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  1. <code>MachineId:DBB93A4140A2DDD713B1BCBCE8A4D48E
  2. UserName:krushin
  3.  
  4. Unknown exception - code 00000001 (first/second chance not available)
  5.  
  6. Assertion failed: Pin != nullptr [File:D:\UnrealEngine 4.7\Engine\Source\Editor\BlueprintGraph\Private\K2Node_DynamicCast.cpp] [Line: 201]
  7.  
  8. KERNELBASE + 24684 bytes
  9. UE4Editor_Core!FOutputDeviceWindowsError::Serialize() + 285 bytes [d:\unrealengine 4.7\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
  10. UE4Editor_Core!FOutputDevice::Logf__VA() + 248 bytes [d:\unrealengine 4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:144]
  11. UE4Editor_Core!FDebug::AssertFailed() + 1042 bytes [d:\unrealengine 4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:224]
  12. UE4Editor_BlueprintGraph!UK2Node_DynamicCast::GetBoolSuccessPin() + 60 bytes [d:\unrealengine 4.7\engine\source\editor\blueprintgraph\private\k2node_dynamiccast.cpp:202]
  13. UE4Editor_BlueprintGraph!FKCHandler_DynamicCast::Compile() + 1576 bytes [d:\unrealengine 4.7\engine\source\editor\blueprintgraph\private\dynamiccasthandler.cpp:110]
  14. UE4Editor_KismetCompiler!FKismetCompilerContext::CompileFunction() + 1246 bytes [d:\unrealengine 4.7\engine\source\editor\kismetcompiler\private\kismetcompiler.cpp:1402]
  15. UE4Editor_KismetCompiler!FKismetCompilerContext::Compile() + 5657 bytes [d:\unrealengine 4.7\engine\source\editor\kismetcompiler\private\kismetcompiler.cpp:3368]
  16. UE4Editor_KismetCompiler!FKismet2CompilerModule::CompileBlueprintInner() + 498 bytes [d:\unrealengine 4.7\engine\source\editor\kismetcompiler\private\kismetcompilermodule.cpp:84]
  17. UE4Editor_KismetCompiler!FKismet2CompilerModule::CompileBlueprint() + 1193 bytes [d:\unrealengine 4.7\engine\source\editor\kismetcompiler\private\kismetcompilermodule.cpp:136]
  18. UE4Editor_UnrealEd!FKismetEditorUtilities::CompileBlueprint() + 663 bytes [d:\unrealengine 4.7\engine\source\editor\unrealed\private\kismet2\kismet2.cpp:620]
  19. UE4Editor_UnrealEd!FBlueprintEditorUtils::RegenerateBlueprintClass() + 1366 bytes [d:\unrealengine 4.7\engine\source\editor\unrealed\private\kismet2\blueprinteditorutils.cpp:1221]
  20. UE4Editor_CoreUObject!ULinkerLoad::RegenerateBlueprintClass() + 960 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:274]
  21. UE4Editor_CoreUObject!ULinkerLoad::CreateExport() + 4946 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3363]
  22. UE4Editor_CoreUObject!ULinkerLoad::CreateExportAndPreload() + 27 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2485]
  23. UE4Editor_CoreUObject!ULinkerLoad::LoadAllObjects() + 571 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2565]
  24. UE4Editor_CoreUObject!LoadPackageInternal() + 1957 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:896]
  25. UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 1102 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2178]
  26. UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 178 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1939]
  27. UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 1977 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2226]
  28. UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 178 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1939]
  29. UE4Editor_CoreUObject!ULinkerLoad::CreateImport() + 1172 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3541]
  30. UE4Editor_CoreUObject!ULinkerLoad::IndexToObject() + 233 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3585]
  31. UE4Editor_CoreUObject!ULinkerLoad::operator<<() + 100 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3764]
  32. UE4Editor_Engine!FEdGraphPinType::Serialize() + 276 bytes [d:\unrealengine 4.7\engine\source\runtime\engine\private\edgraph\edgraphpin.cpp:35]
  33. UE4Editor_CoreUObject!UStructProperty::SerializeItem() + 339 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\propertystruct.cpp:124]
  34. UE4Editor_CoreUObject!FPropertyTag::SerializeTaggedProperty() + 202 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\public\uobject\propertytag.h:129]
  35. UE4Editor_CoreUObject!UStruct::SerializeTaggedProperties() + 9445 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\class.cpp:1214]
  36. UE4Editor_CoreUObject!UStructProperty::SerializeItem() + 480 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\propertystruct.cpp:147]
  37. UE4Editor_CoreUObject!UArrayProperty::SerializeItem() + 330 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\propertyarray.cpp:77]
  38. UE4Editor_CoreUObject!FPropertyTag::SerializeTaggedProperty() + 202 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\public\uobject\propertytag.h:129]
  39. UE4Editor_CoreUObject!UStruct::SerializeTaggedProperties() + 9445 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\class.cpp:1214]
  40. UE4Editor_CoreUObject!UObject::SerializeScriptProperties() + 300 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\obj.cpp:903]
  41. UE4Editor_CoreUObject!UObject::Serialize() + 581 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\obj.cpp:845]
  42. UE4Editor_Engine!UBlueprintCore::Serialize() + 37 bytes [d:\unrealengine 4.7\engine\source\runtime\engine\private\blueprint.cpp:194]
  43. UE4Editor_Engine!UBlueprint::Serialize() + 48 bytes [d:\unrealengine 4.7\engine\source\runtime\engine\private\blueprint.cpp:288]
  44. UE4Editor_CoreUObject!ULinkerLoad::Preload() + 2341 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2872]
  45. UE4Editor_CoreUObject!ULinkerLoad::RegenerateBlueprintClass() + 934 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:273]
  46. UE4Editor_CoreUObject!ULinkerLoad::CreateExport() + 4946 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3363]
  47. UE4Editor_CoreUObject!ULinkerLoad::CreateExportAndPreload() + 27 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2485]
  48. UE4Editor_CoreUObject!ULinkerLoad::LoadAllObjects() + 571 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2565]
  49. UE4Editor_CoreUObject!LoadPackageInternal() + 1957 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:896]
  50. UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 1102 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2178]
  51. UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 178 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1939]
  52. UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 1977 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2226]
  53. UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 178 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1939]
  54. UE4Editor_CoreUObject!ULinkerLoad::CreateImport() + 1172 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3541]
  55. UE4Editor_CoreUObject!ULinkerLoad::IndexToObject() + 233 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3585]
  56. UE4Editor_CoreUObject!ULinkerLoad::operator<<() + 100 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3764]
  57. UE4Editor_CoreUObject!ULinkerLoad::Preload() + 2341 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2872]
  58. UE4Editor_Engine!UBlueprintGeneratedClass::Link() + 76 bytes [d:\unrealengine 4.7\engine\source\runtime\engine\private\blueprintgeneratedclass.cpp:497]
  59. UE4Editor_CoreUObject!UClass::Serialize() + 723 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\class.cpp:2974]
  60. UE4Editor_CoreUObject!ULinkerLoad::Preload() + 2341 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2872]
  61. UE4Editor_CoreUObject!ULinkerLoad::CreateExport() + 5388 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3407]
  62. UE4Editor_CoreUObject!ULinkerLoad::IndexToObject() + 116 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3591]
  63. UE4Editor_CoreUObject!ULinkerLoad::CreateExport() + 3415 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3173]
  64. UE4Editor_CoreUObject!ULinkerLoad::CreateExportAndPreload() + 27 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2485]
  65. UE4Editor_CoreUObject!ULinkerLoad::LoadAllObjects() + 571 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2565]
  66. UE4Editor_CoreUObject!LoadPackageInternal() + 1957 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:896]
  67. UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 1102 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2178]
  68. UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 178 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1939]
  69. UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 1977 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2226]
  70. UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 178 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1939]
  71. UE4Editor_CoreUObject!ULinkerLoad::CreateImport() + 1172 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3541]
  72. UE4Editor_CoreUObject!ULinkerLoad::IndexToObject() + 233 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3585]
  73. UE4Editor_CoreUObject!ULinkerLoad::operator<<() + 100 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3764]
  74. UE4Editor_CoreUObject!ULinkerLoad::Preload() + 2341 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2872]
  75. UE4Editor_Engine!UBlueprintGeneratedClass::Link() + 76 bytes [d:\unrealengine 4.7\engine\source\runtime\engine\private\blueprintgeneratedclass.cpp:497]
  76. UE4Editor_CoreUObject!UClass::Serialize() + 723 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\class.cpp:2974]
  77. UE4Editor_CoreUObject!ULinkerLoad::Preload() + 2341 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2872]
  78. UE4Editor_CoreUObject!ULinkerLoad::CreateExport() + 5388 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3407]
  79. UE4Editor_CoreUObject!ULinkerLoad::IndexToObject() + 116 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3591]
  80. UE4Editor_CoreUObject!ULinkerLoad::CreateExport() + 3415 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3173]
  81. UE4Editor_CoreUObject!ULinkerLoad::CreateExportAndPreload() + 27 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2485]
  82. UE4Editor_CoreUObject!ULinkerLoad::LoadAllObjects() + 571 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2565]
  83. UE4Editor_CoreUObject!LoadPackageInternal() + 1957 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:896]
  84. UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 1102 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2178]
  85. UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 178 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1939]
  86. UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 1977 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2226]
  87. UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 178 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1939]
  88. UE4Editor_CoreUObject!ULinkerLoad::CreateImport() + 1172 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3541]
  89. UE4Editor_CoreUObject!ULinkerLoad::IndexToObject() + 233 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3585]
  90. UE4Editor_CoreUObject!ULinkerLoad::operator<<() + 100 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3764]
  91. UE4Editor_CoreUObject!ULinkerLoad::Preload() + 2341 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2872]
  92. UE4Editor_UnrealEd!FRegenerationHelper::PreloadAndLinkIfNecessary() + 199 bytes [d:\unrealengine 4.7\engine\source\editor\unrealed\private\kismet2\blueprinteditorutils.cpp:670]
  93. UE4Editor_UnrealEd!FRegenerationHelper::LinkExternalDependencies() + 1444 bytes [d:\unrealengine 4.7\engine\source\editor\unrealed\private\kismet2\blueprinteditorutils.cpp:805]
  94. UE4Editor_UnrealEd!FBlueprintEditorUtils::RegenerateBlueprintClass() + 776 bytes [d:\unrealengine 4.7\engine\source\editor\unrealed\private\kismet2\blueprinteditorutils.cpp:1163]
  95. UE4Editor_CoreUObject!ULinkerLoad::RegenerateBlueprintClass() + 960 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:274]
  96. UE4Editor_CoreUObject!ULinkerLoad::CreateExport() + 4946 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3363]
  97. UE4Editor_CoreUObject!ULinkerLoad::CreateExportAndPreload() + 27 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2485]
  98. UE4Editor_CoreUObject!ULinkerLoad::LoadAllObjects() + 571 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2565]
  99. UE4Editor_CoreUObject!LoadPackageInternal() + 1957 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:896]
  100. UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 1102 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2178]
  101. UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 178 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1939]
  102. UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 1977 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2226]
  103. UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 178 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1939]
  104. UE4Editor_CoreUObject!ULinkerLoad::CreateImport() + 1172 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3541]
  105. UE4Editor_CoreUObject!ULinkerLoad::IndexToObject() + 233 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3585]
  106. UE4Editor_CoreUObject!ULinkerLoad::operator<<() + 100 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3764]
  107. UE4Editor_CoreUObject!ULinkerLoad::Preload() + 2341 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2872]
  108. UE4Editor_UnrealEd!FRegenerationHelper::PreloadAndLinkIfNecessary() + 199 bytes [d:\unrealengine 4.7\engine\source\editor\unrealed\private\kismet2\blueprinteditorutils.cpp:670]
  109. UE4Editor_UnrealEd!FRegenerationHelper::LinkExternalDependencies() + 1444 bytes [d:\unrealengine 4.7\engine\source\editor\unrealed\private\kismet2\blueprinteditorutils.cpp:805]
  110. UE4Editor_UnrealEd!FBlueprintEditorUtils::RegenerateBlueprintClass() + 776 bytes [d:\unrealengine 4.7\engine\source\editor\unrealed\private\kismet2\blueprinteditorutils.cpp:1163]
  111. UE4Editor_CoreUObject!ULinkerLoad::RegenerateBlueprintClass() + 960 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:274]
  112. UE4Editor_CoreUObject!ULinkerLoad::CreateExport() + 4946 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3363]
  113. UE4Editor_CoreUObject!ULinkerLoad::IndexToObject() + 116 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3591]
  114. UE4Editor_CoreUObject!ULinkerLoad::operator<<() + 100 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3764]
  115. UE4Editor_CoreUObject!UClass::Serialize() + 1360 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\class.cpp:3049]
  116. UE4Editor_CoreUObject!ULinkerLoad::Preload() + 2341 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2872]
  117. UE4Editor_CoreUObject!ULinkerLoad::CreateExport() + 5388 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3407]
  118. UE4Editor_CoreUObject!ULinkerLoad::IndexToObject() + 116 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3591]
  119. UE4Editor_CoreUObject!ULinkerLoad::CreateExport() + 3415 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3173]
  120. UE4Editor_CoreUObject!ULinkerLoad::CreateExportAndPreload() + 27 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2485]
  121. UE4Editor_CoreUObject!ULinkerLoad::LoadAllObjects() + 571 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2565]
  122. UE4Editor_CoreUObject!LoadPackageInternal() + 1957 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:896]
  123. UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 1102 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2178]
  124. UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 178 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1939]
  125. UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 1977 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2226]
  126. UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 178 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1939]
  127. UE4Editor_CoreUObject!ULinkerLoad::CreateImport() + 1172 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3541]
  128. UE4Editor_CoreUObject!ULinkerLoad::IndexToObject() + 233 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3585]
  129. UE4Editor_CoreUObject!ULinkerLoad::operator<<() + 100 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3764]
  130. UE4Editor_CoreUObject!ULinkerLoad::Preload() + 2341 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2872]
  131. UE4Editor_CoreUObject!UClass::CreateDefaultObject() + 232 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\class.cpp:2522]
  132. UE4Editor_CoreUObject!UClass::GetDefaultObject() + 32 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\public\uobject\class.h:1960]
  133. UE4Editor_CoreUObject!ULinkerLoad::CreateExport() + 4652 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3326]
  134. UE4Editor_CoreUObject!ULinkerLoad::CreateExportAndPreload() + 27 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2485]
  135. UE4Editor_CoreUObject!ULinkerLoad::LoadAllObjects() + 571 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2565]
  136. </code>
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