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- <code>MachineId:DBB93A4140A2DDD713B1BCBCE8A4D48E
- UserName:krushin
- Unknown exception - code 00000001 (first/second chance not available)
- Assertion failed: Pin != nullptr [File:D:\UnrealEngine 4.7\Engine\Source\Editor\BlueprintGraph\Private\K2Node_DynamicCast.cpp] [Line: 201]
- KERNELBASE + 24684 bytes
- UE4Editor_Core!FOutputDeviceWindowsError::Serialize() + 285 bytes [d:\unrealengine 4.7\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
- UE4Editor_Core!FOutputDevice::Logf__VA() + 248 bytes [d:\unrealengine 4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:144]
- UE4Editor_Core!FDebug::AssertFailed() + 1042 bytes [d:\unrealengine 4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:224]
- UE4Editor_BlueprintGraph!UK2Node_DynamicCast::GetBoolSuccessPin() + 60 bytes [d:\unrealengine 4.7\engine\source\editor\blueprintgraph\private\k2node_dynamiccast.cpp:202]
- UE4Editor_BlueprintGraph!FKCHandler_DynamicCast::Compile() + 1576 bytes [d:\unrealengine 4.7\engine\source\editor\blueprintgraph\private\dynamiccasthandler.cpp:110]
- UE4Editor_KismetCompiler!FKismetCompilerContext::CompileFunction() + 1246 bytes [d:\unrealengine 4.7\engine\source\editor\kismetcompiler\private\kismetcompiler.cpp:1402]
- UE4Editor_KismetCompiler!FKismetCompilerContext::Compile() + 5657 bytes [d:\unrealengine 4.7\engine\source\editor\kismetcompiler\private\kismetcompiler.cpp:3368]
- UE4Editor_KismetCompiler!FKismet2CompilerModule::CompileBlueprintInner() + 498 bytes [d:\unrealengine 4.7\engine\source\editor\kismetcompiler\private\kismetcompilermodule.cpp:84]
- UE4Editor_KismetCompiler!FKismet2CompilerModule::CompileBlueprint() + 1193 bytes [d:\unrealengine 4.7\engine\source\editor\kismetcompiler\private\kismetcompilermodule.cpp:136]
- UE4Editor_UnrealEd!FKismetEditorUtilities::CompileBlueprint() + 663 bytes [d:\unrealengine 4.7\engine\source\editor\unrealed\private\kismet2\kismet2.cpp:620]
- UE4Editor_UnrealEd!FBlueprintEditorUtils::RegenerateBlueprintClass() + 1366 bytes [d:\unrealengine 4.7\engine\source\editor\unrealed\private\kismet2\blueprinteditorutils.cpp:1221]
- UE4Editor_CoreUObject!ULinkerLoad::RegenerateBlueprintClass() + 960 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:274]
- UE4Editor_CoreUObject!ULinkerLoad::CreateExport() + 4946 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3363]
- UE4Editor_CoreUObject!ULinkerLoad::CreateExportAndPreload() + 27 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2485]
- UE4Editor_CoreUObject!ULinkerLoad::LoadAllObjects() + 571 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2565]
- UE4Editor_CoreUObject!LoadPackageInternal() + 1957 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:896]
- UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 1102 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2178]
- UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 178 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1939]
- UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 1977 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2226]
- UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 178 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1939]
- UE4Editor_CoreUObject!ULinkerLoad::CreateImport() + 1172 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3541]
- UE4Editor_CoreUObject!ULinkerLoad::IndexToObject() + 233 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3585]
- UE4Editor_CoreUObject!ULinkerLoad::operator<<() + 100 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3764]
- UE4Editor_Engine!FEdGraphPinType::Serialize() + 276 bytes [d:\unrealengine 4.7\engine\source\runtime\engine\private\edgraph\edgraphpin.cpp:35]
- UE4Editor_CoreUObject!UStructProperty::SerializeItem() + 339 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\propertystruct.cpp:124]
- UE4Editor_CoreUObject!FPropertyTag::SerializeTaggedProperty() + 202 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\public\uobject\propertytag.h:129]
- UE4Editor_CoreUObject!UStruct::SerializeTaggedProperties() + 9445 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\class.cpp:1214]
- UE4Editor_CoreUObject!UStructProperty::SerializeItem() + 480 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\propertystruct.cpp:147]
- UE4Editor_CoreUObject!UArrayProperty::SerializeItem() + 330 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\propertyarray.cpp:77]
- UE4Editor_CoreUObject!FPropertyTag::SerializeTaggedProperty() + 202 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\public\uobject\propertytag.h:129]
- UE4Editor_CoreUObject!UStruct::SerializeTaggedProperties() + 9445 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\class.cpp:1214]
- UE4Editor_CoreUObject!UObject::SerializeScriptProperties() + 300 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\obj.cpp:903]
- UE4Editor_CoreUObject!UObject::Serialize() + 581 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\obj.cpp:845]
- UE4Editor_Engine!UBlueprintCore::Serialize() + 37 bytes [d:\unrealengine 4.7\engine\source\runtime\engine\private\blueprint.cpp:194]
- UE4Editor_Engine!UBlueprint::Serialize() + 48 bytes [d:\unrealengine 4.7\engine\source\runtime\engine\private\blueprint.cpp:288]
- UE4Editor_CoreUObject!ULinkerLoad::Preload() + 2341 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2872]
- UE4Editor_CoreUObject!ULinkerLoad::RegenerateBlueprintClass() + 934 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:273]
- UE4Editor_CoreUObject!ULinkerLoad::CreateExport() + 4946 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3363]
- UE4Editor_CoreUObject!ULinkerLoad::CreateExportAndPreload() + 27 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2485]
- UE4Editor_CoreUObject!ULinkerLoad::LoadAllObjects() + 571 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2565]
- UE4Editor_CoreUObject!LoadPackageInternal() + 1957 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:896]
- UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 1102 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2178]
- UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 178 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1939]
- UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 1977 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2226]
- UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 178 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1939]
- UE4Editor_CoreUObject!ULinkerLoad::CreateImport() + 1172 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3541]
- UE4Editor_CoreUObject!ULinkerLoad::IndexToObject() + 233 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3585]
- UE4Editor_CoreUObject!ULinkerLoad::operator<<() + 100 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3764]
- UE4Editor_CoreUObject!ULinkerLoad::Preload() + 2341 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2872]
- UE4Editor_Engine!UBlueprintGeneratedClass::Link() + 76 bytes [d:\unrealengine 4.7\engine\source\runtime\engine\private\blueprintgeneratedclass.cpp:497]
- UE4Editor_CoreUObject!UClass::Serialize() + 723 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\class.cpp:2974]
- UE4Editor_CoreUObject!ULinkerLoad::Preload() + 2341 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2872]
- UE4Editor_CoreUObject!ULinkerLoad::CreateExport() + 5388 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3407]
- UE4Editor_CoreUObject!ULinkerLoad::IndexToObject() + 116 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3591]
- UE4Editor_CoreUObject!ULinkerLoad::CreateExport() + 3415 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3173]
- UE4Editor_CoreUObject!ULinkerLoad::CreateExportAndPreload() + 27 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2485]
- UE4Editor_CoreUObject!ULinkerLoad::LoadAllObjects() + 571 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2565]
- UE4Editor_CoreUObject!LoadPackageInternal() + 1957 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:896]
- UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 1102 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2178]
- UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 178 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1939]
- UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 1977 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2226]
- UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 178 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1939]
- UE4Editor_CoreUObject!ULinkerLoad::CreateImport() + 1172 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3541]
- UE4Editor_CoreUObject!ULinkerLoad::IndexToObject() + 233 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3585]
- UE4Editor_CoreUObject!ULinkerLoad::operator<<() + 100 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3764]
- UE4Editor_CoreUObject!ULinkerLoad::Preload() + 2341 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2872]
- UE4Editor_Engine!UBlueprintGeneratedClass::Link() + 76 bytes [d:\unrealengine 4.7\engine\source\runtime\engine\private\blueprintgeneratedclass.cpp:497]
- UE4Editor_CoreUObject!UClass::Serialize() + 723 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\class.cpp:2974]
- UE4Editor_CoreUObject!ULinkerLoad::Preload() + 2341 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2872]
- UE4Editor_CoreUObject!ULinkerLoad::CreateExport() + 5388 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3407]
- UE4Editor_CoreUObject!ULinkerLoad::IndexToObject() + 116 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3591]
- UE4Editor_CoreUObject!ULinkerLoad::CreateExport() + 3415 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3173]
- UE4Editor_CoreUObject!ULinkerLoad::CreateExportAndPreload() + 27 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2485]
- UE4Editor_CoreUObject!ULinkerLoad::LoadAllObjects() + 571 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2565]
- UE4Editor_CoreUObject!LoadPackageInternal() + 1957 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:896]
- UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 1102 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2178]
- UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 178 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1939]
- UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 1977 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2226]
- UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 178 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1939]
- UE4Editor_CoreUObject!ULinkerLoad::CreateImport() + 1172 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3541]
- UE4Editor_CoreUObject!ULinkerLoad::IndexToObject() + 233 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3585]
- UE4Editor_CoreUObject!ULinkerLoad::operator<<() + 100 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3764]
- UE4Editor_CoreUObject!ULinkerLoad::Preload() + 2341 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2872]
- UE4Editor_UnrealEd!FRegenerationHelper::PreloadAndLinkIfNecessary() + 199 bytes [d:\unrealengine 4.7\engine\source\editor\unrealed\private\kismet2\blueprinteditorutils.cpp:670]
- UE4Editor_UnrealEd!FRegenerationHelper::LinkExternalDependencies() + 1444 bytes [d:\unrealengine 4.7\engine\source\editor\unrealed\private\kismet2\blueprinteditorutils.cpp:805]
- UE4Editor_UnrealEd!FBlueprintEditorUtils::RegenerateBlueprintClass() + 776 bytes [d:\unrealengine 4.7\engine\source\editor\unrealed\private\kismet2\blueprinteditorutils.cpp:1163]
- UE4Editor_CoreUObject!ULinkerLoad::RegenerateBlueprintClass() + 960 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:274]
- UE4Editor_CoreUObject!ULinkerLoad::CreateExport() + 4946 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3363]
- UE4Editor_CoreUObject!ULinkerLoad::CreateExportAndPreload() + 27 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2485]
- UE4Editor_CoreUObject!ULinkerLoad::LoadAllObjects() + 571 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2565]
- UE4Editor_CoreUObject!LoadPackageInternal() + 1957 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:896]
- UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 1102 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2178]
- UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 178 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1939]
- UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 1977 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2226]
- UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 178 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1939]
- UE4Editor_CoreUObject!ULinkerLoad::CreateImport() + 1172 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3541]
- UE4Editor_CoreUObject!ULinkerLoad::IndexToObject() + 233 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3585]
- UE4Editor_CoreUObject!ULinkerLoad::operator<<() + 100 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3764]
- UE4Editor_CoreUObject!ULinkerLoad::Preload() + 2341 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2872]
- UE4Editor_UnrealEd!FRegenerationHelper::PreloadAndLinkIfNecessary() + 199 bytes [d:\unrealengine 4.7\engine\source\editor\unrealed\private\kismet2\blueprinteditorutils.cpp:670]
- UE4Editor_UnrealEd!FRegenerationHelper::LinkExternalDependencies() + 1444 bytes [d:\unrealengine 4.7\engine\source\editor\unrealed\private\kismet2\blueprinteditorutils.cpp:805]
- UE4Editor_UnrealEd!FBlueprintEditorUtils::RegenerateBlueprintClass() + 776 bytes [d:\unrealengine 4.7\engine\source\editor\unrealed\private\kismet2\blueprinteditorutils.cpp:1163]
- UE4Editor_CoreUObject!ULinkerLoad::RegenerateBlueprintClass() + 960 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:274]
- UE4Editor_CoreUObject!ULinkerLoad::CreateExport() + 4946 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3363]
- UE4Editor_CoreUObject!ULinkerLoad::IndexToObject() + 116 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3591]
- UE4Editor_CoreUObject!ULinkerLoad::operator<<() + 100 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3764]
- UE4Editor_CoreUObject!UClass::Serialize() + 1360 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\class.cpp:3049]
- UE4Editor_CoreUObject!ULinkerLoad::Preload() + 2341 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2872]
- UE4Editor_CoreUObject!ULinkerLoad::CreateExport() + 5388 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3407]
- UE4Editor_CoreUObject!ULinkerLoad::IndexToObject() + 116 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3591]
- UE4Editor_CoreUObject!ULinkerLoad::CreateExport() + 3415 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3173]
- UE4Editor_CoreUObject!ULinkerLoad::CreateExportAndPreload() + 27 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2485]
- UE4Editor_CoreUObject!ULinkerLoad::LoadAllObjects() + 571 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2565]
- UE4Editor_CoreUObject!LoadPackageInternal() + 1957 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:896]
- UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 1102 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2178]
- UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 178 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1939]
- UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 1977 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2226]
- UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 178 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1939]
- UE4Editor_CoreUObject!ULinkerLoad::CreateImport() + 1172 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3541]
- UE4Editor_CoreUObject!ULinkerLoad::IndexToObject() + 233 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3585]
- UE4Editor_CoreUObject!ULinkerLoad::operator<<() + 100 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3764]
- UE4Editor_CoreUObject!ULinkerLoad::Preload() + 2341 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2872]
- UE4Editor_CoreUObject!UClass::CreateDefaultObject() + 232 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\class.cpp:2522]
- UE4Editor_CoreUObject!UClass::GetDefaultObject() + 32 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\public\uobject\class.h:1960]
- UE4Editor_CoreUObject!ULinkerLoad::CreateExport() + 4652 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3326]
- UE4Editor_CoreUObject!ULinkerLoad::CreateExportAndPreload() + 27 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2485]
- UE4Editor_CoreUObject!ULinkerLoad::LoadAllObjects() + 571 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2565]
- </code>
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