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- PROGRESS of Dragon Ball Z: Final Impact - SAMP project.
- 26/10/2013 -
- Started doing re-build of the whole script. The previous one was too buggy and messy.
- I did that to prevent any bugs with deaths and spawns, which I experienced a lot in the old version.
- 30/10/2013 -
- Created custom class selection, which is used to prevent any bugs. Fixed all the bugs right now,
- working now on character list and character stats.
- 18:06 -
- Finished character class selection & character list bugs.
- 11/11/2013 -
- Fixed problem with CJ skin in class selection and after spawn. Also other bugs relationed with
- class selection has been fixed.
- 14:06 -
- Started scripting MySQL user database.
- 16:00 -
- Finished managing MySQL database and script-side MySQL (sign up & sign in features)
- 26/11/2013 -
- 00:59 -
- Finished saving & loading features for MySQL, also implemented Porunga Shenron to the game.
- Ability to check player distance between the ground, which gonna be useful for Bukujutsu.
- 26/11/2013 -
- 12:00 -
- Started creating some animations (i.e. flying, running, standing, spirit bomb).
- 21:44 -
- Have done some animations (charge, flying, running, kamehameha - which is done really bad).
- Started working on energy bar.
- 22:33 -
- Finished work at energy bar (bar, charging, basic functions to operate KI bar).
- 27/11/2013 -
- Fixed bug with character names in character list, also fixed all the bugs related with flying,
- and implemented new animations to them.
- 28/11/2013 -
- Added Kami's palace object & Kinton cloud.
- 17:43 -
- Started working at Kinton's cloud flying system.
- 23:52 -
- Finished implementing Flying nimbus (Kinton's cloud) to the game and optimized it.
- Also added some special animations to it, to make it more real, now trying to find some sounds for it.
- 29/11/2013 -
- 03:10 -
- Finished kamehameha new sound and implemented it to the game with animation. But animation is gonna be changed,
- because current one is really ugly. Still looking for people to create animations, I created some already,
- but I don't have that much experience in 3ds max.
- 2/12/2013 -
- Created installer (with uninstaller) which gonna install all files automatically. So, basically, user doesn't
- have to download loads of files and install them manually, instead of that, he's gonna download
- installer and install files to his GTA: San Andreas folder and job done. While uninstalling Dragon Ball files -
- all default SA-MP files will be restored.
- 09/12/2013 -
- Added mega jump (+sound) and made security questions to avoid any mega jump in unwanted places (and playing sounds).
- Also (something small) added - clearing chat when user connected to the game.
- 06/01/2014 -
- Added new Kamehameha animation.
- 04/03/2014 -
- Instant transmission for Goku (normal). Also animations added to it (performing action).
- Shenron model added. Trying to add more animations now.
- 05/03/2014 -
- Edited animation of Instant Transmission. It's even more smooth now, and looks very realistic (like from anime).
- New animation of running.
- 07/03/2014 -
- Making progress of creating Dragon Balls. Also edited old objects (models) to make them more real (bug fixes).
- Soon, I want to make a system for Dragon Balls, to collect them.
- 09/03/2014 -
- 03:43 -
- Working on new textures for Dragon Balls, icons, logos and other image similar stuff. More details can be found at Facebook page. Need your support and feedback guys!
- 14:35 -
- Finished final logo (for now). Dragon Balls models have been finally done. Also editied collision files of the Dragons and edited them a little bit. Finally got Kinton cloud sound effects, trying to add them to the game, after that I'll make a short gameplay video (+ new texture for the kinton cloud/flying nimbus).
- 22:01 -
- Finished rendering the video, uploading right now for YouTube. Hope you guys like it. Not everything has been shown.
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