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- public class tile {
- public var type : int;
- public var graphics : GameObject;
- public var creature : creature;
- public var items : item[];
- }
- public class creature {
- public var type : int;
- public var hp : int;
- public var speed: int;
- public var melees : melee[];
- public var defenses : int[];
- public var ability0 : ability;
- public var ability1 : ability;
- public var statusConditions : statusCondition[];
- public var graphics : GameObject;
- }
- public class statusCondition {
- public var type : int;
- public var countdown : int;
- }
- public class melee {
- public var power : int;
- public var type : int;
- }
- public class ability {
- public var type : int;
- public var baseDelay : int;
- public var scaledDelay : int;
- public var countDown : int;
- }
- public class item {
- public var type : int;
- }
- public class card extends item {
- public var level : int;
- public var XP : int;
- }
- public class weapon extends item {
- public var melees : melee[];
- public var properties : int[];
- }
- public class corpse extends item {
- public var body : creature;
- }
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