - Thread: 1 -> MyAudio.UnloadData - START
  670. 2016-12-26 01:55:21.177 - Thread: 1 -> MyAudio.UnloadData - END
  671. 2016-12-26 01:55:21.177 - Thread: 1 -> MyAudio.LoadData - START
  672. 2016-12-26 01:55:21.193 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Headphones (USB Modi Device) - High Definition Audio Device) - Channel #: 2
  673. 2016-12-26 01:55:37.968 - Thread: 1 -> MyAudio.LoadData - END
  674. 2016-12-26 01:55:38.036 - Thread: 1 -> MyDefinitionManager.LoadData() - END
  675. 2016-12-26 01:55:38.041 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
  676. 2016-12-26 01:55:38.058 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.6202.395, Culture=neutral, PublicKeyToken=null
  677. 2016-12-26 01:55:38.058 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
  678. 2016-12-26 01:55:38.058 - Thread: 1 -> Registered modules from: _StatLogic, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
  679. 2016-12-26 01:55:38.058 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
  680. 2016-12-26 01:55:38.070 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.6202.398, Culture=neutral, PublicKeyToken=null
  681. 2016-12-26 01:55:38.184 - Thread: 1 -> MyTransparentGeometry.LoadData - START
  682. 2016-12-26 01:55:38.215 - Thread: 24 -> External debugger: listening...
  683. 2016-12-26 01:55:38.252 - Thread: 1 -> Loading Procedural World Generator: Seed = '1204870751' = 1204870751, Density = 0.5
  684. 2016-12-26 01:55:38.283 - Thread: 1 -> MyExplosions.LoadData() - START
  685. 2016-12-26 01:55:38.292 - Thread: 1 -> MyExplosions.LoadData() - END
  686. 2016-12-26 01:55:38.292 - Thread: 1 -> MyMissiles.LoadContent() - START
  687. 2016-12-26 01:55:38.293 - Thread: 1 -> MyMissiles.LoadContent() - END
  688. 2016-12-26 01:55:38.312 - Thread: 1 -> Pre-loading neutral ship spawn groups...
  689. 2016-12-26 01:55:38.312 - Thread: 1 -> End pre-loading neutral ship spawn groups.
  690. 2016-12-26 01:55:38.312 - Thread: 1 -> MyLights.LoadData() - START
  691. 2016-12-26 01:55:38.315 - Thread: 1 -> MyLights.LoadData() - END
  692. 2016-12-26 01:55:38.569 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent
  693. 2016-12-26 01:55:38.758 - Thread: 12 -> Model Models\Environment\Props\Monolith.mwm - Unable to load collision geometry from file, default collision will be used !
  694. 2016-12-26 01:55:38.758 - Thread: 11 -> Model Models\Environment\Props\Stereolith.mwm - Unable to load collision geometry from file, default collision will be used !
  695. 2016-12-26 01:55:41.708 - Thread: 11 -> Loading voxel storage from file 'C:\Users\fordg\AppData\Roaming\SpaceEngineers\Saves\76561197996144683\Earth Survival\Alien-1494130250d120000.vx2'
  696. 2016-12-26 01:55:44.272 - Thread: 15 -> Loading voxel storage from file 'C:\Users\fordg\AppData\Roaming\SpaceEngineers\Saves\76561197996144683\Earth Survival\EarthLike-1490369077d120000.vx2'
  697. 2016-12-26 01:55:44.297 - Thread: 11 -> Info: Planet generator name: Alien
  698. 2016-12-26 01:55:44.304 - Thread: 11 -> Info: Planet init values: Planet init arguments:
  699. Storage name: Alien-1494130250d120000
  700. Storage: Sandbox.Engine.Voxels.MyOctreeStorage
  701. PositionMinCorner: {X:0 Y:0 Z:5600000}
  702. Radius: 0
  703. AtmosphereRadius: 105000
  704. MaxRadius: 0
  705. MinRadius: 0
  706. HasAtmosphere: True
  707. AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
  708. GravityFalloff: 7
  709. MarkAreaEmpty: True
  710. AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
  711. SurfaceGravity: 1.1
  712. AddGps: False
  713. SpherizeWithDistance: True
  714. Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien
  715. EnvironmentId = <null>
  716. EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien
  717. HasAtmosphere = True
  718. CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
  719. PlanetMaps = VRage.Game.MyPlanetMaps
  720. HillParams = Range[-0.01, 0.12]
  721. MaterialsMaxDepth = Range[4000, 4000]
  722. MaterialsMinDepth = Range[20, 20]
  723. OreMappings = VRage.Game.MyPlanetOreMapping[]
  724. GravityFalloffPower = 7
  725. HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
  726. SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
  727. DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
  728. DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
  729. DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
  730. SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
  731. MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
  732. MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
  733. MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
  734. SurfaceGravity = 1.1
  735. AtmosphereHeight = 0
  736. SectorDensity = 0.0017
  737. Atmosphere = VRage.Game.MyPlanetAtmosphere
  738. AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
  739. MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
  740. FolderName = Alien
  741. Detail = VRage.Game.MyPlanetSurfaceDetail
  742. AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
  743. NightAnimalSpawnInfo = <null>
  744. EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
  745. Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien
  746. DisplayNameEnum = <null>
  747. DescriptionEnum = <null>
  748. DisplayNameString = <null>
  749. DescriptionString = <null>
  750. Icons = <null>
  751. Enabled = True
  752. Public = True
  753. AvailableInSurvival = True
  754. Context = VRage.Game.MyModContext
  755. DisplayNameText = <null>
  756. DescriptionText = <null>
  757. UserCreated: False
  758. InitializeComponents: False
  759. 2016-12-26 01:55:44.327 - Thread: 11 -> Loading voxel storage from file 'C:\Users\fordg\AppData\Roaming\SpaceEngineers\Saves\76561197996144683\Earth Survival\Mars-1323953731d120000.vx2'
  760. 2016-12-26 01:55:45.603 - Thread: 12 -> Loading voxel storage from file 'C:\Users\fordg\AppData\Roaming\SpaceEngineers\Saves\76561197996144683\Earth Survival\Europa-374791280d19000.vx2'
  761. 2016-12-26 01:55:45.752 - Thread: 14 -> Loading voxel storage from file 'C:\Users\fordg\AppData\Roaming\SpaceEngineers\Saves\76561197996144683\Earth Survival\Titan-813248659d19000.vx2'
  762. 2016-12-26 01:55:45.752 - Thread: 13 -> Loading voxel storage from file 'C:\Users\fordg\AppData\Roaming\SpaceEngineers\Saves\76561197996144683\Earth Survival\Moon-1321135827d19000.vx2'
  763. 2016-12-26 01:55:45.764 - Thread: 16 -> Loading voxel storage from file 'C:\Users\fordg\AppData\Roaming\SpaceEngineers\Saves\76561197996144683\Earth Survival\P(EarthLike-1490369077d120000)S(844425467002930)A(G(StoneCoverageIronCore)M(EarthForestArea)__73)-0.vx2'
  764. 2016-12-26 01:55:46.724 - Thread: 15 -> Info: Planet generator name: EarthLike
  765. 2016-12-26 01:55:46.724 - Thread: 15 -> Info: Planet init values: Planet init arguments:
  766. Storage name: EarthLike-1490369077d120000
  767. Storage: Sandbox.Engine.Voxels.MyOctreeStorage
  768. PositionMinCorner: {X:-131072 Y:-131072 Z:-131072}
  769. Radius: 0
  770. AtmosphereRadius: 105000
  771. MaxRadius: 0
  772. MinRadius: 0
  773. HasAtmosphere: True
  774. AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
  775. GravityFalloff: 7
  776. MarkAreaEmpty: True
  777. AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
  778. SurfaceGravity: 1
  779. AddGps: False
  780. SpherizeWithDistance: True
  781. Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike
  782. EnvironmentId = <null>
  783. EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike
  784. HasAtmosphere = True
  785. CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
  786. PlanetMaps = VRage.Game.MyPlanetMaps
  787. HillParams = Range[-0.01, 0.12]
  788. MaterialsMaxDepth = Range[4000, 4000]
  789. MaterialsMinDepth = Range[20, 20]
  790. OreMappings = VRage.Game.MyPlanetOreMapping[]
  791. GravityFalloffPower = 7
  792. HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
  793. SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
  794. DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
  795. DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
  796. DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
  797. SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
  798. MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
  799. MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
  800. MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
  801. SurfaceGravity = 1
  802. AtmosphereHeight = 0
  803. SectorDensity = 0.0017
  804. Atmosphere = VRage.Game.MyPlanetAtmosphere
  805. AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
  806. MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
  807. FolderName = EarthLike
  808. Detail = VRage.Game.MyPlanetSurfaceDetail
  809. AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
  810. NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
  811. EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
  812. Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike
  813. DisplayNameEnum = <null>
  814. DescriptionEnum = <null>
  815. DisplayNameString = <null>
  816. DescriptionString = <null>
  817. Icons = <null>
  818. Enabled = True
  819. Public = True
  820. AvailableInSurvival = True
  821. Context = VRage.Game.MyModContext
  822. DisplayNameText = <null>
  823. DescriptionText = <null>
  824. UserCreated: False
  825. InitializeComponents: False
  826. 2016-12-26 01:55:48.068 - Thread: 11 -> Info: Planet generator name: Mars
  827. 2016-12-26 01:55:48.069 - Thread: 11 -> Info: Planet init values: Planet init arguments:
  828. Storage name: Mars-1323953731d120000
  829. Storage: Sandbox.Engine.Voxels.MyOctreeStorage
  830. PositionMinCorner: {X:900000 Y:0 Z:1500000}
  831. Radius: 0
  832. AtmosphereRadius: 105000
  833. MaxRadius: 0
  834. MinRadius: 0
  835. HasAtmosphere: True
  836. AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
  837. GravityFalloff: 7
  838. MarkAreaEmpty: True
  839. AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
  840. SurfaceGravity: 0.9
  841. AddGps: False
  842. SpherizeWithDistance: True
  843. Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars
  844. EnvironmentId = <null>
  845. EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars
  846. HasAtmosphere = True
  847. CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
  848. PlanetMaps = VRage.Game.MyPlanetMaps
  849. HillParams = Range[-0.01, 0.12]
  850. MaterialsMaxDepth = Range[4000, 4000]
  851. MaterialsMinDepth = Range[20, 20]
  852. OreMappings = VRage.Game.MyPlanetOreMapping[]
  853. GravityFalloffPower = 7
  854. HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
  855. SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
  856. DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
  857. DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
  858. DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
  859. SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
  860. MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
  861. MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
  862. MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
  863. SurfaceGravity = 0.9
  864. AtmosphereHeight = 0
  865. SectorDensity = 0.0017
  866. Atmosphere = VRage.Game.MyPlanetAtmosphere
  867. AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
  868. MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
  869. FolderName = Mars
  870. Detail = VRage.Game.MyPlanetSurfaceDetail
  871. AnimalSpawnInfo = <null>
  872. NightAnimalSpawnInfo = <null>
  873. EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
  874. Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars
  875. DisplayNameEnum = <null>
  876. DescriptionEnum = <null>
  877. DisplayNameString = <null>
  878. DescriptionString = <null>
  879. Icons = <null>
  880. Enabled = True
  881. Public = True
  882. AvailableInSurvival = True
  883. Context = VRage.Game.MyModContext
  884. DisplayNameText = <null>
  885. DescriptionText = <null>
  886. UserCreated: False
  887. InitializeComponents: False
  888. 2016-12-26 01:55:49.121 - Thread: 12 -> Info: Planet generator name: Europa
  889. 2016-12-26 01:55:49.121 - Thread: 12 -> Info: Planet init values: Planet init arguments:
  890. Storage name: Europa-374791280d19000
  891. Storage: Sandbox.Engine.Voxels.MyOctreeStorage
  892. PositionMinCorner: {X:900000 Y:0 Z:1600000}
  893. Radius: 0
  894. AtmosphereRadius: 16625
  895. MaxRadius: 0
  896. MinRadius: 0
  897. HasAtmosphere: True
  898. AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
  899. GravityFalloff: 7
  900. MarkAreaEmpty: True
  901. AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
  902. SurfaceGravity: 0.25
  903. AddGps: False
  904. SpherizeWithDistance: True
  905. Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa
  906. EnvironmentId = <null>
  907. EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa
  908. HasAtmosphere = True
  909. CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
  910. PlanetMaps = VRage.Game.MyPlanetMaps
  911. HillParams = Range[-0.03, 0.06]
  912. MaterialsMaxDepth = Range[4000, 4000]
  913. MaterialsMinDepth = Range[20, 20]
  914. OreMappings = VRage.Game.MyPlanetOreMapping[]
  915. GravityFalloffPower = 7
  916. HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
  917. SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
  918. DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
  919. DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
  920. DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
  921. SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
  922. MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
  923. MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
  924. MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
  925. SurfaceGravity = 0.25
  926. AtmosphereHeight = 0
  927. SectorDensity = 0.0017
  928. Atmosphere = VRage.Game.MyPlanetAtmosphere
  929. AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
  930. MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
  931. FolderName = Europa
  932. Detail = VRage.Game.MyPlanetSurfaceDetail
  933. AnimalSpawnInfo = <null>
  934. NightAnimalSpawnInfo = <null>
  935. EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
  936. Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa
  937. DisplayNameEnum = <null>
  938. DescriptionEnum = <null>
  939. DisplayNameString = <null>
  940. DescriptionString = <null>
  941. Icons = <null>
  942. Enabled = True
  943. Public = True
  944. AvailableInSurvival = True
  945. Context = VRage.Game.MyModContext
  946. DisplayNameText = <null>
  947. DescriptionText = <null>
  948. UserCreated: False
  949. InitializeComponents: False
  950. 2016-12-26 01:55:50.061 - Thread: 14 -> Info: Planet generator name: Titan
  951. 2016-12-26 01:55:50.061 - Thread: 14 -> Info: Planet init values: Planet init arguments:
  952. Storage name: Titan-813248659d19000
  953. Storage: Sandbox.Engine.Voxels.MyOctreeStorage
  954. PositionMinCorner: {X:20000 Y:210000 Z:5780000}
  955. Radius: 0
  956. AtmosphereRadius: 16625
  957. MaxRadius: 0
  958. MinRadius: 0
  959. HasAtmosphere: True
  960. AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
  961. GravityFalloff: 7
  962. MarkAreaEmpty: True
  963. AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
  964. SurfaceGravity: 0.25
  965. AddGps: False
  966. SpherizeWithDistance: True
  967. Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan
  968. EnvironmentId = <null>
  969. EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan
  970. HasAtmosphere = True
  971. CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
  972. PlanetMaps = VRage.Game.MyPlanetMaps
  973. HillParams = Range[-0.03, 0.03]
  974. MaterialsMaxDepth = Range[4000, 4000]
  975. MaterialsMinDepth = Range[20, 20]
  976. OreMappings = VRage.Game.MyPlanetOreMapping[]
  977. GravityFalloffPower = 7
  978. HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
  979. SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
  980. DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
  981. DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
  982. DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
  983. SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
  984. MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
  985. MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
  986. MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
  987. SurfaceGravity = 0.25
  988. AtmosphereHeight = 0
  989. SectorDensity = 0.0017
  990. Atmosphere = VRage.Game.MyPlanetAtmosphere
  991. AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
  992. MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
  993. FolderName = Titan
  994. Detail = VRage.Game.MyPlanetSurfaceDetail
  995. AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
  996. NightAnimalSpawnInfo = <null>
  997. EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
  998. Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan
  999. DisplayNameEnum = <null>
  1000. DescriptionEnum = <null>
  1001. DisplayNameString = <null>
  1002. DescriptionString = <null>
  1003. Icons = <null>
  1004. Enabled = True
  1005. Public = True
  1006. AvailableInSurvival = True
  1007. Context = VRage.Game.MyModContext
  1008. DisplayNameText = <null>
  1009. DescriptionText = <null>
  1010. UserCreated: False
  1011. InitializeComponents: False
  1012. 2016-12-26 01:55:51.068 - Thread: 13 -> Info: Planet generator name: Moon
  1013. 2016-12-26 01:55:51.068 - Thread: 13 -> Info: Planet init values: Planet init arguments:
  1014. Storage name: Moon-1321135827d19000
  1015. Storage: Sandbox.Engine.Voxels.MyOctreeStorage
  1016. PositionMinCorner: {X:0 Y:120000 Z:-130000}
  1017. Radius: 0
  1018. AtmosphereRadius: 16625
  1019. MaxRadius: 0
  1020. MinRadius: 0
  1021. HasAtmosphere: False
  1022. AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
  1023. GravityFalloff: 7
  1024. MarkAreaEmpty: True
  1025. AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
  1026. SurfaceGravity: 0.25
  1027. AddGps: False
  1028. SpherizeWithDistance: True
  1029. Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon
  1030. EnvironmentId = <null>
  1031. EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon
  1032. HasAtmosphere = False
  1033. CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
  1034. PlanetMaps = VRage.Game.MyPlanetMaps
  1035. HillParams = Range[-0.03, 0.03]
  1036. MaterialsMaxDepth = Range[4000, 4000]
  1037. MaterialsMinDepth = Range[20, 20]
  1038. OreMappings = VRage.Game.MyPlanetOreMapping[]
  1039. GravityFalloffPower = 7
  1040. HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
  1041. SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
  1042. DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
  1043. DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
  1044. DefaultSubSurfaceMaterial = <null>
  1045. SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
  1046. MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
  1047. MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
  1048. MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
  1049. SurfaceGravity = 0.25
  1050. AtmosphereHeight = 0
  1051. SectorDensity = 0.0017
  1052. Atmosphere = VRage.Game.MyPlanetAtmosphere
  1053. AtmosphereSettings = <null>
  1054. MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
  1055. FolderName = Moon
  1056. Detail = VRage.Game.MyPlanetSurfaceDetail
  1057. AnimalSpawnInfo = <null>
  1058. NightAnimalSpawnInfo = <null>
  1059. EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
  1060. Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon
  1061. DisplayNameEnum = <null>
  1062. DescriptionEnum = <null>
  1063. DisplayNameString = <null>
  1064. DescriptionString = <null>
  1065. Icons = <null>
  1066. Enabled = True
  1067. Public = True
  1068. AvailableInSurvival = True
  1069. Context = VRage.Game.MyModContext
  1070. DisplayNameText = <null>
  1071. DescriptionText = <null>
  1072. UserCreated: False
  1073. InitializeComponents: False
  1074. 2016-12-26 01:55:51.551 - Thread: 1 -> Checkpoint.CameraAttachedTo: 128796440248457045
  1075. 2016-12-26 01:55:51.576 - Thread: 1 -> MySession.Static.LogSettings - START
  1076. 2016-12-26 01:55:51.576 - Thread: 1 -> Name = Earth Survival
  1077. 2016-12-26 01:55:51.576 - Thread: 1 -> Description =
  1078. 2016-12-26 01:55:51.576 - Thread: 1 -> GameDateTime = 01/01/2081 21:42:31
  1079. 2016-12-26 01:55:51.576 - Thread: 1 -> Password =
  1080. 2016-12-26 01:55:51.576 - Thread: 1 -> CurrentPath = C:\Users\fordg\AppData\Roaming\SpaceEngineers\Saves\76561197996144683\Earth Survival
  1081. 2016-12-26 01:55:51.576 - Thread: 1 -> WorkshopId =
  1082. 2016-12-26 01:55:51.576 - Thread: 1 -> CameraController = Default_Astronaut
  1083. 2016-12-26 01:55:51.576 - Thread: 1 -> ThumbPath = C:\Users\fordg\AppData\Roaming\SpaceEngineers\Saves\76561197996144683\Earth Survival\thumb.jpg
  1084. 2016-12-26 01:55:51.578 - Thread: 1 -> Settings:
  1085. 2016-12-26 01:55:51.578 - Thread: 1 -> GameMode = Survival
  1086. 2016-12-26 01:55:51.578 - Thread: 1 -> MaxPlayers = 4
  1087. 2016-12-26 01:55:51.578 - Thread: 1 -> OnlineMode = FRIENDS
  1088. 2016-12-26 01:55:51.578 - Thread: 1 -> AutoHealing = True
  1089. 2016-12-26 01:55:51.578 - Thread: 1 -> WeaponsEnabled = True
  1090. 2016-12-26 01:55:51.578 - Thread: 1 -> ThrusterDamage = True
  1091. 2016-12-26 01:55:51.578 - Thread: 1 -> EnableSpectator = False
  1092. 2016-12-26 01:55:51.578 - Thread: 1 -> EnableCopyPaste = False
  1093. 2016-12-26 01:55:51.578 - Thread: 1 -> MaxFloatingObjects = 56
  1094. 2016-12-26 01:55:51.578 - Thread: 1 -> MaxGridSize = 0
  1095. 2016-12-26 01:55:51.578 - Thread: 1 -> MaxBlocksPerPlayer = 0
  1096. 2016-12-26 01:55:51.578 - Thread: 1 -> CargoShipsEnabled = True
  1097. 2016-12-26 01:55:51.578 - Thread: 1 -> EnvironmentHostility = SAFE
  1098. 2016-12-26 01:55:51.578 - Thread: 1 -> ShowPlayerNamesOnHud = True
  1099. 2016-12-26 01:55:51.578 - Thread: 1 -> InventorySizeMultiplier = 10
  1100. 2016-12-26 01:55:51.578 - Thread: 1 -> RefinerySpeedMultiplier = 10
  1101. 2016-12-26 01:55:51.578 - Thread: 1 -> AssemblerSpeedMultiplier = 10
  1102. 2016-12-26 01:55:51.578 - Thread: 1 -> AssemblerEfficiencyMultiplier = 10
  1103. 2016-12-26 01:55:51.578 - Thread: 1 -> WelderSpeedMultiplier = 5
  1104. 2016-12-26 01:55:51.578 - Thread: 1 -> GrinderSpeedMultiplier = 5
  1105. 2016-12-26 01:55:51.578 - Thread: 1 -> ClientCanSave = False
  1106. 2016-12-26 01:55:51.578 - Thread: 1 -> HackSpeedMultiplier = 0.33
  1107. 2016-12-26 01:55:51.578 - Thread: 1 -> PermanentDeath = False
  1108. 2016-12-26 01:55:51.578 - Thread: 1 -> DestructibleBlocks = False
  1109. 2016-12-26 01:55:51.578 - Thread: 1 -> EnableScripts = True
  1110. 2016-12-26 01:55:51.578 - Thread: 1 -> AutoSaveInMinutes = 5
  1111. 2016-12-26 01:55:51.578 - Thread: 1 -> SpawnShipTimeMultiplier = 0.5
  1112. 2016-12-26 01:55:51.578 - Thread: 1 -> ProceduralDensity = 0.5
  1113. 2016-12-26 01:55:51.578 - Thread: 1 -> ProceduralSeed = 1204870751
  1114. 2016-12-26 01:55:51.578 - Thread: 1 -> DestructibleBlocks = False
  1115. 2016-12-26 01:55:51.578 - Thread: 1 -> EnableIngameScripts = True
  1116. 2016-12-26 01:55:51.578 - Thread: 1 -> ViewDistance = 15000
  1117. 2016-12-26 01:55:51.578 - Thread: 1 -> Voxel destruction = True
  1118. 2016-12-26 01:55:51.578 - Thread: 1 -> EnableStructuralSimulation = False
  1119. 2016-12-26 01:55:51.578 - Thread: 1 -> MaxActiveFracturePieces = 50
  1120. 2016-12-26 01:55:51.578 - Thread: 1 -> MySession.Static.LogSettings - END
  1121. 2016-12-26 01:55:51.605 - Thread: 1 -> Session loaded
  1122. 2016-12-26 01:55:51.605 - Thread: 1 -> RunLoadingAction - END
  1123. 2016-12-26 01:55:51.606 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START
  1124. 2016-12-26 01:55:51.719 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END
  1125. 2016-12-26 01:55:51.720 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START
  1126. 2016-12-26 01:55:51.720 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END
  1127. 2016-12-26 01:55:51.726 - Thread: 1 -> Updating continues.
  1128. 2016-12-26 01:55:51.785 - Thread: 1 -> GC Memory: 2,556,969,408 B
  1129. 2016-12-26 01:56:21.800 - Thread: 1 -> GC Memory: 4,214,027,696 B
  1130. 2016-12-26 01:56:40.716 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
  1131. 2016-12-26 01:56:40.863 - Thread: 1 -> Could not spawn event. Try 1 of 3
  1132. 2016-12-26 01:56:41.344 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1133. 2016-12-26 01:56:41.345 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1134. 2016-12-26 01:56:50.591 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
  1135. 2016-12-26 01:56:50.592 - Thread: 1 -> Could not spawn event. Try 2 of 3
  1136. 2016-12-26 01:56:51.815 - Thread: 1 -> GC Memory: 3,596,246,416 B
  1137. 2016-12-26 01:57:00.627 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
  1138. 2016-12-26 01:57:00.627 - Thread: 1 -> Could not spawn event. Try 3 of 3
  1139. 2016-12-26 01:57:00.865 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1140. 2016-12-26 01:57:00.866 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1141. 2016-12-26 01:57:10.667 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
  1142. 2016-12-26 01:57:10.668 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime:
  1143. 2016-12-26 01:57:10.668 - Thread: 1 -> Next activation in 00:14:22.2533456
  1144. 2016-12-26 01:57:20.139 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1145. 2016-12-26 01:57:20.140 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1146. 2016-12-26 01:57:21.815 - Thread: 1 -> GC Memory: 3,597,453,016 B
  1147. 2016-12-26 01:57:24.206 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1148. 2016-12-26 01:57:24.207 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1149. 2016-12-26 01:57:42.214 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1150. 2016-12-26 01:57:42.215 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1151. 2016-12-26 01:57:51.823 - Thread: 1 -> GC Memory: 3,599,949,704 B
  1152. 2016-12-26 01:58:21.832 - Thread: 1 -> GC Memory: 3,601,349,872 B
  1153. 2016-12-26 01:58:26.031 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1154. 2016-12-26 01:58:26.032 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1155. 2016-12-26 01:58:43.520 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1156. 2016-12-26 01:58:43.520 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1157. 2016-12-26 01:58:51.840 - Thread: 1 -> GC Memory: 3,345,047,336 B
  1158. 2016-12-26 01:58:54.248 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1159. 2016-12-26 01:58:54.248 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1160. 2016-12-26 01:59:02.281 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1161. 2016-12-26 01:59:02.281 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1162. 2016-12-26 01:59:12.323 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1163. 2016-12-26 01:59:12.323 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1164. 2016-12-26 01:59:21.848 - Thread: 1 -> GC Memory: 3,344,553,552 B
  1165. 2016-12-26 01:59:44.726 - Thread: 1 -> Autosave initiated
  1166. 2016-12-26 01:59:44.726 - Thread: 1 -> Character state: True
  1167. 2016-12-26 01:59:44.726 - Thread: 1 -> IsServer: True
  1168. 2016-12-26 01:59:44.726 - Thread: 1 -> MyAsyncSaving.InProgress: False
  1169. 2016-12-26 01:59:44.726 - Thread: 1 -> Autosave
  1170. 2016-12-26 01:59:44.730 - Thread: 1 -> Saving world - START
  1171. 2016-12-26 01:59:44.730 - Thread: 1 -> Making world state snapshot.
  1172. 2016-12-26 01:59:44.731 - Thread: 1 -> Before snapshot.: GC Memory: 3,344,002,984 B
  1173. 2016-12-26 01:59:44.901 - Thread: 1 -> After snapshot.: GC Memory: 3,362,093,360 B
  1174. 2016-12-26 01:59:44.903 - Thread: 1 -> Directory cleanup: GC Memory: 3,362,101,528 B
  1175. 2016-12-26 01:59:44.903 - Thread: 1 -> Saving world - END
  1176. 2016-12-26 01:59:44.907 - Thread: 11 -> Session snapshot save - START
  1177. 2016-12-26 01:59:44.908 - Thread: 11 -> Checking file access for files in target dir.
  1178. 2016-12-26 01:59:47.161 - Thread: 11 -> Session snapshot save - END
  1179. 2016-12-26 01:59:51.855 - Thread: 1 -> GC Memory: 3,366,349,592 B
  1180. 2016-12-26 02:00:21.862 - Thread: 1 -> GC Memory: 3,367,161,120 B
  1181. 2016-12-26 02:00:51.862 - Thread: 1 -> GC Memory: 3,365,536,400 B
  1182. 2016-12-26 02:01:02.269 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1183. 2016-12-26 02:01:02.270 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1184. 2016-12-26 02:01:21.870 - Thread: 1 -> GC Memory: 3,393,610,960 B
  1185. 2016-12-26 02:01:26.236 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1186. 2016-12-26 02:01:26.236 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1187. 2016-12-26 02:01:45.901 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1188. 2016-12-26 02:01:45.901 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1189. 2016-12-26 02:01:51.878 - Thread: 1 -> GC Memory: 3,356,757,712 B
  1190. 2016-12-26 02:01:59.775 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1191. 2016-12-26 02:01:59.776 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1192. 2016-12-26 02:02:12.110 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1193. 2016-12-26 02:02:12.111 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1194. 2016-12-26 02:02:16.696 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1195. 2016-12-26 02:02:16.696 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1196. 2016-12-26 02:02:21.886 - Thread: 1 -> GC Memory: 3,362,106,648 B
  1197. 2016-12-26 02:02:51.039 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1198. 2016-12-26 02:02:51.039 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1199. 2016-12-26 02:02:51.896 - Thread: 1 -> GC Memory: 3,361,867,400 B
  1200. 2016-12-26 02:03:21.903 - Thread: 1 -> GC Memory: 3,361,058,136 B
  1201. 2016-12-26 02:03:30.520 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1202. 2016-12-26 02:03:30.520 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1203. 2016-12-26 02:03:50.336 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1204. 2016-12-26 02:03:50.336 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1205. 2016-12-26 02:03:51.912 - Thread: 1 -> GC Memory: 3,364,635,000 B
  1206. 2016-12-26 02:03:58.754 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1207. 2016-12-26 02:03:58.755 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1208. 2016-12-26 02:04:10.403 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1209. 2016-12-26 02:04:10.403 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1210. 2016-12-26 02:04:13.951 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1211. 2016-12-26 02:04:13.951 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1212. 2016-12-26 02:04:21.919 - Thread: 1 -> GC Memory: 3,368,898,440 B
  1213. 2016-12-26 02:04:44.731 - Thread: 1 -> Autosave initiated
  1214. 2016-12-26 02:04:44.731 - Thread: 1 -> Character state: True
  1215. 2016-12-26 02:04:44.731 - Thread: 1 -> IsServer: True
  1216. 2016-12-26 02:04:44.731 - Thread: 1 -> MyAsyncSaving.InProgress: False
  1217. 2016-12-26 02:04:44.731 - Thread: 1 -> Autosave
  1218. 2016-12-26 02:04:44.731 - Thread: 1 -> Saving world - START
  1219. 2016-12-26 02:04:44.731 - Thread: 1 -> Making world state snapshot.
  1220. 2016-12-26 02:04:44.731 - Thread: 1 -> Before snapshot.: GC Memory: 3,371,693,496 B
  1221. 2016-12-26 02:04:44.816 - Thread: 1 -> After snapshot.: GC Memory: 3,383,971,536 B
  1222. 2016-12-26 02:04:44.816 - Thread: 1 -> Directory cleanup: GC Memory: 3,383,971,536 B
  1223. 2016-12-26 02:04:44.816 - Thread: 1 -> Saving world - END
  1224. 2016-12-26 02:04:44.816 - Thread: 12 -> Session snapshot save - START
  1225. 2016-12-26 02:04:44.817 - Thread: 12 -> Checking file access for files in target dir.
  1226. 2016-12-26 02:04:46.256 - Thread: 12 -> Session snapshot save - END
  1227. 2016-12-26 02:04:51.928 - Thread: 1 -> GC Memory: 3,376,455,120 B
  1228. 2016-12-26 02:04:58.988 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1229. 2016-12-26 02:04:58.989 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1230. 2016-12-26 02:05:20.662 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1231. 2016-12-26 02:05:20.662 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1232. 2016-12-26 02:05:21.936 - Thread: 1 -> GC Memory: 3,377,514,384 B
  1233. 2016-12-26 02:05:51.944 - Thread: 1 -> GC Memory: 3,378,152,992 B
  1234. 2016-12-26 02:06:17.046 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1235. 2016-12-26 02:06:17.047 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1236. 2016-12-26 02:06:21.953 - Thread: 1 -> GC Memory: 3,379,405,760 B
  1237. 2016-12-26 02:06:51.961 - Thread: 1 -> GC Memory: 3,382,620,912 B
  1238. 2016-12-26 02:07:01.498 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1239. 2016-12-26 02:07:01.499 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1240. 2016-12-26 02:07:16.042 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1241. 2016-12-26 02:07:16.042 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1242. 2016-12-26 02:07:21.732 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1243. 2016-12-26 02:07:21.733 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1244. 2016-12-26 02:07:21.969 - Thread: 1 -> GC Memory: 3,386,382,072 B
  1245. 2016-12-26 02:07:35.858 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1246. 2016-12-26 02:07:35.858 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1247. 2016-12-26 02:07:51.978 - Thread: 1 -> GC Memory: 3,361,928,656 B
  1248. 2016-12-26 02:08:21.985 - Thread: 1 -> GC Memory: 3,362,990,096 B
  1249. 2016-12-26 02:08:51.995 - Thread: 1 -> GC Memory: 3,359,850,776 B
  1250. 2016-12-26 02:09:22.003 - Thread: 1 -> GC Memory: 3,360,356,656 B
  1251. 2016-12-26 02:09:44.747 - Thread: 1 -> Autosave initiated
  1252. 2016-12-26 02:09:44.747 - Thread: 1 -> Character state: True
  1253. 2016-12-26 02:09:44.747 - Thread: 1 -> IsServer: True
  1254. 2016-12-26 02:09:44.747 - Thread: 1 -> MyAsyncSaving.InProgress: False
  1255. 2016-12-26 02:09:44.747 - Thread: 1 -> Autosave
  1256. 2016-12-26 02:09:44.747 - Thread: 1 -> Saving world - START
  1257. 2016-12-26 02:09:44.747 - Thread: 1 -> Making world state snapshot.
  1258. 2016-12-26 02:09:44.747 - Thread: 1 -> Before snapshot.: GC Memory: 3,360,351,792 B
  1259. 2016-12-26 02:09:44.828 - Thread: 1 -> After snapshot.: GC Memory: 3,376,400,256 B
  1260. 2016-12-26 02:09:44.828 - Thread: 1 -> Directory cleanup: GC Memory: 3,376,400,256 B
  1261. 2016-12-26 02:09:44.828 - Thread: 1 -> Saving world - END
  1262. 2016-12-26 02:09:44.829 - Thread: 11 -> Session snapshot save - START
  1263. 2016-12-26 02:09:44.829 - Thread: 11 -> Checking file access for files in target dir.
  1264. 2016-12-26 02:09:46.097 - Thread: 11 -> Session snapshot save - END
  1265. 2016-12-26 02:09:52.010 - Thread: 1 -> GC Memory: 3,378,725,088 B
  1266. 2016-12-26 02:10:22.018 - Thread: 1 -> GC Memory: 3,360,337,176 B
  1267. 2016-12-26 02:10:52.027 - Thread: 1 -> GC Memory: 3,361,121,320 B
  1268. 2016-12-26 02:11:22.035 - Thread: 1 -> GC Memory: 3,363,931,952 B
  1269. 2016-12-26 02:11:34.267 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
  1270. 2016-12-26 02:11:34.367 - Thread: 1 -> Could not spawn event. Try 1 of 3
  1271. 2016-12-26 02:11:44.312 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
  1272. 2016-12-26 02:11:44.312 - Thread: 1 -> Could not spawn event. Try 2 of 3
  1273. 2016-12-26 02:11:52.047 - Thread: 1 -> GC Memory: 3,362,985,528 B
  1274. 2016-12-26 02:11:54.355 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
  1275. 2016-12-26 02:11:54.355 - Thread: 1 -> Could not spawn event. Try 3 of 3
  1276. 2016-12-26 02:12:04.396 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
  1277. 2016-12-26 02:12:04.397 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime:
  1278. 2016-12-26 02:12:04.397 - Thread: 1 -> Next activation in 00:11:48.9800514
  1279. 2016-12-26 02:12:22.055 - Thread: 1 -> GC Memory: 3,363,344,536 B
  1280. 2016-12-26 02:12:52.063 - Thread: 1 -> GC Memory: 3,364,446,320 B
  1281. 2016-12-26 02:13:22.072 - Thread: 1 -> GC Memory: 3,364,854,848 B
  1282. 2016-12-26 02:13:52.080 - Thread: 1 -> GC Memory: 3,361,390,608 B
  1283. 2016-12-26 02:14:22.088 - Thread: 1 -> GC Memory: 3,361,782,632 B
  1284. 2016-12-26 02:14:44.750 - Thread: 1 -> Autosave initiated
  1285. 2016-12-26 02:14:44.750 - Thread: 1 -> Character state: True
  1286. 2016-12-26 02:14:44.750 - Thread: 1 -> IsServer: True
  1287. 2016-12-26 02:14:44.750 - Thread: 1 -> MyAsyncSaving.InProgress: False
  1288. 2016-12-26 02:14:44.750 - Thread: 1 -> Autosave
  1289. 2016-12-26 02:14:44.750 - Thread: 1 -> Saving world - START
  1290. 2016-12-26 02:14:44.750 - Thread: 1 -> Making world state snapshot.
  1291. 2016-12-26 02:14:44.750 - Thread: 1 -> Before snapshot.: GC Memory: 3,365,276,984 B
  1292. 2016-12-26 02:14:44.859 - Thread: 1 -> After snapshot.: GC Memory: 3,380,496,192 B
  1293. 2016-12-26 02:14:44.860 - Thread: 1 -> Directory cleanup: GC Memory: 3,380,496,192 B
  1294. 2016-12-26 02:14:44.860 - Thread: 1 -> Saving world - END
  1295. 2016-12-26 02:14:44.860 - Thread: 16 -> Session snapshot save - START
  1296. 2016-12-26 02:14:44.860 - Thread: 16 -> Checking file access for files in target dir.
  1297. 2016-12-26 02:14:46.700 - Thread: 16 -> Session snapshot save - END
  1298. 2016-12-26 02:14:52.094 - Thread: 1 -> GC Memory: 3,380,141,664 B
  1299. 2016-12-26 02:15:22.102 - Thread: 1 -> GC Memory: 3,381,777,728 B
  1300. 2016-12-26 02:15:52.110 - Thread: 1 -> GC Memory: 3,383,425,488 B
  1301. 2016-12-26 02:16:22.118 - Thread: 1 -> GC Memory: 3,380,869,616 B
  1302. 2016-12-26 02:16:48.107 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1303. 2016-12-26 02:16:48.108 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1304. 2016-12-26 02:16:52.127 - Thread: 1 -> GC Memory: 3,386,142,944 B
  1305. 2016-12-26 02:16:53.731 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1306. 2016-12-26 02:16:53.731 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1307. 2016-12-26 02:17:06.637 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\CryoPod.mwm
  1308. 2016-12-26 02:17:22.135 - Thread: 1 -> GC Memory: 3,362,549,720 B
  1309. 2016-12-26 02:17:52.143 - Thread: 1 -> GC Memory: 3,389,675,600 B
  1310. 2016-12-26 02:18:22.152 - Thread: 1 -> GC Memory: 3,391,257,840 B
  1311. 2016-12-26 02:18:52.160 - Thread: 1 -> GC Memory: 3,391,639,936 B
  1312. 2016-12-26 02:19:22.168 - Thread: 1 -> GC Memory: 3,390,509,768 B
  1313. 2016-12-26 02:19:44.761 - Thread: 1 -> Autosave initiated
  1314. 2016-12-26 02:19:44.761 - Thread: 1 -> Character state: True
  1315. 2016-12-26 02:19:44.761 - Thread: 1 -> IsServer: True
  1316. 2016-12-26 02:19:44.761 - Thread: 1 -> MyAsyncSaving.InProgress: False
  1317. 2016-12-26 02:19:44.761 - Thread: 1 -> Autosave
  1318. 2016-12-26 02:19:44.761 - Thread: 1 -> Saving world - START
  1319. 2016-12-26 02:19:44.762 - Thread: 1 -> Making world state snapshot.
  1320. 2016-12-26 02:19:44.762 - Thread: 1 -> Before snapshot.: GC Memory: 3,367,124,024 B
  1321. 2016-12-26 02:19:44.833 - Thread: 1 -> After snapshot.: GC Memory: 3,382,320,304 B
  1322. 2016-12-26 02:19:44.833 - Thread: 1 -> Directory cleanup: GC Memory: 3,382,320,304 B
  1323. 2016-12-26 02:19:44.833 - Thread: 1 -> Saving world - END
  1324. 2016-12-26 02:19:44.833 - Thread: 11 -> Session snapshot save - START
  1325. 2016-12-26 02:19:44.834 - Thread: 11 -> Checking file access for files in target dir.
  1326. 2016-12-26 02:19:46.373 - Thread: 11 -> Session snapshot save - END
  1327. 2016-12-26 02:19:47.839 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1328. 2016-12-26 02:19:47.839 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1329. 2016-12-26 02:19:52.176 - Thread: 1 -> GC Memory: 3,386,180,400 B
  1330. 2016-12-26 02:20:22.184 - Thread: 1 -> GC Memory: 3,384,813,840 B
  1331. 2016-12-26 02:20:39.002 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1332. 2016-12-26 02:20:39.002 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1333. 2016-12-26 02:20:52.193 - Thread: 1 -> GC Memory: 3,386,967,392 B
  1334. 2016-12-26 02:21:21.947 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1335. 2016-12-26 02:21:21.948 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1336. 2016-12-26 02:21:22.201 - Thread: 1 -> GC Memory: 3,388,227,968 B
  1337. 2016-12-26 02:21:31.320 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1338. 2016-12-26 02:21:31.320 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1339. 2016-12-26 02:21:52.210 - Thread: 1 -> GC Memory: 3,364,789,520 B
  1340. 2016-12-26 02:22:22.216 - Thread: 1 -> GC Memory: 3,484,708,280 B
  1341. 2016-12-26 02:22:52.224 - Thread: 1 -> GC Memory: 3,500,978,024 B
  1342. 2016-12-26 02:23:02.652 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\Refinery.mwm
  1343. 2016-12-26 02:23:22.233 - Thread: 1 -> GC Memory: 3,502,544,176 B
  1344. 2016-12-26 02:23:52.241 - Thread: 1 -> GC Memory: 3,445,071,256 B
  1345. 2016-12-26 02:23:55.352 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
  1346. 2016-12-26 02:23:55.352 - Thread: 1 -> Could not spawn event. Try 1 of 3
  1347. 2016-12-26 02:24:05.394 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
  1348. 2016-12-26 02:24:05.394 - Thread: 1 -> Could not spawn event. Try 2 of 3
  1349. 2016-12-26 02:24:15.436 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
  1350. 2016-12-26 02:24:15.436 - Thread: 1 -> Could not spawn event. Try 3 of 3
  1351. 2016-12-26 02:24:22.249 - Thread: 1 -> GC Memory: 3,589,765,224 B
  1352. 2016-12-26 02:24:25.478 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
  1353. 2016-12-26 02:24:25.478 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime:
  1354. 2016-12-26 02:24:25.478 - Thread: 1 -> Next activation in 00:13:24.0109907
  1355. 2016-12-26 02:24:44.777 - Thread: 1 -> Autosave initiated
  1356. 2016-12-26 02:24:44.777 - Thread: 1 -> Character state: True
  1357. 2016-12-26 02:24:44.777 - Thread: 1 -> IsServer: True
  1358. 2016-12-26 02:24:44.777 - Thread: 1 -> MyAsyncSaving.InProgress: False
  1359. 2016-12-26 02:24:44.777 - Thread: 1 -> Autosave
  1360. 2016-12-26 02:24:44.777 - Thread: 1 -> Saving world - START
  1361. 2016-12-26 02:24:44.778 - Thread: 1 -> Making world state snapshot.
  1362. 2016-12-26 02:24:44.778 - Thread: 1 -> Before snapshot.: GC Memory: 3,653,294,320 B
  1363. 2016-12-26 02:24:44.887 - Thread: 1 -> After snapshot.: GC Memory: 3,667,405,656 B
  1364. 2016-12-26 02:24:44.887 - Thread: 1 -> Directory cleanup: GC Memory: 3,667,405,656 B
  1365. 2016-12-26 02:24:44.887 - Thread: 1 -> Saving world - END
  1366. 2016-12-26 02:24:44.887 - Thread: 12 -> Session snapshot save - START
  1367. 2016-12-26 02:24:44.888 - Thread: 12 -> Checking file access for files in target dir.
  1368. 2016-12-26 02:24:46.699 - Thread: 12 -> Session snapshot save - END
  1369. 2016-12-26 02:24:52.256 - Thread: 1 -> GC Memory: 3,683,575,504 B
  1370. 2016-12-26 02:25:22.263 - Thread: 1 -> GC Memory: 3,733,805,288 B
  1371. 2016-12-26 02:25:48.537 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1372. 2016-12-26 02:25:48.537 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1373. 2016-12-26 02:25:52.272 - Thread: 1 -> GC Memory: 3,375,847,264 B
  1374. 2016-12-26 02:26:22.280 - Thread: 1 -> GC Memory: 3,458,615,424 B
  1375. 2016-12-26 02:26:52.288 - Thread: 1 -> GC Memory: 3,482,883,992 B
  1376. 2016-12-26 02:26:53.959 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1377. 2016-12-26 02:26:53.960 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1378. 2016-12-26 02:27:22.296 - Thread: 1 -> GC Memory: 3,486,431,168 B
  1379. 2016-12-26 02:27:27.131 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1380. 2016-12-26 02:27:27.131 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1381. 2016-12-26 02:27:52.307 - Thread: 1 -> GC Memory: 3,375,395,616 B
  1382. 2016-12-26 02:27:52.754 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1383. 2016-12-26 02:27:52.754 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1384. 2016-12-26 02:28:22.312 - Thread: 1 -> GC Memory: 3,500,363,048 B
  1385. 2016-12-26 02:28:43.716 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1386. 2016-12-26 02:28:43.717 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1387. 2016-12-26 02:28:52.322 - Thread: 1 -> GC Memory: 3,509,356,120 B
  1388. 2016-12-26 02:29:14.762 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1389. 2016-12-26 02:29:14.763 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1390. 2016-12-26 02:29:22.330 - Thread: 1 -> GC Memory: 3,561,716,480 B
  1391. 2016-12-26 02:29:44.790 - Thread: 1 -> Autosave initiated
  1392. 2016-12-26 02:29:44.790 - Thread: 1 -> Character state: True
  1393. 2016-12-26 02:29:44.790 - Thread: 1 -> IsServer: True
  1394. 2016-12-26 02:29:44.790 - Thread: 1 -> MyAsyncSaving.InProgress: False
  1395. 2016-12-26 02:29:44.790 - Thread: 1 -> Autosave
  1396. 2016-12-26 02:29:44.790 - Thread: 1 -> Saving world - START
  1397. 2016-12-26 02:29:44.790 - Thread: 1 -> Making world state snapshot.
  1398. 2016-12-26 02:29:44.790 - Thread: 1 -> Before snapshot.: GC Memory: 3,392,305,240 B
  1399. 2016-12-26 02:29:44.865 - Thread: 1 -> After snapshot.: GC Memory: 3,407,990,496 B
  1400. 2016-12-26 02:29:44.865 - Thread: 1 -> Directory cleanup: GC Memory: 3,407,990,496 B
  1401. 2016-12-26 02:29:44.865 - Thread: 1 -> Saving world - END
  1402. 2016-12-26 02:29:44.865 - Thread: 11 -> Session snapshot save - START
  1403. 2016-12-26 02:29:44.865 - Thread: 11 -> Checking file access for files in target dir.
  1404. 2016-12-26 02:29:46.309 - Thread: 11 -> Session snapshot save - END
  1405. 2016-12-26 02:29:50.812 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1406. 2016-12-26 02:29:50.812 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1407. 2016-12-26 02:29:52.338 - Thread: 1 -> GC Memory: 3,410,257,040 B
  1408. 2016-12-26 02:30:22.346 - Thread: 1 -> GC Memory: 3,492,593,360 B
  1409. 2016-12-26 02:30:38.092 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1410. 2016-12-26 02:30:38.092 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1411. 2016-12-26 02:30:52.354 - Thread: 1 -> GC Memory: 3,525,227,736 B
  1412. 2016-12-26 02:31:22.362 - Thread: 1 -> GC Memory: 3,374,502,144 B
  1413. 2016-12-26 02:31:52.371 - Thread: 1 -> GC Memory: 3,377,078,232 B
  1414. 2016-12-26 02:32:22.378 - Thread: 1 -> GC Memory: 3,375,363,440 B
  1415. 2016-12-26 02:32:38.175 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1416. 2016-12-26 02:32:38.176 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1417. 2016-12-26 02:32:52.387 - Thread: 1 -> GC Memory: 3,377,606,608 B
  1418. 2016-12-26 02:33:22.396 - Thread: 1 -> GC Memory: 3,376,614,640 B
  1419. 2016-12-26 02:33:52.404 - Thread: 1 -> GC Memory: 3,373,643,496 B
  1420. 2016-12-26 02:34:10.644 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1421. 2016-12-26 02:34:10.644 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1422. 2016-12-26 02:34:22.413 - Thread: 1 -> GC Memory: 3,376,502,888 B
  1423. 2016-12-26 02:34:44.806 - Thread: 1 -> Autosave initiated
  1424. 2016-12-26 02:34:44.806 - Thread: 1 -> Character state: True
  1425. 2016-12-26 02:34:44.806 - Thread: 1 -> IsServer: True
  1426. 2016-12-26 02:34:44.806 - Thread: 1 -> MyAsyncSaving.InProgress: False
  1427. 2016-12-26 02:34:44.806 - Thread: 1 -> Autosave
  1428. 2016-12-26 02:34:44.806 - Thread: 1 -> Saving world - START
  1429. 2016-12-26 02:34:44.806 - Thread: 1 -> Making world state snapshot.
  1430. 2016-12-26 02:34:44.806 - Thread: 1 -> Before snapshot.: GC Memory: 3,376,519,392 B
  1431. 2016-12-26 02:34:44.922 - Thread: 1 -> After snapshot.: GC Memory: 3,390,945,536 B
  1432. 2016-12-26 02:34:44.922 - Thread: 1 -> Directory cleanup: GC Memory: 3,390,945,536 B
  1433. 2016-12-26 02:34:44.922 - Thread: 1 -> Saving world - END
  1434. 2016-12-26 02:34:44.923 - Thread: 11 -> Session snapshot save - START
  1435. 2016-12-26 02:34:44.923 - Thread: 11 -> Checking file access for files in target dir.
  1436. 2016-12-26 02:34:46.819 - Thread: 11 -> Session snapshot save - END
  1437. 2016-12-26 02:34:52.424 - Thread: 1 -> GC Memory: 3,393,568,768 B
  1438. 2016-12-26 02:35:22.433 - Thread: 1 -> GC Memory: 3,395,882,296 B
  1439. 2016-12-26 02:35:52.442 - Thread: 1 -> GC Memory: 3,393,782,008 B
  1440. 2016-12-26 02:36:22.449 - Thread: 1 -> GC Memory: 3,376,280,680 B
  1441. 2016-12-26 02:36:52.457 - Thread: 1 -> GC Memory: 3,375,596,352 B
  1442. 2016-12-26 02:37:22.466 - Thread: 1 -> GC Memory: 3,376,164,632 B
  1443. 2016-12-26 02:37:45.860 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1444. 2016-12-26 02:37:45.861 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1445. 2016-12-26 02:37:50.899 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
  1446. 2016-12-26 02:37:50.899 - Thread: 1 -> Could not spawn event. Try 1 of 3
  1447. 2016-12-26 02:37:52.475 - Thread: 1 -> GC Memory: 3,394,912,624 B
  1448. 2016-12-26 02:37:56.775 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\SlideDoorLeft.mwm
  1449. 2016-12-26 02:37:56.792 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\SlideDoorLeft.mwm
  1450. 2016-12-26 02:37:56.842 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\SlideDoorLeft.mwm
  1451. 2016-12-26 02:38:00.941 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
  1452. 2016-12-26 02:38:00.941 - Thread: 1 -> Could not spawn event. Try 2 of 3
  1453. 2016-12-26 02:38:10.983 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
  1454. 2016-12-26 02:38:10.983 - Thread: 1 -> Could not spawn event. Try 3 of 3
  1455. 2016-12-26 02:38:21.025 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
  1456. 2016-12-26 02:38:21.025 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime:
  1457. 2016-12-26 02:38:21.025 - Thread: 1 -> Next activation in 00:16:14.2659973
  1458. 2016-12-26 02:38:22.483 - Thread: 1 -> GC Memory: 3,411,728,536 B
  1459. 2016-12-26 02:38:52.491 - Thread: 1 -> GC Memory: 3,376,815,440 B
  1460. 2016-12-26 02:39:22.499 - Thread: 1 -> GC Memory: 3,383,594,216 B
  1461. 2016-12-26 02:39:44.808 - Thread: 1 -> Autosave initiated
  1462. 2016-12-26 02:39:44.808 - Thread: 1 -> Character state: True
  1463. 2016-12-26 02:39:44.808 - Thread: 1 -> IsServer: True
  1464. 2016-12-26 02:39:44.808 - Thread: 1 -> MyAsyncSaving.InProgress: False
  1465. 2016-12-26 02:39:44.808 - Thread: 1 -> Autosave
  1466. 2016-12-26 02:39:44.808 - Thread: 1 -> Saving world - START
  1467. 2016-12-26 02:39:44.809 - Thread: 1 -> Making world state snapshot.
  1468. 2016-12-26 02:39:44.809 - Thread: 1 -> Before snapshot.: GC Memory: 3,385,068,608 B
  1469. 2016-12-26 02:39:44.890 - Thread: 1 -> After snapshot.: GC Memory: 3,398,029,608 B
  1470. 2016-12-26 02:39:44.890 - Thread: 1 -> Directory cleanup: GC Memory: 3,398,029,608 B
  1471. 2016-12-26 02:39:44.890 - Thread: 1 -> Saving world - END
  1472. 2016-12-26 02:39:44.890 - Thread: 11 -> Session snapshot save - START
  1473. 2016-12-26 02:39:44.891 - Thread: 11 -> Checking file access for files in target dir.
  1474. 2016-12-26 02:39:46.146 - Thread: 11 -> Session snapshot save - END
  1475. 2016-12-26 02:39:52.507 - Thread: 1 -> GC Memory: 3,473,798,208 B
  1476. 2016-12-26 02:40:22.516 - Thread: 1 -> GC Memory: 3,384,550,928 B
  1477. 2016-12-26 02:40:29.007 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1478. 2016-12-26 02:40:29.007 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1479. 2016-12-26 02:40:52.524 - Thread: 1 -> GC Memory: 3,694,449,912 B
  1480. 2016-12-26 02:41:05.709 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1481. 2016-12-26 02:41:05.709 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1482. 2016-12-26 02:41:22.532 - Thread: 1 -> GC Memory: 3,950,658,232 B
  1483. 2016-12-26 02:41:39.835 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1484. 2016-12-26 02:41:39.835 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1485. 2016-12-26 02:41:52.540 - Thread: 1 -> GC Memory: 4,274,987,992 B
  1486. 2016-12-26 02:42:14.638 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1487. 2016-12-26 02:42:14.639 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1488. 2016-12-26 02:42:22.541 - Thread: 1 -> GC Memory: 3,598,066,264 B
  1489. 2016-12-26 02:42:47.023 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1490. 2016-12-26 02:42:47.023 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1491. 2016-12-26 02:42:52.549 - Thread: 1 -> GC Memory: 3,905,460,600 B
  1492. 2016-12-26 02:43:20.814 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1493. 2016-12-26 02:43:20.814 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1494. 2016-12-26 02:43:22.558 - Thread: 1 -> GC Memory: 4,185,564,680 B
  1495. 2016-12-26 02:43:52.569 - Thread: 1 -> GC Memory: 3,683,010,360 B
  1496. 2016-12-26 02:44:01.537 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1497. 2016-12-26 02:44:01.537 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1498. 2016-12-26 02:44:22.577 - Thread: 1 -> GC Memory: 4,012,197,608 B
  1499. 2016-12-26 02:44:32.683 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1500. 2016-12-26 02:44:32.683 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1501. 2016-12-26 02:44:44.819 - Thread: 1 -> Autosave initiated
  1502. 2016-12-26 02:44:44.819 - Thread: 1 -> Character state: True
  1503. 2016-12-26 02:44:44.819 - Thread: 1 -> IsServer: True
  1504. 2016-12-26 02:44:44.819 - Thread: 1 -> MyAsyncSaving.InProgress: False
  1505. 2016-12-26 02:44:44.819 - Thread: 1 -> Autosave
  1506. 2016-12-26 02:44:44.819 - Thread: 1 -> Saving world - START
  1507. 2016-12-26 02:44:44.820 - Thread: 1 -> Making world state snapshot.
  1508. 2016-12-26 02:44:44.820 - Thread: 1 -> Before snapshot.: GC Memory: 4,201,547,640 B
  1509. 2016-12-26 02:44:44.927 - Thread: 1 -> After snapshot.: GC Memory: 4,211,187,840 B
  1510. 2016-12-26 02:44:44.927 - Thread: 1 -> Directory cleanup: GC Memory: 4,211,187,840 B
  1511. 2016-12-26 02:44:44.927 - Thread: 1 -> Saving world - END
  1512. 2016-12-26 02:44:44.928 - Thread: 12 -> Session snapshot save - START
  1513. 2016-12-26 02:44:44.928 - Thread: 12 -> Checking file access for files in target dir.
  1514. 2016-12-26 02:44:46.319 - Thread: 12 -> Session snapshot save - END
  1515. 2016-12-26 02:44:52.580 - Thread: 1 -> GC Memory: 4,318,137,320 B
  1516. 2016-12-26 02:45:00.979 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1517. 2016-12-26 02:45:00.980 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1518. 2016-12-26 02:45:22.585 - Thread: 1 -> GC Memory: 3,447,476,864 B
  1519. 2016-12-26 02:45:27.654 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1520. 2016-12-26 02:45:27.655 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1521. 2016-12-26 02:45:52.594 - Thread: 1 -> GC Memory: 3,717,253,424 B
  1522. 2016-12-26 02:45:53.512 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1523. 2016-12-26 02:45:53.513 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1524. 2016-12-26 02:46:19.788 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1525. 2016-12-26 02:46:19.788 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1526. 2016-12-26 02:46:22.603 - Thread: 1 -> GC Memory: 3,971,192,816 B
  1527. 2016-12-26 02:46:52.610 - Thread: 1 -> GC Memory: 4,233,191,872 B
  1528. 2016-12-26 02:46:58.215 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1529. 2016-12-26 02:46:58.215 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1530. 2016-12-26 02:47:22.618 - Thread: 1 -> GC Memory: 3,711,262,648 B
  1531. 2016-12-26 02:47:31.336 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1532. 2016-12-26 02:47:31.336 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1533. 2016-12-26 02:47:52.626 - Thread: 1 -> GC Memory: 3,974,981,264 B
  1534. 2016-12-26 02:48:11.637 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1535. 2016-12-26 02:48:11.637 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1536. 2016-12-26 02:48:22.635 - Thread: 1 -> GC Memory: 4,295,220,776 B
  1537. 2016-12-26 02:48:31.770 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1538. 2016-12-26 02:48:31.771 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1539. 2016-12-26 02:48:52.644 - Thread: 1 -> GC Memory: 3,435,309,096 B
  1540. 2016-12-26 02:48:54.685 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\CryoPod.mwm
  1541. 2016-12-26 02:48:54.702 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\CryoPod.mwm
  1542. 2016-12-26 02:48:54.718 - Thread: 1 -> Warning: Invalid triangle in Models\Cubes\Large\CryoPod.mwm
  1543. 2016-12-26 02:49:22.651 - Thread: 1 -> GC Memory: 3,455,952,616 B
  1544. 2016-12-26 02:49:44.827 - Thread: 1 -> Autosave initiated
  1545. 2016-12-26 02:49:44.827 - Thread: 1 -> Character state: True
  1546. 2016-12-26 02:49:44.827 - Thread: 1 -> IsServer: True
  1547. 2016-12-26 02:49:44.827 - Thread: 1 -> MyAsyncSaving.InProgress: False
  1548. 2016-12-26 02:49:44.827 - Thread: 1 -> Autosave
  1549. 2016-12-26 02:49:44.827 - Thread: 1 -> Saving world - START
  1550. 2016-12-26 02:49:44.827 - Thread: 1 -> Making world state snapshot.
  1551. 2016-12-26 02:49:44.827 - Thread: 1 -> Before snapshot.: GC Memory: 3,533,765,008 B
  1552. 2016-12-26 02:49:44.910 - Thread: 1 -> After snapshot.: GC Memory: 3,541,168,256 B
  1553. 2016-12-26 02:49:44.910 - Thread: 1 -> Directory cleanup: GC Memory: 3,541,168,256 B
  1554. 2016-12-26 02:49:44.910 - Thread: 1 -> Saving world - END
  1555. 2016-12-26 02:49:44.911 - Thread: 12 -> Session snapshot save - START
  1556. 2016-12-26 02:49:44.911 - Thread: 12 -> Checking file access for files in target dir.
  1557. 2016-12-26 02:49:46.159 - Thread: 12 -> Session snapshot save - END
  1558. 2016-12-26 02:49:52.660 - Thread: 1 -> GC Memory: 3,616,320,240 B
  1559. 2016-12-26 02:50:11.302 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1560. 2016-12-26 02:50:11.302 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1561. 2016-12-26 02:50:22.668 - Thread: 1 -> GC Memory: 3,482,120,472 B
  1562. 2016-12-26 02:50:47.653 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1563. 2016-12-26 02:50:47.654 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1564. 2016-12-26 02:50:52.676 - Thread: 1 -> GC Memory: 3,647,330,688 B
  1565. 2016-12-26 02:51:11.636 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1566. 2016-12-26 02:51:11.636 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1567. 2016-12-26 02:51:22.686 - Thread: 1 -> GC Memory: 3,655,065,320 B
  1568. 2016-12-26 02:51:52.693 - Thread: 1 -> GC Memory: 3,903,216,408 B
  1569. 2016-12-26 02:52:22.704 - Thread: 1 -> GC Memory: 3,593,817,568 B
  1570. 2016-12-26 02:52:52.713 - Thread: 1 -> GC Memory: 3,691,758,288 B
  1571. 2016-12-26 02:53:22.721 - Thread: 1 -> GC Memory: 3,695,117,792 B
  1572. 2016-12-26 02:53:52.730 - Thread: 1 -> GC Memory: 3,389,779,632 B
  1573. 2016-12-26 02:53:58.400 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1574. 2016-12-26 02:53:58.400 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1575. 2016-12-26 02:54:00.626 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1576. 2016-12-26 02:54:00.626 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1577. 2016-12-26 02:54:22.737 - Thread: 1 -> GC Memory: 3,425,074,296 B
  1578. 2016-12-26 02:54:37.062 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
  1579. 2016-12-26 02:54:37.062 - Thread: 1 -> Could not spawn event. Try 1 of 3
  1580. 2016-12-26 02:54:44.828 - Thread: 1 -> Autosave initiated
  1581. 2016-12-26 02:54:44.828 - Thread: 1 -> Character state: True
  1582. 2016-12-26 02:54:44.828 - Thread: 1 -> IsServer: True
  1583. 2016-12-26 02:54:44.828 - Thread: 1 -> MyAsyncSaving.InProgress: False
  1584. 2016-12-26 02:54:44.828 - Thread: 1 -> Autosave
  1585. 2016-12-26 02:54:44.828 - Thread: 1 -> Saving world - START
  1586. 2016-12-26 02:54:44.829 - Thread: 1 -> Making world state snapshot.
  1587. 2016-12-26 02:54:44.829 - Thread: 1 -> Before snapshot.: GC Memory: 3,495,419,376 B
  1588. 2016-12-26 02:54:44.911 - Thread: 1 -> After snapshot.: GC Memory: 3,508,570,176 B
  1589. 2016-12-26 02:54:44.911 - Thread: 1 -> Directory cleanup: GC Memory: 3,508,570,176 B
  1590. 2016-12-26 02:54:44.911 - Thread: 1 -> Saving world - END
  1591. 2016-12-26 02:54:44.912 - Thread: 11 -> Session snapshot save - START
  1592. 2016-12-26 02:54:44.912 - Thread: 11 -> Checking file access for files in target dir.
  1593. 2016-12-26 02:54:46.196 - Thread: 11 -> Session snapshot save - END
  1594. 2016-12-26 02:54:47.110 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
  1595. 2016-12-26 02:54:47.110 - Thread: 1 -> Could not spawn event. Try 2 of 3
  1596. 2016-12-26 02:54:52.746 - Thread: 1 -> GC Memory: 3,560,044,840 B
  1597. 2016-12-26 02:54:57.146 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
  1598. 2016-12-26 02:54:57.146 - Thread: 1 -> Could not spawn event. Try 3 of 3
  1599. 2016-12-26 02:55:07.187 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
  1600. 2016-12-26 02:55:07.188 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime:
  1601. 2016-12-26 02:55:07.188 - Thread: 1 -> Next activation in 00:15:39.0169157
  1602. 2016-12-26 02:55:12.545 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1603. 2016-12-26 02:55:12.545 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1604. 2016-12-26 02:55:12.545 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1605. 2016-12-26 02:55:12.631 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1606. 2016-12-26 02:55:20.240 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1607. 2016-12-26 02:55:20.241 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1608. 2016-12-26 02:55:22.755 - Thread: 1 -> GC Memory: 3,387,750,664 B
  1609. 2016-12-26 02:55:52.762 - Thread: 1 -> GC Memory: 3,424,192,256 B
  1610. 2016-12-26 02:55:54.667 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1611. 2016-12-26 02:55:54.668 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1612. 2016-12-26 02:56:22.770 - Thread: 1 -> GC Memory: 3,450,110,208 B
  1613. 2016-12-26 02:56:52.778 - Thread: 1 -> GC Memory: 3,516,318,344 B
  1614. 2016-12-26 02:57:02.550 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1615. 2016-12-26 02:57:02.550 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1616. 2016-12-26 02:57:22.787 - Thread: 1 -> GC Memory: 3,515,287,840 B
  1617. 2016-12-26 02:57:52.795 - Thread: 1 -> GC Memory: 3,399,946,248 B
  1618. 2016-12-26 02:58:22.803 - Thread: 1 -> GC Memory: 3,423,190,400 B
  1619. 2016-12-26 02:58:22.951 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1620. 2016-12-26 02:58:22.952 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1621. 2016-12-26 02:58:52.811 - Thread: 1 -> GC Memory: 3,429,566,760 B
  1622. 2016-12-26 02:59:22.820 - Thread: 1 -> GC Memory: 3,388,972,312 B
  1623. 2016-12-26 02:59:44.845 - Thread: 1 -> Autosave initiated
  1624. 2016-12-26 02:59:44.845 - Thread: 1 -> Character state: True
  1625. 2016-12-26 02:59:44.845 - Thread: 1 -> IsServer: True
  1626. 2016-12-26 02:59:44.845 - Thread: 1 -> MyAsyncSaving.InProgress: False
  1627. 2016-12-26 02:59:44.845 - Thread: 1 -> Autosave
  1628. 2016-12-26 02:59:44.845 - Thread: 1 -> Saving world - START
  1629. 2016-12-26 02:59:44.845 - Thread: 1 -> Making world state snapshot.
  1630. 2016-12-26 02:59:44.845 - Thread: 1 -> Before snapshot.: GC Memory: 3,449,522,568 B
  1631. 2016-12-26 02:59:44.914 - Thread: 1 -> After snapshot.: GC Memory: 3,465,701,464 B
  1632. 2016-12-26 02:59:44.914 - Thread: 1 -> Directory cleanup: GC Memory: 3,465,701,464 B
  1633. 2016-12-26 02:59:44.914 - Thread: 1 -> Saving world - END
  1634. 2016-12-26 02:59:44.915 - Thread: 11 -> Session snapshot save - START
  1635. 2016-12-26 02:59:44.915 - Thread: 11 -> Checking file access for files in target dir.
  1636. 2016-12-26 02:59:46.176 - Thread: 11 -> Session snapshot save - END
  1637. 2016-12-26 02:59:48.490 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1638. 2016-12-26 02:59:48.491 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1639. 2016-12-26 02:59:52.827 - Thread: 1 -> GC Memory: 3,467,927,888 B
  1640. 2016-12-26 03:00:22.837 - Thread: 1 -> GC Memory: 3,532,643,552 B
  1641. 2016-12-26 03:00:52.845 - Thread: 1 -> GC Memory: 3,591,228,256 B
  1642. 2016-12-26 03:01:22.853 - Thread: 1 -> GC Memory: 3,417,395,376 B
  1643. 2016-12-26 03:01:52.860 - Thread: 1 -> GC Memory: 3,605,896,976 B
  1644. 2016-12-26 03:02:22.869 - Thread: 1 -> GC Memory: 3,741,739,368 B
  1645. 2016-12-26 03:02:52.877 - Thread: 1 -> GC Memory: 3,390,859,544 B
  1646. 2016-12-26 03:03:22.886 - Thread: 1 -> GC Memory: 3,497,040,848 B
  1647. 2016-12-26 03:03:52.894 - Thread: 1 -> GC Memory: 3,598,426,424 B
  1648. 2016-12-26 03:04:10.967 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1649. 2016-12-26 03:04:10.967 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1650. 2016-12-26 03:04:22.902 - Thread: 1 -> GC Memory: 3,597,958,344 B
  1651. 2016-12-26 03:04:43.904 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1652. 2016-12-26 03:04:43.904 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1653. 2016-12-26 03:04:44.860 - Thread: 1 -> Autosave initiated
  1654. 2016-12-26 03:04:44.860 - Thread: 1 -> Character state: True
  1655. 2016-12-26 03:04:44.860 - Thread: 1 -> IsServer: True
  1656. 2016-12-26 03:04:44.860 - Thread: 1 -> MyAsyncSaving.InProgress: False
  1657. 2016-12-26 03:04:44.860 - Thread: 1 -> Autosave
  1658. 2016-12-26 03:04:44.860 - Thread: 1 -> Saving world - START
  1659. 2016-12-26 03:04:44.860 - Thread: 1 -> Making world state snapshot.
  1660. 2016-12-26 03:04:44.860 - Thread: 1 -> Before snapshot.: GC Memory: 3,393,099,128 B
  1661. 2016-12-26 03:04:44.935 - Thread: 1 -> After snapshot.: GC Memory: 3,407,485,336 B
  1662. 2016-12-26 03:04:44.935 - Thread: 1 -> Directory cleanup: GC Memory: 3,407,485,336 B
  1663. 2016-12-26 03:04:44.935 - Thread: 1 -> Saving world - END
  1664. 2016-12-26 03:04:44.935 - Thread: 11 -> Session snapshot save - START
  1665. 2016-12-26 03:04:44.936 - Thread: 11 -> Checking file access for files in target dir.
  1666. 2016-12-26 03:04:46.184 - Thread: 11 -> Session snapshot save - END
  1667. 2016-12-26 03:04:52.904 - Thread: 1 -> GC Memory: 3,415,973,288 B
  1668. 2016-12-26 03:05:22.919 - Thread: 1 -> GC Memory: 3,525,791,952 B
  1669. 2016-12-26 03:05:52.934 - Thread: 1 -> GC Memory: 3,711,546,328 B
  1670. 2016-12-26 03:06:22.941 - Thread: 1 -> GC Memory: 3,429,975,672 B
  1671. 2016-12-26 03:06:52.950 - Thread: 1 -> GC Memory: 3,485,205,192 B
  1672. 2016-12-26 03:07:22.957 - Thread: 1 -> GC Memory: 3,543,756,072 B
  1673. 2016-12-26 03:07:52.966 - Thread: 1 -> GC Memory: 3,571,294,264 B
  1674. 2016-12-26 03:08:02.470 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1675. 2016-12-26 03:08:02.470 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1676. 2016-12-26 03:08:22.974 - Thread: 1 -> GC Memory: 3,493,721,688 B
  1677. 2016-12-26 03:08:52.981 - Thread: 1 -> GC Memory: 3,551,944,072 B
  1678. 2016-12-26 03:09:19.270 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1679. 2016-12-26 03:09:19.271 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1680. 2016-12-26 03:09:22.989 - Thread: 1 -> GC Memory: 3,565,525,912 B
  1681. 2016-12-26 03:09:44.862 - Thread: 1 -> Autosave initiated
  1682. 2016-12-26 03:09:44.862 - Thread: 1 -> Character state: True
  1683. 2016-12-26 03:09:44.862 - Thread: 1 -> IsServer: True
  1684. 2016-12-26 03:09:44.862 - Thread: 1 -> MyAsyncSaving.InProgress: False
  1685. 2016-12-26 03:09:44.862 - Thread: 1 -> Autosave
  1686. 2016-12-26 03:09:44.862 - Thread: 1 -> Saving world - START
  1687. 2016-12-26 03:09:44.863 - Thread: 1 -> Making world state snapshot.
  1688. 2016-12-26 03:09:44.863 - Thread: 1 -> Before snapshot.: GC Memory: 3,596,124,696 B
  1689. 2016-12-26 03:09:44.942 - Thread: 1 -> After snapshot.: GC Memory: 3,609,270,296 B
  1690. 2016-12-26 03:09:44.942 - Thread: 1 -> Directory cleanup: GC Memory: 3,609,270,296 B
  1691. 2016-12-26 03:09:44.942 - Thread: 1 -> Saving world - END
  1692. 2016-12-26 03:09:44.942 - Thread: 11 -> Session snapshot save - START
  1693. 2016-12-26 03:09:44.943 - Thread: 11 -> Checking file access for files in target dir.
  1694. 2016-12-26 03:09:46.166 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1695. 2016-12-26 03:09:46.166 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1696. 2016-12-26 03:09:46.488 - Thread: 11 -> Session snapshot save - END
  1697. 2016-12-26 03:09:52.997 - Thread: 1 -> GC Memory: 3,392,936,944 B
  1698. 2016-12-26 03:10:21.161 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1699. 2016-12-26 03:10:21.162 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1700. 2016-12-26 03:10:23.005 - Thread: 1 -> GC Memory: 3,391,009,056 B
  1701. 2016-12-26 03:10:47.105 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
  1702. 2016-12-26 03:10:47.105 - Thread: 1 -> Could not spawn event. Try 1 of 3
  1703. 2016-12-26 03:10:53.015 - Thread: 1 -> GC Memory: 3,403,386,280 B
  1704. 2016-12-26 03:10:57.145 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
  1705. 2016-12-26 03:10:57.146 - Thread: 1 -> Could not spawn event. Try 2 of 3
  1706. 2016-12-26 03:11:07.188 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
  1707. 2016-12-26 03:11:07.188 - Thread: 1 -> Could not spawn event. Try 3 of 3
  1708. 2016-12-26 03:11:17.229 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
  1709. 2016-12-26 03:11:17.230 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime:
  1710. 2016-12-26 03:11:17.230 - Thread: 1 -> Next activation in 00:12:41.5067156
  1711. 2016-12-26 03:11:23.021 - Thread: 1 -> GC Memory: 3,420,079,696 B
  1712. 2016-12-26 03:11:53.030 - Thread: 1 -> GC Memory: 3,430,601,048 B
  1713. 2016-12-26 03:12:23.038 - Thread: 1 -> GC Memory: 3,409,190,840 B
  1714. 2016-12-26 03:12:53.047 - Thread: 1 -> GC Memory: 3,408,499,160 B
  1715. 2016-12-26 03:13:23.054 - Thread: 1 -> GC Memory: 3,409,234,144 B
  1716. 2016-12-26 03:13:53.062 - Thread: 1 -> GC Memory: 3,411,374,360 B
  1717. 2016-12-26 03:14:23.071 - Thread: 1 -> GC Memory: 3,412,427,832 B
  1718. 2016-12-26 03:14:44.878 - Thread: 1 -> Autosave initiated
  1719. 2016-12-26 03:14:44.878 - Thread: 1 -> Character state: True
  1720. 2016-12-26 03:14:44.878 - Thread: 1 -> IsServer: True
  1721. 2016-12-26 03:14:44.878 - Thread: 1 -> MyAsyncSaving.InProgress: False
  1722. 2016-12-26 03:14:44.878 - Thread: 1 -> Autosave
  1723. 2016-12-26 03:14:44.878 - Thread: 1 -> Saving world - START
  1724. 2016-12-26 03:14:44.878 - Thread: 1 -> Making world state snapshot.
  1725. 2016-12-26 03:14:44.878 - Thread: 1 -> Before snapshot.: GC Memory: 3,412,557,008 B
  1726. 2016-12-26 03:14:44.956 - Thread: 1 -> After snapshot.: GC Memory: 3,426,916,448 B
  1727. 2016-12-26 03:14:44.956 - Thread: 1 -> Directory cleanup: GC Memory: 3,426,916,448 B
  1728. 2016-12-26 03:14:44.956 - Thread: 1 -> Saving world - END
  1729. 2016-12-26 03:14:44.956 - Thread: 11 -> Session snapshot save - START
  1730. 2016-12-26 03:14:44.956 - Thread: 11 -> Checking file access for files in target dir.
  1731. 2016-12-26 03:14:46.216 - Thread: 11 -> Session snapshot save - END
  1732. 2016-12-26 03:14:53.079 - Thread: 1 -> GC Memory: 3,427,566,872 B
  1733. 2016-12-26 03:15:23.087 - Thread: 1 -> GC Memory: 3,395,397,992 B
  1734. 2016-12-26 03:15:53.096 - Thread: 1 -> GC Memory: 3,393,242,128 B
  1735. 2016-12-26 03:16:23.104 - Thread: 1 -> GC Memory: 3,395,462,768 B
  1736. 2016-12-26 03:16:53.112 - Thread: 1 -> GC Memory: 3,393,420,696 B
  1737. 2016-12-26 03:17:23.124 - Thread: 1 -> GC Memory: 3,395,660,696 B
  1738. 2016-12-26 03:17:53.132 - Thread: 1 -> GC Memory: 3,395,552,168 B
  1739. 2016-12-26 03:18:23.141 - Thread: 1 -> GC Memory: 3,392,845,904 B
  1740. 2016-12-26 03:18:53.148 - Thread: 1 -> GC Memory: 3,394,319,648 B
  1741. 2016-12-26 03:19:23.157 - Thread: 1 -> GC Memory: 3,395,855,624 B
  1742. 2016-12-26 03:19:44.881 - Thread: 1 -> Autosave initiated
  1743. 2016-12-26 03:19:44.881 - Thread: 1 -> Character state: True
  1744. 2016-12-26 03:19:44.881 - Thread: 1 -> IsServer: True
  1745. 2016-12-26 03:19:44.881 - Thread: 1 -> MyAsyncSaving.InProgress: False
  1746. 2016-12-26 03:19:44.881 - Thread: 1 -> Autosave
  1747. 2016-12-26 03:19:44.881 - Thread: 1 -> Saving world - START
  1748. 2016-12-26 03:19:44.882 - Thread: 1 -> Making world state snapshot.
  1749. 2016-12-26 03:19:44.882 - Thread: 1 -> Before snapshot.: GC Memory: 3,392,583,392 B
  1750. 2016-12-26 03:19:44.995 - Thread: 1 -> After snapshot.: GC Memory: 3,410,612,928 B
  1751. 2016-12-26 03:19:44.995 - Thread: 1 -> Directory cleanup: GC Memory: 3,410,612,928 B
  1752. 2016-12-26 03:19:44.995 - Thread: 1 -> Saving world - END
  1753. 2016-12-26 03:19:44.996 - Thread: 11 -> Session snapshot save - START
  1754. 2016-12-26 03:19:44.996 - Thread: 11 -> Checking file access for files in target dir.
  1755. 2016-12-26 03:19:46.789 - Thread: 11 -> Session snapshot save - END
  1756. 2016-12-26 03:19:53.166 - Thread: 1 -> GC Memory: 3,410,701,264 B
  1757. 2016-12-26 03:20:23.175 - Thread: 1 -> GC Memory: 3,412,163,632 B
  1758. 2016-12-26 03:20:53.183 - Thread: 1 -> GC Memory: 3,409,548,248 B
  1759. 2016-12-26 03:21:23.191 - Thread: 1 -> GC Memory: 3,411,206,304 B
  1760. 2016-12-26 03:21:53.199 - Thread: 1 -> GC Memory: 3,412,876,200 B
  1761. 2016-12-26 03:22:23.208 - Thread: 1 -> GC Memory: 3,410,372,056 B
  1762. 2016-12-26 03:22:53.216 - Thread: 1 -> GC Memory: 3,394,877,896 B
  1763. 2016-12-26 03:23:23.225 - Thread: 1 -> GC Memory: 3,392,402,432 B
  1764. 2016-12-26 03:23:53.232 - Thread: 1 -> GC Memory: 3,393,997,272 B
  1765. 2016-12-26 03:24:00.394 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
  1766. 2016-12-26 03:24:00.394 - Thread: 1 -> Could not spawn event. Try 1 of 3
  1767. 2016-12-26 03:24:10.436 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
  1768. 2016-12-26 03:24:10.436 - Thread: 1 -> Could not spawn event. Try 2 of 3
  1769. 2016-12-26 03:24:20.477 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
  1770. 2016-12-26 03:24:20.478 - Thread: 1 -> Could not spawn event. Try 3 of 3
  1771. 2016-12-26 03:24:23.241 - Thread: 1 -> GC Memory: 3,395,593,288 B
  1772. 2016-12-26 03:24:30.519 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
  1773. 2016-12-26 03:24:30.519 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime:
  1774. 2016-12-26 03:24:30.519 - Thread: 1 -> Next activation in 00:13:07.7887555
  1775. 2016-12-26 03:24:44.881 - Thread: 1 -> Autosave initiated
  1776. 2016-12-26 03:24:44.881 - Thread: 1 -> Character state: True
  1777. 2016-12-26 03:24:44.881 - Thread: 1 -> IsServer: True
  1778. 2016-12-26 03:24:44.881 - Thread: 1 -> MyAsyncSaving.InProgress: False
  1779. 2016-12-26 03:24:44.881 - Thread: 1 -> Autosave
  1780. 2016-12-26 03:24:44.881 - Thread: 1 -> Saving world - START
  1781. 2016-12-26 03:24:44.882 - Thread: 1 -> Making world state snapshot.
  1782. 2016-12-26 03:24:44.882 - Thread: 1 -> Before snapshot.: GC Memory: 3,392,443,464 B
  1783. 2016-12-26 03:24:44.981 - Thread: 1 -> After snapshot.: GC Memory: 3,410,488,568 B
  1784. 2016-12-26 03:24:44.981 - Thread: 1 -> Directory cleanup: GC Memory: 3,410,488,568 B
  1785. 2016-12-26 03:24:44.981 - Thread: 1 -> Saving world - END
  1786. 2016-12-26 03:24:44.982 - Thread: 11 -> Session snapshot save - START
  1787. 2016-12-26 03:24:44.982 - Thread: 11 -> Checking file access for files in target dir.
  1788. 2016-12-26 03:24:46.812 - Thread: 11 -> Session snapshot save - END
  1789. 2016-12-26 03:24:53.253 - Thread: 1 -> GC Memory: 3,410,562,512 B
  1790. 2016-12-26 03:25:23.262 - Thread: 1 -> GC Memory: 3,412,137,048 B
  1791. 2016-12-26 03:25:53.266 - Thread: 1 -> GC Memory: 3,410,638,520 B
  1792. 2016-12-26 03:26:23.274 - Thread: 1 -> GC Memory: 3,395,053,672 B
  1793. 2016-12-26 03:26:53.283 - Thread: 1 -> GC Memory: 3,392,960,560 B
  1794. 2016-12-26 03:27:23.291 - Thread: 1 -> GC Memory: 3,394,266,400 B
  1795. 2016-12-26 03:27:53.300 - Thread: 1 -> GC Memory: 3,395,324,640 B
  1796. 2016-12-26 03:28:23.307 - Thread: 1 -> GC Memory: 3,392,271,528 B
  1797. 2016-12-26 03:28:53.315 - Thread: 1 -> GC Memory: 3,393,379,784 B
  1798. 2016-12-26 03:29:23.331 - Thread: 1 -> GC Memory: 3,394,397,016 B
  1799. 2016-12-26 03:29:44.888 - Thread: 1 -> Autosave initiated
  1800. 2016-12-26 03:29:44.888 - Thread: 1 -> Character state: True
  1801. 2016-12-26 03:29:44.888 - Thread: 1 -> IsServer: True
  1802. 2016-12-26 03:29:44.888 - Thread: 1 -> MyAsyncSaving.InProgress: False
  1803. 2016-12-26 03:29:44.888 - Thread: 1 -> Autosave
  1804. 2016-12-26 03:29:44.888 - Thread: 1 -> Saving world - START
  1805. 2016-12-26 03:29:44.888 - Thread: 1 -> Making world state snapshot.
  1806. 2016-12-26 03:29:44.888 - Thread: 1 -> Before snapshot.: GC Memory: 3,395,799,688 B
  1807. 2016-12-26 03:29:44.964 - Thread: 1 -> After snapshot.: GC Memory: 3,410,118,824 B
  1808. 2016-12-26 03:29:44.964 - Thread: 1 -> Directory cleanup: GC Memory: 3,410,118,824 B
  1809. 2016-12-26 03:29:44.964 - Thread: 1 -> Saving world - END
  1810. 2016-12-26 03:29:44.964 - Thread: 12 -> Session snapshot save - START
  1811. 2016-12-26 03:29:44.965 - Thread: 12 -> Checking file access for files in target dir.
  1812. 2016-12-26 03:29:46.245 - Thread: 12 -> Session snapshot save - END
  1813. 2016-12-26 03:29:53.340 - Thread: 1 -> GC Memory: 3,413,031,680 B
  1814. 2016-12-26 03:30:23.356 - Thread: 1 -> GC Memory: 3,410,419,384 B
  1815. 2016-12-26 03:30:49.429 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1816. 2016-12-26 03:30:49.429 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1817. 2016-12-26 03:30:53.365 - Thread: 1 -> GC Memory: 3,411,138,136 B
  1818. 2016-12-26 03:30:56.023 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1819. 2016-12-26 03:30:56.024 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1820. 2016-12-26 03:31:23.373 - Thread: 1 -> GC Memory: 3,414,686,208 B
  1821. 2016-12-26 03:31:53.381 - Thread: 1 -> GC Memory: 3,414,603,448 B
  1822. 2016-12-26 03:32:23.389 - Thread: 1 -> GC Memory: 3,414,470,008 B
  1823. 2016-12-26 03:32:53.398 - Thread: 1 -> GC Memory: 3,415,062,840 B
  1824. 2016-12-26 03:33:23.407 - Thread: 1 -> GC Memory: 3,415,547,424 B
  1825. 2016-12-26 03:33:53.414 - Thread: 1 -> GC Memory: 3,396,614,664 B
  1826. 2016-12-26 03:34:23.422 - Thread: 1 -> GC Memory: 3,396,563,016 B
  1827. 2016-12-26 03:34:44.896 - Thread: 1 -> Autosave initiated
  1828. 2016-12-26 03:34:44.896 - Thread: 1 -> Character state: True
  1829. 2016-12-26 03:34:44.896 - Thread: 1 -> IsServer: True
  1830. 2016-12-26 03:34:44.896 - Thread: 1 -> MyAsyncSaving.InProgress: False
  1831. 2016-12-26 03:34:44.896 - Thread: 1 -> Autosave
  1832. 2016-12-26 03:34:44.896 - Thread: 1 -> Saving world - START
  1833. 2016-12-26 03:34:44.896 - Thread: 1 -> Making world state snapshot.
  1834. 2016-12-26 03:34:44.896 - Thread: 1 -> Before snapshot.: GC Memory: 3,396,919,192 B
  1835. 2016-12-26 03:34:45.004 - Thread: 1 -> After snapshot.: GC Memory: 3,411,030,736 B
  1836. 2016-12-26 03:34:45.004 - Thread: 1 -> Directory cleanup: GC Memory: 3,411,030,736 B
  1837. 2016-12-26 03:34:45.004 - Thread: 1 -> Saving world - END
  1838. 2016-12-26 03:34:45.005 - Thread: 11 -> Session snapshot save - START
  1839. 2016-12-26 03:34:45.005 - Thread: 11 -> Checking file access for files in target dir.
  1840. 2016-12-26 03:34:46.875 - Thread: 11 -> Session snapshot save - END
  1841. 2016-12-26 03:34:53.426 - Thread: 1 -> GC Memory: 3,414,015,760 B
  1842. 2016-12-26 03:35:23.435 - Thread: 1 -> GC Memory: 3,414,228,096 B
  1843. 2016-12-26 03:35:53.443 - Thread: 1 -> GC Memory: 3,414,332,856 B
  1844. 2016-12-26 03:36:23.451 - Thread: 1 -> GC Memory: 3,395,263,616 B
  1845. 2016-12-26 03:36:53.460 - Thread: 1 -> GC Memory: 3,392,994,376 B
  1846. 2016-12-26 03:37:23.468 - Thread: 1 -> GC Memory: 3,393,643,880 B
  1847. 2016-12-26 03:37:39.801 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
  1848. 2016-12-26 03:37:39.801 - Thread: 1 -> Could not spawn event. Try 1 of 3
  1849. 2016-12-26 03:37:49.843 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
  1850. 2016-12-26 03:37:49.843 - Thread: 1 -> Could not spawn event. Try 2 of 3
  1851. 2016-12-26 03:37:53.477 - Thread: 1 -> GC Memory: 3,397,054,304 B
  1852. 2016-12-26 03:37:59.885 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
  1853. 2016-12-26 03:37:59.927 - Thread: 1 -> Could not spawn event. Try 3 of 3
  1854. 2016-12-26 03:38:09.926 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
  1855. 2016-12-26 03:38:09.926 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime:
  1856. 2016-12-26 03:38:09.926 - Thread: 1 -> Next activation in 00:12:00.0856485
  1857. 2016-12-26 03:38:23.485 - Thread: 1 -> GC Memory: 3,394,781,608 B
  1858. 2016-12-26 03:38:53.493 - Thread: 1 -> GC Memory: 3,395,547,448 B
  1859. 2016-12-26 03:39:23.501 - Thread: 1 -> GC Memory: 3,395,509,184 B
  1860. 2016-12-26 03:39:44.908 - Thread: 1 -> Autosave initiated
  1861. 2016-12-26 03:39:44.908 - Thread: 1 -> Character state: True
  1862. 2016-12-26 03:39:44.908 - Thread: 1 -> IsServer: True
  1863. 2016-12-26 03:39:44.908 - Thread: 1 -> MyAsyncSaving.InProgress: False
  1864. 2016-12-26 03:39:44.908 - Thread: 1 -> Autosave
  1865. 2016-12-26 03:39:44.908 - Thread: 1 -> Saving world - START
  1866. 2016-12-26 03:39:44.908 - Thread: 1 -> Making world state snapshot.
  1867. 2016-12-26 03:39:44.908 - Thread: 1 -> Before snapshot.: GC Memory: 3,395,409,336 B
  1868. 2016-12-26 03:39:45.015 - Thread: 1 -> After snapshot.: GC Memory: 3,410,989,264 B
  1869. 2016-12-26 03:39:45.015 - Thread: 1 -> Directory cleanup: GC Memory: 3,410,989,264 B
  1870. 2016-12-26 03:39:45.015 - Thread: 1 -> Saving world - END
  1871. 2016-12-26 03:39:45.016 - Thread: 11 -> Session snapshot save - START
  1872. 2016-12-26 03:39:45.016 - Thread: 11 -> Checking file access for files in target dir.
  1873. 2016-12-26 03:39:47.161 - Thread: 11 -> Session snapshot save - END
  1874. 2016-12-26 03:39:53.505 - Thread: 1 -> GC Memory: 3,413,864,640 B
  1875. 2016-12-26 03:40:23.514 - Thread: 1 -> GC Memory: 3,410,639,016 B
  1876. 2016-12-26 03:40:53.522 - Thread: 1 -> GC Memory: 3,411,566,040 B
  1877. 2016-12-26 03:41:23.530 - Thread: 1 -> GC Memory: 3,412,522,120 B
  1878. 2016-12-26 03:41:53.538 - Thread: 1 -> GC Memory: 3,412,380,864 B
  1879. 2016-12-26 03:42:23.546 - Thread: 1 -> GC Memory: 3,416,590,280 B
  1880. 2016-12-26 03:42:53.555 - Thread: 1 -> GC Memory: 3,397,227,032 B
  1881. 2016-12-26 03:43:23.562 - Thread: 1 -> GC Memory: 3,396,902,784 B
  1882. 2016-12-26 03:43:43.811 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1883. 2016-12-26 03:43:43.812 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1884. 2016-12-26 03:43:43.996 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1885. 2016-12-26 03:43:43.996 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1886. 2016-12-26 03:43:43.996 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1887. 2016-12-26 03:43:43.998 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1888. 2016-12-26 03:43:52.096 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1889. 2016-12-26 03:43:52.096 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1890. 2016-12-26 03:43:53.571 - Thread: 1 -> GC Memory: 3,397,105,576 B
  1891. 2016-12-26 03:44:15.911 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1892. 2016-12-26 03:44:15.912 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1893. 2016-12-26 03:44:23.579 - Thread: 1 -> GC Memory: 3,403,464,312 B
  1894. 2016-12-26 03:44:32.993 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1895. 2016-12-26 03:44:32.994 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1896. 2016-12-26 03:44:44.391 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1897. 2016-12-26 03:44:44.391 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1898. 2016-12-26 03:44:44.913 - Thread: 1 -> Autosave initiated
  1899. 2016-12-26 03:44:44.913 - Thread: 1 -> Character state: True
  1900. 2016-12-26 03:44:44.913 - Thread: 1 -> IsServer: True
  1901. 2016-12-26 03:44:44.913 - Thread: 1 -> MyAsyncSaving.InProgress: False
  1902. 2016-12-26 03:44:44.913 - Thread: 1 -> Autosave
  1903. 2016-12-26 03:44:44.913 - Thread: 1 -> Saving world - START
  1904. 2016-12-26 03:44:44.913 - Thread: 1 -> Making world state snapshot.
  1905. 2016-12-26 03:44:44.913 - Thread: 1 -> Before snapshot.: GC Memory: 3,409,838,600 B
  1906. 2016-12-26 03:44:45.020 - Thread: 1 -> After snapshot.: GC Memory: 3,423,111,960 B
  1907. 2016-12-26 03:44:45.020 - Thread: 1 -> Directory cleanup: GC Memory: 3,423,111,960 B
  1908. 2016-12-26 03:44:45.020 - Thread: 1 -> Saving world - END
  1909. 2016-12-26 03:44:45.020 - Thread: 11 -> Session snapshot save - START
  1910. 2016-12-26 03:44:45.021 - Thread: 11 -> Checking file access for files in target dir.
  1911. 2016-12-26 03:44:46.773 - Thread: 11 -> Session snapshot save - END
  1912. 2016-12-26 03:44:53.593 - Thread: 1 -> GC Memory: 3,428,569,776 B
  1913. 2016-12-26 03:45:17.197 - Thread: 23 -> Exception occured: System.NullReferenceException: Object reference not set to an instance of an object.
  1914. at VRage.Render11.Resources.Buffers.MyBufferInternal.LogStuff(SharpDXException e)
  1915. at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData)
  1916. at VRage.Render11.Resources.MyBufferManager.CreateVertexBuffer(String name, Int32 elements, Int32 byteStride, Nullable`1 initData, ResourceUsage usage, Boolean isStreamOutput)
  1917. at VRageRender.MyMeshes.MoveData(Int32 vertexCount, Int32 indexCount, MyMeshRawData& rawData, MyMeshBuffers& meshBuffer)
  1918. at VRageRender.MyMeshes.ReloadVoxelCell(MeshId mesh)
  1919. at VRageRender.MyClipmapHandler.AddToScene(IMyClipmapCell cell)
  1920. at VRageRender.Voxels.MyClipmap.LodLevel.AddToScene(UInt64 key, MyClipmap_CellData data)
  1921. at VRageRender.Voxels.MyClipmap.LodLevel.UpdateCellsInScene(Single cameraDistance, Vector3D localPosition)
  1922. at VRageRender.Voxels.MyClipmap.Update(Vector3D& cameraPos, Vector3& cameraForward, Single farPlaneDistance)
  1923. at VRageRender.Voxels.MyClipmap.UpdateQueued(Vector3D cameraPos, Vector3 cameraForward, Single farPlaneDistance, Single largeDistanceFarPlane)
  1924. at VRageRender.MyClipmapHandler.UpdateQueued()
  1925. at VRageRender.MyRender11.ProcessMessageQueue()
  1926. at VRageRender.MyRender11.Draw(Boolean draw)
  1927. at VRageRender.ExternalApp.MyRenderThread.Draw()
  1928. at VRageRender.ExternalApp.MyRenderThread.RenderCallback()
  1929. at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param)
  1930. at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  1931. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  1932. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  1933. at System.Threading.ThreadHelper.ThreadStart(Object obj)
  1934. 2016-12-26 03:45:17.199 - Thread: 23 -> Hiding window
  1935. 2016-12-26 03:45:17.204 - Thread: 24 -> External debugger: interrupted.
  1936. 2016-12-26 03:45:17.218 - Thread: 23 -> Network readers disposed
  1937. 2016-12-26 03:45:17.530 - Thread: 23 -> Hiding window done
  1938. 2016-12-26 03:45:17.530 - Thread: 23 -> Showing message
  1939. 2016-12-26 03:45:17.554 - Thread: 23 -> ERROR: branch name cannot be resolved, services=
  1940. 2016-12-26 03:45:17.554 - Thread: 23 -> ERROR: branch name cannot be resolved, services=
  1941. 2016-12-26 03:45:17.554 - Thread: 23 -> ERROR: branch name cannot be resolved, services=
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