Riddick94

DBZ: Final Impact progress.

Mar 8th, 2014
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  1. PROGRESS of Dragon Ball Z: Final Impact - SAMP project.
  2.  
  3. 26/10/2013 -
  4. Started doing re-build of the whole script. The previous one was too buggy and messy.
  5. I did that to prevent any bugs with deaths and spawns, which I experienced a lot in the old version.
  6.  
  7. 30/10/2013 -
  8. Created custom class selection, which is used to prevent any bugs. Fixed all the bugs right now,
  9. working now on character list and character stats.
  10.  
  11. 18:06 -
  12. Finished character class selection & character list bugs.
  13.  
  14. 11/11/2013 -
  15. Fixed problem with CJ skin in class selection and after spawn. Also other bugs relationed with
  16. class selection has been fixed.
  17. 14:06 -
  18. Started scripting MySQL user database.
  19. 16:00 -
  20. Finished managing MySQL database and script-side MySQL (sign up & sign in features)
  21.  
  22. 26/11/2013 -
  23. 00:59 -
  24. Finished saving & loading features for MySQL, also implemented Porunga Shenron to the game.
  25. Ability to check player distance between the ground, which gonna be useful for Bukujutsu.
  26.  
  27. 26/11/2013 -
  28. 12:00 -
  29. Started creating some animations (i.e. flying, running, standing, spirit bomb).
  30. 21:44 -
  31. Have done some animations (charge, flying, running, kamehameha - which is done really bad).
  32. Started working on energy bar.
  33. 22:33 -
  34. Finished work at energy bar (bar, charging, basic functions to operate KI bar).
  35.  
  36. 27/11/2013 -
  37. Fixed bug with character names in character list, also fixed all the bugs related with flying,
  38. and implemented new animations to them.
  39.  
  40. 28/11/2013 -
  41. Added Kami's palace object & Kinton cloud.
  42. 17:43 -
  43. Started working at Kinton's cloud flying system.
  44. 23:52 -
  45. Finished implementing Flying nimbus (Kinton's cloud) to the game and optimized it.
  46. Also added some special animations to it, to make it more real, now trying to find some sounds for it.
  47.  
  48. 29/11/2013 -
  49. 03:10 -
  50. Finished kamehameha new sound and implemented it to the game with animation. But animation is gonna be changed,
  51. because current one is really ugly. Still looking for people to create animations, I created some already,
  52. but I don't have that much experience in 3ds max.
  53.  
  54. 2/12/2013 -
  55. Created installer (with uninstaller) which gonna install all files automatically. So, basically, user doesn't
  56. have to download loads of files and install them manually, instead of that, he's gonna download
  57. installer and install files to his GTA: San Andreas folder and job done. While uninstalling Dragon Ball files -
  58. all default SA-MP files will be restored.
  59.  
  60. 09/12/2013 -
  61. Added mega jump (+sound) and made security questions to avoid any mega jump in unwanted places (and playing sounds).
  62. Also (something small) added - clearing chat when user connected to the game.
  63.  
  64. 06/01/2014 -
  65. Added new Kamehameha animation.
  66.  
  67. 04/03/2014 -
  68. Instant transmission for Goku (normal). Also animations added to it (performing action).
  69. Shenron model added. Trying to add more animations now.
  70.  
  71. 05/03/2014 -
  72. Edited animation of Instant Transmission. It's even more smooth now, and looks very realistic (like from anime).
  73. New animation of running.
  74.  
  75. 07/03/2014 -
  76. Making progress of creating Dragon Balls. Also edited old objects (models) to make them more real (bug fixes).
  77. Soon, I want to make a system for Dragon Balls, to collect them.
  78.  
  79. 09/03/2014 -
  80. 03:43 -
  81. Working on new textures for Dragon Balls, icons, logos and other image similar stuff. More details can be found at Facebook page. Need your support and feedback guys!
  82.  
  83. 14:35 -
  84. Finished final logo (for now). Dragon Balls models have been finally done. Also editied collision files of the Dragons and edited them a little bit. Finally got Kinton cloud sound effects, trying to add them to the game, after that I'll make a short gameplay video (+ new texture for the kinton cloud/flying nimbus).
  85.  
  86. 22:01 -
  87. Finished rendering the video, uploading right now for YouTube. Hope you guys like it. Not everything has been shown.
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